Our Wights Are Different: Difference between revisions

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{{trope}}
{{trope}}
Like [[Ghouls]], [[Our Gnomes Are Weirder|gnomes]] and [[All Trolls Are Different|trolls]], "wights" are a kind of supernatural creature whose details no one quite agrees on. Usually [[Always Chaotic Evil|evilly affiliated]] and somehow related to [[The Undead]], but even ''that'' is up for debate. Can be an umbrella term for any magical creature, and occasionally a wight is a poorly understood, vaguely undead creature ''in-universe'' as well as in its description.
Like [[Ghouls]], [[Our Gnomes Are Weirder|gnomes]] and [[All Trolls Are Different|trolls]], "wights" are a kind of supernatural creature whose details no one quite agrees on. Usually [[Exclusively Evil|evilly affiliated]] and somehow related to [[The Undead]], but even ''that'' is up for debate. Can be an umbrella term for any magical creature, and occasionally a wight is a poorly understood, vaguely undead creature ''in-universe'' as well as in its description.


The word comes from a Middle English word meaning literally 'being' (or by extension, 'person'). The modern associations are likely down to Tolkien, whose term 'Barrow-Wight' translates roughly as "Grave-Man", with later adopters presumably missing the significance of the 'Barrow' part.
The word comes from a Middle English word meaning literally 'being' (or by extension, 'person'). The modern associations are likely down to Tolkien, whose term 'Barrow-Wight' translates roughly as "Grave-Man", with later adopters presumably missing the significance of the 'Barrow' part.


And no, there is not a Sister Trope called [[Elmuh Fudd Syndwome|Our Wefts Are Different]]. Also has nothing to do with [[Do Not Call Me Paul|the real name]] of WWE's [[The Big Show]].
And no, there is not a Sister Trope called [[Elmuh Fudd Syndwome|Our Wefts Are Different]]. Also has nothing to do with [[Do Not Call Me "Paul"|the real name]] of WWE's [[The Big Show]].
{{examples}}


{{examples}}
* [[JRR Tolkien (Creator)|JRR Tolkien]] had "Barrow-Wights", which were described as "a tall dark figure like a shadow against the stars... two eyes, very cold, though lit with a pale light that seemed to come from some remote distance. Then a grip stronger and colder than iron seized him. The icy touch froze his bones and he remembered no more."
== [[Literature]] ==
* [[J. R. R. Tolkien]] had "Barrow-Wights", which were described as "a tall dark figure like a shadow against the stars... two eyes, very cold, though lit with a pale light that seemed to come from some remote distance. Then a grip stronger and colder than iron seized him. The icy touch froze his bones and he remembered no more."
** From associating descriptions, they seem to be evil spirits possessing the corpses of long dead kings in their barrows, and using magic to lead travellers astray.
** From associating descriptions, they seem to be evil spirits possessing the corpses of long dead kings in their barrows, and using magic to lead travellers astray.
** An early draft toyed with the idea of making the Nazgul simply horsed versions of the Barrow-wights.
** An early draft toyed with the idea of making the Nazgul simply horsed versions of the Barrow-wights.
* Wights in ''[[The Carpet People]]'' are a clairvoyant, varnish-mining race who can [[Mental Time Travel|remember the future]]; mostly sympathetic, but with something of an [[Omniscient Morality License]] attitude. They're really more [[Our Elves Are Better]] with Pratchett simply [[Call a Pegasus a Hippogriff|playing with names]].
* ''[[Warhammer]]'' Wights are dead knights and guardians of ancient kings; essentially, the [[Praetorian Guard]] of an Undead army. In a possible inspiration from Tolkien, they have health-draining weapons.
** There is an [[Isle of Wight|Isle of Wights]] off the south coast of Albion.
* Wights in ''[[The Carpet People]]'' are a clairvoyant, varnish-mining race who can [[Mental Time Travel|remember the future]]; mostly sympathetic, but with something of an [[Omniscient Morality License]] attitude. They're really more [[Our Elves Are Better]] with Pratchett simply [[Call a Pegasus A Hippogriff|playing with names]].
* In the ''[[Books of Pellinor]]'', Maerad destroys "a wight of the abyss". It's implied to be some sort of demon.
* In the ''[[Books of Pellinor]]'', Maerad destroys "a wight of the abyss". It's implied to be some sort of demon.
* In ''[[A Song of Ice and Fire]]'', the wights are the reanimated corpses of humans, used as undead foot soldiers by the mysterious Others. Also, the Others have been seen using wight horses and other animals as mounts. They are [[Kryptonite Factor|vulnerable only]] to [[Kill It with Fire|fire]] or [[Chunky Salsa Rule|being chopped into little bits]] - not even [[Removing the Head or Destroying the Brain]] does them in, and contrary to some characters' belief {{spoiler|they aren't vulnerable to dragonglass like their masters are.}}
* ''[[Dungeons and Dragons]]'' borrowed the wight from Tolkien and made it an undead monster that drained energy levels (Character Levels) from its victims and [[The Virus|was created by draining a character of all their levels]].
** Considering how original ''ASoIaF'' is in most other ways, the wights are (cosmetically) very similar those in Tolkien, right down to the fact that in their first appearance a hand is chopped off but keeps moving by itself. The underlying mythology is quite different, though.
** ''[[Nethack]]'' runs with this, giving wights an attack that drains character levels. Interestingly, when eaten, they {{spoiler|provide zero nutrition but also raise the consumer's level}}.
* The book series ''[[The Last Apprentice]]'' describes wights as the corpses of drowned sailors that witches bind souls to for sinister purposes. They are usually blind, but have very good hearing, and are fast and strong.
* ''[[The Runelords]]'' has wights as a type of mage/ghost. It is deadly to touch them as they will freeze you; {{spoiler|Borenson's wife}} almost dies from trying to kill one, which is possible in that universe.

