DuckTales (video game): Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
No edit summary
 
(10 intermediate revisions by 5 users not shown)
Line 2: Line 2:
[[File:ducktaleswoohoo_2708.jpg|frame]]
[[File:ducktaleswoohoo_2708.jpg|frame]]


{{quote|''Wait Uncle Scrooge, you need a suit out there!<br />
{{quote|''Wait Uncle Scrooge, you need a suit out there!
How are you alive?<br />
''How are you alive?
[[Batman Can Breathe in Space|You need heat, also air.]]<br />
''[[Batman Can Breathe in Space|You need heat, also air.]]
That's gotta be one expensive cane <br />
''That's gotta be one expensive cane
You are up on the moon, looking for treasure, you've gone insane.''|'''[[Brental Floss (Music)|Brental Floss]]''', "[http://www.youtube.com/watch?v=fHEgzRtKC5o Ducktales WITH LYRICS]"}}
''You are up on the moon, looking for treasure, you've gone insane.''
|'''[[Brental Floss]]'''|"[http://www.youtube.com/watch?v{{=}}fHEgzRtKC5o Ducktales WITH LYRICS]"}}


One of the most frequently cited followers to [[No Problem With Licensed Games (Sugar Wiki)|No Problem With Licensed Games]] and one of the most widely-beloved platformers on the [[Nintendo Entertainment System|NES]], '''''[[Duck Tales (Animation)|Duck Tales]]''''' was released in 1989 and developed by [[Capcom]], the same team responsible for the [[Mega Man (Video Game)|Mega Man]] franchise, as another product of their licensing deal with Disney. As such, it's no coincidence that ''DuckTales'' shares many of the defining features of the Mega Man games: Unique gameplay mechanics, nonlinear level selection and incredibly catchy music.
One of the most frequently cited followers to [[No Problem With Licensed Games (Sugar Wiki)|No Problem With Licensed Games]] and one of the most widely-beloved platformers on the [[Nintendo Entertainment System|NES]], '''''[[DuckTales (1987)]]''''' was released in 1989 and developed by [[Capcom]], the same team responsible for the [[Mega Man (video game)|Mega Man]] franchise, as another product of their licensing deal with Disney. As such, it's no coincidence that ''DuckTales'' shares many of the defining features of the Mega Man games: Unique gameplay mechanics, nonlinear level selection and incredibly catchy music.


The story is [[Excuse Plot|barely even there]]: Scrooge wants to gather even more treasure to further solidify his status as the richest duck in the world, while also seeking out the Five Lost Treasures scattered all over the world. Scrooge's adventures lead him from the Amazon rainforest and a Transylvanian castle, to the Himalayan mountains and all the way to the Moon.
The story is [[Excuse Plot|barely even there]]: Scrooge wants to gather even more treasure to further solidify his status as the richest duck in the world, while also seeking out the Five Lost Treasures scattered all over the world. Scrooge's adventures lead him from the Amazon rainforest and a Transylvanian castle, to the Himalayan mountains and all the way to the Moon.
Line 15: Line 16:


----
----
{{tropelist}}
=== Both of these games give examples of: ===

* [[Bottomless Pits]]: Often found.
* [[Bottomless Pits]]: Often found.
* [[Cane Fu]]: Mostly you attack others by jumping with it and it also doubles as a pogo stick. Sometimes, it can be used to hit and pull objects.
* [[Cane Fu]]: Mostly you attack others by jumping with it and it also doubles as a pogo stick. Sometimes, it can be used to hit and pull objects.
Line 35: Line 35:
* [[Money Spider]]: Enemies will often drop diamonds or [[Impossible Item Drop|ice creams]] when defeated.
* [[Money Spider]]: Enemies will often drop diamonds or [[Impossible Item Drop|ice creams]] when defeated.
* [[Multiple Endings]]: Both games change their respective endings depending on how much money the player collected and whether or not they found the secret treasures. The first game in particular has unique endings depending on whether the player finished with over $10,000,000, no money at all, or anywhere in between.
* [[Multiple Endings]]: Both games change their respective endings depending on how much money the player collected and whether or not they found the secret treasures. The first game in particular has unique endings depending on whether the player finished with over $10,000,000, no money at all, or anywhere in between.
* [[One Up]]: One of the items you can find.
* [[1-Up]]: One of the items you can find.
* [[Rewarding Vandalism]]: You don't open treasure chests, you destroy them.
* [[Rewarding Vandalism]]: You don't open treasure chests, you destroy them.
* [[Sidetrack Bonus]]: Secret treasures can be found that way. Alcoves are also prone to contain treasure.
* [[Sidetrack Bonus]]: Secret treasures can be found that way. Alcoves are also prone to contain treasure.
Line 46: Line 46:


----
----
=== The first NES game provides examples of: ===
== The first NES game provides examples of ==


* [[Bedsheet Ghost]]: In Transylvania.
* [[Bedsheet Ghost]]: In Transylvania.
* [[Big Boo's Haunt]]: Transylvania.
* [[Big Boo's Haunt]]: Transylvania.
* [[Everything's Worse With Bees]]: In the Amazon, there are large bees...or wasps.
* [[Everything's Worse with Bees]]: In the Amazon, there are large bees...or wasps.
* [[Frictionless Ice]]: In the Himalayas. It even speeds you up when walking on it.
* [[Frictionless Ice]]: In the Himalayas. It even speeds you up when walking on it.
* [[Giant Spider]]: In the Himalayas and Amazon.
* [[Giant Spider]]: In the Himalayas and Amazon.
Line 66: Line 66:


----
----
=== The second NES game provides examples of: ===
== The second NES game provides examples of ==


* [[Absurdly Spacious Sewer]]: The bonus level, the Under Ground, takes place in the sewers.
* [[Absurdly Spacious Sewer]]: The bonus level, the Under Ground, takes place in the sewers.
Line 77: Line 77:
* [[Gang Plank Galleon]]: Bermuda.
* [[Gang Plank Galleon]]: Bermuda.
* [[Gotta Catch Them All]]: Map pieces.
* [[Gotta Catch Them All]]: Map pieces.
* [[Helping Hands]]: In Scotland, holding lanterns, though unless you're using them as [[Goomba Springboard|Goomba Springboards]], they're anything but helpful.
* [[Helping Hands]]: In Scotland, holding lanterns, though unless you're using them as [[Goomba Springboard]]s, they're anything but helpful.
* [[Mineral MacGuffin]]: The secret treasure. Strangely, it's worth the same amount as the other end of the level and secret treasures.
* [[Mineral MacGuffin]]: The secret treasure. Strangely, it's worth the same amount as the other end of the level and secret treasures.
* [[Quicksand Sucks]]: In Egypt.
* [[Quicksand Sucks]]: In Egypt.
Line 88: Line 88:
[[Category:Nintendo Entertainment System]]
[[Category:Nintendo Entertainment System]]
[[Category:Licensed Game]]
[[Category:Licensed Game]]
[[Category:Duck Tales]]
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:DuckTales (video game)]]
[[Category:DuckTales]]
[[Category:Animal Title Index]]
[[Category:Memetic Works]]

Latest revision as of 13:47, 4 March 2020

Wait Uncle Scrooge, you need a suit out there!
How are you alive?
You need heat, also air.
That's gotta be one expensive cane
You are up on the moon, looking for treasure, you've gone insane.

One of the most frequently cited followers to No Problem With Licensed Games and one of the most widely-beloved platformers on the NES, DuckTales (1987) was released in 1989 and developed by Capcom, the same team responsible for the Mega Man franchise, as another product of their licensing deal with Disney. As such, it's no coincidence that DuckTales shares many of the defining features of the Mega Man games: Unique gameplay mechanics, nonlinear level selection and incredibly catchy music.

The story is barely even there: Scrooge wants to gather even more treasure to further solidify his status as the richest duck in the world, while also seeking out the Five Lost Treasures scattered all over the world. Scrooge's adventures lead him from the Amazon rainforest and a Transylvanian castle, to the Himalayan mountains and all the way to the Moon.

A sequel, DuckTales 2, followed four years later in 1993, featuring Scrooge on another treasure hunt, this time to find the pieces to a map leading to an even bigger treasure. For all intents and purposes, the game made many significant improvements to the previous game's formula (such as upgrade skills hidden in certain levels, and plenty of clever optional puzzles), but was not as popular as its predecessor due to its late release, being widely overshadowed by 16-bit games on the Super NES and Sega Genesis. The two games were also ported to the Game Boy.


Tropes used in DuckTales (video game) include:

The first NES game provides examples of


The second NES game provides examples of