What Do You Do

Everything About Fiction You Never Wanted to Know.

A young elven wizard, after being recruited by his nation to assist in mapping their home continent, is pulled into a mess of political intrigue and thrilling chases after he impersonates a member of royalty. Our hero, James Woodrock, is pitted against the evil dragonborn Verzavt as they fight over the almighty Skull Keys, capable of unlocking great power. Joining James on his quest are the stoic cleric Jane, the unstable dwarven berserker Techy, the intolerable human bard Ray, the quiet troll rogue, Krinn, the morally ambiguous Deblin, and the vampire slave Douglas. They venture forth into unknown lands, protecting the skull known as Murray whilst attempting to discern the secrets that Murray and his kin protect.

But then the fanbase happens. James is a Cloudcuckoolander of the finest kind, with Refuge In Funny branded on some part of his brain. He may have a high intelligence in-universe, but his actions hardly reflect that. Perhaps his epic quest would be more convincing if he didn't have a Hammerspace pencil and a tendency to make shadow puppets on CLOUDS.

What Do You Do was a comic that has a rather simple premise: mix Dungeons & Dragons with MS Paint Adventures. Several panels were posted every day, with the actions of James (the main character) decided by the fans. It developed a rather dedicated (if relatively small) fan base, and its characters have been used (although In Name Only for the most part) in two indie flash games: Turn Based Battle! and Defend Your Honor, the former an RPG parody and the second a serious tower-defense type game.

WDYD was originally posted at the now-defunct what-do-you-do.net; it was here.

Turn Based Battle! and Defend Your Honor can be found on the Armor Games website.

Tropes used in What Do You Do include: