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''Retro Game Challenge'' (a.k.a. ''Game Center CX: Arino's Challenge'') is a Nintendo DS game based on the Japanese TV series ''[[Retro Game Master]]''. In the game, your character is pulled back in time to [[The Eighties]] and the childhood of one Shinya Arino (based on the host of the show himself), and are tasked with meeting the challenges of his evil-self-from-the-present by playing eight different 8-bit games, which emulate the style of actual Family Computer games of that time. Only then will you be able to return to your own world.
''[[Retro Game Challenge]]'' (a.k.a. ''Game Center CX: Arino's Challenge'') is a Nintendo DS game based on the Japanese TV series ''[[Retro Game Master]]''. In the game, your character is pulled back in time to [[The Eighties]] and the childhood of one Shinya Arino (based on the host of the show himself), and are tasked with meeting the challenges of his evil-self-from-the-present by playing eight different 8-bit games, which emulate the style of actual Family Computer games of that time. Only then will you be able to return to your own world.


Each of the eight mini-games comes with its own fully colored and illustrated (in-game) manual, and Kid Arino will periodically buy game magazines that contain cheat codes (which you ''are'' allowed to use against his future self) that you can browse while playing.
Each of the eight mini-games comes with its own fully colored and illustrated (in-game) manual, and Kid Arino will periodically buy game magazines that contain cheat codes (which you ''are'' allowed to use against his future self) that you can browse while playing.


Absolutely ''no'' marketing in America led to poor sales, which means that XSEED [[No Export for You|didn't bring the sequel to America.]] But have no fear: a [[Fan Translation]] [http://rgc2.overfold.net/ is in the works].
Absolutely ''no'' marketing in America led to poor sales, which means that XSEED [[No Export for You|didn't bring the sequel to America.]] But have no fear: a [[Fan Translation]] [https://web.archive.org/web/20110223115130/http://rgc2.overfold.net/ is in the works].


{{tropelist}}
----
=== Styles emulated by the mini-games: ===
=== Styles emulated by the mini-games: ===
* [[Driving Game]]: ''Rally King'' and ''Rally King SP''.
* [[Driving Game]]: ''Rally King'' and ''Rally King SP''.
* [[Platformer]]: the ''Robot Ninja Haggle Man'' trilogy (the first two are based on a Japan-only Jaleco game titled ''Ninja Jajamaru-Kun'', while the third is a ''[[Ninja Gaiden]]'' pastiche).
* [[Platformer]]: the ''Robot Ninja Haggle Man'' trilogy (the first two are based on a Japan-only Jaleco game titled ''Ninja Jajamaru-Kun'', while the third is a ''[[Ninja Gaiden]]'' pastiche).
* [[Role Playing Game]]: ''Guadia Quest'' (heavily based on ''[[Dragon Quest]]'', even having the menu you need to bring up to talk to people)
* [[Role-Playing Game]]: ''Guadia Quest'' (heavily based on ''[[Dragon Quest]]'', even having the menu you need to bring up to talk to people)
* [[Shoot'Em Up]]: ''Cosmic Gate'' (modeled after ''[[Galaga]]'') and ''Star Prince'' (a pastiche of ''[[Star Soldier]]'').
* [[Shoot'Em Up]]: ''Cosmic Gate'' (modeled after ''[[Galaga]]'') and ''Star Prince'' (a pastiche of ''[[Star Soldier]]'').


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* [[Big Creepy-Crawlies]] / [[Bug War]]
* [[Big Creepy-Crawlies]] / [[Bug War]]
* [[Endless Game]]: averted - the game ends when you beat the last of 64 stages. But if you want to keep building your score higher and higher, you can {{spoiler|open a final Cosmic Gate during stage 64...}}
* [[Endless Game]]: averted - the game ends when you beat the last of 64 stages. But if you want to keep building your score higher and higher, you can {{spoiler|open a final Cosmic Gate during stage 64...}}
* [[One Up]]: Revealed when you destroy enough mid-sized asteroids in an asteroid field.
* [[1-Up]]: Revealed when you destroy enough mid-sized asteroids in an asteroid field.
* [[Warp Zone]]: the titular Cosmic Gates.
* [[Warp Zone]]: the titular Cosmic Gates.


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* [[Affectionate Parody]]: Of [[Mega Man (video game)|Mega Man]] to an extent.
* [[Affectionate Parody]]: Of [[Mega Man (video game)|Mega Man]] to an extent.
* [[Adjective Noun Fred]]: Robot Ninja Haggle Man
* [[Adjective Noun Fred]]: Robot Ninja Haggle Man
* [[Distressed Damsel]]
* [[Damsel in Distress]]
* [[Goomba Stomp]]: One of two ways to kill enemies in the first two ''Haggle Man'' games.
* [[Goomba Stomp]]: One of two ways to kill enemies in the first two ''Haggle Man'' games.
* [[Good Bad Translation]]: Intentional: his original name is Haguruman, which is a pun on the Japanese word for "gear". Extended in the 3rd game, where he can equip Hagglegears, or [[Department of Redundancy Department|Geargears]].
* [[Good Bad Translation]]: Intentional: his original name is Haguruman, which is a pun on the Japanese word for "gear". Extended in the 3rd game, where he can equip Hagglegears, or [[Department of Redundancy Department|Geargears]].
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* [[Nitro Boost]]: In Rally King and Rally King SP, doing drifts can give you boosts.
* [[Nitro Boost]]: In Rally King and Rally King SP, doing drifts can give you boosts.
* [[Product Placement]]: ''Rally King SP'' is a joint venture between ''Rally King'''s developer, GameFan Magazine, and a ramen noodle company.
* [[Product Placement]]: ''Rally King SP'' is a joint venture between ''Rally King'''s developer, GameFan Magazine, and a ramen noodle company.
** And also [[Truth in Television]], as special "sponsor editions" of games (such as ''[http://www.atarihq.com/tsr/fc/gradiusa.html Archimendes Gradius]'' and ''[http://www.nindb.net/ann-super-mario-bros.html All-Night Nippon Super Mario Bros.]'') were not unheard of back in the Famicom era.
** And also [[Truth in Television]], as special "sponsor editions" of games (such as ''[http://www.atarihq.com/tsr/fc/gradiusa.html Archimendes Gradius]'' and ''[https://web.archive.org/web/20090830084053/http://www.nindb.net/ann-super-mario-bros.html All-Night Nippon Super Mario Bros.]'') were not unheard of back in the Famicom era.
* [[Palette Swap]]: In ''SP'', the palettes for all the tracks past 3 are changed, to be set at night.
* [[Palette Swap]]: In ''SP'', the palettes for all the tracks past 3 are changed, to be set at night.


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* [[Deflector Shields]]
* [[Deflector Shields]]
* [[Mutually Exclusive Powerups]]
* [[Mutually Exclusive Powerups]]
* [[One Up]]: Hidden beneath certain tiles.
* [[1-Up]]: Hidden beneath certain tiles.
* [[Reverse Shrapnel]]: The "Spark Shot", which fires shots in all directions when you absorb three enemy bullets with your barrier. It even [[Mercy Invincibility|makes you invincible for a moment]], making it excellent for use as a point-blank weapon.
* [[Reverse Shrapnel]]: The "Spark Shot", which fires shots in all directions when you absorb three enemy bullets with your barrier. It even [[Mercy Invincibility|makes you invincible for a moment]], making it excellent for use as a point-blank weapon.
* [[Smart Bomb]]: Available by, get this, shooting a powerup instead of collecting it.
* [[Smart Bomb]]: Available by, get this, shooting a powerup instead of collecting it.
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* [[Fighting Your Friend]]: {{spoiler|Haggleman Lady challenges you after your victory.}}
* [[Fighting Your Friend]]: {{spoiler|Haggleman Lady challenges you after your victory.}}
* [[Genre Shift]]: ''Haggle Man 3'' looks and plays vastly different than the first two ''Haggle Man'' games, resembling something closer to the NES ''[[Ninja Gaiden]]'' titles.
* [[Genre Shift]]: ''Haggle Man 3'' looks and plays vastly different than the first two ''Haggle Man'' games, resembling something closer to the NES ''[[Ninja Gaiden]]'' titles.
** [[Took a Level In Badass]]: The title character, able to upgrade himself, use a sword, able to take more than two hits, and overall looks cooler.
** [[Took a Level in Badass]]: The title character, able to upgrade himself, use a sword, able to take more than two hits, and overall looks cooler.
* [[Powers as Programs]]: Hagglegears are equipped this way.
* [[Powers as Programs]]: Hagglegears are equipped this way.
* [[Public Domain Artifact]]: The Imperial Regalia of Japan serve as the game's [[Plot Coupon|Plot Coupons]]
* [[Public Domain Artifact]]: The Imperial Regalia of Japan serve as the game's [[Plot Coupon|Plot Coupons]]
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* [[Retraux]]
* [[Retraux]]
* [[Scoring Points]]
* [[Scoring Points]]
* [[Shout-Out]]: The American translation references a few other XSEED-published game characters, including [[Shadow Hearts|John Garland]] and [[Wild Arms XF|Clarissa Arwin]] as "programmers" of ''Guadia Quest''.
* [[Shout-Out]]: The American translation references a few other XSEED-published game characters, including [[Shadow Hearts|John Garland]] and [[Wild ARMs XF|Clarissa Arwin]] as "programmers" of ''Guadia Quest''.
** Young Arino also compliments your skills by comparing you to the kid in [[The Wizard|"that game movie where they run away to Los Angeles" that has "The Glove Of Power"]].
** Young Arino also compliments your skills by comparing you to the kid in [[The Wizard (film)|"that game movie where they run away to Los Angeles" that has "The Glove Of Power"]].
** ''Guadia Quest'' also contains a nod to the so-called "graveyard duck" in ''[[Castlevania II: Simon's Quest|Castlevania II Simons Quest]]'', by having an actual duck roam around one of the town's graveyards.
** ''Guadia Quest'' also contains a nod to the so-called "graveyard duck" in ''[[Castlevania II: Simon's Quest|Castlevania II Simons Quest]]'', by having an actual duck roam around one of the town's graveyards.
* [[Strategy Guide]]
* [[Strategy Guide]]
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{{reflist}}
{{reflist}}
[[Category:Miscellaneous Games]]
[[Category:Miscellaneous Games]]
[[Category:Retro Game Challenge]]
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:{{PAGENAME}}]]

Latest revision as of 01:57, 13 March 2020

Retro Game Challenge (a.k.a. Game Center CX: Arino's Challenge) is a Nintendo DS game based on the Japanese TV series Retro Game Master. In the game, your character is pulled back in time to The Eighties and the childhood of one Shinya Arino (based on the host of the show himself), and are tasked with meeting the challenges of his evil-self-from-the-present by playing eight different 8-bit games, which emulate the style of actual Family Computer games of that time. Only then will you be able to return to your own world.

Each of the eight mini-games comes with its own fully colored and illustrated (in-game) manual, and Kid Arino will periodically buy game magazines that contain cheat codes (which you are allowed to use against his future self) that you can browse while playing.

Absolutely no marketing in America led to poor sales, which means that XSEED didn't bring the sequel to America. But have no fear: a Fan Translation is in the works.

Tropes used in Retro Game Challenge include:

Styles emulated by the mini-games:

Cosmic Gate provides examples of:

Haggle Man 1 and Haggle Man 2 provide examples of:

Rally King and Rally King SP provide examples of:

Star Prince provides examples of:

  • Combining Mecha: One of the minibosses. Defeat it before it completely links up to get a technical bonus. Since the whole game is a big Shout-Out to Star Soldier, this miniboss is a joke on Lalios, a miniboss from Star Force who behaves in the exact same way and offers the same opportunity for a technical bonus.
  • Deflector Shields
  • Mutually Exclusive Powerups
  • 1-Up: Hidden beneath certain tiles.
  • Reverse Shrapnel: The "Spark Shot", which fires shots in all directions when you absorb three enemy bullets with your barrier. It even makes you invincible for a moment, making it excellent for use as a point-blank weapon.
  • Smart Bomb: Available by, get this, shooting a powerup instead of collecting it.

Guadia Quest provides examples of:

  • Affectionate Parody: Of Dragon Quest.
    • There's a multilayered joke in an item that only someone who's played Dragon Quest will get. In Dragon Quest, the 'warp to town' item is called a Chimera Wing. In Guadia Quest, the equivalent item is called a Naga Wing... and the monsters labeled "Chimeras" look suspiciously like nagas.
      • The layout of the first town is almost identical to Corneria
  • Bag of Sharing: The party as a whole has 63 item slots to share among them, equipped weaponry and your journal included.
  • Beef Gate: If you cross a bridge to another landmass, you can expect to be beat down by disproportionately powerful foes, which serves only as a way to keep you corralled in the area where the game progression wants you to be.
  • Bond Creatures: The Guadias, whom you must defeat in a random battle if you want to earn their services. However, unlike usual Summoned Monsters, Guadias will act automatically after building up their attack for a few rounds.
  • Bonus Boss: GameGuadia, represented by Arino's disembodied head.
  • Development Hell: An In-Universe example; the game's original planned release in September 1986 gets delayed all the way to September 1987, possibly lampshading how major RPG releases got delayed back in the day (and still do).
  • Downer Ending: Even though you vanquished the Dark Scream, you still killed the Dark Lord and Holy King on his orders, violated the treaty, and completely shattered the peace between the three worlds. Nice Job Breaking It, Hero. It is inferred that for all you did, you at least brought hope, and that the people's desire for peace could still lead to something good in the long run, "but that is a tale for another day."
  • Evil Tower of Ominousness: Celestial Tower, the "reaching infinitely into the sky" type.
  • Everything's Better with Chickens: Seems to be parodied, in that everyone everywhere keeps ducks.
  • Money Spider
  • Monster Allies: Part of the gameplay in Guadia Quest is to make pacts with special "Guadia" monsters, who then pop in during battle to do attacks. Some Guadias are better suited to certain foes, making getting the best Guadia for the job part of the strategy.
  • Nice Job Breaking It, Hero
  • Shout-Out: A twofer - one of the towns has a duck hanging out in the graveyard, which only says "Aclaf!" when you talk to it - a reference to both the old Aflac Duck and Castlevania II's infamous "graveyard duck" reference.
  • Something Completely Different: The games up to this point have no save function and are basically endless play. Guadia Quest introduces a lot of new mechanics.
  • Stupidity Is the Only Option: The king's excuses to send the scions off his various errands get flimsier as the game progresses, but you still have to do them.
  • With This Herring: The party starts out woefully underequipped despite being sent off to do the king's will.

Haggle Man 3 provides examples of:

  • Bottomless Pits: Combine these with non-linear levels full of one-way paths to earlier rooms, and screens with a never-ending barrage of enemies just waiting to knock you off whatever platforms you have available, and it's possible to go through the entire game dying only from falling in pits.
  • Darker and Edgier
  • Distaff Counterpart: Haggleman Lady
  • Fighting Your Friend: Haggleman Lady challenges you after your victory.
  • Genre Shift: Haggle Man 3 looks and plays vastly different than the first two Haggle Man games, resembling something closer to the NES Ninja Gaiden titles.
    • Took a Level in Badass: The title character, able to upgrade himself, use a sword, able to take more than two hits, and overall looks cooler.
  • Powers as Programs: Hagglegears are equipped this way.
  • Public Domain Artifact: The Imperial Regalia of Japan serve as the game's Plot Coupons

Retro Game Challenge in general provides examples of: