Star Trek Legacy: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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A game developed by Mad Doc Software and published by Bethesda Softworks, intended as the [[Spiritual Successor]] to the excellent ''[[Star Trek Starfleet Command]]'' and ''[[Star Trek Bridge Commander]]'' games, with even some RTS elements a la ''[[Star Trek Armada]]''.
A game developed by Mad Doc Software and published by Bethesda Softworks, intended as the [[Spiritual Successor]] to the excellent ''[[Star Trek Starfleet Command]]'' and ''[[Star Trek Bridge Commander]]'' games, with even some RTS elements a la ''[[Star Trek Armada]]''.


The original concept for the game was that of a [[World Building]] [[Generational Saga]] [[Space Opera]], uniting the cast leads from all of the extant [[Star Trek]] series in one story unfolding over hundreds of years of Trek history. Originally, the various captains were going to face a crisis dealing with the Iconian gateways as seen in the ''[[Star Trek the Next Generation]]'' episode "Contagion". Eventually the writers settled instead on a tale about the possible origins of the Borg. [[Executive Meddling|It didn't turn out well.]]
The original concept for the game was that of a [[World Building]] [[Generational Saga]] [[Space Opera]], uniting the cast leads from all of the extant [[Star Trek]] series in one story unfolding over hundreds of years of Trek history. Originally, the various captains were going to face a crisis dealing with the Iconian gateways as seen in the ''[[Star Trek: The Next Generation]]'' episode "Contagion". Eventually the writers settled instead on a tale about the possible origins of the Borg. [[Executive Meddling|It didn't turn out well.]]


The game was released on both the X-Box 360 and the PC. The 360 version recieved somewhat positive reviews, while the PC version was...well, [[Porting Disaster|terrible.]]
The game was released on both the X-Box 360 and the PC. The 360 version recieved somewhat positive reviews, while the PC version was...well, [[Porting Disaster|terrible.]]
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* [[Critical Existence Failure]]: [[Subverted Trope|Subverted]]....kinda. Ships look more and more damaged as they are...uh...damaged. Unfortunately, one of the [[Game Breaking Bug|Game Breaking Bugs]] the PC version suffered.
* [[Critical Existence Failure]]: [[Subverted Trope|Subverted]]....kinda. Ships look more and more damaged as they are...uh...damaged. Unfortunately, one of the [[Game Breaking Bug|Game Breaking Bugs]] the PC version suffered.
* [[Cool Starship]]: Somewhat hard to mess up, this being a [[Space Combat Simulator]] and all. Ships from all across Trek canon appear, as well as a few made for the game. Of course, many community made ships have been modded into the game as well.
* [[Cool Starship]]: Somewhat hard to mess up, this being a [[Space Combat Simulator]] and all. Ships from all across Trek canon appear, as well as a few made for the game. Of course, many community made ships have been modded into the game as well.
* [[Continuity Porn]]: Want to see [[Star Trek the Next Generation|Captain Picard]] take the reins as Captain of the Stargazer? Want to see how [[Star Trek Voyager|the Omega protocol]] came into being? Want to see the Enterprise-E and Voyager team up to stomp some Borg? Done, done and done.
* [[Continuity Porn]]: Want to see [[Star Trek: The Next Generation|Captain Picard]] take the reins as Captain of the Stargazer? Want to see how [[Star Trek: Voyager|the Omega protocol]] came into being? Want to see the Enterprise-E and Voyager team up to stomp some Borg? Done, done and done.
* [[Complete Monster]]: T'Uerell, ''massively''.
* [[Complete Monster]]: T'Uerell, ''massively''.
* [[Executive Meddling]]
* [[Executive Meddling]]
* [[Faster-Than-Light Travel]]: The player can warp around at will. [[Better Than It Sounds]].
* [[Faster-Than-Light Travel]]: The player can warp around at will. [[Better Than It Sounds]].
* [[Game Mod]]: Inevitable, it's a [[Star Trek]] [[Simulation Game]]. This has increased the game's life-span significantly.
* [[Game Mod]]: Inevitable, it's a [[Star Trek]] [[Simulation Game]]. This has increased the game's life-span significantly.
* [[Generational Saga]]: None of the main characters are directly related to one another, but the games storyline takes place over several hundred years, beginning with [[Star Trek Enterprise|Archer's]] Enterprise being sent after a rogue vulcan scientist named T'Uerell, and ending with {{spoiler|[[Star Trek the Next Generation|Picard]] popping a Quantum cap in her ass courtesy of the [[Cool Starship|Enterprise-E]], post [[Star Trek Nemesis]].}}
* [[Generational Saga]]: None of the main characters are directly related to one another, but the games storyline takes place over several hundred years, beginning with [[Star Trek: Enterprise|Archer's]] Enterprise being sent after a rogue vulcan scientist named T'Uerell, and ending with {{spoiler|[[Star Trek: The Next Generation|Picard]] popping a Quantum cap in her ass courtesy of the [[Cool Starship|Enterprise-E]], post [[Star Trek Nemesis]].}}
* [[Hey, It's That Voice!]]: [[Star Trek the Original Series|William Shatner]], [[Star Trek the Next Generation|Patrick Stewart]], [[Star Trek Deep Space Nine|Avery Brooks]], [[Star Trek Voyager|Kate Mulgrew]], and [[Star Trek Enterprise|Scott Bakula]], all return to voice their respective characters.
* [[Hey, It's That Voice!]]: [[Star Trek: The Original Series|William Shatner]], [[Star Trek: The Next Generation|Patrick Stewart]], [[Star Trek: Deep Space Nine|Avery Brooks]], [[Star Trek: Voyager|Kate Mulgrew]], and [[Star Trek: Enterprise|Scott Bakula]], all return to voice their respective characters.
* [[Insane Troll Logic]]: Meet T'Uerell, the Galaxy's least logical proponent of Vulcan logic.
* [[Insane Troll Logic]]: Meet T'Uerell, the Galaxy's least logical proponent of Vulcan logic.
* [[Joker Immunity]]: T'Uerell lives through hundreds of years of Trek history, doing god knows what, to who the hell knows how many.
* [[Joker Immunity]]: T'Uerell lives through hundreds of years of Trek history, doing god knows what, to who the hell knows how many.
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* [[Obvious Beta]]: The PC version.
* [[Obvious Beta]]: The PC version.
* [[Porting Disaster]]
* [[Porting Disaster]]
* [[The Problem With Licensed Games]]: The fact that this game is licensed is the least of its problems.
* [[The Problem with Licensed Games]]: The fact that this game is licensed is the least of its problems.
* [[Rescued From the Scrappy Heap]]: Multiple mods, such as the somewhat popular Ultimate Universe Mod, are devoted to cleaning up the PC version's code and simply making it ''playable'', as well as also adding more content.
* [[Rescued From the Scrappy Heap]]: Multiple mods, such as the somewhat popular Ultimate Universe Mod, are devoted to cleaning up the PC version's code and simply making it ''playable'', as well as also adding more content.
* [[Running the Asylum]]: Mr. Knox.
* [[Running the Asylum]]: Mr. Knox.
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* [[The Gump]]: T'Uerell is an evil version of this, see [[Continuity Porn]] above.
* [[The Gump]]: T'Uerell is an evil version of this, see [[Continuity Porn]] above.
* [[The Man Behind the Man]]: T'Uerell, {{spoiler|for the ''frinxing BORG''.}}
* [[The Man Behind the Man]]: T'Uerell, {{spoiler|for the ''frinxing BORG''.}}
* [[Nice Job Breaking It, Hero]]: Captain Archer gives himself a hard time over this. He even says that [[Star Trek Enterprise|he should have listened to Shran about the Vulcans]].
* [[Nice Job Breaking It, Hero]]: Captain Archer gives himself a hard time over this. He even says that [[Star Trek: Enterprise|he should have listened to Shran about the Vulcans]].
* [[They Just Didn't Care]]: The PC version. As many who have modded the game, occasionally having to stop for days and fix unfinished spaghetti code, will attest.
* [[They Just Didn't Care]]: The PC version. As many who have modded the game, occasionally having to stop for days and fix unfinished spaghetti code, will attest.
* [[Two D Space]]: Averted, kind of. There's full 3D movement...somewhat, but it's less like actual space and more like a level from Star Fox 64.
* [[2-D Space]]: Averted, kind of. There's full 3D movement...somewhat, but it's less like actual space and more like a level from Star Fox 64.
* [[Ultimate Showdown of Ultimate Destiny]]: Legions of mods. It's a [[Star Trek]] [[Simulation Game]]. This is to be expected.
* [[Ultimate Showdown of Ultimate Destiny]]: Legions of mods. It's a [[Star Trek]] [[Simulation Game]]. This is to be expected.
* [[Units Not to Scale]]: Planets. Again, just like [[Star Trek Starfleet Command]], or [[Star Trek Armada]].
* [[Units Not to Scale]]: Planets. Again, just like [[Star Trek Starfleet Command]], or [[Star Trek Armada]].
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* [[What Could Have Been]]: The story was being written by D.C. Fontana, and the prescence of all five series leads, should give one an idea of how good this game could have been.
* [[What Could Have Been]]: The story was being written by D.C. Fontana, and the prescence of all five series leads, should give one an idea of how good this game could have been.
* [[World Building]]: The story spans hundreds of years across the Trek timeline, and T'Uerell is like a villainous version of [[The Gump]].
* [[World Building]]: The story spans hundreds of years across the Trek timeline, and T'Uerell is like a villainous version of [[The Gump]].
* [[Zeerust]]: Throughout the entire game. First happens in the transition from the more advanced looking and sounding [[Star Trek Enterprise|Enterprise]] era to the one of [[Star Trek the Original Series|The Original Series]]. And was that an Excelsior-Class with the 1960's style phasers on it?!
* [[Zeerust]]: Throughout the entire game. First happens in the transition from the more advanced looking and sounding [[Star Trek: Enterprise|Enterprise]] era to the one of [[Star Trek: The Original Series|The Original Series]]. And was that an Excelsior-Class with the 1960's style phasers on it?!
* [[Zombie Apocalypse]]: It involves the origins of the Borg.
* [[Zombie Apocalypse]]: It involves the origins of the Borg.
{{quote| ''They're everywhere!''}}
{{quote| ''They're everywhere!''}}

Revision as of 03:25, 8 April 2014

A game developed by Mad Doc Software and published by Bethesda Softworks, intended as the Spiritual Successor to the excellent Star Trek Starfleet Command and Star Trek Bridge Commander games, with even some RTS elements a la Star Trek Armada.

The original concept for the game was that of a World Building Generational Saga Space Opera, uniting the cast leads from all of the extant Star Trek series in one story unfolding over hundreds of years of Trek history. Originally, the various captains were going to face a crisis dealing with the Iconian gateways as seen in the Star Trek: The Next Generation episode "Contagion". Eventually the writers settled instead on a tale about the possible origins of the Borg. It didn't turn out well.

The game was released on both the X-Box 360 and the PC. The 360 version recieved somewhat positive reviews, while the PC version was...well, terrible.


This Game Provides Examples Of

  They're everywhere!