Star Trek Legacy: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Zeerust]]: Throughout the entire game. First happens in the transition from the more advanced looking and sounding [[Star Trek: Enterprise|Enterprise]] era to the one of [[Star Trek: The Original Series|The Original Series]]. And was that an Excelsior-Class with the 1960's style phasers on it?!
* [[Zeerust]]: Throughout the entire game. First happens in the transition from the more advanced looking and sounding [[Star Trek: Enterprise|Enterprise]] era to the one of [[Star Trek: The Original Series|The Original Series]]. And was that an Excelsior-Class with the 1960's style phasers on it?!
* [[Zombie Apocalypse]]: It involves the origins of the Borg.
* [[Zombie Apocalypse]]: It involves the origins of the Borg.
{{quote| ''They're everywhere!''}}
{{quote|''They're everywhere!''}}


{{reflist}}
{{reflist}}

Revision as of 08:03, 8 August 2014

A game developed by Mad Doc Software and published by Bethesda Softworks, intended as the Spiritual Successor to the excellent Star Trek Starfleet Command and Star Trek Bridge Commander games, with even some RTS elements a la Star Trek Armada.

The original concept for the game was that of a World Building Generational Saga Space Opera, uniting the cast leads from all of the extant Star Trek series in one story unfolding over hundreds of years of Trek history. Originally, the various captains were going to face a crisis dealing with the Iconian gateways as seen in the Star Trek: The Next Generation episode "Contagion". Eventually the writers settled instead on a tale about the possible origins of the Borg. It didn't turn out well.

The game was released on both the X-Box 360 and the PC. The 360 version recieved somewhat positive reviews, while the PC version was...well, terrible.


This Game Provides Examples Of

They're everywhere!