Call to Adventure: Difference between revisions
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{{trope}} |
{{trope}} |
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[[File:gandalfvisit.jpg|link=The Hobbit|frame|You sir! Fancy a long grueling adventure full of pain, betrayal and personal conflicts?]] |
[[File:gandalfvisit.jpg|link=The Hobbit|frame|You sir! Fancy a long grueling adventure full of pain, betrayal and personal conflicts?]] |
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{{quote|'''Rosencrantz:''' ''(dramatically)'' It was urgent -- [[Shaped Like Itself|a matter of extreme urgency]], a [[Royal Blood|royal]] summons, his very words: official business and no questions asked -- lights in the stable-yard; saddle up and off headlong and hotfoot across the land, our guides outstripped in breakneck pursuit of our duty! Fearful lest we come too late. |
{{quote|'''Rosencrantz:''' ''(dramatically)'' It was urgent -- [[Shaped Like Itself|a matter of extreme urgency]], a [[Royal Blood|royal]] summons, his very words: official business and no questions asked -- lights in the stable-yard; saddle up and off headlong and hotfoot across the land, our guides outstripped in breakneck pursuit of our duty! Fearful lest we come too late. |
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''[[Beat|[Beat]]]'' |
''[[Beat|[Beat]]]'' |
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'''Guildenstern:''' Too late for what? |
'''Guildenstern:''' Too late for what? |
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'''Rosencrantz:''' How do I know? We haven't got there yet. |
'''Rosencrantz:''' How do I know? We haven't got there yet. |
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|''[[Rosencrantz and Guildenstern Are Dead]]''}} |
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The first step on [[Hero's Journey]]: the Hero learns that he must leave the known world behind and venture to unknown regions. How the Hero reacts to the call to adventure varies, but Heroes who initially reject the call are usually significantly worse off than if they had accepted. |
The first step on [[Hero's Journey]]: the Hero learns that he must leave the known world behind and venture to unknown regions. How the Hero reacts to the call to adventure varies, but Heroes who initially reject the call are usually significantly worse off than if they had accepted. |
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The Call To Adventure may be carried to the hero by one or more [[Herald]]s. |
The Call To Adventure may be carried to the hero by one or more [[Herald]]s. |
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* [[Adventure Rebuff]] |
* [[Adventure Rebuff]] |
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* [[Burning Building Rescue]] |
* [[Burning Building Rescue]] |
Revision as of 19:31, 2 August 2019
![](http://static.miraheze.org/allthetropeswiki/f/ff/Gandalfvisit.jpg)
Rosencrantz: (dramatically) It was urgent -- a matter of extreme urgency, a royal summons, his very words: official business and no questions asked -- lights in the stable-yard; saddle up and off headlong and hotfoot across the land, our guides outstripped in breakneck pursuit of our duty! Fearful lest we come too late. |
The first step on Hero's Journey: the Hero learns that he must leave the known world behind and venture to unknown regions. How the Hero reacts to the call to adventure varies, but Heroes who initially reject the call are usually significantly worse off than if they had accepted.
The Call To Adventure may be carried to the hero by one or more Heralds.
- Adventure Rebuff
- Burning Building Rescue
- The Call Has Bad Reception
- The Call Knows Where You Live
- The Call Left a Message
- The Call Put Me on Hold
- Call Reception Area
- The Chooser of the One
- Consequence Combo
- Desperately Looking for a Purpose In Life
- Forgot the Call
- Got the Call on Speed Dial
- I'm Dying, Please Take My MacGuffin
- Ignorant of the Call
- Jumped At the Call
- Missed the Call
- Red Pill, Blue Pill
- Refusal of the Call
- Refused by the Call
- Regular Caller
- Resigned to the Call
- Screening the Call
- Take Up My Sword
- Two Roads Before You
*Phone Rings* |