Super Mario Land 2: 6 Golden Coins: Difference between revisions

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[[File:Super_Mario_Land_2_cover_3919.jpg|frame]]
[[File:Super_Mario_Land_2_cover_3919.jpg|frame]]


The sequel to ''[[Super Mario Land (Video Game)|Super Mario Land]]'', this is the first game to feature [[The Rival]], Wario, and one of the few times Wario is an outright [[Big Bad]] instead of just being extremely greedy.
The sequel to ''[[Super Mario Land]]'', this is the first game to feature [[The Rival]], Wario, and one of the few times Wario is an outright [[Big Bad]] instead of just being extremely greedy.


The plot is that Wario took over Mario's kingdom while Mario was away in the first game, and taken over the land's castle. Mario needs to find the eponymous six golden coins to get into the castle and stop Wario.
The plot is that Wario took over Mario's kingdom while Mario was away in the first game, and taken over the land's castle. Mario needs to find the eponymous six golden coins to get into the castle and stop Wario.


Whereas ''[[Super Mario Land]]'' was essentially a handheld version of the original 1985 ''[[Super Mario Bros (Video Game)|Super Mario Bros]]'', the sequel took most of its cues from ''[[Super Mario Bros 3 (Video Game)|Super Mario Bros 3]]'' and ''[[Super Mario World (Video Game)|Super Mario World]]'' instead, including a nonlinear world map and a new, gravity-defying powerup (Bunny Ears). This game swapped the small sprites of the previous game, and had much more detailed graphics (although still smaller than [[NES]] sprites due to the [[Game Boy]]'s smaller resolution).
Whereas ''[[Super Mario Land]]'' was essentially a handheld version of the original 1985 ''[[Super Mario Bros. (video game)|Super Mario Bros]]'', the sequel took most of its cues from ''[[Super Mario Bros 3]]'' and ''[[Super Mario World (video game)|Super Mario World]]'' instead, including a nonlinear world map and a new, gravity-defying powerup (Bunny Ears). This game swapped the small sprites of the previous game, and had much more detailed graphics (although still smaller than [[NES]] sprites due to the [[Game Boy]]'s smaller resolution).
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=== Provides Examples of: ===
=== Provides Examples of: ===
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* [[Big Bad]]: Wario.
* [[Big Bad]]: Wario.
* [[Big Boo's Haunt]]: Pumpkin Zone.
* [[Big Boo's Haunt]]: Pumpkin Zone.
* [[Breakout Character]]: Wario turned out to be so popular that he received not [[Wario Land (Video Game)|one]], but [[Wario Ware (Video Game)|two game series]]. He has also starred in some [[Wario World (Video Game)|other]] [[Wario Master of Disguise (Video Game)|games]].
* [[Breakout Character]]: Wario turned out to be so popular that he received not [[Wario Land|one]], but [[Wario Ware|two game series]]. He has also starred in some [[Wario World|other]] [[Wario Master of Disguise|games]].
* [[Bubbly Clouds]]: The final level of Tree Zone. Also the hidden bonus level in Macro Zone.
* [[Bubbly Clouds]]: The final level of Tree Zone. Also the hidden bonus level in Macro Zone.
* [[Cranium Ride]]: Since Heavy Zed is just a big, harmless owl this is the only way Mario can interact with him, as he isn't an enemy.
* [[Cranium Ride]]: Since Heavy Zed is just a big, harmless owl this is the only way Mario can interact with him, as he isn't an enemy.
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* [[Eternal Engine]]: Mario Zone.
* [[Eternal Engine]]: Mario Zone.
* [[Built With Lego]]: Nintendo's Lego equivalent makes up the final level of Mario Zone.
* [[Built With Lego]]: Nintendo's Lego equivalent makes up the final level of Mario Zone.
* [[Everything's Even Worse With Sharks]]: They appear in Turtle Zone, and Mario can't defeat them without a star.
* [[Everything's Even Worse with Sharks]]: They appear in Turtle Zone, and Mario can't defeat them without a star.
* [[Goomba Stomp]]: It's a Mario game, what do you expect? Just don't try it on the ghost Goombas in Pumpkin Zone, because like Boos and unlike regular Goombas they avert this trope.
* [[Goomba Stomp]]: It's a Mario game, what do you expect? Just don't try it on the ghost Goombas in Pumpkin Zone, because like Boos and unlike regular Goombas they avert this trope.
* [[Hornet Hole]]: One level in Tree Zone takes place in a beehive.
* [[Hornet Hole]]: One level in Tree Zone takes place in a beehive.
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* [[Ribcage Stomach]]: The whale in Turtle Zone.
* [[Ribcage Stomach]]: The whale in Turtle Zone.
* [[Sequential Boss]]: Wario has three phases: {{spoiler|Normal, Bunny Ears, and Fireball}}.
* [[Sequential Boss]]: Wario has three phases: {{spoiler|Normal, Bunny Ears, and Fireball}}.
* [[Shout Out]]: The Spooky Masks in Pumpkin Zone (which can be [[Goomba Stomp|Goomba Stomped]]) walk around wearing [[Friday the 13th (Film)|hockey masks]] that [[Getting Crap Past the Radar|have knives stuck in the foreheads]].
* [[Shout-Out]]: The Spooky Masks in Pumpkin Zone (which can be [[Goomba Stomp|Goomba Stomped]]) walk around wearing [[Friday the 13th (film)|hockey masks]] that [[Getting Crap Past the Radar|have knives stuck in the foreheads]].
* [[Space Is an Ocean]]: Space Zone.
* [[Space Is an Ocean]]: Space Zone.
* [[Space Zone]]: The [[Trope Namer]].
* [[Space Zone]]: The [[Trope Namer]].

Revision as of 14:50, 9 April 2014

"Obey Wario! DESTROY Mario!"

The sequel to Super Mario Land, this is the first game to feature The Rival, Wario, and one of the few times Wario is an outright Big Bad instead of just being extremely greedy.

The plot is that Wario took over Mario's kingdom while Mario was away in the first game, and taken over the land's castle. Mario needs to find the eponymous six golden coins to get into the castle and stop Wario.

Whereas Super Mario Land was essentially a handheld version of the original 1985 Super Mario Bros, the sequel took most of its cues from Super Mario Bros 3 and Super Mario World instead, including a nonlinear world map and a new, gravity-defying powerup (Bunny Ears). This game swapped the small sprites of the previous game, and had much more detailed graphics (although still smaller than NES sprites due to the Game Boy's smaller resolution).


Provides Examples of: