Mega Man 8-Bit Deathmatch: Difference between revisions

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[[File:MM8BDMScreen_7156.png|frame|[[Mega Man 2 (Video Game)|Does this look familar to you?]]]]
[[File:MM8BDMScreen_7156.png|frame|[[Mega Man 2|Does this look familar to you?]]]]


''Mega Man 8-Bit Deathmatch'' is a ''[[Mega Man (video game)|Mega Man]]'' themed multiplayer [[Game Mod]] for the Skulltag engine, which itself is a [[Game Mod]] of ''[[Doom]]''. It was first released in October 2010 from CutmanMike, who previously made ''[[Ghouls vs. Humans]]'', and it fully focuses on typical multiplayer gameplay such as Deathmatch, Team Deathmatch, Capture the Flag and so on.

''Mega Man 8-Bit Deathmatch'' is a ''[[Mega Man (Video Game)|Mega Man]]'' themed multiplayer [[Game Mod]] for the Skulltag engine, which itself is a [[Game Mod]] of ''[[Doom]]''. It was first released in October 2010 from CutmanMike, who previously made ''[[Ghouls vs. Humans]]'', and it fully focuses on typical multiplayer gameplay such as Deathmatch, Team Deathmatch, Capture the Flag and so on.


It takes place after ''Mega Man 6'', when the ''real'' Mr. X hosts the second annual Robot Master tournament. With agreement from Dr. Light, all robots entering must be refitted with Mega Man's powers, to ensure fair competition. However, Dr. Wily sees this as a brilliant opportunity to prove his genius, and enters all of his robots in the tournament. Mega Man, not trusting Dr. Wily in the tournament, decides to enter, but since he can't watch over every match, Dr. Light enters his robots as well.
It takes place after ''Mega Man 6'', when the ''real'' Mr. X hosts the second annual Robot Master tournament. With agreement from Dr. Light, all robots entering must be refitted with Mega Man's powers, to ensure fair competition. However, Dr. Wily sees this as a brilliant opportunity to prove his genius, and enters all of his robots in the tournament. Mega Man, not trusting Dr. Wily in the tournament, decides to enter, but since he can't watch over every match, Dr. Light enters his robots as well.


The game's stages, skins and weapons are based off of [[Mega Man 1 (Video Game)|the]] [[Mega Man 2 (Video Game)|first]] [[Mega Man 3 (Video Game)|six]] [[Mega Man 4 (Video Game)|Mega]] [[Mega Man 5 (Video Game)|Man]] [[Mega Man 6 (Video Game)|games]] on the NES, with an update in June 2011 that added content from ''[[Mega Man 7 (Video Game)|Mega Man 7]]'', borrowing the 8-bit graphics from the fan made ''Rockman 7 FC''. An update in the near future will add aditional content from ''[[Mega Man 8 (Video Game)|Mega Man 8]]'', also borrowing graphics from ''Rockman 8 FC''.
The game's stages, skins and weapons are based off of [[Mega Man 1|the]] [[Mega Man 2|first]] [[Mega Man 3|six]] [[Mega Man 4|Mega]] [[Mega Man 5|Man]] [[Mega Man 6|games]] on the NES, with an update in June 2011 that added content from ''[[Mega Man 7]]'', borrowing the 8-bit graphics from the fan made ''Rockman 7 FC''. An update in the near future will add aditional content from ''[[Mega Man 8]]'', also borrowing graphics from ''Rockman 8 FC''.


It has it's own single player campaign, which pits the player against computer bots. There are six chapters including a bonus one from ''[[Mega Man 7 (Video Game)|Mega Man 7]]'', and each chapter features a series of predefined deathmatches before the player faces the [[Boss Battle|chapter boss]].
It has it's own single player campaign, which pits the player against computer bots. There are six chapters including a bonus one from ''[[Mega Man 7]]'', and each chapter features a series of predefined deathmatches before the player faces the [[Boss Battle|chapter boss]].


It can be found [http://cutstuff.net/mm8bdm/?p=115 here] and does not require ''Doom''.
It can be found [http://cutstuff.net/mm8bdm/?p=115 here] and does not require ''Doom''.


[[The Wiki Rule|Now has its own wiki]] [http://mm8bdm.wikia.com/wiki/Mega_Man_8-Bit_Deathmatch_Wiki HERE!]
[[The Wiki Rule|Now has its own wiki]] [https://web.archive.org/web/20131115155338/http://mm8bdm.wikia.com/wiki/Mega_Man_8-Bit_Deathmatch_Wiki HERE!]

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{{tropelist}}
=== The vanilla game alone has examples of: ===
=== The vanilla game alone has examples of: ===
* [[Advancing Boss of Doom]]: The Guts-Dozer is Type A.
* [[Advancing Boss of Doom]]: The Guts-Dozer is Type A.
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* [[Bottomless Pits]]: All over the place.
* [[Bottomless Pits]]: All over the place.
** [[Bottomless Pit Rescue Service]]: A few maps have Beat Call, a one use assist item who saves you from being killed in such pits.
** [[Bottomless Pit Rescue Service]]: A few maps have Beat Call, a one use assist item who saves you from being killed in such pits.
* [[The Cameo]]: {{spoiler|[[Mega Man X (Video Game)|Mega Man X]] is seen looking at your character's statue during the single player ending}}.
* [[The Cameo]]: {{spoiler|[[Mega Man X]] is seen looking at your character's statue during the single player ending}}.
* [[The Computer Is a Cheating Bastard]]: Bots get infinite ammo for their weapons. This was done because [[Artificial Stupidity|bots were not programmed to pickup weapon energy]], though.
* [[The Computer Is a Cheating Bastard]]: Bots get infinite ammo for their weapons. This was done because [[Artificial Stupidity|bots were not programmed to pickup weapon energy]], though.
* [[Classic Cheat Code]]: The usual cheat codes from ''Doom'' can be entered. Even then, the [[God Mode|IDDQD]] cheat does not protect you from telefrags, nor the laser beams in Quickman's stage, nor [[That One Boss|Metool Daddy]] stomping you flat.
* [[Classic Cheat Code]]: The usual cheat codes from ''Doom'' can be entered. Even then, the [[God Mode|IDDQD]] cheat does not protect you from telefrags, nor the laser beams in Quickman's stage, nor [[That One Boss|Metool Daddy]] stomping you flat.
* [[Easter Egg]]: There's a [http://megaman.wikia.com/wiki/Yashichi Yashichi] hidden in each stage. Unlike ''[[Mega Man 1 (Video Game)|Mega Man 1]]'', it can not be obtained, even if you noclip to it.
* [[Easter Egg]]: There's a [http://megaman.wikia.com/wiki/Yashichi Yashichi] hidden in each stage. Unlike ''[[Mega Man 1]]'', it can not be obtained, even if you noclip to it.
* [[Flash of Pain]]: The Guts-Dozer and Metool Daddy flash white when they take damage.
* [[Flash of Pain]]: The Guts-Dozer and Metool Daddy flash white when they take damage.
** Flash Stopper also does this, but in that case the pain is inflicted on your enemies.
** Flash Stopper also does this, but in that case the pain is inflicted on your enemies.
* [[Frickin' Laser Beams]]:
* [[Frickin' Laser Beams]]:
** Quickman's stage has these. Like always, they kill instantly if touched, including cheating players with [[God Mode]] on.
** Quickman's stage has these. Like always, they kill instantly if touched, including cheating players with [[God Mode]] on.
* [[Game Mod]]: Most of them can be found [http://www.cutstuff.net/forum/viewforum.php?f=31 here]. A better list of the more notable mods is [http://www.cutstuff.net/forum/viewtopic.php?f=31&t=3865 here].
