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'''''DC Heroes''''' was a superhero-themed [[Role Playing Game]] by Mayfair Games, using DC Comics' roster of characters, places and events, first published in 1985 to coincide with DC's [[Massive Multiplayer Crossover]] ''[[Crisis On Infinite Earths]]'' campaign. The Second Edition, published in 1989, refined and revamped much of the underlying game mechanics, which remains mostly unchanged to this day; later editions focused mostly upon roster changes and minor rules modifications.
'''''DC Heroes''''' was a superhero-themed [[Role-Playing Game]] by Mayfair Games, using DC Comics' roster of characters, places and events, first published in 1985 to coincide with DC's [[Massive Multiplayer Crossover]] ''[[Crisis on Infinite Earths]]'' campaign. The Second Edition, published in 1989, refined and revamped much of the underlying game mechanics, which remains mostly unchanged to this day; later editions focused mostly upon roster changes and minor rules modifications.


The next important change came when Mayfair sold the rights to the game to upstart company Pulsar Games sometime in [[The Nineties]], which continued publishing the game under the title '''''[[Blood of Heroes (Tabletop Game)|Blood of Heroes]]'''''. However, since Pulsar did not also acquire the licensing rights to the DC Universe, ''Blood of Heroes'' retained the existing game engine but featured original characters placed within their own superhero world. As it was a product of the Nineties, it should come as little surprise that ''Blood of Heroes''' setting was [[Darker and Edgier]]. Finally, ''Blood of Heroes: Special Edition'' is the latest revamp of the game, published in 2000; among other tweaks, it includes rules for making sidekicks and villains into Player Characters.
The next important change came when Mayfair sold the rights to the game to upstart company Pulsar Games sometime in [[The Nineties]], which continued publishing the game under the title '''''[[DC Heroes|Blood of Heroes]]'''''. However, since Pulsar did not also acquire the licensing rights to the DC Universe, ''Blood of Heroes'' retained the existing game engine but featured original characters placed within their own superhero world. As it was a product of the Nineties, it should come as little surprise that ''Blood of Heroes''' setting was [[Darker and Edgier]]. Finally, ''Blood of Heroes: Special Edition'' is the latest{{when}} revamp of the game, published in 2000; among other tweaks, it includes rules for making sidekicks and villains into Player Characters.


=== Mechanics: ===
'''Mechanics:'''
The game's central conceit, aside from the superhero trappings (similar to the earlier game ''[[Champions]]'') is that it eschews the classic [[Class and Level System]] in favor of a [[Point Build System]] (again, similar to ''Champions'') which hinges on the fact that everything -- character abilities, powers, skills and even real-world measurements like distance and weight -- is measured in Attribute Points, or APs. Since APs are entirely interchangeable, it's easy to gauge a Character's abilities by looking at the numbers; for instance, a Character with a Strength rating of 10 can lift up to 10 APs of weight; with a speed of 4, can travel 4 APs of distance in one combat phase, and so on.
The game's central conceit, aside from the superhero trappings (similar to the earlier game ''[[Champions]]'') is that it eschews the classic [[Class and Level System]] in favor of a [[Point Build System]] (again, similar to ''Champions'') which hinges on the fact that everything -- character abilities, powers, skills and even real-world measurements like distance and weight -- is measured in Attribute Points, or APs. Since APs are entirely interchangeable, it's easy to gauge a Character's abilities by looking at the numbers; for instance, a Character with a Strength rating of 10 can lift up to 10 APs of weight; with a speed of 4, can travel 4 APs of distance in one combat phase, and so on.


Further, the APs are exponential in nature (hence the name of the underlying engine, '''Mayfair Exponential Gaming System'''), meaning that each additional AP ''doubles'' the value of the preceding. That is to say, 2 APs is twice as much as 1; but also, 3 is twice as much as 2, 4 is twice as much as 3, 57 is twice as much as 56, etc. This logarithmic scale was devised to provide less-powerful characters a fighting chance against more-powerful ones<ref>in theory, at least</ref>.
Further, the APs are exponential in nature (hence the name of the underlying engine, '''Mayfair Exponential Gaming System'''), meaning that each additional AP ''doubles'' the value of the preceding. That is to say, 2 APs is twice as much as 1; but also, 3 is twice as much as 2, 4 is twice as much as 3, 57 is twice as much as 56, etc. This logarithmic scale was devised to provide less-powerful characters a fighting chance against more-powerful ones<ref>in theory, at least</ref>.


=== Future: ===
'''Future:'''
Pulsar Games was sold in late 2003 and publishing of the game in any form has ceased; however, the new owners continued to promise new material as late as 2007, citing merely the need to iron out ownership issues (it appears that the original license with DC Comics was poorly worded, making it sound as though DC would continue to own any material published not only with its own characters but also with the game engine, in perpetuity). The game and company have been in [[Development Hell|permanent hiatus since 2009]], with no further word on future projects.
Pulsar Games was sold in late 2003 and publishing of the game in any form has ceased; however, the new owners continued to promise new material as late as 2007, citing merely the need to iron out ownership issues (it appears that the original license with DC Comics was poorly worded, making it sound as though DC would continue to own any material published not only with its own characters but also with the game engine, in perpetuity). The game and company have been in [[Development Hell|permanent hiatus since 2009]], with no further word on future projects.


Compare ''[[Champions]]'', ''[[Mutants and Masterminds]]''. See also ''[[GURPS]]''.
Compare ''[[Champions]]'', ''[[Mutants and Masterminds]]''. See also ''[[GURPS]]''.



=== This [[Tabletop Game]] features these tropes: ===
{{tropelist}}
* [[Acrofatic]]/[[Waif Fu]]: Implicit; there are absolutely no rules stating that a character's appearance (i.e. physical bearing) has to have any logical connection to his/her abilities, so it is quite easy to create an obese character with a very high agility score or a wafer-thin character who could bench-press [[Andre the Giant]].
* [[Acrofatic]]/[[Waif Fu]]: Implicit; there are absolutely no rules stating that a character's appearance (i.e. physical bearing) has to have any logical connection to his/her abilities, so it is quite easy to create an obese character with a very high agility score or a wafer-thin character who could bench-press [[Andre the Giant]].
* [[Attack Reflector]]: The "Deflect/Reflect" Power
* [[Attack Reflector]]: The "Deflect/Reflect" Power
* [[Captain Ersatz]]: Anarchy Man for [[Batman]] in the ''Blood of Heroes'' version. Also, his semi-antagonistic relationship with a patriotic colleague might recall Batman's feuds with [[Superman|another pseudo-patriotic super]].
* [[Captain Ersatz]]: Anarchy Man for [[Batman]] in the ''Blood of Heroes'' version. Also, his semi-antagonistic relationship with a patriotic colleague might recall Batman's feuds with [[Superman|another pseudo-patriotic super]].
* [[Changing Clothes Is a Free Action]]: The "Insta-Change" Advantage. Subverted somewhat, as the costume change does actually cost the Player a Combat Action; but without it, the Player must spend an entire Combat Phase changing clothes (costing '''three''' Actions).
* [[Changing Clothes Is a Free Action]]: The "Insta-Change" Advantage. Subverted somewhat, as the costume change does actually cost the Player a Combat Action; but without it, the Player must spend an entire Combat Phase changing clothes (costing '''three''' Actions).
* [[Character Alignment]]: Replaced by a system of "Motivations" which serve largely the same purpose: [[Lawful Good|Upholding the Good]], [[The Cowl|Seeking Justice]], [[Comes Great Responsibility|Responsibility of Power]], [[In Harm's Way|Thrill of Adventure]] and [[I Just Want to Be Normal|Unwanted Power]] for Heroes. On the Villains' side, we have [[Only in It For The Money|Mercenary]], [[Kill'Em All|Nihilist]], [[Take Over the World|Power Lust]], [[Ax Crazy|Psychopath]] and [[For the Evulz|Thrill Seeker]]. There are also [[Anti-Hero|anti-heroic]] versions of all these which blur the good/evil lines a bit.
* [[Character Alignment]]: Replaced by a system of "Motivations" which serve largely the same purpose: [[Lawful Good|Upholding the Good]], [[The Cowl|Seeking Justice]], [[Comes Great Responsibility|Responsibility of Power]], [[In Harm's Way|Thrill of Adventure]] and [[I Just Want to Be Normal|Unwanted Power]] for Heroes. On the Villains' side, we have [[Only in It For the Money|Mercenary]], [[Kill'Em All|Nihilist]], [[Take Over the World|Power Lust]], [[Ax Crazy|Psychopath]] and [[For the Evulz|Thrill Seeker]]. There are also [[Anti-Hero|anti-heroic]] versions of all these which blur the good/evil lines a bit.
* [[Class and Level System]]: Avoided entirely. Upgrading your character is simply a matter of buying more points for his/her abilities.
* [[Class and Level System]]: Avoided entirely. Upgrading your character is simply a matter of buying more points for his/her abilities.
* [[Dark Age of Supernames]]: The ''Blood of Heroes'' version was all over this one. Demise, Dehumanizer, Darkling, Anarchy Man, Anthrax... (To be fair, a lot of these are villains.)
* [[Dark Age of Supernames]]: The ''Blood of Heroes'' version was all over this one. Demise, Dehumanizer, Darkling, Anarchy Man, Anthrax... (To be fair, a lot of these are villains.)
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* [[Luck Manipulation Mechanic]]: The "Luck" and "Ultra Luck" Advantages (and the inverse "Unluck" Disadvanatge), as well as the more direct "Probability Control" Power.
* [[Luck Manipulation Mechanic]]: The "Luck" and "Ultra Luck" Advantages (and the inverse "Unluck" Disadvanatge), as well as the more direct "Probability Control" Power.
* [[My Significance Sense Is Tingling]]: The cosmic "Awareness" Power.
* [[My Significance Sense Is Tingling]]: The cosmic "Awareness" Power.
* [[New Powers As the Plot Demands]]: "Omni-Power" allows a Character, for a fee, to duplicate any other existing Power, [[Blatant Lies|just this once]]. There's also "Omni-Scholar" (you seem to know everything) and "Omni-Connection" (you seem to know every'''one''').
* [[New Powers as the Plot Demands]]: "Omni-Power" allows a Character, for a fee, to duplicate any other existing Power, [[Blatant Lies|just this once]]. There's also "Omni-Scholar" (you seem to know everything) and "Omni-Connection" (you seem to know every'''one''').
* [[Nineties Anti-Hero]]: Starting with the ''Blood of Heroes'' version, there are specific rules for playing an [[Anti-Hero]] as a [[Player Character]]...
* [[Nineties Anti-Hero]]: Starting with the ''Blood of Heroes'' version, there are specific rules for playing an [[Anti-Hero]] as a [[Player Character]]...
** [[Rooting for The Empire]]: ...or a full-fledged [[Villain]], previously the domain of the [[Non-Player Character]].
** [[Rooting for the Empire]]: ...or a full-fledged [[Villain]], previously the domain of the [[Non-Player Character]].
* [[No Ontological Inertia]]: Most Powers' effects will vanish if the caster dies or is incapacitated. Justified by the fact that Powers operate on basically the same principle as spell-casting in other RPGs.
* [[No Ontological Inertia]]: Most Powers' effects will vanish if the caster dies or is incapacitated. Justified by the fact that Powers operate on basically the same principle as spell-casting in other RPGs.
* [[Point Build System]]: Taken to its logical extreme; there are no Levels and no Classes. Everything is Points. '''Everything'''.
* [[Point Build System]]: Taken to its logical extreme; there are no Levels and no Classes. Everything is Points. '''Everything'''.
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* [[Stock Super Powers]]: Most everything on that page is represented in the game. And if it isn't, there are rules for adding it.
* [[Stock Super Powers]]: Most everything on that page is represented in the game. And if it isn't, there are rules for adding it.
* [[Talking Is a Free Action]]: Partial; short conversations, [[You Fight Like a Cow|combat quips and the like]] are freely allowed, but if the talking goes on long enough it can cost the Player a combat Action.
* [[Talking Is a Free Action]]: Partial; short conversations, [[You Fight Like a Cow|combat quips and the like]] are freely allowed, but if the talking goes on long enough it can cost the Player a combat Action.
* [[Truce Zone]]: In the Manchester district of Gotham City, the Manchester Viaduct race track was neutral ground for the street gangs of the district.
* [[Truce Zone]]: In the Manchester district of Gotham City, the Manchester Viaduct race track was neutral ground for the street gangs of the district.
* [[True Sight]]: Another stock power.
* [[True Sight]]: Another stock power.


{{reflist}}
{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Tabletop Games]]
[[Category:Tabletop Games]]
[[Category:DC Heroes]]
[[Category:Tabletop Games of the 1980s]]
[[Category:Tabletop Game]]

Latest revision as of 21:14, 4 February 2020

DC Heroes was a superhero-themed Role-Playing Game by Mayfair Games, using DC Comics' roster of characters, places and events, first published in 1985 to coincide with DC's Massive Multiplayer Crossover Crisis on Infinite Earths campaign. The Second Edition, published in 1989, refined and revamped much of the underlying game mechanics, which remains mostly unchanged to this day; later editions focused mostly upon roster changes and minor rules modifications.

The next important change came when Mayfair sold the rights to the game to upstart company Pulsar Games sometime in The Nineties, which continued publishing the game under the title Blood of Heroes. However, since Pulsar did not also acquire the licensing rights to the DC Universe, Blood of Heroes retained the existing game engine but featured original characters placed within their own superhero world. As it was a product of the Nineties, it should come as little surprise that Blood of Heroes' setting was Darker and Edgier. Finally, Blood of Heroes: Special Edition is the latest[when?] revamp of the game, published in 2000; among other tweaks, it includes rules for making sidekicks and villains into Player Characters.

Mechanics: The game's central conceit, aside from the superhero trappings (similar to the earlier game Champions) is that it eschews the classic Class and Level System in favor of a Point Build System (again, similar to Champions) which hinges on the fact that everything -- character abilities, powers, skills and even real-world measurements like distance and weight -- is measured in Attribute Points, or APs. Since APs are entirely interchangeable, it's easy to gauge a Character's abilities by looking at the numbers; for instance, a Character with a Strength rating of 10 can lift up to 10 APs of weight; with a speed of 4, can travel 4 APs of distance in one combat phase, and so on.

Further, the APs are exponential in nature (hence the name of the underlying engine, Mayfair Exponential Gaming System), meaning that each additional AP doubles the value of the preceding. That is to say, 2 APs is twice as much as 1; but also, 3 is twice as much as 2, 4 is twice as much as 3, 57 is twice as much as 56, etc. This logarithmic scale was devised to provide less-powerful characters a fighting chance against more-powerful ones[1].

Future: Pulsar Games was sold in late 2003 and publishing of the game in any form has ceased; however, the new owners continued to promise new material as late as 2007, citing merely the need to iron out ownership issues (it appears that the original license with DC Comics was poorly worded, making it sound as though DC would continue to own any material published not only with its own characters but also with the game engine, in perpetuity). The game and company have been in permanent hiatus since 2009, with no further word on future projects.

Compare Champions, Mutants and Masterminds. See also GURPS.


Tropes used in DC Heroes include:
  1. in theory, at least