Super Mario Land 2: 6 Golden Coins: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (Looney Toons moved page Super Mario Land 2 Six Golden Coins to Super Mario Land 2: 6 Golden Coins: Correcting work name)
Line 51: Line 51:
[[Category:Platform Game]]
[[Category:Platform Game]]
[[Category:Game Boy]]
[[Category:Game Boy]]
[[Category:Super Mario Land 2 Six Golden Coins]]
[[Category:Super Mario Land 2: 6 Golden Coins]]
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:Super Mario Bros.]]
[[Category:Super Mario Bros.]]

Revision as of 21:54, 7 November 2015

"Obey Wario! DESTROY Mario!"

The sequel to Super Mario Land, this is the first game to feature The Rival, Wario, and one of the few times Wario is an outright Big Bad instead of just being extremely greedy.

The plot is that Wario took over Mario's kingdom while Mario was away in the first game, and taken over the land's castle. Mario needs to find the eponymous six golden coins to get into the castle and stop Wario.

Whereas Super Mario Land was essentially a handheld version of the original 1985 Super Mario Bros, the sequel took most of its cues from Super Mario Bros 3 and Super Mario World instead, including a nonlinear world map and a new, gravity-defying powerup (Bunny Ears). This game swapped the small sprites of the previous game, and had much more detailed graphics (although still smaller than NES sprites due to the Game Boy's smaller resolution).


Tropes used in Super Mario Land 2: 6 Golden Coins include: