Trope Workshop:Exclusive Armaments: Difference between revisions

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* ÄRMs from ''[[MÄR]]'' are an assortment of mystical objects within the land of MÄR-Heaven with different purposes. The weaker ÄRM can be used by anyone. They are also used as weapons and were the leading force in the first Marchen War. An ÄRM can have different abilities and can be 'upgraded' by installing a magic stone. The power of an ÄRM is related to a user's mental, physical, and magical skills. Magic power is the most crucial, and one can either be born with it or gain it through training. Synchronization with an ÄRM is also needed to bring out its power, which increases as it gets higher.
* ÄRMs from ''[[MÄR]]'' are an assortment of mystical objects within the land of MÄR-Heaven with different purposes. The weaker ÄRM can be used by anyone. They are also used as weapons and were the leading force in the first Marchen War. An ÄRM can have different abilities and can be 'upgraded' by installing a magic stone. The power of an ÄRM is related to a user's mental, physical, and magical skills. Magic power is the most crucial, and one can either be born with it or gain it through training. Synchronization with an ÄRM is also needed to bring out its power, which increases as it gets higher.
* The [[Killer Yoyo]]s wielded by the various heroines (all codenamed "Saki Asamiya") of the long-running franchise ''[[Sukeban Deka]]'' are the signature weapons of their specialized undercover police group -- and also serve as their badges and symbols of their authority, having a hidden emblem that can be displayed at a dramatically appropriate moment. Unlike many of the other examples on this page they are completely mundane in origin and function -- they are simply incredibly rare, issued only by the Japanese government, and dependent upon the extraordinary skill of their users.
* The [[Killer Yoyo]]s wielded by the various heroines (all codenamed "Saki Asamiya") of the long-running franchise ''[[Sukeban Deka]]'' are the signature weapons of their specialized undercover police group -- and also serve as their badges and symbols of their authority, having a hidden emblem that can be displayed at a dramatically appropriate moment. Unlike many of the other examples on this page they are completely mundane in origin and function -- they are simply incredibly rare, issued only by the Japanese government, and dependent upon the extraordinary skill of their users.
* In ''[[World Trigger]]'', there are [[Imported Alien Phlebotinum|advanced pieces of technology from another dimension]] known as [[Energy Weapon|Triggers]]. These items can come in different forms and are powered by [[Life Energy|Trion]]. Their abilities and forms are determined by their current customization and the wielder's [[Power Levels|trion levels]].
* In ''[[World Trigger]]'', [[Imported Alien Phlebotinum|advanced pieces of technology from another dimension]] known as [[Energy Weapon|Triggers]]. These items can come in different forms and are powered by [[Life Energy|Trion]]. Their abilities and forms are determined by their current customization and the wielder's [[Power Levels|Trion levels]].
** One powerful type of Triggers is called Black Triggers, created by people with high levels of trion who sacrifice their lives. [[Personality Powers|They reflect the personality of the person who created them]] and need [[Only the Chosen May Wield|a user compatible with the creator's personality]].
** One powerful type of Triggers is called Black Triggers, created by people with high levels of Trion who sacrifice their lives to make one. [[Personality Powers|They reflect the personality of the person who created them]] and need [[Only the Chosen May Wield|a user compatible with the creator's personality]].
* Mystickers from ''[[Blazer Drive]]'' are stickers that have extraordinary power when stuck on a surface and activated with a finger's trace. Anyone can activate a Mysticker, but there are people called Blazers who can control their powers by sticking them on their bodies. Suppose a Mysticker gets stuck on an average person's body; the power will activate on the person like an Ice Mysticker would freeze them.
* Mystickers from ''[[Blazer Drive]]'' are stickers that have extraordinary power when stuck on a surface and activated with a finger's trace. Anyone can activate a Mysticker, but there are people called Blazers who can control their powers by sticking them on their bodies. Suppose a Mysticker gets stuck on an average person's body; the power will activate on the person like an Ice Mysticker would freeze them.
* ''[[Beet the Vandel Buster]]'''s [[Empathic Weapon|Saiga]] are weapons Busters can manifest when they master [[Elemental Powers|Divine Power]]. They are manifestations of a Buster's soul, and each Saiga has a unique power based on its user that falls under one of the five types of Divine Power. If the Saiga is damaged or destroyed, their Buster can become unconscious.

== [[Art]] ==
== [[Art]] ==


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== [[Comic Books]] ==
== [[Comic Books]] ==
* The rings of the Green Lantern Corps in [[DC Comics]] act as weapon, transport, and badge of authority all in one for their wielders. Semi-sentient artifacts created by the Guardians of Oa, each ring will only function for its designated user (or a proxy/successor designated by that user).
* The rings of the Green Lantern Corps in [[DC Comics]] act as weapon, transport, and badge of authority all in one for their wielders. Semi-sentient artifacts created by the Guardians of Oa, each ring will only function for its designated user (or a proxy/successor designated by that user).
** There are other Lantern Corps that are on the Emotional Electromagnetic Specturm. Each color is emotion-based: red is anger, orange is avarice, yellow is fear, blue is hope, indigo is compassion, violet is love, black is death, white is life, and ultraviolet is negativity.
** There are other Lantern Corps that are on the Emotional Electromagnetic Specturm. Each color is emotion-based: red represents anger, orange represents avarice, yellow represents fear, blue represents hope, indigo represents compassion, violet represents love, black represents death, white represents life, and ultraviolet represents negativity.


== [[Fan Works]] ==
== [[Fan Works]] ==
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== [[Film]] ==
== [[Film]] ==
* [[Energy Weapon|Lightsabers]] from the ''[[Star Wars]]'' franchise are the traditional weapons of Jedi and Sith that can easily slice through flesh and most metals. They are weapons that Force-users are trained to use and are made by their user when trained and when they are ready to retrieve a kyber crystal (gems connected to [[Background Magic Field|The Force]]). Younglings are sent to the Crytal Cave of Ilum to gain them. The youngling would then construct their Lightsabers' hilt. The energy blade becomes attuned to its wielder, where it can change its color based on them.
* [[Energy Weapon|Lightsabers]] from the ''[[Star Wars]]'' franchise are the traditional weapons of Jedi and Sith that can easily slice through flesh and most metals. They are weapons that Force-users are trained to use and are made by their user when trained and when they are ready to retrieve a kyber crystal (gems connected to [[Background Magic Field|The Force]]). Younglings are sent to the Crystal Cave of Ilum to gain them. The youngling would then construct their Lightsabers' hilt. The energy blade becomes attuned to its wielder, where the color changes based on its wielder until it permanently imprints.


== [[Literature]] ==
== [[Literature]] ==
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** Fell Arms from Tales of Vesperia is a series of weapons that are said to have spawned from a fourteen-headed monster or at the height of civilization as weapons of untold power. They can resonate with each other, which can discern an ordinary weapon from another.
** Fell Arms from Tales of Vesperia is a series of weapons that are said to have spawned from a fourteen-headed monster or at the height of civilization as weapons of untold power. They can resonate with each other, which can discern an ordinary weapon from another.
** Soma from Tales of Hearts are tools from the Age of Stones, and the method to make them is lost. People who wield Soma are called Somatics and can form a connection called a Somatic Bond. Each tool manifested is different based on the user, such as one taking the form of a sword while another would be an ax.
** Soma from Tales of Hearts are tools from the Age of Stones, and the method to make them is lost. People who wield Soma are called Somatics and can form a connection called a Somatic Bond. Each tool manifested is different based on the user, such as one taking the form of a sword while another would be an ax.
* [[Living Weapon|Blades]] from ''[[Xenoblade Chronicles 2]]'' are immortal weaponized life forms that can link to people called Drivers. A person can become a Driver if they resonate with the Core Crystal of the Blade. They come in rarities of Common to Legendary. They can grant their Drivers a weapon, Blade Arts, and empower them with [[Life Energy|Ether]].
* [[Living Weapon|Blades]] from ''[[Xenoblade Chronicles 2]]'' are immortal weaponized life forms that can link to people called Drivers. A person can become a Driver if they resonate with the Core Crystal of the Blade. They come in rarities, from Common to Legendary. They can grant their Drivers a weapon, Blade Arts, and empower them with [[Life Energy|Ether]].


== [[Visual Novel]]s ==
== [[Visual Novel]]s ==
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== [[Web Comics]] ==
== [[Web Comics]] ==
* Tools from ''[[Paranatural]]'' are supernatural items that Spectrals use the power of the [[Our Ghosts Are Different|Spirits]] that inhabit it. Each tool has its own form and superpower, some of which may complement each other. A tool is created when a Spirit is on its last leg and resides in an item to recover strength. Recovery is quicker than a Spectral with the right spectral energy color. The spirit can subconsciously draw a spectral to him and create a symbiotic relationship. As the spirit absorbs spectral energy, they heal while the spectral gains access to their powers.
* Tools from ''[[Paranatural]]'' are supernatural items that Spectrals use the power of the [[Our Ghosts Are Different|Spirits]] that inhabit it. Each tool has its own form and superpower, some of which may complement each other. A tool is created when a Spirit is on its last leg and resides in an item to recover strength. Recovery is quicker than a Spectral with the right spectral energy color. The spirit can subconsciously draw a spectral to him and create a symbiotic relationship. As the spirit absorbs spectral energy, they heal while the spectral gains access to their powers.
* National Treasures in ''[[God of High School]]'' are items from human history that have gained fame and are known for their power. [[Only the Chosen May Wield|They have a will and choose who is worthy of using them]]. They can be summoned to their rightful owner and telekinetically controlled. If the user has Charyeok related to the National Treasure, it can amplify the power. For example, if a person had Siegfried as their Charyeok, the power would increase when they were the worthy wielder of Balmung.

* ''[[Tomb Raider King]]'': [[Living Weapon|Relics]] are artifacts connected to histories, mythologies, and fiction. They can take many forms, like jewelry, books, plants, or weapons. They are housed in Tombs, which contain many dangers, and they are conquered when a person connects with them. Some are hidden throughout the world until they find a compatible human. A person needs Talent to use a Relic's power, which falls into three categories: Sociability, Dominance, and Compatibility. Sociability is forming a healthy relationship with a Relic. Dominance is demanding obedience with a Relic. Compatibility is having a strong affinity with a Relic and user as if they were made to be together.
== [[Web Original]] ==
== [[Web Original]] ==
<!-- Note: Both Web Original and New Media are for works that originated online. The distinction is that New Media works allow for feedback and audience participation - if a work doesn't allow for this, then it's a Web Original, not New Media. -->
<!-- Note: Both Web Original and New Media are for works that originated online. The distinction is that New Media works allow for feedback and audience participation - if a work doesn't allow for this, then it's a Web Original, not New Media. -->
* ''[[Critical Role]]'': [[Forged by the Gods|Vestiges of Divergence]] are ancient but powerful artifacts from [[Götterdämmerung|The Calamity]] during the Age of Arcanum. Though some are sealed, hidden, or destroyed, they are scattered worldwide. These Vestiges have their own powers they can grant their user. [[Evolving Weapon|They can grow with their wielder and awaken sealed powers with determination, time, and personal growth]].
* ''[[Critical Role]]'': [[Forged by the Gods|Vestiges of Divergence]] are ancient but powerful artifacts from [[Götterdämmerung|The Calamity]] during the Age of Arcanum. Though some are sealed, hidden, or destroyed, they are scattered worldwide. These Vestiges have their own powers they can grant their user. [[Evolving Weapon|They can grow with their wielder and awaken sealed powers with determination, time, and personal growth]].
* The mechashift weapons possessed by Huntsmen and Huntresses in the world of Remnant from ''[[RWBY]]'' are unique to their wielders (and often are designed and built by them), and are unlike the more ordinary static weapons carried by members of the four Kingdoms' police and military. If someone possesses a mechashift weapon, they are all but guaranteed to be a licensed Huntsman/Huntress or studying to be one. Huntresses and Huntsmen customize their armaments to match their fighting styles and, where appropriate, [[Personality Powers|Semblances]]. They can channel their [[Life Energy|Aura]] into them, and frequently use [[Mana|Dust]] as ammunition as well as augment their Semblances.
* The mechashift weapons possessed by Huntsmen and Huntresses in the world of Remnant from ''[[RWBY]]'' are unique to their wielders (and often are designed and built by them), and are unlike the more ordinary static weapons carried by members of the four Kingdoms' police and military. If someone possesses a mechashift weapon, they are all but guaranteed to be a licensed Huntsman/Huntress or studying to be one. Huntresses and Huntsmen customize their armaments to match their fighting styles and, where appropriate, [[Personality Powers|Semblances]]. They can channel their [[Life Energy|Aura]] into them, frequently use [[Mana|Dust]] as ammunition, and augment their Semblances.


== [[Western Animation]] ==
== [[Western Animation]] ==
* Shen Gong Wu from ''[[Xiaolin Showdown]]'' are magical objects made by Grand Master Dashi to combat Heylin villains. They each have a unique power that can be activated by calling out their name and are undetectable unless activated. If 2 or more people are touching a Shen Gong Wu while holding their own, they can call the titular showdown while wagering their own Shen Gong Wu.
* Shen Gong Wu from ''[[Xiaolin Showdown]]'' are magical objects made by Grand Master Dashi to combat Heylin villains. They each have a unique power that can be activated by calling out their name and are undetectable unless activated. If 2 or more people are touching a Shen Gong Wu while holding their own, they can call the titular showdown while wagering their own Shen Gong Wu.
* ''[[Miraculous Ladybug|Miraculous: Tales of Lady Bug and Cat Noir]]'': Miraculouses are magical jewelry connected to a Kwami that can transform a person into a superpowered being. The Holders are traditionally chosen by one of the Order of the Guardians. Each Miraculous gives the user enhanced physical abilities and unique powers based on the concept their Kwami is born from. They also include a tool, which can be a weapon, toy, musical instrument, etc., based on the user.
* ''[[Miraculous Ladybug|Miraculous: Tales of Lady Bug and Cat Noir]]'': Miraculouses are magical jewelry connected to a Kwami that can transform a person into a superpowered being. The Holders are traditionally chosen by one of the Order of the Guardians. Each Miraculous gives the user enhanced physical abilities and unique powers based on the concept related to their Kwami. They also include a tool, which can be a weapon, toy, musical instrument, etc., based on the user.


== [[Other Media]] ==
== [[Other Media]] ==

Revision as of 22:50, 9 March 2024


Zanpukuto, Spirit Weapons, Fullbrings and more!

Exclusive Armaments are artifacts, weaponry, or equipment that are known for being specific to a particular group (which often has special requirements for membership), and may even be emblematic of that group, uniquely identifying its members. Despite the trope name, such items need not be weapons at all. Some can be accessories that grant their power by wearing them, and some can have no inherent function beyond identifying the bearer's group affiliation and concomitant privileges. Individual examples may have unique titles or names that describe what they are or can do.

Exclusive Armaments can have many origins. Depending on the setting, they may be magical items or advanced technology (or both), but they can also be perfectly mundane in origin and function. Ownership of such items can be restricted by law or custom, but when the setting permits, it's not uncommon for such devices to choose the person who wields them; alternately, they can be unique manifestations of supernatural power by their "owners". In the latter cases, they are unlikely to be counterfeited (although someone figuring out how to do so can be a powerful plot hook for a story).

When they actually take the form of weapons, Exclusive Armaments are usually their owner's Weapon of Choice. Whether they become so because of their owner's existing skills and inclinations or they grant the required skill to use them depends on the setting.

Examples of Exclusive Armaments include:

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Anime and Manga

  • Zanpukuto are the main weapons of Soul Reapers in the series Bleach. They are used to combat Hollows and can send souls to the Soul Society. Each Zanpakuto is a unique reflection of a Soul Reaper's soul and powers while also being sentient. The abilities of each are based on their soul and a Soul Reaper's relationship with each other, which can help grow in strength. Once a Zanpakuto reveals their name to their Soul Reaper, they may access greater power through Shikai and Bankai forms, each with its own forms and powers.
    • Spirit Weapons are armaments Quincies can make using the Reishi in the atmosphere. They manifest them by using their Quincy Cross charm as a conduit. These weapons, similar to Zanpakuto, are intended to destroy Hollows. However, instead of purifying Hollows, they completely eliminate them down to their soul. The standard form for Spirit Weapons is Heilig Bogen, which is a bow that can fire off arrows made of Reishi. The Sternritter's Spirit Weapons come into different forms while also acting as extensions for their Schrifts, abilities given by Yhwach to high-ranking members of the Wandenreich.
    • Dolls are the representation of a Bount's power that are similar to Soul Reapers' Zanpakuto. These living weapons can come in the form of a weapon or a living being, depending on their Bount. Each has unique appearances and abilities dependent on their wielder, and powerful Bounts can merge with their Doll. They have a tenuous master-servant relationship if the Doll disagrees with their Bount, such as being injured in battle or not having enough power.
    • Bakkoto are parasitic weapons that absorb a user's Reiatsu to power themselves, and evolve as they consume more of it. They can only be wielded by a person with Reishi and have organic parts that becomes a part of their user. These weapons can eat their host as they grow stronger, and thus are considered forbidden to use due.
    • Fullbrings used by Fullbringers are objects that carry significant meaning for them and can bring their soul out as a unique power. The Fullbring cannot change their abilities nor stop them from growing. They can only bring them to their fullest potential by achieving a final form.
  • ÄRMs from MÄR are an assortment of mystical objects within the land of MÄR-Heaven with different purposes. The weaker ÄRM can be used by anyone. They are also used as weapons and were the leading force in the first Marchen War. An ÄRM can have different abilities and can be 'upgraded' by installing a magic stone. The power of an ÄRM is related to a user's mental, physical, and magical skills. Magic power is the most crucial, and one can either be born with it or gain it through training. Synchronization with an ÄRM is also needed to bring out its power, which increases as it gets higher.
  • The Killer Yoyos wielded by the various heroines (all codenamed "Saki Asamiya") of the long-running franchise Sukeban Deka are the signature weapons of their specialized undercover police group -- and also serve as their badges and symbols of their authority, having a hidden emblem that can be displayed at a dramatically appropriate moment. Unlike many of the other examples on this page they are completely mundane in origin and function -- they are simply incredibly rare, issued only by the Japanese government, and dependent upon the extraordinary skill of their users.
  • In World Trigger, advanced pieces of technology from another dimension known as Triggers. These items can come in different forms and are powered by Trion. Their abilities and forms are determined by their current customization and the wielder's Trion levels.
  • Mystickers from Blazer Drive are stickers that have extraordinary power when stuck on a surface and activated with a finger's trace. Anyone can activate a Mysticker, but there are people called Blazers who can control their powers by sticking them on their bodies. Suppose a Mysticker gets stuck on an average person's body; the power will activate on the person like an Ice Mysticker would freeze them.
  • Beet the Vandel Buster's Saiga are weapons Busters can manifest when they master Divine Power. They are manifestations of a Buster's soul, and each Saiga has a unique power based on its user that falls under one of the five types of Divine Power. If the Saiga is damaged or destroyed, their Buster can become unconscious.

Art

Ballads

Comic Books

  • The rings of the Green Lantern Corps in DC Comics act as weapon, transport, and badge of authority all in one for their wielders. Semi-sentient artifacts created by the Guardians of Oa, each ring will only function for its designated user (or a proxy/successor designated by that user).
    • There are other Lantern Corps that are on the Emotional Electromagnetic Specturm. Each color is emotion-based: red represents anger, orange represents avarice, yellow represents fear, blue represents hope, indigo represents compassion, violet represents love, black represents death, white represents life, and ultraviolet represents negativity.

Fan Works

  • The Lenses from Undocumented Features were incorporated into this Mega Crossover setting from the Lensman books of E. E. "Doc" Smith (see Literature, below) and served to identify and empower the elite agents of the IPO, a galactic-scale NGO Superpower dedicated to peace-keeping and law enforcement. UF‍'‍s Lenses had all the same defenses against counterfeiting and impersonation as the originals from the source material did, but their origin was divine (instead of being Imported Alien Phlebotinum) and their empowerment was not limited to Psychic Powers -- in one particular case, a Lens tapped into and vastly magnified its owner's native magical talent.

Film

  • Lightsabers from the Star Wars franchise are the traditional weapons of Jedi and Sith that can easily slice through flesh and most metals. They are weapons that Force-users are trained to use and are made by their user when trained and when they are ready to retrieve a kyber crystal (gems connected to The Force). Younglings are sent to the Crystal Cave of Ilum to gain them. The youngling would then construct their Lightsabers' hilt. The energy blade becomes attuned to its wielder, where the color changes based on its wielder until it permanently imprints.

Literature

  • The Honorblades from The Stormlight Archive are ten swords bound by their wielder, known as a Herald. Honorblades grant wielders Surgebinding in the form of two Surges. Surges are 10 fundamental forces: Adhesion, Gravitation, Division, Abrasion, Progression, Illumination, Transformation, Transportation, Cohesion, and Tension.
  • The Lenses from E. E. "Doc" Smith's classic Golden Age science fiction series Lensman. These devices were Imported Alien Phlebotinum paired permanently with their wielders, the titular Lensmen, who acted as a kind of Galactic police force. The Lenses not only granted their owners impressive Psychic Powers, they also acted as an unimpeachable identification of their owners; because of their origins and their permanent bonds with their owners, the Lenses could not be forged and anyone trying to impersonate a Lensman by wearing his Lens would be instantly killed.

Live-Action TV

Music

New Media

Newspaper Comics

Oral Tradition, Folklore, Myths and Legends

  • Astra from Hinduism are supernatural weapons that specific deities preside over and are imbued with supernatural powers. They can be summoned through an incantation or invocation. The deity invoked would give the weapon supernatural power, which is impossible to counter through normal means.

Pinball

Podcasts

Professional Wrestling

Puppet Shows

Radio

Recorded and Stand Up Comedy

Tabletop Games

Theatre

Video Games

  • ARMS from Wild ARMs series are the weaponry under different acronyms in each entry.
    • The first game's ARMs (Advanced Relic Machine) are pieces of lost technology; they can be firearms or special weapons that a handful of people use.
    • Wild ARMs 3‍'‍s ARMs (Artifacts from Ruins: Memories) are machines activated by willpower along with the technology used to create them.
    • Wild Arms 4: ARMs (Ambient Reorganization Materials) are nanomachines that can only be used by Gene Drivers, people either born or artificially given the ability to wield them. It looks like silver sand when deactivated and forms a weapon when activated.
  • Tales (series):
    • Fell Arms from Tales of Vesperia is a series of weapons that are said to have spawned from a fourteen-headed monster or at the height of civilization as weapons of untold power. They can resonate with each other, which can discern an ordinary weapon from another.
    • Soma from Tales of Hearts are tools from the Age of Stones, and the method to make them is lost. People who wield Soma are called Somatics and can form a connection called a Somatic Bond. Each tool manifested is different based on the user, such as one taking the form of a sword while another would be an ax.
  • Blades from Xenoblade Chronicles 2 are immortal weaponized life forms that can link to people called Drivers. A person can become a Driver if they resonate with the Core Crystal of the Blade. They come in rarities, from Common to Legendary. They can grant their Drivers a weapon, Blade Arts, and empower them with Ether.

