Monster Party

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Cronenberg's The Fly plus Red Lobster equals...


An NES classic of dubious quality but enduring insanity.

Monster Party follows the adventures of Mark, who embarks on a journey at the request of the alien/bird/dragon Bert to Dark World. En route, the two fuse together; you play as Mark, but can shift into Bert's form by popping pharmaceuticals. The game is known for its huge number of bosses, many of whom make no goddamned sense whatsoever -- which might make Monster Party the most brilliant work of art of the 20th century.

It was developed by Human Entertainment, makers of the Fire Pro Wrestling and Clock Tower series, and, oddly, never saw release in its country of origin.


Tropes Associated with Monster Party

  • Absurdly Spacious Sewer: Level 2.
  • Action Bomb: Dynamite hands in the final level.
  • All Just a Dream: The ending seems to imply this.
  • Already Done for You: The Giant Spider (which might actually be a crab, or a dinosaur) in the first level is dead on arrival. And he apologizes for it.
    • Its name is Deceased Crab. And yes, that's where he got his name from.
      • The name still appears to be his own invention, as there's no other known source for it. The manual just erroneously calls it "GIANT SPIDER," and it isn't named in any other book, official walkthrough or magazine.
  • Attack Reflector: Mark's baseball bat.
  • Background Boss: The last boss.
  • Batter Up: Again, Mark's baseball bat.
  • Big Boos Haunt: Level 6. Doubles as The Maze.
  • Big Badass Bird of Prey: Bert.
  • Big Creepy Crawlies: The biggest one is Royce who rolls.
  • Breath Weapon: Bert's attack.
  • Bubbly Clouds: The final level.
  • Crap Saccharine World: Level 1 and level 8
  • Dancing Pants: Level 6 features wandering pants as an enemy.
  • Dark World: After passing the big green haniwa in the first level (now you know what it is), the scenery takes a turn for the... worse.
  • Dem Bones: One of the enemies in level 3.
  • Directionally Solid Platforms: First and seventh stage have the most of them.
  • Doppelganger Spin: Chameleon Man is a bloody face hiding in a room wallpapered in bloody faces along with three decoy bloody faces. Bloody faces.
  • Dreadful Musician: The punk rock torso who attacks with, and I'm quoting the manual here, "bad-playing guitar."
  • Eldritch Abomination: The final boss, a face who seems to be watching you with many many eyes, strewn throughout World 8
  • Eldritch Location: Technically, the whole game as you are on an alien planet. The levels progress with no rhyme or reason to them. The scenery often changes radically from happy to groteque, not only the first level but several of the boss rooms are more macabre in nature than the levels.
  • Everything Trying to Kill You: Absolutely everything. Deep-fried seafood, for example.
  • Flash of Pain: Bosses briefly turn white when hit. As for the regular enemies, it depends on the enemy type to determine which color it turns into when hit.
  • Getting Crap Past the Radar: The "level start" screen shows skeletons waist-deep in a lake of blood. No idea how that slipped past Nintendo's censors.
    • Not to mention when the very first level transforms into a hellish landscape after you pass by the big tree. This effect was supposed to happen in every level in the original game.
    • And they slipped in the word 'Hell', which wasn't allowed in the NES days.
  • Giant Spider: Two of the bosses
  • Grim Reaper: One of the less baffling bosses.
    • Except that he is the one who says "Hell". See above.
  • I Know Madden Kombat: Once more, Mark's baseball bat. Also, level 7 contains evil umpires.
  • Incredibly Lame Pun: The minotaur boss says "Mooove it." You know, because... yeah. Also, a rolling caterpillar is named "Royce" because he... yeah.
  • Irony: This game has several Japanese ghosts (One of them being the Bancho Sarayashiki legend) in it, yet it never got a release in Japan.
  • It Came From the Fridge: Shrimp, and onion rings, and kabobs... OH MY!
  • Kid Hero: Mark
  • Monsters-Not-Appearing-in-This-Game: None of the monsters on the cover art are actually in the game as mooks or bosses.
  • ~Let's Play~: By none other than Deceased Crab. Well, probably by others, but this is the one that matters.
  • Light Is Not Good: The final level resembles (or is) heaven, but is home to an Eldritch Abomination.
  • Made of Explodium: Every regular enemy.
  • The Maze / Magical Mystery Doors: Level 6.
  • Mix and Match Critters: Mad Javelin Man is a combination of a haniwa statue and a Gundam.
  • Our Monsters Are Weird: Most of the game's entertainment value comes from the sheer lunacy of the enemies it throws at you. Burning Japanese schoolboys! Angelic sticks of dynamite! Joseph Merrick, for crap's sake!
  • Recurring Boss: The Giant Spider.
  • Scenery Gorn: The later half of Level 1 is a textbook example of this trope. Also, the title and game over screens and several of the boss rooms.
  • Segmented Serpent: One of the level 8 bosses.
  • Sequel Hook: ...Maybe.

  Bert was there, and he whispered to Mark: "Let's go again!"