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This time, several warriors from all the corners of the galaxy duked it out in order to entertain the [[Sufficiently Advanced Aliens]], and win the honor of being the most [[Badass]] warrior of all time. Characters from several of Id's games, such as [[Doom]] and the two previous ''Quake'' games, were present in it.
This time, several warriors from all the corners of the galaxy duked it out in order to entertain the [[Sufficiently Advanced Aliens]], and win the honor of being the most [[Badass]] warrior of all time. Characters from several of Id's games, such as [[Doom]] and the two previous ''Quake'' games, were present in it.


This game was designed almost exclusively with multiplayer mode in mind. Id had recognised the fact that the deathmatches were easily the most popular thing about ''Quake'' so far, and created this entry as a virtual arena for competitive online matches. The single-player mode contained only a very basic story, and was based around a series of tiers, with the player making it's way to the final match against the Champion.
This game was designed almost exclusively with multi-player mode in mind. Id had recognized the fact that the deathmatches were easily the most popular thing about ''Quake'' so far, and created this entry as a virtual arena for competitive online matches. The single-player mode contained only a very basic story, and was based around a series of tiers, with the player making it's way to the final match against the Champion.


This game received an [[Expansion Pack]] in the form of '''Quake III: Team Arena''', made by Id themselves, which was focused in team games. Here you must choose a team and duke it out with the other clans.
This game received an [[Expansion Pack]] in the form of '''Quake III: Team Arena''', made by Id themselves, which was focused in team games. Here you must choose a team and duke it out with the other clans.
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And finally there's a [[Xbox Live Arcade]] version called ''Quake Arena Arcade'', which was released December 15, 2010, which has some new maps.
And finally there's a [[Xbox Live Arcade]] version called ''Quake Arena Arcade'', which was released December 15, 2010, which has some new maps.


The game has [[Quake III Arena (Video Game)/Characters|a character sheet]].
The game has [[Quake III Arena/Characters|a character sheet]].


== 3...2...1...FIGHT! ==
{{tropelist|3...2...1...FIGHT!}}
* [[Art Evolution]]: For being in the same engine, many of the ''Arena'' and ''Team Arena'' maps received really big visual changes compared to the original ones.
* [[Art Evolution]]: For being in the same engine, many of the ''Arena'' and ''Team Arena'' maps received really big visual changes compared to the original ones.
* [[Ascended Glitch]]: The Strafe Jump, with a tutorial and training course in ''Live''.
* [[Ascended Glitch]]: The Strafe Jump, with a tutorial and training course in ''Live''.
* [[Badass]]: Take your pick.
* [[Badass]]: Take your pick.
* [[Batman Can Breathe in Space]]: There're some space platform levels and just a bunch of the characters have a space suit.
* [[Batman Can Breathe in Space]]: There are some space platform levels and just a bunch of the characters have a space suit.
* [[Beam-O-War]]: The Railgun.
* [[Beam-O-War]]: The Railgun.
* [[Beam Spam]]: The Lightning Gun.
* [[Beam Spam]]: The Lightning Gun.
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* [[Defeat Equals Explosion]]: Any player who dies while carrying the Kamikaze holdable powerup. When dying, (and if they're not gibbed) they will produce a huge explosion which shakes the arena.
* [[Defeat Equals Explosion]]: Any player who dies while carrying the Kamikaze holdable powerup. When dying, (and if they're not gibbed) they will produce a huge explosion which shakes the arena.
* [[The Dev Team Thinks of Everything]]: The bots are only there if you don't have enough humans to play the game properly, and they're made for fighting rather than talking, but they will still chat at great length about anything, particularly if prompted by the player. They'll sometimes seem to make sense, rarely repeat themselves and never say anything less than true to their individual characterization. And there's thirty-two of them.
* [[The Dev Team Thinks of Everything]]: The bots are only there if you don't have enough humans to play the game properly, and they're made for fighting rather than talking, but they will still chat at great length about anything, particularly if prompted by the player. They'll sometimes seem to make sense, rarely repeat themselves and never say anything less than true to their individual characterization. And there's thirty-two of them.
* [[Dummied Out]]: More info [http://leileilol.mancubus.net/cut/q3a.html here]. Some worthy mentions:
* [[Dummied Out]]: More info [http://leileilol.mancubus.net/cut/q3a.html here]{{Dead link}}. Some worthy mentions:
** Vanilla ''Quake III'' has a [[Grappling Hook Pistol]], accesible via cheating. It's modelled and works like it should, but it's functionality is incomplete.
** Vanilla ''Quake III'' has a [[Grappling Hook Pistol]], accessible via cheating. It's modeled and works like it should, but it's functionality is incomplete.
** ''Team Arena'' has an incomplete [[Use Item]], a Portal device. Like the Grapple, it's modelled, but it's functionality is incomplete, and there's no model, sprite or effect for it, leading it to being a weird [[Game Breaker]] if added to a map. Should it have been completed, it would have predated games such as [[Narbacular Drop]] and [[Portal (Video Game)|Portal]].
** ''Team Arena'' has an incomplete [[Use Item]], a Portal device. Like the Grapple, it's modeled, but it's functionality is incomplete, and there's no model, sprite or effect for it, leading it to being a weird [[Game Breaker]] if added to a map. Should it have been completed, it would have predated games such as [[Narbacular Drop]] and [[Portal (series)|Portal]].
** A minor one, but some bot chatlines were commented out, such as Angel's reactions when she gets killed by a player or kills with a [[Suicide Attack|Kamikaze]].
** A minor one, but some bot chatlines were commented out, such as Angel's reactions when she gets killed by a player or kills with a [[Suicide Attack|Kamikaze]].
* [[Easter Egg]]: EVERYWHERE among the secrets!
* [[Easter Egg]]: EVERYWHERE among the secrets!
** [[The Cameo]]: The [[Commander Keen (Video Game)|DopeFish]] appears on a level.
** [[The Cameo]]: The [[Commander Keen|DopeFish]] appears on a level.
* [[Excuse Plot]]: The game's plot goes like this: [[Sufficiently Advanced Aliens]] kidnapped some of the greatest warriors and made them fight each other to death and redeath. You die? [[Death Is Not Permanent|They'll respawn you back]]. The best warrior will then challenge Xaero, the [[Sufficiently Advanced Alien|SAA]]'s champion.
* [[Excuse Plot]]: The game's plot goes like this: [[Sufficiently Advanced Aliens]] kidnapped some of the greatest warriors and made them fight each other to death and redeath. You die? [[Death Is Not Permanent|They'll respawn you back]]. The best warrior will then challenge Xaero, the [[Sufficiently Advanced Alien|SAA]]'s champion.
* [[Flight]]: You can find this item in just one map during a Multiplayer match, but it's also present in some third-party maps as well.
* [[Flight]]: You can find this item in just one map during a Multi-player match, but it's also present in some third-party maps as well.
* [[Last Stand]]: Attempted and interrupted in the intro.
* [[Last Stand]]: Attempted and interrupted in the intro.
* [[Lighter and Softer]]: ''Live'' has blood and gore removed.
* [[Lighter and Softer]]: ''Live'' has blood and gore removed.
* [[Lightning Gun]]
* [[Lightning Gun]]
* [[Massive Multiplayer Crossover]]:
* [[Massive Multiplayer Crossover]]:
** This game feature characters from most of Id Software's major FPS games until its release date battling it out for supremacy, such as the [[Space Marine]] from [[Doom]], the ''[[Quake (Video Game)|Quake]]'' dude (referred to as "Ranger"), and several characters from ''[[Quake II (Video Game)|Quake II]]'' including the generic Grunt, Bitterman (the protagonist of the main ''[[Quake II (Video Game)|Quake II]]'' game), Major, and a [[Giant Mook|Strogg Tank]]. The only major missing figure is [[Wolfenstein (Video Game)|Wolfenstein]]'s B.J. Blazkowicz. (Well, him and [[Commander Keen (Video Game)|Commander Keen]], but then again, [[Hide Your Children]]) Still waiting for [[Word of God]] to confirm this. To make up for it, ''Team Arena'' adds Fritzkrieg, a reconstructed soldier from the WWII.
** This game feature characters from most of Id Software's major FPS games until its release date battling it out for supremacy, such as the [[Space Marine]] from [[Doom]], the ''[[Quake (series)|Quake]]'' dude (referred to as "Ranger"), and several characters from ''[[Quake II]]'' including the generic Grunt, Bitterman (the protagonist of the main ''[[Quake II]]'' game), Major, and a [[Giant Mook|Strogg Tank]]. The only major missing figure is [[Wolfenstein (2009 video game)|Wolfenstein]]'s B.J. Blazkowicz. (Well, him and [[Commander Keen]], but then again, [[Hide Your Children]]) Still waiting for [[Word of God]] to confirm this. To make up for it, ''Team Arena'' adds Fritzkrieg, a reconstructed soldier from the WWII.
** This also extends to the weapons, as the starting guns are a small version of Doom's chainsaw (the Gauntlet) and [[Quake II (Video Game)|Quake II]]'s Machinegun. There're also ''[[Quake (Video Game)|Quake's]]'' Lightning Gun, (which, sadly, doesn't include the "instant water kill" property it's Quake counterpart had) [[Doom]]'s Plasma Gun, and [[Quake II (Video Game)|Quake II]]'s Railgun. ''Team Arena'' also adds a modified version of ''[[Quake (Video Game)|Quake's]]'' Nailgun (which behaves more like a Shotgun with Nails instead of a rapid-fire Nail shooter) and [[Quake II (Video Game)|Quake II]]'s Chaingun.
** This also extends to the weapons, as the starting guns are a small version of Doom's chainsaw (the Gauntlet) and [[Quake II]]'s Machinegun. There are also ''[[Quake (series)|Quake's]]'' Lightning Gun, (which, sadly, doesn't include the "instant water kill" property it's Quake counterpart had) [[Doom]]'s Plasma Gun, and [[Quake II]]'s Railgun. ''Team Arena'' also adds a modified version of ''[[Quake (series)|Quake's]]'' Nailgun (which behaves more like a Shotgun with Nails instead of a rapid-fire Nail shooter) and [[Quake II]]'s Chaingun.
** [[Author Avatar]]: After installing the 1.32 patch of the game, you can even play as [[Self-Insert Fic|some of the developers!]]
** [[Author Avatar]]: After installing the 1.32 patch of the game, you can even play as [[Self-Insert Fic|some of the developers!]]
* [[More Dakka]]: ''Team Arena'''s Chaingun. The machine gun in vanilla Arena is a lamer version.
* [[More Dakka]]: ''Team Arena'''s Chaingun. The machine gun in vanilla Arena is a lamer version.
* [[Nail Em]]: ''Team Arena'''s Nailgun.
* [[Nail'Em]]: ''Team Arena'''s Nailgun.
* [[Nerf]]: The Railgun in ''Team Arena''. It was overpowered in Arena, having insta-hit and being pretty powerful, giving easy frags. In ''TA'', the weapon gets weaker with distance of the target, making it useless at long distance.
* [[Nerf]]: The Railgun in ''Team Arena''. It was overpowered in Arena, having insta-hit and being pretty powerful, giving easy frags. In ''TA'', the weapon gets weaker with distance of the target, making it useless at long distance.
* [[No OSHA Compliance]]: Lampshaded by Gorre, when he dies by lava:
* [[No OSHA Compliance]]: Lampshaded by Gorre, when he dies by lava:
{{quote| ''"Where's the 'Under Construction' sign? Who built this freakin' place?"''}}
{{quote|''"Where's the 'Under Construction' sign? Who built this freakin' place?"''}}
* [[Nostalgia Level|Nostalgia Levels]]: ''Live'' adds some well-known third-party maps to the fray and some obscure console-only ones.
* [[Nostalgia Level|Nostalgia Levels]]: ''Live'' adds some well-known third-party maps to the fray and some obscure console-only ones.
* [[Pop Star Composer]]: Frontline Assembly composed some tracks for the main game.
* [[Pop Star Composer]]: Frontline Assembly composed some tracks for the main game.
* [[Palette Swap|Skin Swap]]: Phobos and Doom, Stripe and Grunt, Patriot and Razor, Angel and Lucy, Ranger and Wrack, and Hossman and Biker, among others.
* [[Palette Swap|Skin Swap]]: Phobos and Doom, Stripe and Grunt, Patriot and Razor, Angel and Lucy, Ranger and Wrack, and Hossman and Biker, among others.
* [[Shell-Shocked Veteran]]: Many of the characters from previous Id games, especially from the Slipgate and Stroggos wars. Wrack, Grunt and Major are [[All There in the Manual|said to be this]].
* [[Shell-Shocked Veteran]]: Many of the characters from previous Id games, especially from the Slipgate and Stroggos wars. Wrack, Grunt and Major are [[All There in the Manual|said to be this]].
* [[Shout Out]]:
* [[Shout-Out]]:
** The final single-player level, "The Very End of You", is named after a line from "We're In This Together" by [[Nine Inch Nails]].
** The final single-player level, "The Very End of You", is named after a line from "We're In This Together" by [[Nine Inch Nails]].
** The achievement for knocking down enemies in Quake Arena Arcade is called "[[Three Hundred|This Is Stroggos!]]"
** The achievement for knocking down enemies in Quake Arena Arcade is called "[[300|This Is Stroggos!]]"
** The map "The House Of Decay" from ''Team Arena'' was rechristened as "[[New Order (Music)|Blue Monday]]" in both the Dreamcast version and ''Live''.
** The map "The House Of Decay" from ''Team Arena'' was rechristened as "[[New Order|Blue Monday]]" in both the Dreamcast version and ''Live''.
* [[Suicide Attack]]: By using the Kamikaze item in ''Team Arena'' and ''Live''.
* [[Suicide Attack]]: By using the Kamikaze item in ''Team Arena'' and ''Live''.
* [[Timed Mission]]: All of Team Arena's single-player missions are this, as well as some matches on the main game.
* [[Timed Mission]]: All of Team Arena's single-player missions are this, as well as some matches on the main game.
* [[Tournament Play]]: The longevity of the game in the competitive scene eventually led to the development of ''Live''.
* [[Tournament Play]]: The longevity of the game in the competitive scene eventually led to the development of ''Live''.
* [[Use Item]]: Teleporter and Medkit, also Kamikaze and the Invulnerability force field in Team Arena.
* [[Use Item]]: Teleporter and Medkit, also Kamikaze and the Invulnerability force field in Team Arena.
* [[Why Am I Ticking]]: In ''Team Arena'' and ''Live'', hit an enemy with a Prox Mine, (or many, for amplified effect) and in [[You Are Already Dead|10 seconds]], more or less, he will blow into pieces.
* [[Why Am I Ticking?]]: In ''Team Arena'' and ''Live'', hit an enemy with a Prox Mine, (or many, for amplified effect) and in [[You Are Already Dead|10 seconds]], more or less, he will blow into pieces.


{{reflist}}
{{reflist}}
[[Category:Science Fiction Video Games]]
[[Category:Science Fiction Video Games]]
[[Category:Xbox Live Arcade]]
[[Category:Xbox Live Arcade]]
[[Category:First Person Shooter]]
[[Category:First-Person Shooter]]
[[Category:The Nineties]]
[[Category:The Nineties]]
[[Category:Mobile Phone Game]]
[[Category:Mobile Phone Game]]
[[Category:Play Station 2]]
[[Category:PlayStation 2]]
[[Category:Id Software]]
[[Category:Id Software]]
[[Category:Sega Dreamcast]]
[[Category:Sega Dreamcast]]
[[Category:IBM Personal Computer]]
[[Category:Microsoft Windows]]
[[Category:Quake (Video Game)]]
[[Category:Quake III Arena]]
[[Category:Quake III Arena]]
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[[Category:Quake (series)]]
[[Category:Pages with working Wikipedia tabs]]

Latest revision as of 17:46, 19 September 2018

"Untold centuries ago the Vadrigar, the mysterious Arena Masters, constructed the Arena Eternal for their own infernal amusement. Virtually nothing is known of these beings except that they savor the carnage and clamor of battle. As such, they have stocked the arena with the greatest warriors of all time. And you have just joined their ranks."
From the manual.

Quake III: Arena is the third entry in the Quake series, launched in 1999.

This time, several warriors from all the corners of the galaxy duked it out in order to entertain the Sufficiently Advanced Aliens, and win the honor of being the most Badass warrior of all time. Characters from several of Id's games, such as Doom and the two previous Quake games, were present in it.

This game was designed almost exclusively with multi-player mode in mind. Id had recognized the fact that the deathmatches were easily the most popular thing about Quake so far, and created this entry as a virtual arena for competitive online matches. The single-player mode contained only a very basic story, and was based around a series of tiers, with the player making it's way to the final match against the Champion.

This game received an Expansion Pack in the form of Quake III: Team Arena, made by Id themselves, which was focused in team games. Here you must choose a team and duke it out with the other clans.

Id also released a free web browser version of Quake III: Arena, called Quake Live, which also added many extra maps (especially third-party ones) and some extra game modes.

And finally there's a Xbox Live Arcade version called Quake Arena Arcade, which was released December 15, 2010, which has some new maps.

The game has a character sheet.

3...2...1...FIGHT!
  • Art Evolution: For being in the same engine, many of the Arena and Team Arena maps received really big visual changes compared to the original ones.
  • Ascended Glitch: The Strafe Jump, with a tutorial and training course in Live.
  • Badass: Take your pick.
  • Batman Can Breathe in Space: There are some space platform levels and just a bunch of the characters have a space suit.
  • Beam-O-War: The Railgun.
  • Beam Spam: The Lightning Gun.
  • BFG: It's a Plasma Gun in Steroids, however...
  • Blood Knight: In the blurb, it says the gods wanted more entertainment, so they put you and the others there to fight, and even made you immortal so that not even death would release you from fighting.
  • Chainsaw Good: The Gauntlet.
  • Competitive Balance: In Team Arena, you start as Jack of All Stats, as in any FPS, but in the maps with the Runes, depending on the rune you've taken, you may become:
    • Fragile Speedster: Scout. (Negates your armor, and you're unable to pick up armor, but makes you faster)
    • Mighty Glacier or Lightning Bruiser: Guard. (You receive the max health and armor, and the health will regenerate to the maximum)
    • Glass Cannon: Doubler. (Increases your firerate and weapon damage)
    • Spoony Bard: Ammo Regen. (Your ammunition regenerates... rather slowly)
  • Competitive Multiplayer
  • Credits Gag: After defeating Xaero, there's a cutscene which shows him turned into stone, and the obvious credit list... then Slash appears trying to control her rollerblades.
  • Death Trap: Some Deathmatch levels have these. The most prominent one can be found at the final level, "The Very End Of You", specifically the BFG crushing platform.
  • Defeat Equals Explosion: Any player who dies while carrying the Kamikaze holdable powerup. When dying, (and if they're not gibbed) they will produce a huge explosion which shakes the arena.
  • The Dev Team Thinks of Everything: The bots are only there if you don't have enough humans to play the game properly, and they're made for fighting rather than talking, but they will still chat at great length about anything, particularly if prompted by the player. They'll sometimes seem to make sense, rarely repeat themselves and never say anything less than true to their individual characterization. And there's thirty-two of them.
  • Dummied Out: More info here [dead link]. Some worthy mentions:
    • Vanilla Quake III has a Grappling Hook Pistol, accessible via cheating. It's modeled and works like it should, but it's functionality is incomplete.
    • Team Arena has an incomplete Use Item, a Portal device. Like the Grapple, it's modeled, but it's functionality is incomplete, and there's no model, sprite or effect for it, leading it to being a weird Game Breaker if added to a map. Should it have been completed, it would have predated games such as Narbacular Drop and Portal.
    • A minor one, but some bot chatlines were commented out, such as Angel's reactions when she gets killed by a player or kills with a Kamikaze.
  • Easter Egg: EVERYWHERE among the secrets!
  • Excuse Plot: The game's plot goes like this: Sufficiently Advanced Aliens kidnapped some of the greatest warriors and made them fight each other to death and redeath. You die? They'll respawn you back. The best warrior will then challenge Xaero, the SAA's champion.
  • Flight: You can find this item in just one map during a Multi-player match, but it's also present in some third-party maps as well.
  • Last Stand: Attempted and interrupted in the intro.
  • Lighter and Softer: Live has blood and gore removed.
  • Lightning Gun
  • Massive Multiplayer Crossover:
    • This game feature characters from most of Id Software's major FPS games until its release date battling it out for supremacy, such as the Space Marine from Doom, the Quake dude (referred to as "Ranger"), and several characters from Quake II including the generic Grunt, Bitterman (the protagonist of the main Quake II game), Major, and a Strogg Tank. The only major missing figure is Wolfenstein's B.J. Blazkowicz. (Well, him and Commander Keen, but then again, Hide Your Children) Still waiting for Word of God to confirm this. To make up for it, Team Arena adds Fritzkrieg, a reconstructed soldier from the WWII.
    • This also extends to the weapons, as the starting guns are a small version of Doom's chainsaw (the Gauntlet) and Quake II's Machinegun. There are also Quake's Lightning Gun, (which, sadly, doesn't include the "instant water kill" property it's Quake counterpart had) Doom's Plasma Gun, and Quake II's Railgun. Team Arena also adds a modified version of Quake's Nailgun (which behaves more like a Shotgun with Nails instead of a rapid-fire Nail shooter) and Quake II's Chaingun.
    • Author Avatar: After installing the 1.32 patch of the game, you can even play as some of the developers!
  • More Dakka: Team Arena's Chaingun. The machine gun in vanilla Arena is a lamer version.
  • Nail'Em: Team Arena's Nailgun.
  • Nerf: The Railgun in Team Arena. It was overpowered in Arena, having insta-hit and being pretty powerful, giving easy frags. In TA, the weapon gets weaker with distance of the target, making it useless at long distance.
  • No OSHA Compliance: Lampshaded by Gorre, when he dies by lava:

"Where's the 'Under Construction' sign? Who built this freakin' place?"

  • Nostalgia Levels: Live adds some well-known third-party maps to the fray and some obscure console-only ones.
  • Pop Star Composer: Frontline Assembly composed some tracks for the main game.
  • Skin Swap: Phobos and Doom, Stripe and Grunt, Patriot and Razor, Angel and Lucy, Ranger and Wrack, and Hossman and Biker, among others.
  • Shell-Shocked Veteran: Many of the characters from previous Id games, especially from the Slipgate and Stroggos wars. Wrack, Grunt and Major are said to be this.
  • Shout-Out:
    • The final single-player level, "The Very End of You", is named after a line from "We're In This Together" by Nine Inch Nails.
    • The achievement for knocking down enemies in Quake Arena Arcade is called "This Is Stroggos!"
    • The map "The House Of Decay" from Team Arena was rechristened as "Blue Monday" in both the Dreamcast version and Live.
  • Suicide Attack: By using the Kamikaze item in Team Arena and Live.
  • Timed Mission: All of Team Arena's single-player missions are this, as well as some matches on the main game.
  • Tournament Play: The longevity of the game in the competitive scene eventually led to the development of Live.
  • Use Item: Teleporter and Medkit, also Kamikaze and the Invulnerability force field in Team Arena.
  • Why Am I Ticking?: In Team Arena and Live, hit an enemy with a Prox Mine, (or many, for amplified effect) and in 10 seconds, more or less, he will blow into pieces.