Smash TV: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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{{quote|''"Big money! Big prizes! I love it!"''}}
{{quote|''"Big money! Big prizes! I love it!"''}}


[[Twenty Minutes Into the Future|In the far flung future of 1999]], violence is the biggest draw in entertainment. The [[Game Show]] has become the dominant force in television. The most spectacular, gruesome, and rewarding show, topping the ratings, is ''Smash TV''. Contestants are armed and sent into a closed arena, where they fight for cash, glory, and unforgettable prizes including (but not limited to) brand new toasters, more [[Frank's 2000-Inch TV|2600" televisions]] than you ever thought possible, and a year's supply of good meat.
[[Twenty Minutes Into the Future|In the far flung future of 1999]], violence is the biggest draw in entertainment. The [[Game Show]] has become the dominant force in television. The most spectacular, gruesome, and rewarding show, topping the ratings, is '''''Smash TV'''''. Contestants are armed and sent into a closed arena, where they fight for cash, glory, and unforgettable prizes including (but not limited to) brand new toasters, more [[Frank's 2000-Inch TV|2600" televisions]] than you ever thought possible, and a year's supply of good meat.


You are the next lucky contestant!
You are the next lucky contestant!
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Originally released to arcades in 1990, it turned up on several home computer systems and consoles before making the jump to [[Xbox Live Arcade]] - the first version that allowed co-op online play.
Originally released to arcades in 1990, it turned up on several home computer systems and consoles before making the jump to [[Xbox Live Arcade]] - the first version that allowed co-op online play.


Not to be confused with ''[[Super Smash Bros.]]''
----

{{tropelist}}
{{tropelist}}
* [[1-Up]]: These randomly appear. At times, [[Suspicious Videogame Generosity|the game will appear to be rather generous with these free lives]].
* [[Every Ten Thousand Points|500,000 Points and Every 1,500,000 Thereafter]]: And ''damn'', will you need them!
* [[Action Bomb]]: Mr. Shrapnel.
* [[Action Bomb]]: Mr. Shrapnel.
* [[Announcer Chatter]]: The host pops up to spout one of his catchphrases every few levels.
* [[Announcer Chatter]]: The host pops up to spout one of his catchphrases every few levels.
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* [[Catch Phrase]]: The host's "Big money! Big prizes! I love it!", and "I'd buy that for a dollar!", the latter a [[Shout-Out]] to ''[[RoboCop]]''.
* [[Catch Phrase]]: The host's "Big money! Big prizes! I love it!", and "I'd buy that for a dollar!", the latter a [[Shout-Out]] to ''[[RoboCop]]''.
* [[Color-Coded Multiplayer]]: Contestant 1 has light skin and wears a blue outfit; Contestant 2 has dark skin and wears a red outfit.
* [[Color-Coded Multiplayer]]: Contestant 1 has light skin and wears a blue outfit; Contestant 2 has dark skin and wears a red outfit.
* [[Deadly Game]]: And yet no matter how many times they are brutally murdered, the players don't seem any worse off for wear by the time they make it to the end of the course.
* [[Deadly Game]]
* [[Double the Dollars]]: All scoring is doubled whenever there are two players active.
* [[Double the Dollars]]: All scoring is doubled whenever there are two players active.
* [[Dual Boss]]: The cobras.
* [[Dual Boss]]: The cobras.
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* [[Eye Beams]]: Mutoid Man. The M.C. Boss simply fires eyeballs at you.
* [[Eye Beams]]: Mutoid Man. The M.C. Boss simply fires eyeballs at you.
* [[Film At Eleven]]: ''Smash TV'' is a TV show, and lines of this type appear as the room's title as the players enter a room - including the actual "FILM AT 11".
* [[Film At Eleven]]: ''Smash TV'' is a TV show, and lines of this type appear as the room's title as the players enter a room - including the actual "FILM AT 11".
* [[Every Ten Thousand Points|500,000 Points and Every 1,500,000 Thereafter]]: And ''damn'', will you need them!
* [[Flip Screen Scrolling]]
* [[Flip Screen Scrolling]]
* [[Goofy Print Underwear]]: The M.C. Boss. Rather than exposing his ribcage (as with Mutoid Man previously), shooting his chest reveals a pink polka dot undershirt.
* [[Goofy Print Underwear]]: The M.C. Boss. Rather than exposing his ribcage (as with Mutoid Man previously), shooting his chest reveals a pink polka dot undershirt.
* [[Home Game]]: One of the prizes, probably a nod to the ''[[The Running Man (film)|The Running Man]]'' home game.
* [[Hey, It's That Guy!]]: Aside from [[Eugene Jarvis]] (the main designer of the game), ''Smash TV'' was programmed by Mark Turmell (''[[NBA Jam]], NFL Blitz''), and features character designs by John Tobias (''[[Mortal Kombat]]'').
* [[Home Game]]: One of the prizes, probably a nod to the ''[[The Running Man (film)|The Running Man]]'' home game
* [[Losing Your Head]]: Mutoid Man's head gets blown off. Don't worry, [[Turns Red|he has a spare]].
* [[Losing Your Head]]: Mutoid Man's head gets blown off. Don't worry, [[Turns Red|he has a spare]].
** '''[[Lampshade Hanging|NO WAY!!!]]'''
** '''[[Lampshade Hanging|NO WAY!!!]]'''
* [[Ludicrous Gibs]]: Most enemies - and you - explode in a large pool of blood.
* [[Ludicrous Gibs]]: Most enemies - and you - explode in a large pool of blood.
* [[Made of Plasticine]]: You explode into gibs if you step on a land mine, if you get run over by a tank, and if you shot by certain types of enemy fire.
* [[Made of Plasticine]]: You explode into gibs if you step on a land mine, if you get run over by a tank, and if you shot by certain types of enemy fire.
* [[The Many Deaths of You]]: Clubbed to death, blowing up, and electrocution.
* [[Mercy Invincibility]]: A free forcefield power-up, see [[Ramming Always Works]] below.
* [[Mercy Invincibility]]: A free forcefield power-up, see [[Ramming Always Works]] below.
** Higher difficulty settings make this wear off almost immediately.
** Higher difficulty settings make this wear off almost immediately.
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* [[More Dakka]]
* [[More Dakka]]
* [[Muscles Are Meaningless]]: Both contestants are shirtless muscle dudes, but since all the action is gunfire...
* [[Muscles Are Meaningless]]: Both contestants are shirtless muscle dudes, but since all the action is gunfire...
* [[Nintendo Hard]]
* [[Nintendo Hard]]:
{{quote|''"Good luck! You'll need it!"''}}
{{quote|''"Good luck! You'll need it!"''}}
** The arcade version is literally impossible not to die in, mostly due to slow movement speed without the speed powerup (which has a short duration). The arcade Smash TV is probably designed this way intentionally to eat up quarters. Other ports are mostly difficult for being bad ports. Despite this, one of the developers claims he can finish it in [[No Damage Run|one coin]].
** The arcade version is literally impossible not to die in, mostly due to slow movement speed without the speed powerup (which has a short duration). The arcade ''Smash TV'' is probably designed this way intentionally to eat up quarters. Other ports are mostly difficult for being bad ports. Despite this, one of the developers claims he can finish it in [[No Damage Run|one coin]].
** That still doesn't manage to explain how evil this game is. Individual rooms in arenas 3 and 4 will run you over 10 minutes each, and later enemies will start to run much faster than you.
** That still doesn't manage to explain how evil this game is. Individual rooms in arenas 3 and 4 will run you over 10 minutes each, and later enemies will start to run much faster than you.
* [[Nitro Boost]]
* [[Nitro Boost]]
* [[One-Hit-Point Wonder]]: You'd be surprised what you can squeeze past, though.
* [[One-Hit-Point Wonder]]: You'd be surprised what you can squeeze past, though.
* [[Palette Swap]]: Some of the Mooks, and the final boss - {{spoiler|[[Recurring Boss|The Host]]}} - is a head swap of the first.
* [[1-Up]]: These randomly appear. At times, [[Suspicious Videogame Generosity|the game will appear to be rather generous with these free lives]].
* [[Palette Swap]]: Some of the Mooks, and the final boss - {{spoiler|[[Recurring Boss|The Host]]}} - is a head swap of the first.
* [[Power-Up]]: Standard shoot-em-up fare.
* [[Power-Up]]: Standard shoot-em-up fare.
* [[Prize Letdown]]: Oddly subverted in the first studio, wherein the contestants seem to be more excited over winning ''toasters'' than any of the other prizes offered.
* [[Ramming Always Works]]: The forcefield power-up (including the free one after you get killed) kills enemies other than bosses on contact, so you can charge into one group while shooting at another.
* [[Ramming Always Works]]: The forcefield power-up (including the free one after you get killed) kills enemies other than bosses on contact, so you can charge into one group while shooting at another.
* [[Shoot'Em Up]]
* [[Shoot'Em Up]]
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* [[Smart Bomb]]: "''BINGO!''"
* [[Smart Bomb]]: "''BINGO!''"
* [[Spam Attack]]: The grenade launcher.
* [[Spam Attack]]: The grenade launcher.
* [[Spiritual Successor]]: To ''Robotron: 2084'' and ''The Running Man'', as noted up top; also has its own Spiritual Successors, ''[[Total Carnage]]'', ''The Grid'', and ''[[Monday Night Combat]]''. On a side note, ''Smash TV'' programmer Mark Turmell said in an interview that ''Robotron: 2084'' is one of his favorite games.
* [[Spiritual Successor]]: To ''Robotron: 2084'' and ''The Running Man'', as noted up top; also has its own Spiritual Successors, ''[[Total Carnage]]'', ''The Grid'' and ''[[Monday Night Combat]]''. On a side note, ''Smash TV'' programmer Mark Turmell said in an interview that ''Robotron: 2084'' is one of his favorite games.
* [[Spread Shot]]
* [[Spread Shot]]: The 3-Way Shot.
* [[The Many Deaths of You]]: Clubbed to death, blowing up, and electrocution.
* [[Turns Red]]: Somehow, ''completely skeletonizing'' Scarface makes him [[Bullet Hell|even more dangerous]].
* [[Turns Red]]: Somehow, ''completely skeletonizing'' Scarface makes him [[Bullet Hell|even more dangerous]].
* [[The War Sequence]]: The entire game is basically one huge long one.
* [[The War Sequence]]: The entire game is basically one huge long one.
* [[Prize Letdown]]: Oddly subverted in the first studio, wherein the contestants seem to be more excited over winning ''toasters'' than any of the other prizes offered.