Visual Novels

  • Nasuverse: Noble Phantasms introduced in Fate/stay night can come as weapons for a Servant and are the crystallization of their legend. The weapon grants their respective Servant an ability related to their mythology.
  • Fortissimo//Akkord:Bsusvier‍'‍s OOPArts are stones that can be embedded into certain people's bodies, allowing them to use magic and materialize a magic weapon.

Web Animation

Web Comics

  • Tools from Paranatural are supernatural items that Spectrals use the power of the Spirits that inhabit it. Each tool has its own form and superpower, some of which may complement each other. A tool is created when a Spirit is on its last leg and resides in an item to recover strength. Recovery is quicker than a Spectral with the right spectral energy color. The spirit can subconsciously draw a spectral to him and create a symbiotic relationship. As the spirit absorbs spectral energy, they heal while the spectral gains access to their powers.
  • National Treasures in God of High School are items from human history that have gained fame and are known for their power. They have a will and choose who is worthy of using them. They can be summoned to their rightful owner and telekinetically controlled. If the user has Charyeok related to the National Treasure, it can amplify the power. For example, if a person had Siegfried as their Charyeok, the power would increase when they were the worthy wielder of Balmung.
  • Tomb Raider King: Relics are artifacts connected to histories, mythologies, and fiction. They can take many forms, like jewelry, books, plants, or weapons. They are housed in Tombs, which contain many dangers, and they are conquered when a person connects with them. Some are hidden throughout the world until they find a compatible human. A person needs Talent to use a Relic's power, which falls into three categories: Sociability, Dominance, and Compatibility. Sociability is forming a healthy relationship with a Relic. Dominance is demanding obedience with a Relic. Compatibility is having a strong affinity with a Relic and user as if they were made to be together.

Web Original

  • Critical Role: Vestiges of Divergence are ancient but powerful artifacts from The Calamity during the Age of Arcanum. Though some are sealed, hidden, or destroyed, they are scattered worldwide. These Vestiges have their own powers they can grant their user. They can grow with their wielder and awaken sealed powers with determination, time, and personal growth.
  • The mechashift weapons possessed by Huntsmen and Huntresses in the world of Remnant from RWBY are unique to their wielders (and often are designed and built by them), and are unlike the more ordinary static weapons carried by members of the four Kingdoms' police and military. If someone possesses a mechashift weapon, they are all but guaranteed to be a licensed Huntsman/Huntress or studying to be one. Huntresses and Huntsmen customize their armaments to match their fighting styles and, where appropriate, Semblances. They can channel their Aura into them, frequently use Dust as ammunition, and augment their Semblances.

Western Animation

  • Shen Gong Wu from Xiaolin Showdown are magical objects made by Grand Master Dashi to combat Heylin villains. They each have a unique power that can be activated by calling out their name and are undetectable unless activated. If 2 or more people are touching a Shen Gong Wu while holding their own, they can call the titular showdown while wagering their own Shen Gong Wu.
  • Miraculous: Tales of Lady Bug and Cat Noir: Miraculouses are magical jewelry connected to a Kwami that can transform a person into a superpowered being. The Holders are traditionally chosen by one of the Order of the Guardians. Each Miraculous gives the user enhanced physical abilities and unique powers based on the concept related to their Kwami. They also include a tool, which can be a weapon, toy, musical instrument, etc., based on the user.

Other Media

Real Life

  • Badges and identification cards for police and members of law enforcement/espionage agencies, to the point that in most if not all jurisdictions it is a criminal offense for a civilian to possess a realistic duplicate that cannot be told from the real thing.