== [[Oral Tradition|Oral Tradition, Folklore, Myths and Legends]] ==
* In [[Norse Mythology]], "Wights" (Vaettir) essentially means [[Differently-Powered Individual]] - the term covers any non-divine magical beings, including [[Our Elves Are Better|Elves]], [[Our Dwarves Are All the Same|Dwarfs]], [[Our Giants Are Bigger|Giants]] and [[All Trolls Are Different|Trolls]].
* In [[Norse Mythology]], "Wights" (Vaettir) essentially means [[Differently-Powered Individual]] - the term covers any non-divine magical beings, including [[Our Elves Are Better|Elves]], [[Our Dwarves Are All the Same|Dwarfs]], [[Our Giants Are Bigger|Giants]] and [[All Trolls Are Different|Trolls]].

== [[Tabletop Games]] ==
* ''[[Warhammer Fantasy Battle]]'' Wights are dead knights and guardians of ancient kings; essentially, the [[Praetorian Guard]] of an Undead army. In a possible inspiration from Tolkien, they have health-draining weapons.
** There is an [[Isle of Wight]]s off the south coast of Albion (which is a [[Shout-Out]] to the [[Real Life]] Isle of Wight off the south coast of Britain).
* ''[[Dungeons & Dragons]]'' borrowed the wight from Tolkien and made it an undead monster that drained energy levels (Character Levels) from its victims and [[The Virus|was created by draining a character of all their levels]].
* The small-press RPG ''Nightlife'' had wights (spelled "wyghts") as a PC race, which resembled dried-up human corpses and could drain the youth from victims by touch.
* The ''[[Yu-Gi-Oh!]]'' card [[Joke Character|"Skull Servant"]] is called "Wight" in the original Japanese version. Interestingly, it eventually gained ''[[Lethal Joke Character|support cards]]'' over the years: notably, "The Lady in Wight" and "Wightmare" kept the "Wight" name in the U.S..

== [[Video Games]] ==
* ''[[Nethack]]'' runs with the ''[[Dungeons & Dragons]]'' depiction, giving wights an attack that drains character levels. Interestingly, when eaten, they {{spoiler|provide zero nutrition but also raise the consumer's level}}.
* The Wights of ''[[Fire Emblem|Fire Emblem: The Sacred Stones]]'' are a monster class which functions as a stronger [[Palette Swap]] of the Bonewalker class: here, they are reanimated skeleton warriors wielding various weapons.
* The Wights of ''[[Fire Emblem|Fire Emblem: The Sacred Stones]]'' are a monster class which functions as a stronger [[Palette Swap]] of the Bonewalker class: here, they are reanimated skeleton warriors wielding various weapons.
* ''[[Dragon Age]]'' has a version of wight which is basically a teleporting ghost. {{spoiler|It's implied they're darkspawn, but which race they come from isn't established.}}
* ''[[Dragon Age]]'' has a version of wight which is basically a teleporting ghost. {{spoiler|It's implied they're darkspawn, but which race they come from isn't established.}}
* In ''[[A Song of Ice and Fire]]'', the wights are the reanimated corpses of humans, used as undead foot soldiers by the mysterious Others. Also, the Others have been seen using wight horses and other animals as mounts. They are [[Kryptonite Factor|vulnerable only]] to [[Kill It With Fire|fire]] or [[Chunky Salsa Rule|being chopped into little bits]] - not even [[Removing the Head Or Destroying The Brain]] does them in, and contrary to some characters' belief {{spoiler|they aren't vulnerable to dragonglass like their masters are.}}
** Considering how original ''ASoIaF'' is in most other ways, the wights are (cosmetically) very similar those in Tolkien, right down to the fact that in their first appearance a hand is chopped off but keeps moving by itself. The underlying mythology is quite different, though.
* In the first ''[[Kingdom Hearts]]'' game, in the [[Halloweentown]] world, there are Wight Knights, undead enemies that can best be described as [[Mummy|mummies]] with super-long arms and massive claws.
* In the first ''[[Kingdom Hearts]]'' game, in the [[Halloweentown]] world, there are Wight Knights, undead enemies that can best be described as [[Mummy|mummies]] with super-long arms and massive claws.
* The adventure game ''[http://en.wikipedia.org/wiki/The_Heroes_Of_Karn The Heroes of Karn]'' had a barrowwight in a place called "the long barrow". No description of it is given, but it can be killed using a bible.
* The adventure game ''[[wikipedia:The Heroes of Karn|The Heroes of Karn]]'' had a barrowwight in a place called "the long barrow". No description of it is given, but it can be killed using a bible.
* ''[[Might and Magic]] 7.'' Wights, wraiths and barrow wights (in order of increasing power) are a somewhat rare sort of undead that wear long brown robes and tote really nasty knives. Aging, spell point drain and magical terror may result from their attacks.
* ''[[Might and Magic]] 7.'' Wights, wraiths and barrow wights (in order of increasing power) are a somewhat rare sort of undead that wear long brown robes and tote really nasty knives. Aging, spell point drain and magical terror may result from their attacks.
** And by 'Somewhat rare' we mean 'You fight them every ten feet in The Barrow Downs. And less often in other areas too.'
** And by 'Somewhat rare' we mean 'You fight them every ten feet in The Barrow Downs. And less often in other areas too.'
* Similar to the [[Dungeons and Dragons]] wights, ''[[Exile]]'' and ''[[Avernum]]'' have wights that are higher-level undead who drain experience on hitting.
* Similar to the [[Dungeons & Dragons]] wights, ''[[Exile (1995 video game series)|Exile]]'' and ''[[Avernum]]'' have wights that are higher-level undead who drain experience on hitting.
* Wights in ''[[Myth]]'' are zombies that [[Action Bomb|explode]] when attacked or when they get close to enemies, and spray a paralyzing toxin over nearby units.
* Wights in ''[[Myth]]'' are zombies that [[Action Bomb|explode]] when attacked or when they get close to enemies, and spray a paralyzing toxin over nearby units.
* In ''[[Morrowind]]'', "heartwight" is an alternate name for an ash vampire. It fits better, since they aren't vampires at all.
* In ''[[Morrowind]]'', "heartwight" is an alternate name for an ash vampire. It fits better, since they aren't vampires at all.
* In ''[[World of Warcraft]]'', Wights are one of the rarer types of Undead in the Scourge. They appear as zombies mutated to monstrous sizes, though are otherwise fairly unremarkable.
* The book series ''[[The Last Apprentice (Literature)|The Last Apprentice]]'' describes wights as the corpses of drowned sailors that witches bind souls to for sinister purposes. They are usually blind, but have very good hearing, and are fast and strong.
* In ''[[Castlevania: Portrait of Ruin]]'', the wight is the name given to a stronger enemy that appears when you defeat several [[Our Ghouls Are Creepier|ghouls]] in an area. As for ghouls, they are only a [[Palette Swap]] of zombies.
* In ''[[World of Warcraft]].., Wights are one of the rarer types of Undead in the Scourge. They appear as zombies mutated to monstrous sizes, though are otherwise fairly unremarkable.
* In ''[[Castlevania Portrait of Ruin]]'', the wight is the name given to a stronger enemy that appears when you defeat several [[Our Ghouls Are Creepier|ghouls]] in an area. As for ghouls, they are only a [[Palette Swap]] of zombies.
* [[The Runelords]] has wights as a type of mage/ghost. It is deadly to touch them as they will freeze you; {{spoiler|Borenson's wife}} almost dies from trying to kill one, which is possible in that universe.
* The small-press RPG ''Nightlife'' had wights (spelled "wyghts") as a PC race, which resembled dried-up human corpses and could drain the youth from victims by touch.
* The ''[[Yu-Gi-Oh]]'' card [[Joke Character|"Skull Servant"]] is called "Wight" in the original Japanese version. Interestingly, it eventually gained ''[[Lethal Joke Character|support cards]]'' over the years: notably, "The Lady in Wight" and "Wightmare" kept the "Wight" name in the U.S..


{{reflist}}
{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Undead Index]]
[[Category:Undead Index]]
[[Category:Our Monsters Are Different]]
[[Category:Our Monsters Are Different]]
[[Category:Our Tropes Are Different]]
[[Category:Our Tropes Are Different]]
[[Category:Index of Fictional Creatures]]
[[Category:Index of Fictional Creatures]]
[[Category:Our Wights Are Different]]

Latest revision as of 17:52, 7 February 2023

Like Ghouls, gnomes and trolls, "wights" are a kind of supernatural creature whose details no one quite agrees on. Usually evilly affiliated and somehow related to The Undead, but even that is up for debate. Can be an umbrella term for any magical creature, and occasionally a wight is a poorly understood, vaguely undead creature in-universe as well as in its description.

The word comes from a Middle English word meaning literally 'being' (or by extension, 'person'). The modern associations are likely down to Tolkien, whose term 'Barrow-Wight' translates roughly as "Grave-Man", with later adopters presumably missing the significance of the 'Barrow' part.

And no, there is not a Sister Trope called Our Wefts Are Different. Also has nothing to do with the real name of WWE's The Big Show.

Examples of Our Wights Are Different include:

Literature

  • J. R. R. Tolkien had "Barrow-Wights", which were described as "a tall dark figure like a shadow against the stars... two eyes, very cold, though lit with a pale light that seemed to come from some remote distance. Then a grip stronger and colder than iron seized him. The icy touch froze his bones and he remembered no more."
    • From associating descriptions, they seem to be evil spirits possessing the corpses of long dead kings in their barrows, and using magic to lead travellers astray.
    • An early draft toyed with the idea of making the Nazgul simply horsed versions of the Barrow-wights.
  • Wights in The Carpet People are a clairvoyant, varnish-mining race who can remember the future; mostly sympathetic, but with something of an Omniscient Morality License attitude. They're really more Our Elves Are Better with Pratchett simply playing with names.
  • In the Books of Pellinor, Maerad destroys "a wight of the abyss". It's implied to be some sort of demon.
  • In A Song of Ice and Fire, the wights are the reanimated corpses of humans, used as undead foot soldiers by the mysterious Others. Also, the Others have been seen using wight horses and other animals as mounts. They are vulnerable only to fire or being chopped into little bits - not even Removing the Head or Destroying the Brain does them in, and contrary to some characters' belief they aren't vulnerable to dragonglass like their masters are.
    • Considering how original ASoIaF is in most other ways, the wights are (cosmetically) very similar those in Tolkien, right down to the fact that in their first appearance a hand is chopped off but keeps moving by itself. The underlying mythology is quite different, though.
  • The book series The Last Apprentice describes wights as the corpses of drowned sailors that witches bind souls to for sinister purposes. They are usually blind, but have very good hearing, and are fast and strong.
  • The Runelords has wights as a type of mage/ghost. It is deadly to touch them as they will freeze you; Borenson's wife almost dies from trying to kill one, which is possible in that universe.

Oral Tradition, Folklore, Myths and Legends

Tabletop Games

  • Warhammer Fantasy Battle Wights are dead knights and guardians of ancient kings; essentially, the Praetorian Guard of an Undead army. In a possible inspiration from Tolkien, they have health-draining weapons.
  • Dungeons & Dragons borrowed the wight from Tolkien and made it an undead monster that drained energy levels (Character Levels) from its victims and was created by draining a character of all their levels.
  • The small-press RPG Nightlife had wights (spelled "wyghts") as a PC race, which resembled dried-up human corpses and could drain the youth from victims by touch.
  • The Yu-Gi-Oh! card "Skull Servant" is called "Wight" in the original Japanese version. Interestingly, it eventually gained support cards over the years: notably, "The Lady in Wight" and "Wightmare" kept the "Wight" name in the U.S..

Video Games

  • Nethack runs with the Dungeons & Dragons depiction, giving wights an attack that drains character levels. Interestingly, when eaten, they provide zero nutrition but also raise the consumer's level.
  • The Wights of Fire Emblem: The Sacred Stones are a monster class which functions as a stronger Palette Swap of the Bonewalker class: here, they are reanimated skeleton warriors wielding various weapons.
  • Dragon Age has a version of wight which is basically a teleporting ghost. It's implied they're darkspawn, but which race they come from isn't established.
  • In the first Kingdom Hearts game, in the Halloweentown world, there are Wight Knights, undead enemies that can best be described as mummies with super-long arms and massive claws.
  • The adventure game The Heroes of Karn had a barrowwight in a place called "the long barrow". No description of it is given, but it can be killed using a bible.
  • Might and Magic 7. Wights, wraiths and barrow wights (in order of increasing power) are a somewhat rare sort of undead that wear long brown robes and tote really nasty knives. Aging, spell point drain and magical terror may result from their attacks.
    • And by 'Somewhat rare' we mean 'You fight them every ten feet in The Barrow Downs. And less often in other areas too.'
  • Similar to the Dungeons & Dragons wights, Exile and Avernum have wights that are higher-level undead who drain experience on hitting.
  • Wights in Myth are zombies that explode when attacked or when they get close to enemies, and spray a paralyzing toxin over nearby units.
  • In Morrowind, "heartwight" is an alternate name for an ash vampire. It fits better, since they aren't vampires at all.
  • In World of Warcraft, Wights are one of the rarer types of Undead in the Scourge. They appear as zombies mutated to monstrous sizes, though are otherwise fairly unremarkable.
  • In Castlevania: Portrait of Ruin, the wight is the name given to a stronger enemy that appears when you defeat several ghouls in an area. As for ghouls, they are only a Palette Swap of zombies.