DuckTales (video game): Difference between revisions

Everything About Fiction You Never Wanted to Know.
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[[File:ducktaleswoohoo_2708.jpg|frame]]
 
{{quote|''Wait Uncle Scrooge, you need a suit out there!<br />
''How are you alive?<br />
''[[Batman Can Breathe in Space|You need heat, also air.]]<br />
''That's gotta be one expensive cane <br />
''You are up on the moon, looking for treasure, you've gone insane.''|'''[[Brental Floss (Music)|Brental Floss]]''', "[http://www.youtube.com/watch?v=fHEgzRtKC5o Ducktales WITH LYRICS]"}}
|'''[[Brental Floss]]'''|"[http://www.youtube.com/watch?v{{=}}fHEgzRtKC5o Ducktales WITH LYRICS]"}}
 
One of the most frequently cited followers to [[No Problem With Licensed Games (Sugar Wiki)|No Problem With Licensed Games]] and one of the most widely-beloved platformers on the [[Nintendo Entertainment System|NES]], '''''[[Duck TalesDuckTales (Animation1987)|Duck Tales]]''''' was released in 1989 and developed by [[Capcom]], the same team responsible for the [[Mega Man (Videovideo Gamegame)|Mega Man]] franchise, as another product of their licensing deal with Disney. As such, it's no coincidence that ''DuckTales'' shares many of the defining features of the Mega Man games: Unique gameplay mechanics, nonlinear level selection and incredibly catchy music.
 
The story is [[Excuse Plot|barely even there]]: Scrooge wants to gather even more treasure to further solidify his status as the richest duck in the world, while also seeking out the Five Lost Treasures scattered all over the world. Scrooge's adventures lead him from the Amazon rainforest and a Transylvanian castle, to the Himalayan mountains and all the way to the Moon.
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{{tropelist}}
=== Both of these games give examples of: ===
 
* [[Bottomless Pits]]: Often found.
* [[Cane Fu]]: Mostly you attack others by jumping with it and it also doubles as a pogo stick. Sometimes, it can be used to hit and pull objects.
* [[Collision Damage]]
* [[Death Throws]]
* [[Man -Eating Plant|Duck-Eating Plant]]: They're located in the Amazon in the first game and Niagara in the second game.
* [[Everything Fades]]
* [[Everything Trying to Kill You]]: Giant crabs, bees, monkeys animated armor, dragonflies, birds and the bees etc.
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* [[Money Spider]]: Enemies will often drop diamonds or [[Impossible Item Drop|ice creams]] when defeated.
* [[Multiple Endings]]: Both games change their respective endings depending on how much money the player collected and whether or not they found the secret treasures. The first game in particular has unique endings depending on whether the player finished with over $10,000,000, no money at all, or anywhere in between.
* [[One 1-Up]]: One of the items you can find.
* [[Rewarding Vandalism]]: You don't open treasure chests, you destroy them.
* [[Sidetrack Bonus]]: Secret treasures can be found that way. Alcoves are also prone to contain treasure.
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* [[Temporary Platform]]
* [[Treasure Is Bigger in Fiction]]: Just look at all those diamonds.
* [[Yellow Lightning, Blue Lightning]]: Yellow in these games.
 
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=== The first NES game provides examples of: ===
 
* [[Bedsheet Ghost]]: In Transylvania.
* [[Big BoosBoo's Haunt]]: Transylvania.
* [[EverythingsEverything's Worse Withwith Bees]]: In the Amazon, there are large bees...or wasps.
* [[Frictionless Ice]]: In the Himalayas. It even speeds you up when walking on it.
* [[Giant Spider]]: In the Himalayas and Amazon.
* [[Ground Pound]]: The Amazon level boss does this.
* [[Indy Escape]]: A few sequences will have you outrun or outbounce a giant boulder.
* [[Invincibility Power -Up]]: The magic coin.
* [[Jungle Japes]]: The Amazon.
* [[Minecart Madness]]: Minecarts are found in the African Mines.
* [[Rodents of Unusual Size]]: Moon boss.
* [[Rolling Attack]]: African Mines boss.
* [[Slippy -Slidey Ice World]]: Himalayas has this.
* [[Space Zone]]: The Moon
* [[Stalactite Spite]]: Icicles in the Himalayas.
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=== The second NES game provides examples of: ===
 
* [[Absurdly Spacious Sewer]]: The bonus level, the Under Ground, takes place in the sewers.
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* [[Gang Plank Galleon]]: Bermuda.
* [[Gotta Catch Them All]]: Map pieces.
* [[Helping Hands]]: In Scotland, holding lanterns, though unless you're using them as [[Goomba Springboard|Goomba Springboards]]s, they're anything but helpful.
* [[Mineral MacGuffin]]: The secret treasure. Strangely, it's worth the same amount as the other end of the level and secret treasures.
* [[Quicksand Sucks]]: In Egypt.
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[[Category:Nintendo Entertainment System]]
[[Category:Licensed Game]]
[[Category:Duck Tales]]
[[Category:Video Game]]
[[Category:DuckTales (video game)]]
[[Category:Duck TalesDuckTales]]
[[Category:Animal Title Index]]
[[Category:Memetic Works]]

Latest revision as of 13:47, 4 March 2020

Wait Uncle Scrooge, you need a suit out there!
How are you alive?
You need heat, also air.
That's gotta be one expensive cane
You are up on the moon, looking for treasure, you've gone insane.

One of the most frequently cited followers to No Problem With Licensed Games and one of the most widely-beloved platformers on the NES, DuckTales (1987) was released in 1989 and developed by Capcom, the same team responsible for the Mega Man franchise, as another product of their licensing deal with Disney. As such, it's no coincidence that DuckTales shares many of the defining features of the Mega Man games: Unique gameplay mechanics, nonlinear level selection and incredibly catchy music.

The story is barely even there: Scrooge wants to gather even more treasure to further solidify his status as the richest duck in the world, while also seeking out the Five Lost Treasures scattered all over the world. Scrooge's adventures lead him from the Amazon rainforest and a Transylvanian castle, to the Himalayan mountains and all the way to the Moon.

A sequel, DuckTales 2, followed four years later in 1993, featuring Scrooge on another treasure hunt, this time to find the pieces to a map leading to an even bigger treasure. For all intents and purposes, the game made many significant improvements to the previous game's formula (such as upgrade skills hidden in certain levels, and plenty of clever optional puzzles), but was not as popular as its predecessor due to its late release, being widely overshadowed by 16-bit games on the Super NES and Sega Genesis. The two games were also ported to the Game Boy.


Tropes used in DuckTales (video game) include:

The first NES game provides examples of


The second NES game provides examples of