* [[Game Mod]]: Most of them can be found [https://web.archive.org/web/20130829011251/http://cutstuff.net/forum/viewforum.php?f=31 here]. A better list of the more notable mods is [http://www.cutstuff.net/forum/viewtopic.php?f=31&t=3865 here].
** Even CutmanMike himself made a few, such as [http://cutstuff.net/mm8bdm/?p=27 Roboenza], [http://cutstuff.net/mm8bdm/?p=33 Chaos Generator], and [http://cutstuff.net/mm8bdm/?p=96 Screw Scramble].
** Even CutmanMike himself made a few, such as [http://cutstuff.net/mm8bdm/?p=27 Roboenza], [http://cutstuff.net/mm8bdm/?p=33 Chaos Generator], and [http://cutstuff.net/mm8bdm/?p=96 Screw Scramble].
*** Roboenza has [http://www.cutstuff.net/forum/viewtopic.php?f=31&t=2357 been expanded on by another user] with several changes, such as the last survivor [[Turns Red|"enraging"]].
*** Roboenza has [http://www.cutstuff.net/forum/viewtopic.php?f=31&t=2357 been expanded on by another user] with several changes, such as the last survivor [[Turns Red|"enraging"]].
*** [http://www.cutstuff.net/forum/viewtopic.php?f=31&t=2875 And here's an expansion for Chaos Generator].
*** [http://www.cutstuff.net/forum/viewtopic.php?f=31&t=2875 And here's an expansion for Chaos Generator].
* {{spoiler|[[Humongous Mecha]]: The [[Final Boss]] of the single player campaign is none other than Gamma from ''[[Mega Man 3 (Video Game)|Mega Man 3]]''. Not only that, but it's [[Oh Crap|also fully functional.]]}}
* {{spoiler|[[Humongous Mecha]]: The [[Final Boss]] of the single player campaign is none other than Gamma from ''[[Mega Man 3]]''. Not only that, but it's [[Oh Crap|also fully functional.]]}}
* [[Interface Screw]]:
* [[Interface Screw]]:
** The Flash Stopper. If anyone is hit by it, most of their screen is [[Blinded By the Light|obscured by a white blur for a few seconds]].
** The Flash Stopper. If anyone is hit by it, most of their screen is [[Blinded by the Light|obscured by a white blur for a few seconds]].
* [[Instant Death Radius]]: The [[That One Boss|Metool Daddy]] and {{spoiler|[[Final Boss|Gamma]]}}. Not even [[God Mode]] prevents you from getting crushed beneath them.
* [[Instant Death Radius]]: The [[That One Boss|Metool Daddy]] and {{spoiler|[[Final Boss|Gamma]]}}. Not even [[God Mode]] prevents you from getting crushed beneath them.
* [[Lethal Lava Land]]: Fireman, Heatman, and Junkman's stages features several lava pits. Flameman's stage can also be this if both oil pits are alight.
* [[Lethal Lava Land]]: Fireman, Heatman, and Junkman's stages features several lava pits. Flameman's stage can also be this if both oil pits are alight.
* [[One-Hit Kill]]: A fully charged [[Kill It With Fire|Atomic Fire]] shot is strong enough to kill someone at full health.
* [[One-Hit Kill]]: A fully charged [[Kill It with Fire|Atomic Fire]] shot is strong enough to kill someone at full health.
** The [[That One Boss|Metool Daddy]] can also instantly squish the player flat. So can {{spoiler|[[Humongous Mecha|Gamma]]}}.
** The [[That One Boss|Metool Daddy]] can also instantly squish the player flat. So can {{spoiler|[[Humongous Mecha|Gamma]]}}.
* [[Puzzle Boss]]: {{spoiler|Gamma}}.
* [[Puzzle Boss]]: {{spoiler|Gamma}}.
* [[Retraux]]: [[Captain Obvious|Of course.]]
* [[Retraux]]: [[Captain Obvious|Of course.]]
* [[Shout Out]]:
* [[Shout-Out]]:
** The title screen, after the opening story, is a direct homage to ''[[Mega Man 2 (Video Game)|Mega Man 2]]''.
** The title screen, after the opening story, is a direct homage to ''[[Mega Man 2]]''.
** The bots drop a lot of refrences in their [[Boss Banter|BOTCHAT]] dialogues:
** The bots drop a lot of refrences in their [[Boss Banter|BOTCHAT]] dialogues:
{{quote| '''Cutman:''' ''[[Mega Man (Animation)|Let's see how you do against, Kung-fu Cutman!]]''<br />
{{quote|'''Cutman:''' ''[[Mega Man (animation)|Let's see how you do against, Kung-fu Cutman!]]''
'''Snakeman:''' ''[[Snakes On a Plane|I have the urge to be on a plane...]]''<br />
'''Snakeman:''' ''[[Snakes on a Plane|I have the urge to be on a plane...]]''
'''Freezeman:''' ''[[Planet of the Apes|Get your filthy hands off me! You damn dirty bot!]]''<br />
'''Freezeman:''' ''[[Planet of the Apes|Get your filthy hands off me! You damn dirty bot!]]''
'''Slashman:''' ''[[Marvel vs. Capcom|Let's go, bub!]]'' }}
'''Slashman:''' ''[[Marvel vs. Capcom|Let's go, bub!]]'' }}
** Shademan ''takes'' the cake, though:
** Shademan ''takes'' the cake, though:
{{quote| ''"[[Sesame Street|SEVEN! SEVEN USELESS ROBOTS AH AH AH AH AH!]]"''<br />
{{quote|''"[[Sesame Street|SEVEN! SEVEN USELESS ROBOTS AH AH AH AH AH!]]"''
''"[[Castlevania Symphony of the Night (Video Game)|What is a Robot Master? A miserable little pile of circuits!]]"''<br />
''"[[Castlevania: Symphony of the Night|What is a Robot Master? A miserable little pile of circuits!]]"''
''"[[Castlevania Symphony of the Night (Video Game)|PLAYTIME IS OVER! WITNESS TRUE POWER!]]"''<br />
''"[[Castlevania: Symphony of the Night|PLAYTIME IS OVER! WITNESS TRUE POWER!]]"''
''"[[Ghosts N Goblins (Video Game)|THIS STAGE IS AN ILLUSION AND IS A TRAP DEVISUT BY]] [[Spell My Name With an "S"|WILEY!]]"''<br />
''"[[Ghosts 'n Goblins|THIS STAGE IS AN ILLUSION AND IS A TRAP DEVISUT BY]] [[Spell My Name with an "S"|WILEY!]]"''
''"[[Castlevania II Simons Quest (Video Game)|WHAT A HORRIBLE NIGHT TO HAVE A CURSE!]]"'' }}
''"[[Castlevania II: Simon's Quest|WHAT A HORRIBLE NIGHT TO HAVE A CURSE!]]"'' }}
** An [[Easter Egg]] in Starman's stage features a duck enemy from ''[[Duck Tales (Video Game)|Duck Tales]]'' which plays the "Moon" theme from said game when shot at.
** An [[Easter Egg]] in Starman's stage features a duck enemy from ''[[DuckTales (video game)|Duck Tales]]'' which plays the "Moon" theme from said game when shot at.
*** A simular [[Easter Egg]] shows up in Shademan's stage featuring a [[Ghosts N Goblins (Video Game)|Red Arremer]] playing the ''[[Ghosts N Goblins (Video Game)|Ghosts N Goblins]]'' "Graveyard" theme when shot, which is an actual [[Call Back]] to the [[Easter Egg]] from ''[[Mega Man 7 (Video Game)|Mega Man 7]]''.
*** A simular [[Easter Egg]] shows up in Shademan's stage featuring a [[Ghosts 'n Goblins|Red Arremer]] playing the ''[[Ghosts 'n Goblins|Ghosts N Goblins]]'' "Graveyard" theme when shot, which is an actual [[Call Back]] to the [[Easter Egg]] from ''[[Mega Man 7]]''.
* [[SNK Boss]]: Non-fighting game example: Darkman 4 at the end of Chapter 5 may count. He has a large amount of health, powerful attacks, and a health bar, but the game still counts him as a bot, unlike the other bosses, who are regular monsters by ''Doom'' engine standards.
* [[SNK Boss]]: Non-fighting game example: Darkman 4 at the end of Chapter 5 may count. He has a large amount of health, powerful attacks, and a health bar, but the game still counts him as a bot, unlike the other bosses, who are regular monsters by ''Doom'' engine standards.
** {{spoiler|[[Bonus Boss|Enker, Punk and Ballade]]}} may also count as [[SNK Boss|SNK Bosses]] as well since they also count as bots. And fiendishly difficult.
** {{spoiler|[[Bonus Boss|Enker, Punk and Ballade]]}} may also count as [[SNK Boss|SNK Bosses]] as well since they also count as bots. And fiendishly difficult.
** Subverted by the Doc Robots at the end of Chapter 3, since they are just regular bots equipped with ''[[Mega Man 2 (Video Game)|Mega Man 2]]'' weapons, [[The Computer Is a Cheating Bastard|with infinite ammo]].
** Subverted by the Doc Robots at the end of Chapter 3, since they are just regular bots equipped with ''[[Mega Man 2]]'' weapons, [[The Computer Is a Cheating Bastard|with infinite ammo]].
* [[Spikes of Doom]]: Rather surprisingly, they appear rarely compared to their abundant appearance in the actual games. They appear in Bubbleman, Topman and Dr. Cossack's stages.
* [[Spikes of Doom]]: Rather surprisingly, they appear rarely compared to their abundant appearance in the actual games. They appear in Bubbleman, Topman and Dr. Cossack's stages.
* [[Springs Springs Everywhere]]: Burstman and Springman's stages features large bubbles/springs players can bounce on. Plantman's stage lacks these despite being present in his actual stage from ''[[Mega Man 6 (Video Game)|Mega Man 6]]''.
* [[Springs Springs Everywhere]]: Burstman and Springman's stages features large bubbles/springs players can bounce on. Plantman's stage lacks these despite being present in his actual stage from ''[[Mega Man 6]]''.
* [[Unflinching Walk]]: {{spoiler|Your character does this after beating the bonus ''[[Mega Man 7 (Video Game)|Mega Man 7]]'' single player chapter, mimicing the credits sequence from that game}}.
* [[Unflinching Walk]]: {{spoiler|Your character does this after beating the bonus ''[[Mega Man 7]]'' single player chapter, mimicing the credits sequence from that game}}.
* [[Victory Fakeout]]: After beating the final botmatch at the end of the sixth chapter, a triumphant theme plays and the message '''CONGRATULATIONS!''' appears instead of the message '''A NEW CHALLENGER!''' that usualy heralds the chapter boss. It turns out it was a trap and now you have to fight {{spoiler|[[Boss Rush|all the Robot Masters from]] ''[[Boss Rush|Mega Man 1-6]]'' [[Boss Rush|one by one]]}}. After going through ''that'', the same triumphant theme from before plays but then {{spoiler|Dr. Wily himself comes at you inside Gamma}}.
* [[Victory Fakeout]]: After beating the final botmatch at the end of the sixth chapter, a triumphant theme plays and the message '''CONGRATULATIONS!''' appears instead of the message '''A NEW CHALLENGER!''' that usualy heralds the chapter boss. It turns out it was a trap and now you have to fight {{spoiler|[[Boss Rush|all the Robot Masters from]] ''[[Boss Rush|Mega Man 1-6]]'' [[Boss Rush|one by one]]}}. After going through ''that'', the same triumphant theme from before plays but then {{spoiler|Dr. Wily himself comes at you inside Gamma}}.
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{{reflist}}
{{reflist}}
[[Category:Game Mod Index]]
[[Category:Game Mod Index]]
[[Category:First Person Shooter]]
[[Category:First-Person Shooter]]
[[Category:Mega Man 8 Bit Deathmatch]]
[[Category:Mega Man 8-Bit Deathmatch]]
[[Category:Video Game]]
[[Category:Video Game]]

Latest revision as of 15:03, 7 October 2022

Does this look familar to you?

Mega Man 8-Bit Deathmatch is a Mega Man themed multiplayer Game Mod for the Skulltag engine, which itself is a Game Mod of Doom. It was first released in October 2010 from CutmanMike, who previously made Ghouls vs. Humans, and it fully focuses on typical multiplayer gameplay such as Deathmatch, Team Deathmatch, Capture the Flag and so on.

It takes place after Mega Man 6, when the real Mr. X hosts the second annual Robot Master tournament. With agreement from Dr. Light, all robots entering must be refitted with Mega Man's powers, to ensure fair competition. However, Dr. Wily sees this as a brilliant opportunity to prove his genius, and enters all of his robots in the tournament. Mega Man, not trusting Dr. Wily in the tournament, decides to enter, but since he can't watch over every match, Dr. Light enters his robots as well.

The game's stages, skins and weapons are based off of the first six Mega Man games on the NES, with an update in June 2011 that added content from Mega Man 7, borrowing the 8-bit graphics from the fan made Rockman 7 FC. An update in the near future will add aditional content from Mega Man 8, also borrowing graphics from Rockman 8 FC.

It has it's own single player campaign, which pits the player against computer bots. There are six chapters including a bonus one from Mega Man 7, and each chapter features a series of predefined deathmatches before the player faces the chapter boss.

It can be found here and does not require Doom.

Now has its own wiki HERE!


Tropes used in Mega Man 8-Bit Deathmatch include:

The vanilla game alone has examples of:

    • Shademan takes the cake, though:
  • SNK Boss: Non-fighting game example: Darkman 4 at the end of Chapter 5 may count. He has a large amount of health, powerful attacks, and a health bar, but the game still counts him as a bot, unlike the other bosses, who are regular monsters by Doom engine standards.
  • Spikes of Doom: Rather surprisingly, they appear rarely compared to their abundant appearance in the actual games. They appear in Bubbleman, Topman and Dr. Cossack's stages.
  • Springs Springs Everywhere: Burstman and Springman's stages features large bubbles/springs players can bounce on. Plantman's stage lacks these despite being present in his actual stage from Mega Man 6.
  • Unflinching Walk: Your character does this after beating the bonus Mega Man 7 single player chapter, mimicing the credits sequence from that game.
  • Victory Fakeout: After beating the final botmatch at the end of the sixth chapter, a triumphant theme plays and the message CONGRATULATIONS! appears instead of the message A NEW CHALLENGER! that usualy heralds the chapter boss. It turns out it was a trap and now you have to fight all the Robot Masters from Mega Man 1-6 one by one. After going through that, the same triumphant theme from before plays but then Dr. Wily himself comes at you inside Gamma.

The various Game Mods also provide the following tropes:

  • Barrier Change Boss: Wily Machine #1 in the latest version of the Powered Up expansion.
  • Everything Dances: Type B. One of Chaos Generator's (see below) crazy effects is called "Jelly World". Which causes every floor in the level to sway up and down.
  • Frickin' Laser Beams:
  • Interface Screw:
    • Most of the Chaos Generator effects do this, especially in Chaos Generator Upgraded. One effect, called "Earthquake", constantly knocks players around in random directions. There's also a more traditional "Reversed Controls" effect, too.
  • Our Zombies Are Different:
    • Roboenza Mode has the "infected", who can climb walls and automatically die after a certain amount of time.
    • One effect in Chaos Generator Upgraded has more traditional zombies that quickly swarm the stage.
  • Springs Springs Everywhere: One chaos effect in Chaos Generator Upgraded, "Bouncy Terrain" makes every floor in the stage behave like the springs from Springman's stage.
  • Tremor Trampoline: The violent movements of "Jelly World" in Chaos Generator Upgraded makes players and items bounce up and down constantly, unlike the original Chaos Generator release.