Skullgirls/Trivia: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (Mass update links)
m (fix quote templates)
Line 20: Line 20:
* [[Palette Swap]]
* [[Palette Swap]]
** Filia
** Filia
{{quote| 4: [[Development Gag|Based on an early concept for]] [http://oh8.deviantart.com/gallery/8888906?offset=48#/d1ahoh1 an alternate costume.]<br />
{{quote| 4: [[Development Gag|Based on an early concept for]] [http://oh8.deviantart.com/gallery/8888906?offset{{=}}48#/d1ahoh1 an alternate costume.]<br />
8: [[Development Gag|Her original color scheme]]<br />
8: [[Development Gag|Her original color scheme]]<br />
9: [[Vocaloid|Miku Hatsune]]<br />
9: [[Vocaloid|Miku Hatsune]]<br />

Revision as of 21:30, 13 February 2014


    • Cerebella

 2: R. Mika

3: Harley Quinn

4: NiGHTS

5: Hulk Hogan

6: Hugo

7: The bunny suit from her Story Mode ending.

9: Tager's green alternate costume. The same one Mike_Z uses when he plays him.

10: Battle Toads

    • Peacock

 3: Alucard

7: The pajamas from her Story Mode opening.

9: Cirno

    • Parasoul

 7: The fencing outfit from her Story Mode ending.

9: Kneesocks

    • Ms. Fortune
    • Painwheel

 7: Brain Drain

8: Valentine

    • Valentine

 4,5,6,8: The other members of Last Hope.

9: The nurses from Silent Hill.

    • Double
  • What Could Have Been:
    • There's concept art for things like Supermodes and Filia having a hairclip sword.
    • Originally, Umbrella and Squigly were supposed to be part of the initial eight characters, but some technical difficulties and the story need for some villains in roster led to their spots being reassigned to Valentine and Double. Fortunately, they are confirmed to be the first DLC characters.
    • It was mentioned on a few occasions that, originally, the custom assist function would actually be able to register Super Moves. It didn't take them much experimentation to find this was a Game Breaker.
    • During developement, Ms. Fortune had a palette based on Tira's costume from Soul Calibur V. In fact, a sizable number of palettes didn't make it into the final game, as the marketing guys realized they could sell color pack DLC later on.
    • The developers tried to implement a Versus Character Splash, but left it out due to the increase in loading times.