A Home Far Away: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (Mass update links)
m (revise quote template spacing)
Line 2: Line 2:
[[File:far_away_5276.png|frame]]
[[File:far_away_5276.png|frame]]


{{quote| ''"Home is a name, a word, it is a strong one; stronger than any magician ever spoke, or spirit ever answered to, in the strongest conjuration."'' - Charles Dickens (the game's opening quote)}}
{{quote|''"Home is a name, a word, it is a strong one; stronger than any magician ever spoke, or spirit ever answered to, in the strongest conjuration."'' - Charles Dickens (the game's opening quote)}}


A Home Far Away is a freeware game that tells the story of [[You Can't Go Home Again|two siblings who get lost and must find their way back home]]. Cue an onslaught of [[Cloudcuckoolander|weird characters]] and [[Irrelevant Sidequest|sidequests]] that [[Love It or Hate It|could feel like a burden at times.]] But those who have played it to the end, find the ending scenes [[Crowning Moment of Heartwarming|immensely rewarding]].
A Home Far Away is a freeware game that tells the story of [[You Can't Go Home Again|two siblings who get lost and must find their way back home]]. Cue an onslaught of [[Cloudcuckoolander|weird characters]] and [[Irrelevant Sidequest|sidequests]] that [[Love It or Hate It|could feel like a burden at times.]] But those who have played it to the end, find the ending scenes [[Crowning Moment of Heartwarming|immensely rewarding]].

Revision as of 11:13, 8 August 2014

"Home is a name, a word, it is a strong one; stronger than any magician ever spoke, or spirit ever answered to, in the strongest conjuration." - Charles Dickens (the game's opening quote)

A Home Far Away is a freeware game that tells the story of two siblings who get lost and must find their way back home. Cue an onslaught of weird characters and sidequests that could feel like a burden at times. But those who have played it to the end, find the ending scenes immensely rewarding.

It was made by Strangeluv and can be found here.

Tropes used in A Home Far Away:

  • Monster Clown: Harly again.
  • Musical Gameplay: The Stop-Go Stadium, where if the music stops, you must stop or be hit by spikes.
  • Narrator All Along: Danais.
  • Opening the Sandbox: The second half of the game is mostly non-linear and you can do the quests in mostly any order you wish.
  • Point of No Return: The first half of the game is so linear and segmented that it is impossible to return to previous locations once completed. Also, in the second half of the game, you can never ever return to any locations in the first half.
  • Pop Quiz: Twice; one in Harly Quinn's hideout, and another (longer) one in the Land's End Temple.
  • Port Town: Montrose.
  • Quest Giver: The Mayor.
  • Rainbow Speak: Important characters, locations and items are given different highlighted colours.
  • Rare Candy: Orange Salmon and Cascaduras, two rare fish that increase MP and HP, respectively. Interestingly, they can be obtained in unlimited amounts.
    • There are also power-ups floating around in certain areas that improve the main characters' HP, attack, or defense when touched.
  • Reduced Mana Cost: Aurora Arcana.
  • Shout-Out: There are numerous references to Banjo-Kazooie, including the music used for some areas. The swamp is named Bubblegloop Bayou, presumably after BK's Bubblegloop Swamp, and contains Flibbit Coins (Flibbits were enemies in BK's Bubblegloop Swamp). There is also a shaman named Jinjo.
    • The scene with the mayor getting swarmed with requests from the townspeople, as well as the layout of his office, is copied almost verbatim from Majora's Mask.
  • Simple Staff: The siblings' only weapon throughout the game.
  • Soft Water: How Danais survives a fall from a cliff.
  • Somebody Else's Problem: Presumably the reason why no one has solved all the problems in Willow before Farrah comes along.
  • Sorting Algorithm of Evil: Averted. You may fight any enemy or any boss at any time in the second half of the game. A good example would be the giant fly in the crop garden in Willow. You obviously can't kill it right away.
  • Standard RPG Items: Tonics, potions, etc. They're just named differently.
  • Supporting Protagonist: Danais in the second half of the game.
  • Talk to Everyone: A requirement to complete the second half of the game.
  • Title Drop: At the end. We are meant to think the "home far away" referred to Everdale, where Danais and Farrah are trying to get back to. But at the end, we find out the "home far away" is actually in Willow Town, when Danais is recalling his tale to his granddaughter, as he claims to have gained a lot of life lessons there.
  • Verbal Tic: A lot of characters speak in an odd manner. The pirate crew. The Poet speaks in a rather verbose tongue. The Merchant speaks in a strange broken dialect. The Shaman speaks-ah like this-ah.
  • Unexpected Gameplay Change: First and second halves of the game.
    • Is this an tactical RPG with puzzle elements? Or a puzzle game with RPG elements?
    • Azule Gorge, the Rain Tree, Dimming Caverns and Willow Town are based around this trope.
  • Warp Whistle: The Zoomo Tornado Expressway.
  • Workaholic: The Postman runs about town during the entire day, determined to get all that mail delivered. And what does he do at night? Sit around and worry about the mail that is not being delivered.
  • You All Look Familiar: Averted in Willow Town. Each character is given a unique sprite. However, this doesn't prevent palette swaps!
  • You Can't Go Home Again