{{reflist}}
{{reflist}}
[[Category:The Nineties]]
[[Category:Smash TV]]
[[Category:Reality TV]]
[[Category:Arcade Game]]
[[Category:Arcade Game]]
[[Category:Action Game]]
[[Category:Action Game]]
[[Category:Smash TV]]
[[Category:Science Fiction Video Games]]
[[Category:Shoot'Em Up]]
[[Category:Shoot'Em Up]]
[[Category:The Nineties]]
[[Category:Amstrad CPC]]
[[Category:Atari ST]]
[[Category:Amiga]]
[[Category:Commodore 64]]
[[Category:Microsoft Windows]]
[[Category:Xbox 360]]
[[Category:Game Gear]]
[[Category:Sega Genesis]]
[[Category:Sega Master System]]
[[Category:Nintendo Entertainment System]]
[[Category:Super Nintendo Entertainment System]]
[[Category:ZX Spectrum]]
[[Category:Video Games of the 1990s]]

Latest revision as of 09:23, 4 March 2024

"Big money! Big prizes! I love it!"

In the far flung future of 1999, violence is the biggest draw in entertainment. The Game Show has become the dominant force in television. The most spectacular, gruesome, and rewarding show, topping the ratings, is Smash TV. Contestants are armed and sent into a closed arena, where they fight for cash, glory, and unforgettable prizes including (but not limited to) brand new toasters, more 2600" televisions than you ever thought possible, and a year's supply of good meat.

You are the next lucky contestant!

Yep, that's the plot in a nutshell. The game is basically a graphical update of designer Eugene Jarvis' earlier Robotron: 2084, while also borrowing heavily from The Running Man (it can be considered a Spiritual Successor to both).

From The Running Man, it borrows the Deadly Game and Blood Sport aspects, and the quite phenomenal volumes of carnage. From Robotron, it takes the Mooks, Shoot'Em Up styling, two-joystick control scheme, and - most memorably - the Nintendo Hard-ness. Co-op play makes life a bit easier, but not much.

Originally released to arcades in 1990, it turned up on several home computer systems and consoles before making the jump to Xbox Live Arcade - the first version that allowed co-op online play.

Not to be confused with Super Smash Bros.

Tropes used in Smash TV include:

"Good luck! You'll need it!"

    • The arcade version is literally impossible not to die in, mostly due to slow movement speed without the speed powerup (which has a short duration). The arcade Smash TV is probably designed this way intentionally to eat up quarters. Other ports are mostly difficult for being bad ports. Despite this, one of the developers claims he can finish it in one coin.
    • That still doesn't manage to explain how evil this game is. Individual rooms in arenas 3 and 4 will run you over 10 minutes each, and later enemies will start to run much faster than you.
  • Nitro Boost
  • One-Hit-Point Wonder: You'd be surprised what you can squeeze past, though.
  • Palette Swap: Some of the Mooks, and the final boss - The Host - is a head swap of the first.
  • Power-Up: Standard shoot-em-up fare.
  • Prize Letdown: Oddly subverted in the first studio, wherein the contestants seem to be more excited over winning toasters than any of the other prizes offered.
  • Ramming Always Works: The forcefield power-up (including the free one after you get killed) kills enemies other than bosses on contact, so you can charge into one group while shooting at another.
  • Shoot'Em Up
  • Shout-Out: RoboCop, the Atari 2600, and several more.
  • Shows Damage: The bosses tend to fall apart over time- not surprising, given the number of bullets they absorb.
  • Smart Bomb: "BINGO!"
  • Spam Attack: The grenade launcher.
  • Spiritual Successor: To Robotron: 2084 and The Running Man, as noted up top; also has its own Spiritual Successors, Total Carnage, The Grid and Monday Night Combat. On a side note, Smash TV programmer Mark Turmell said in an interview that Robotron: 2084 is one of his favorite games.
  • Spread Shot: The 3-Way Shot.
  • Turns Red: Somehow, completely skeletonizing Scarface makes him even more dangerous.
  • The War Sequence: The entire game is basically one huge long one.