Dungeons and Dragons (video game): Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (Dai-Guard moved page Dungeons and Dragons (Video Game) to Dungeons and Dragons (video game): Use lowercase namespaces)
(+[[Category:{{PAGENAME}}]]; ±Category:Dungeons and DragonsCategory:Dungeons & Dragons using HotCat)
 
(7 intermediate revisions by 3 users not shown)
Line 3: Line 3:




'''''Dungeons & Dragon: Tower of Doom''''' is a side-scrolling [[Beat'Em Up|beat-'em-up]] by [[Capcom]] originally released for the arcades in 1994 which ran on the CP-System II hardware. It was followed by a single sequel in 1996 titled '''''Dungeons & Dragons: Shadow Over Mystara''''', along with a compilation of both games titled '''''Dungeons & Dragons Collection''''' released exclusively in Japan for the [[Sega Saturn]] in 1999. They are notable for their unique blending of the ''[[Dungeons and Dragons]]'' game system and Capcom's then-popular 2D scrolling-brawler engine, put in the limelight by ''[[Final Fight]]'' back in 1989. The duology is also respected for Capcom's [[Shown Their Work|showing their work]] in regards to using the RPG system's lore and combat rules, and for providing a certain amount of depth to the beat 'em up genre that wasn't previously explored: Characters have multiple special moves, can use items and magic, can collect money to spend in towns, can equip weapons and armor, and can even choose branching paths as well as look for hidden areas, of which there are many.
'''''Dungeons & Dragon: Tower of Doom''''' is a side-scrolling [[Beat'Em Up|beat-'em-up]] by [[Capcom]] originally released for the arcades in 1994 which ran on the CP-System II hardware. It was followed by a single sequel in 1996 titled '''''Dungeons & Dragons: Shadow Over Mystara''''', along with a compilation of both games titled '''''Dungeons & Dragons Collection''''' released exclusively in Japan for the [[Sega Saturn]] in 1999. They are notable for their unique blending of the ''[[Dungeons & Dragons]]'' game system and Capcom's then-popular 2D scrolling-brawler engine, put in the limelight by ''[[Final Fight]]'' back in 1989. The duology is also respected for Capcom's [[Shown Their Work|showing their work]] in regards to using the RPG system's lore and combat rules, and for providing a certain amount of depth to the beat 'em up genre that wasn't previously explored: Characters have multiple special moves, can use items and magic, can collect money to spend in towns, can equip weapons and armor, and can even choose branching paths as well as look for hidden areas, of which there are many.


The plot is pretty simple: Six adventurers, hungry for glory, hunt a dragon king/queen and bring peace to the land.
The plot is pretty simple: Six adventurers, hungry for glory, hunt a dragon king/queen and bring peace to the land.
Line 22: Line 22:
----
----


{{tropelist}}
=== These games provide examples of: ===
* [[Adaptation Distillation]]: Capcom did a pretty good job of breaking down an encyclopedia's worth of Pen and Paper game into a beat em up. The closest thing anyone has come close to recreating the experience can pretty much be only found in ''[[Castle Crashers]]'' or ''[[Dungeon Fighter Online]]'' (the latter being a ''real'' RPG, of the MMO variety.)

* [[Adaptation Distillation]]: Capcom did a pretty good job of breaking down an encyclopedia's worth of Pen and Paper game into a beat em up. The closest thing anyone has come close to recreating the experience can pretty much be only found in ''[[Castle Crashers (Video Game)|Castle Crashers]]'' or ''[[Dungeon Fighter Online]]'' (the latter being a ''real'' RPG, of the MMO variety.)
* [[Anti-Magic]]: In a nice nod to the source material, magic users won't be able to cast spells when the Beholder's central anti-magic eye is open and looking in their direction. Of course, [[Guide Dang It|good luck figuring out what's going on]] if you don't know obscure details of D&D monsters.
* [[Anti-Magic]]: In a nice nod to the source material, magic users won't be able to cast spells when the Beholder's central anti-magic eye is open and looking in their direction. Of course, [[Guide Dang It|good luck figuring out what's going on]] if you don't know obscure details of D&D monsters.
* [[Are You Sure You Want to Do That?]]: in the first game, if you choose the short cut that requires fighting the Red Dragon, the NPC will ask you this ''twice''. Rest assured, when he implies this is a ''hard'' boss, he's ''not kidding''.
** The Red Dragon himself does this in the second game, giving you three warnings to go away before the [[Boss Battle]] starts. Again, he's not kidding.
* [[Back Stab]]: One of the Thief's moves. An instant kill, but requires some setup.
* [[Back Stab]]: One of the Thief's moves. An instant kill, but requires some setup.
* [[Baleful Polymorph]]: Amazingly, this spell was kept in. It functions as a [[Smart Bomb]].
* [[Baleful Polymorph]]: Amazingly, this spell was kept in. It functions as a [[Smart Bomb]].
Line 31: Line 32:
* [[Bigger Bad]]: The fiend in the second.
* [[Bigger Bad]]: The fiend in the second.
* [[Big Damn Heroes]]: {{spoiler|The Glantri Air Force in the ending.}}
* [[Big Damn Heroes]]: {{spoiler|The Glantri Air Force in the ending.}}
** Also the first Troll boss, much, much earlier. If you don't [[Kill It With Fire|figure out how to keep it from regenerating]] in time, the castle guards will run in and show you.
** Also the first Troll boss, much, much earlier. If you don't [[Kill It with Fire|figure out how to keep it from regenerating]] in time, the castle guards will run in and show you.
* [[Bonus Boss]]: Both games have a Red Dragon as a Bonus Boss, who is every bit as tough as (if not tougher than) the [[Big Bad]].
* [[Bonus Boss]]: Both games have a Red Dragon as a Bonus Boss, who is every bit as tough as (if not tougher than) the [[Big Bad]].
* [[Cast From Hit Points]]: [[Limit Break|Final Strike.]] With high enough total EXP count and a Magic User who's equipped with the Staff Of Wizardry, having every playable character hit every button on the console brings down a literal wrath of the gods that instantly shreds all opponents but the final boss, at the cost of all but one of everybody's hit points and Staff Of Wizardry.
* [[Cast from Hit Points]]: [[Limit Break|Final Strike.]] With high enough total EXP count and a Magic User who's equipped with the Staff Of Wizardry, having every playable character hit every button on the console brings down a literal wrath of the gods that instantly shreds all opponents but the final boss, at the cost of all but one of everybody's hit points and Staff Of Wizardry.
* [[Competitive Balance]]
* [[Competitive Balance]]
** The Fighter: [[The Hero]]. He is the [[Lightning Bruiser]] in the first game and [[Jack of All Stats]] in the second.
** The Fighter: [[The Hero]]. He is the [[Lightning Bruiser]] in the first game and [[Jack of All Stats]] in the second.
Line 49: Line 50:
* [[Eldritch Abomination]]: Synn's ultimate plan is to summon a monstrosity known only as "[[Names to Run Away From Really Fast|The Fiend]]." Thankfully (or not), you never get to fight the Fiend, as the Glantri Air Force comes in and blasts the creature back into the pit it spawned from.
* [[Eldritch Abomination]]: Synn's ultimate plan is to summon a monstrosity known only as "[[Names to Run Away From Really Fast|The Fiend]]." Thankfully (or not), you never get to fight the Fiend, as the Glantri Air Force comes in and blasts the creature back into the pit it spawned from.
* [[Evil Tower of Ominousness]]: Sable Tower, the titular tower of ''Tower of Doom''.
* [[Evil Tower of Ominousness]]: Sable Tower, the titular tower of ''Tower of Doom''.
* [[Five-Bad Band]]:
* [[Five-Bad Band]]:
** In the first game:
** In the first game:
*** [[Big Bad]] / [[The Evil Genius]]: Deimos
*** [[Big Bad]] / [[The Evil Genius]]: Deimos
Line 61: Line 62:
*** [[The Dark Chick]]: Ezerhorden
*** [[The Dark Chick]]: Ezerhorden
* [[Flunky Boss]]: The majority of boss fights are like this, with regular enemies that keep showing up during the fight.
* [[Flunky Boss]]: The majority of boss fights are like this, with regular enemies that keep showing up during the fight.
* [[Getting Crap Past the Radar]]: One merchant in the second game is a buxom, blonde, female; if you use the cursor to point to her cleavage, she shouts, "Don't touch me!" do it to the second female merchant - a shadow elf in a [[Chainmail Bikini]] - and she snaps, "I'm not for sale!"
* [[Guide Dang It]] -- How to uncurse the two cursed swords. Also, the Spell of Final Rest.
* [[Guide Dang It]] -- How to uncurse the two cursed swords. Also, the Spell of Final Rest.
** Not to mention the fact that both games have hidden areas, and ''Tower of Doom'' has ''missable towns''.
** Not to mention the fact that both games have hidden areas, and ''Tower of Doom'' has ''missable towns''.
Line 69: Line 71:
* [[Ominous Floating Castle]]: Synn's headquarters.
* [[Ominous Floating Castle]]: Synn's headquarters.
* [[One-Hit Kill]]: Don't attempt to tank the dragons' full-screen fire attack.
* [[One-Hit Kill]]: Don't attempt to tank the dragons' full-screen fire attack.
* [[Remember the New Guy]]: ''Mystara'' treats the Thief and Magic-User as if they have been adventuring with the party since the beginning. The thief even mentions procuring a [[MacGuffin]] from the first game that is important to unlocking the final stage.
* [[Remember the New Guy?]]: ''Mystara'' treats the Thief and Magic-User as if they have been adventuring with the party since the beginning. The thief even mentions procuring a [[MacGuffin]] from the first game that is important to unlocking the final stage.
* [[Shown Their Work]]: Aside from accurately incorporating rules and monsters from ''[[Dungeons and Dragons]]'', the games are set in the world of Mystara, the campaign setting that originated with the early ''[[Dungeons and Dragons]]'' release. The Night Dragon Synn is a major villain in the campaign.
* [[Shown Their Work]]: Aside from accurately incorporating rules and monsters from ''[[Dungeons & Dragons]]'', the games are set in the world of Mystara, the campaign setting that originated with the early ''[[Dungeons & Dragons]]'' release. The Night Dragon Synn is a major villain in the campaign.
* [[Shoryuken]]: All characters but the Magic-User can do this. The fighter can hit twice with his, and the Thief's is ranged.
* [[Shoryuken]]: All characters but the Magic-User can do this. The fighter can hit twice with his, and the Thief's is ranged.
* [[Spiritual Successor]]: To ''[[The King of Dragons]]''.
* [[Spiritual Successor]]: To ''[[The King of Dragons]]''.
* [[Squishy Wizard]]: The elf in the first game, the Magic-User in ''Mystara''. In fact, the MU is so squishy, he doesn't even have a basic combo attack chain, rush move, "knock-everyone-around-down-at-the-cost-of-some-life" attack or uppercut. To his defense, however, every 1 out of 16 dagger stabs (an otherwise useless extra attack that he has instead of a knockdown attack) is an insta-kill to anything he is fighting, save for bosses, and even they take a significant amount of damage from it.
* [[Squishy Wizard]]: The elf in the first game, the Magic-User in ''Mystara''. In fact, the MU is so squishy, he doesn't even have a basic combo attack chain, rush move, "knock-everyone-around-down-at-the-cost-of-some-life" attack or uppercut. To his defense, however, every 1 out of 16 dagger stabs (an otherwise useless extra attack that he has instead of a knockdown attack) is an insta-kill to anything he is fighting, save for bosses, and even they take a significant amount of damage from it.
* [[Stripperific]]: Moriah the Thief, Synn the Night Dragon, and '''''every''''' Shadow Elf enemy (including the males).
* [[Stripperific]]: Moriah the Thief, Synn the Night Dragon, and '''''every''''' Shadow Elf enemy (including the males).
* [[Teased With Awesome]]: Some really neat weapons, such as the Sword of Flame, Sword of Frost, or Dragon Slayer, show up in the next-to-last level. There's also a secret store that sells very powerful weapons, that can only be found a few levels from the end.
* [[Teased with Awesome]]: Some really neat weapons, such as the Sword of Flame, Sword of Frost, or Dragon Slayer, show up in the next-to-last level. There's also a secret store that sells very powerful weapons, that can only be found a few levels from the end.
* [[The Unfought]]: The fiend in the second game shows up as part of the ending, but isn't fought.
* [[The Unfought]]: The fiend in the second game shows up as part of the ending, but isn't fought.
* [[Vancian Magic]]: True to the original game, all magic users have finite spells, only rechargeable by beating the level or finding spell scrolls. If you are the [[Squishy Wizard|Magic-User]] and you drain your spell tree killing kobolds, you are effectively fucked.
* [[Vancian Magic]]: True to the original game, all magic users have finite spells, only rechargeable by beating the level or finding spell scrolls. If you are the [[Squishy Wizard|Magic-User]] and you drain your spell tree killing kobolds, you are effectively fucked.
Line 81: Line 83:


{{reflist}}
{{reflist}}
[[Category:Beat Em Up]]
[[Category:{{PAGENAME}}]]
[[Category:Dungeons and Dragons]]
[[Category:Dungeons & Dragons]]
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:Beat'Em Up]]

Latest revision as of 19:25, 22 March 2022

Once upon a time, Capcom rolled a natural 20.


Dungeons & Dragon: Tower of Doom is a side-scrolling beat-'em-up by Capcom originally released for the arcades in 1994 which ran on the CP-System II hardware. It was followed by a single sequel in 1996 titled Dungeons & Dragons: Shadow Over Mystara, along with a compilation of both games titled Dungeons & Dragons Collection released exclusively in Japan for the Sega Saturn in 1999. They are notable for their unique blending of the Dungeons & Dragons game system and Capcom's then-popular 2D scrolling-brawler engine, put in the limelight by Final Fight back in 1989. The duology is also respected for Capcom's showing their work in regards to using the RPG system's lore and combat rules, and for providing a certain amount of depth to the beat 'em up genre that wasn't previously explored: Characters have multiple special moves, can use items and magic, can collect money to spend in towns, can equip weapons and armor, and can even choose branching paths as well as look for hidden areas, of which there are many.

The plot is pretty simple: Six adventurers, hungry for glory, hunt a dragon king/queen and bring peace to the land.

The adventuring party consists of six characters.

The first game, Tower of Doom, had:

  • The Fighter (Canon Name: Crassus), who can use any melee weapon in the game and is capable of Dual-Wielding swords.
  • The Elf (Canon Name: Lucia), the original Squishy Wizard of the first game. She compensates for low hit points with high speed and ranged attacks, and offensive magic.
  • The Cleric (Canon Name: Greldon), who could heal and provide Status Buffs and Debuffs. All his weapons were blunt and had poor range. He could also Turn Undead, which in the game worked as a Smart Bomb against skeletons, zombies and the like.
  • The Dwarf (Canon Name: Dimsdale), who can cause additional treasure to spawn. Very slow, but hit the hardest.

The second game, Shadow over Mystara, added:

  • The Thief (Canon Name: Moriah), Ms. Fanservice incarnate, who was given a ton of fighting options, trap detection, and a stealing ability to compensate for low damage absorption and inability to use a shield.
  • The Magic-User (Canon Name: Syous), who could barely fight physically but started every level with a high amount of offensive magic spells. Also can't use a shield.

An old but useful FAQ is available here.


Tropes used in Dungeons and Dragons (video game) include:
  • Adaptation Distillation: Capcom did a pretty good job of breaking down an encyclopedia's worth of Pen and Paper game into a beat em up. The closest thing anyone has come close to recreating the experience can pretty much be only found in Castle Crashers or Dungeon Fighter Online (the latter being a real RPG, of the MMO variety.)
  • Anti-Magic: In a nice nod to the source material, magic users won't be able to cast spells when the Beholder's central anti-magic eye is open and looking in their direction. Of course, good luck figuring out what's going on if you don't know obscure details of D&D monsters.
  • Are You Sure You Want to Do That?: in the first game, if you choose the short cut that requires fighting the Red Dragon, the NPC will ask you this twice. Rest assured, when he implies this is a hard boss, he's not kidding.
    • The Red Dragon himself does this in the second game, giving you three warnings to go away before the Boss Battle starts. Again, he's not kidding.
  • Back Stab: One of the Thief's moves. An instant kill, but requires some setup.
  • Baleful Polymorph: Amazingly, this spell was kept in. It functions as a Smart Bomb.
  • Big Bad: Deimos in the first game, Synn in the second.
  • Bigger Bad: The fiend in the second.
  • Big Damn Heroes: The Glantri Air Force in the ending.
  • Bonus Boss: Both games have a Red Dragon as a Bonus Boss, who is every bit as tough as (if not tougher than) the Big Bad.
  • Cast from Hit Points: Final Strike. With high enough total EXP count and a Magic User who's equipped with the Staff Of Wizardry, having every playable character hit every button on the console brings down a literal wrath of the gods that instantly shreds all opponents but the final boss, at the cost of all but one of everybody's hit points and Staff Of Wizardry.
  • Competitive Balance
  • Cosmetic Award: High scores from people who defeated the red dragon in the first game have a flying dragon icon.
  • Desperation Attack: Tapping Attack and Jump simultaneously unleashes a "Panic Attack" which clears out enemies on either side of you and knocks them down, at the cost of some hit points. Although panic attacks are common in beat 'em ups, it is useless here because you have uppercut attacks, magic, sliding, and burning oils for this purpose, and using any of them doesn't damage you in the process.
  • The Dragon: Tel'Arin the Shadow Elf is the Dragon to Demios in Tower of Doom, and arguably to Synn in Shadows of Mystara.
  • Dual Boss: The mud golems before Deimos, and the Displacer Beast at Fort Cruth (although as usual with Displacer Beasts, one's a fake).
  • Dual-Wielding -- The Fighter can do this if he finds a short sword.
  • Dummied Out / No Export for You -- Some of the boss dialogue is cut from the World version of the game.
  • Eldritch Abomination: Synn's ultimate plan is to summon a monstrosity known only as "The Fiend." Thankfully (or not), you never get to fight the Fiend, as the Glantri Air Force comes in and blasts the creature back into the pit it spawned from.
  • Evil Tower of Ominousness: Sable Tower, the titular tower of Tower of Doom.
  • Five-Bad Band:
  • Flunky Boss: The majority of boss fights are like this, with regular enemies that keep showing up during the fight.
  • Getting Crap Past the Radar: One merchant in the second game is a buxom, blonde, female; if you use the cursor to point to her cleavage, she shouts, "Don't touch me!" do it to the second female merchant - a shadow elf in a Chainmail Bikini - and she snaps, "I'm not for sale!"
  • Guide Dang It -- How to uncurse the two cursed swords. Also, the Spell of Final Rest.
    • Not to mention the fact that both games have hidden areas, and Tower of Doom has missable towns.
  • Have a Nice Death: Bosses taunt you as the continue timer ticks in the first game.
  • Head Swap: Every player character has a head-swapped counterpart who has his or her unique stats, and in case of magic users, a few alternate spells.
  • Hello, Insert Name Here: The characters can be given the name of the player's choice, and some specific "names" are in fact cheat codes.
  • Nintendo Hard -- Beating the game on a single credit without four players and/or without a Cleric.
  • Ominous Floating Castle: Synn's headquarters.
  • One-Hit Kill: Don't attempt to tank the dragons' full-screen fire attack.
  • Remember the New Guy?: Mystara treats the Thief and Magic-User as if they have been adventuring with the party since the beginning. The thief even mentions procuring a MacGuffin from the first game that is important to unlocking the final stage.
  • Shown Their Work: Aside from accurately incorporating rules and monsters from Dungeons & Dragons, the games are set in the world of Mystara, the campaign setting that originated with the early Dungeons & Dragons release. The Night Dragon Synn is a major villain in the campaign.
  • Shoryuken: All characters but the Magic-User can do this. The fighter can hit twice with his, and the Thief's is ranged.
  • Spiritual Successor: To The King of Dragons.
  • Squishy Wizard: The elf in the first game, the Magic-User in Mystara. In fact, the MU is so squishy, he doesn't even have a basic combo attack chain, rush move, "knock-everyone-around-down-at-the-cost-of-some-life" attack or uppercut. To his defense, however, every 1 out of 16 dagger stabs (an otherwise useless extra attack that he has instead of a knockdown attack) is an insta-kill to anything he is fighting, save for bosses, and even they take a significant amount of damage from it.
  • Stripperific: Moriah the Thief, Synn the Night Dragon, and every Shadow Elf enemy (including the males).
  • Teased with Awesome: Some really neat weapons, such as the Sword of Flame, Sword of Frost, or Dragon Slayer, show up in the next-to-last level. There's also a secret store that sells very powerful weapons, that can only be found a few levels from the end.
  • The Unfought: The fiend in the second game shows up as part of the ending, but isn't fought.
  • Vancian Magic: True to the original game, all magic users have finite spells, only rechargeable by beating the level or finding spell scrolls. If you are the Magic-User and you drain your spell tree killing kobolds, you are effectively fucked.
  • Wolfpack Boss: Nagpa fights alongside a manticore and a black dragon.