M.A.X.: Mechanized Assault & Exploration: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (Mass update links)
(tropelist)
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{trope}}
{{work}}
[[File:318ZEZJEQ1L__SL500_AA300__6217.jpg|frame]]
[[File:318ZEZJEQ1L__SL500_AA300__6217.jpg|frame]]


{{quote| "[[The Exile|They were the unwanted.]] [[Cult|Cults.]] Religious factions. [[Government in Exile|Even entire governments.]] [[Big Damn Heroes|Through the intercession of]] [[Higher Tech Species|alien rulers]] called [[Omniscient Council of Vagueness|the Concord,]] they had been taken off a hostile Earth, [[The Migration|and given a new chance to gain a new world on which to prosper.]] [[Generation Ship|Inside each alien-supplied ship lies a faction's entire population.]] Their alien sponsors promised them [[Fighting for A Homeland|a new world on which they can thrive. All they have to do, is fight for it.]]" - [[Opening Narration]] }}
{{quote|''[[The Exile|They were the unwanted.]] [[Cult|Cults.]] Religious factions. [[Government in Exile|Even entire governments.]] [[Big Damn Heroes|Through the intercession of]] [[Higher-Tech Species|alien rulers]] called [[Omniscient Council of Vagueness|the Concord,]] they had been taken off a hostile Earth, [[The Migration|and given a new chance to gain a new world on which to prosper.]] [[Generation Ship|Inside each alien-supplied ship lies a faction's entire population.]] Their alien sponsors promised them [[Fighting For a Homeland|a new world on which they can thrive. All they have to do, is fight for it.]]''
|[[Opening Narration]] }}


''M.A.X.: Mechanized Assault & Exploration'' is a [[Turn Based Strategy]] game developed and published by Interplay Productions, released for MS-DOS in 1996. Since 2008, it has been available bundled with its sequel from [[Good Old Games]].
''[[M.A.X.: Mechanized Assault & Exploration]]'' is a [[Turn-Based Strategy]] game developed and published by Interplay Productions, released for MS-DOS in 1996. Since 2008, it has been available bundled with its sequel from [[Good Old Games]].


It is [[The Future]]. A hundred small factions, [[The Exile|exiled from earth]], have been empowered by [[Omniscient Council of Vagueness|the Concord, a council of alien "Star Lords",]] to fight proxy wars for them, [[Fighting for A Homeland|in exchange earning new worlds to colonize.]] [[A Commander Is You|The player assumes the role of a]] [[Title Drop|M.A.X. Commander,]] [[Brain In A Jar|a human brain in a robotic shell]] designed to withstand [[Hyperspace Is a Scary Place|the rigors of hyperspace]] and command [[Mecha Mooks|mechanized shore parties]] to clear suitable areas for new settlements. Trouble is, other M.A.X. commanders have their eyes on these same areas, [[Executive Meddling|courtesy of alien meddling.]] A [[Robot War]] for control ensues.
It is [[The Future]]. A hundred small factions, [[The Exile|exiled from earth]], have been empowered by [[Omniscient Council of Vagueness|the Concord, a council of alien "Star Lords",]] to fight proxy wars for them, [[Fighting For a Homeland|in exchange earning new worlds to colonize.]] [[A Commander Is You|The player assumes the role of a]] [[Title Drop|M.A.X. Commander,]] [[Brain In a Jar|a human brain in a robotic shell]] designed to withstand [[Hyperspace Is a Scary Place|the rigors of hyperspace]] and command [[Mecha-Mooks|mechanized shore parties]] to clear suitable areas for new settlements. Trouble is, other M.A.X. commanders have their eyes on these same areas, [[Executive Meddling|courtesy of alien meddling.]] A [[Robot War]] for control ensues.


The game itself was fairly complex. [[You Require More Vespene Gas|There were three different resources to manage,]] buildings had to be connected to one another to get power and resources, [[Infinite Supplies|and units needed to be]] [[Averted Trope|resupplied or be unable to build or shoot.]] Though predominantly [[Turn Based Strategy|turn-based,]] the game could be played in "simultaneous mode", which was not true [[Real Time Strategy]] but rather [[Gambit Pileup|every player taking their turns at once.]] As the various units and structures were still limited in what they could do in a turn, this made for rather different game flow then the regular system.
The game itself was fairly complex. [[You Require More Vespene Gas|There were three different resources to manage,]] buildings had to be connected to one another to get power and resources, [[Infinite Supplies|and units needed to be]] [[Averted Trope|resupplied or be unable to build or shoot.]] Though predominantly [[Turn-Based Strategy|turn-based,]] the game could be played in "simultaneous mode", which was not true [[Real Time Strategy]] but rather [[Gambit Pileup|every player taking their turns at once.]] As the various units and structures were still limited in what they could do in a turn, this made for rather different game flow then the regular system.

----
=== ''M.A.X.'' provides examples of: ===


{{tropelist}}
* [[A Form You Are Comfortable With]]: The Concord picked someone from a race [[Rubber Forehead Aliens|that looked somewhat like us]] to be their ambassador to Earth.
* [[A Form You Are Comfortable With]]: The Concord picked someone from a race [[Rubber Forehead Aliens|that looked somewhat like us]] to be their ambassador to Earth.
* [[All Planets Are Earthlike]]: [[Justified Trope|Justfied here]] by the Concord selecting worlds that could be inhabited by humans with minimal [[Terraform|terraforming effort.]]
* [[All Planets Are Earthlike]]: [[Justified Trope|Justfied here]] by the Concord selecting worlds that could be inhabited by humans with minimal [[Terraform|terraforming effort.]]
* [[All There in the Manual]]: Much more of the [[Backstory]], including information about the forming of the Concord and about the eight clans, as well as in-depth descriptions of units and structures.
* [[All There in the Manual]]: Much more of the [[Backstory]], including information about the forming of the Concord and about the eight clans, as well as in-depth descriptions of units and structures.
* [[Amphibious Automobile]]: Certain vehicles, such as builders, Surveyors, [[APCs]] and Scout bikes can cross water. The former can build pontoon bridges for everything else to cross.
* [[Amphibious Automobile]]: Certain vehicles, such as builders, Surveyors, [[APCs]] and Scout bikes can cross water. The former can build pontoon bridges for everything else to cross.
* [[Awesome Personnel Carrier]]: The APC is [[Expy|ripped right out of]] [[Aliens]] and can transport Infantry and Infiltrators.
* [[Awesome Personnel Carrier]]: The APC is [[Expy|ripped right out of]] [[Aliens]] and can transport Infantry and Infiltrators.
* [[A Nazi By Any Other Name]]: The "Von Griffin" clan is made up of neo-fascists and other foreign-hating groups from old Earth, [[Fantastic Racism|united in their hatred of everybody else]] and their skill at stealth and espionage.
* [[A Nazi by Any Other Name]]: The "Von Griffin" clan is made up of neo-fascists and other foreign-hating groups from old Earth, [[Fantastic Racism|united in their hatred of everybody else]] and their skill at stealth and espionage.
* [[Blue Blood]]: The "Seven Knights" and the "Musashi" (more on them below under [[Samurai]]) clans. Unlike the latter, the former was more obsessed with the power and position of nobility then adhering to codes of honor, and this developed into [[Stone Wall|a specialization in defense and fortification.]]
* [[Blue Blood]]: The "Seven Knights" and the "Musashi" (more on them below under [[Samurai]]) clans. Unlike the latter, the former was more obsessed with the power and position of nobility then adhering to codes of honor, and this developed into [[Stone Wall|a specialization in defense and fortification.]]
* [[Brain In A Jar]]: The M.A.X. Commanders. The [[Opening Narration]] states that only the "[[Made of Iron|hardiest]] and [[Samaritan Syndrome|most selfless]]" of candidates could tolerate the procedure. These commanders often ended up being separated from their parent clans, and assigned to other forces. The Commanders formed their own group, The Circuit, for the purposes of disseminating information about each clan to each commander.
* [[Brain In a Jar]]: The M.A.X. Commanders. The [[Opening Narration]] states that only the "[[Made of Iron|hardiest]] and [[Samaritan Syndrome|most selfless]]" of candidates could tolerate the procedure. These commanders often ended up being separated from their parent clans, and assigned to other forces. The Commanders formed their own group, The Circuit, for the purposes of disseminating information about each clan to each commander.
* [[City in A Bottle]]: The Eco-Spheres, built by Constructors and filled with colonists from your Habitats. These are your ultimate goal- building a certain number of these is an [[Instant Win Condition]].
* [[City in a Bottle]]: The Eco-Spheres, built by Constructors and filled with colonists from your Habitats. These are your ultimate goal- building a certain number of these is an [[Instant Win Condition]].
* [[The Clan]]: Over the centuries [[The Exile|the exiles]] fought for the Concord, old hatreds and creeds from Earth were forgotten, and new ones engendered by their battles against one other meant that the little factions merged into eight great clans, each with a battlefield specialty.
* [[The Clan]]: Over the centuries [[The Exile|the exiles]] fought for the Concord, old hatreds and creeds from Earth were forgotten, and new ones engendered by their battles against one other meant that the little factions merged into eight great clans, each with a battlefield specialty.
* [[Combat By Champion]]: The Concord ruled that resources disputes would be settled via [[Trial By Combat]]. Trouble is, these trials would have to be fought for with ground forces, face-to-face. [[Rich People|None of their lazy populace]] [[War Is Hell|wanted to fight these wars,]] so they had to find someone else to do it. At first they used [[Mecha Mooks]], but they needed someone with strategic chops and willingness to fight to guide the machines. [[Humans Are Warriors|Enter humanity.]]
* [[Combat by Champion]]: The Concord ruled that resources disputes would be settled via [[Trial by Combat]]. Trouble is, these trials would have to be fought for with ground forces, face-to-face. [[Rich People|None of their lazy populace]] [[War Is Hell|wanted to fight these wars,]] so they had to find someone else to do it. At first they used [[Mecha-Mooks]], but they needed someone with strategic chops and willingness to fight to guide the machines. [[Humans Are Warriors|Enter humanity.]]
* [[Construct Additional Pylons]]: [[Justified Trope|Justified]] here. Your force is an advance team with the threefold purpose of gathering resources, militarily evicting rival groups and building [[City in A Bottle|colony domes]] for your colonists to live in.
* [[Construct Additional Pylons]]: [[Justified Trope|Justified]] here. Your force is an advance team with the threefold purpose of gathering resources, militarily evicting rival groups and building [[City in a Bottle|colony domes]] for your colonists to live in.
* [[Deal With the Devil]]: Only ''after'' leaving Earth did [[The Exile|the exiles]] discover the true extent of their arrangement with the Concord. ''All'' of them (not just soldiers) would have to [[Combat By Champion|fight for their sponsors against the other groups,]] and the winning faction would then pay a tax on resources and goods culled from the planet they had won. [[Do Not Taunt Cthulhu|When one colony ship called foul on this,]] [[Stuff Blowing Up|that ship blew up]] [[Make an Example of Them|in full view of the others.]] [[Captain Obvious|There were no further objections.]]
* [[Deal with the Devil]]: Only ''after'' leaving Earth did [[The Exile|the exiles]] discover the true extent of their arrangement with the Concord. ''All'' of them (not just soldiers) would have to [[Combat by Champion|fight for their sponsors against the other groups,]] and the winning faction would then pay a tax on resources and goods culled from the planet they had won. [[Do Not Taunt Cthulhu|When one colony ship called foul on this,]] [[Stuff Blowing Up|that ship blew up]] [[Make an Example of Them|in full view of the others.]] [[Captain Obvious|There were no further objections.]]
* [[Easy Logistics]]: [[Averted Trope|Largely averted]], to varying degrees of annoyance. All your buildings must be connected to one another (either by being adjacent to one other or by building connectors) to facilitate transfer of power and resources. Power Generators need to be connected to the "power-ee" and a supply of fuel. You need storage buildings to house the resources you mine, and you must move vehicles next to or into docks/hangars/depots to resupply and upgrade them. At the very least, you don't have to move them next to the exact building to resupply- as long as it's ultimately connected to one through other buildings, you can refill them. You can even build roads- and should, as units move faster over them.
* [[Easy Logistics]]: [[Averted Trope|Largely averted]], to varying degrees of annoyance. All your buildings must be connected to one another (either by being adjacent to one other or by building connectors) to facilitate transfer of power and resources. Power Generators need to be connected to the "power-ee" and a supply of fuel. You need storage buildings to house the resources you mine, and you must move vehicles next to or into docks/hangars/depots to resupply and upgrade them. At the very least, you don't have to move them next to the exact building to resupply- as long as it's ultimately connected to one through other buildings, you can refill them. You can even build roads- and should, as units move faster over them.
* [[Enemy Detecting Radar]]: Radar towers, ground-based Scanner units and AWAC aircraft enable this. Corvettes, Submarines and Ground Attack aircraft pack Sonar to spot and attack other submarines and ocean-going [[APCs]].
* [[Enemy-Detecting Radar]]: Radar towers, ground-based Scanner units and AWAC aircraft enable this. Corvettes, Submarines and Ground Attack aircraft pack Sonar to spot and attack other submarines and ocean-going [[APCs]].
* [[Enemy Exchange Program]]: Infiltrators can capture enemy vehicles
* [[Enemy Exchange Program]]: Infiltrators can capture enemy vehicles
* [[Fragile Speedster]]: Air units, and the Scout bikes. They have the advantage of always being able to move and fire in the same turn, even if they've used up their movement points.
* [[Fragile Speedster]]: Air units, and the Scout bikes. They have the advantage of always being able to move and fire in the same turn, even if they've used up their movement points.
* [[Gatling Good]]: The anti-air Escort gunboats use twin Gatling guns, while the land-going equivalent makes due with one.
* [[Gatling Good]]: The anti-air Escort gunboats use twin Gatling guns, while the land-going equivalent makes due with one.
* [[Glass Cannon]]: Assault Guns are this, being quad-barreled long-range cannons on a lightly armored chassis. Goes [[Up to Eleven]] with the [[Area of Effect]] Rocket Launchers and long-range, high-damage Missile Crawlers.
* [[Glass Cannon]]: Assault Guns are this, being quad-barreled long-range cannons on a lightly armored chassis. Goes [[Up to Eleven]] with the [[Area of Effect]] Rocket Launchers and long-range, high-damage Missile Crawlers.
* [[Higher Tech Species]]: The Concord races as compared to us. They're still bickering over worlds and resources, but have grown soft and decadent over the ages and now need a strong proxy race to fight for them.
* [[Higher-Tech Species]]: The Concord races as compared to us. They're still bickering over worlds and resources, but have grown soft and decadent over the ages and now need a strong proxy race to fight for them.
* [[Home Sweet Home]]: The ultimate goal of the exiled clans. It's the Concord's fault [[Fighting for A Homeland|they have to fight for it.]]
* [[Home, Sweet Home]]: The ultimate goal of the exiled clans. It's the Concord's fault [[Fighting For a Homeland|they have to fight for it.]]
* [[I Just Want to Be Free]]: All the clans at some level, but especially the "Sacred Eight", who are made up of religious minorities persecuted by the stronger faiths, often those who now make up "The Chosen". One of their founding groups was a [[Cargo Cult]] that worshiped V-8 cars, lending them an [[Fragile Speedster|expertise in fast vehicles]] to outrun their foes and their hate.
* [[I Just Want to Be Free]]: All the clans at some level, but especially the "Sacred Eight", who are made up of religious minorities persecuted by the stronger faiths, often those who now make up "The Chosen". One of their founding groups was a [[Cargo Cult]] that worshiped V-8 cars, lending them an [[Fragile Speedster|expertise in fast vehicles]] to outrun their foes and their hate.
* [[Infinite Supplies]]: [[Averted Trope|Averted ]]''[[Averted Trope|extremely]]'' [[Averted Trope|hard.]] Every unit needs frequent resupplying. Even [[Worker Unit|Worker Units]], which need to get raw materials from the base in order to build anything.
* [[Infinite Supplies]]: [[Averted Trope|Averted ]]''[[Averted Trope|extremely]]'' [[Averted Trope|hard.]] Every unit needs frequent resupplying. Even [[Worker Unit|Worker Units]], which need to get raw materials from the base in order to build anything.
* [[Involuntary Battle to The Death]]: Between entire clans, in this case.
* [[Involuntary Battle to the Death]]: Between entire clans, in this case.
* [[Jack of All Stats]]: [[Exactly What It Says On the Tin|The Tanks.]]
* [[Jack of All Stats]]: [[Exactly What It Says on the Tin|The Tanks.]]
* [[Join or Die]]: In essence. A hidden rule of the Concord meant that any member race could [[Unfortunate Implications|do anything they wanted]] to worlds belonging to non-member races, and no other member race could say or do anything about it. On top of that, [[Police Are Useless|the Concord could not interfere in the affairs of other races unless it was a matter of war.]]
* [[Join or Die]]: In essence. A hidden rule of the Concord meant that any member race could [[Unfortunate Implications|do anything they wanted]] to worlds belonging to non-member races, and no other member race could say or do anything about it. On top of that, [[Police Are Useless|the Concord could not interfere in the affairs of other races unless it was a matter of war.]]
* [[Kill Sat]]: These and any other kind of space-to-surface attack were outlawed by the Concord [[There Is No Kill Like Overkill|as being overkill.]]
* [[Kill Sat]]: These and any other kind of space-to-surface attack were outlawed by the Concord [[There Is No Kill Like Overkill|as being overkill.]]
* [[Land Mine Goes Click]]: [[Exactly What It Says On the Tin|Minelayer vehicles]] drop these. They can be spotted by certain units, and your Minelayers can defuse enemy mines and convert them into raw materials.
* [[Land Mine Goes Click]]: [[Exactly What It Says on the Tin|Minelayer vehicles]] drop these. They can be spotted by certain units, and your Minelayers can defuse enemy mines and convert them into raw materials.
* [[Mecha Mooks]]: ''Every'' in-game unit except [[Stuff Blowing Up|Infantry]] and [[Invisibility Cloak|Infiltrators.]]
* [[Mecha-Mooks]]: ''Every'' in-game unit except [[Stuff Blowing Up|Infantry]] and [[Invisibility Cloak|Infiltrators.]]
* [[Mega Corp]]: The "Axis" clan is made up of businesses and autocratic governments that believed [[Status Quo Is God]], [[Dirty Communists|and don't much like the communistic]] "Crimson Path." They are nonetheless pragmatists [[Assimilation Plot|who believe in assimilation]] rather then conquest. To that end, they specialize in [[Worker Unit|construction and repair.]]
* [[Mega Corp]]: The "Axis" clan is made up of businesses and autocratic governments that believed [[Status Quo Is God]], [[Dirty Communists|and don't much like the communistic]] "Crimson Path." They are nonetheless pragmatists [[Assimilation Plot|who believe in assimilation]] rather then conquest. To that end, they specialize in [[Worker Unit|construction and repair.]]
* [[No Blood for Phlebotinum]]: The Star Lords and their empires exhausted entire planets' worth of resources, and when they ran out of their own, they started wanting everyone else's. Three entire races were wiped out in the ensuing conflicts, leading to a [[Peace Conference]] and the formation of the Concord.
* [[No Blood for Phlebotinum]]: The Star Lords and their empires exhausted entire planets' worth of resources, and when they ran out of their own, they started wanting everyone else's. Three entire races were wiped out in the ensuing conflicts, leading to a [[Peace Conference]] and the formation of the Concord.
* [[No Recycling]]: [[Averted Trope|Averted.]] Structures leave behind rubble when destroyed, which Bulldozers can scavenge some resources from as they clear it.
* [[No Recycling]]: [[Averted Trope|Averted.]] Structures leave behind rubble when destroyed, which Bulldozers can scavenge some resources from as they clear it.
* [[Nuclear Weapons Taboo]]: In-universe. Nuclear and biological weapons are banned by the Concord due to their obvious devastating effects. Justifiable, given that they want to control and populate these worlds.
* [[Nuclear Weapons Taboo]]: In-universe. Nuclear and biological weapons are banned by the Concord due to their obvious devastating effects. Justifiable, given that they want to control and populate these worlds.
* [[Path of Inspiration]]: "The Chosen" clan follow one of these, being an amalgamation of various dominant religious groups from old Earth. They have a lot of [[Ace Pilot|Ace Pilots]], making them M.A.X.'s air-oriented faction.
* [[Path of Inspiration]]: "The Chosen" clan follow one of these, being an amalgamation of various dominant religious groups from old Earth. They have a lot of [[Ace Pilot|Ace Pilots]], making them M.A.X.'s air-oriented faction.
* [[Puny Earthlings]]: An odd case. [[Higher Tech Species|The Concord's]] writings refer to us as "primitive", [[Humans Are Warriors|yet we were willing to fight for]] and colonize the disputed worlds when none of [[Rich People|their decadent populace would.]]
* [[Puny Earthlings]]: An odd case. [[Higher-Tech Species|The Concord's]] writings refer to us as "primitive", [[Humans Are Warriors|yet we were willing to fight for]] and colonize the disputed worlds when none of [[Rich People|their decadent populace would.]]
* [[Samurai]]: The "Musashi" clan, though their members come from every country that had or [[Heroic Wannabe|wished it had]] a chivalric tradition. They are displaced [[Blue Blood]], unwanted because of shifts toward democracy or socialism on old Earth. Their love for the [[Knight in Shining Armor]] bit translated into a focus on [[Tank Goodness|armored vehicles of all kinds.]]
* [[Samurai]]: The "Musashi" clan, though their members come from every country that had or [[Heroic Wannabe|wished it had]] a chivalric tradition. They are displaced [[Blue Blood]], unwanted because of shifts toward democracy or socialism on old Earth. Their love for the [[Knight in Shining Armor]] bit translated into a focus on [[Tank Goodness|armored vehicles of all kinds.]]
* [[Sea Mine]]: Used by sea-going Minelayers, which function much like their land counterparts.
* [[Sea Mine]]: Used by sea-going Minelayers, which function much like their land counterparts.
* [[Single Biome Planet]]: All the planets in the game fall into one of four types: [[Jungle Japes|tropical worlds]], [[Slippy Slidey Ice World|ice worlds]], [[Shifting Sand Land|desert worlds]], and rocky "crater worlds".
* [[Single Biome Planet]]: All the planets in the game fall into one of four types: [[Jungle Japes|tropical worlds]], [[Slippy-Slidey Ice World|ice worlds]], [[Shifting Sand Land|desert worlds]], and rocky "crater worlds".
* [[Small Secluded World]]: The "Ayer's Hand" clan is made up largely of wealthy landowners who felt dispossessed by the intrusion of foreigners. [[Hold the Line|They are united in an intense desire to keep everyone else at arm's length,]] leading to a specialization in [[Macross Missile Massacre|missiles and things that fire them.]]
* [[Small Secluded World]]: The "Ayer's Hand" clan is made up largely of wealthy landowners who felt dispossessed by the intrusion of foreigners. [[Hold the Line|They are united in an intense desire to keep everyone else at arm's length,]] leading to a specialization in [[Macross Missile Massacre|missiles and things that fire them.]]
* [[The Remnant]]: The "Crimson Path" clan is this, with some [[Former Regime Personnel]]. They are what remains of various communist insurgencies. They had some [[Pirate|pirates]] and other "watery desperadoes" join up early on, leading to naval warfare as their [[Planet of Hats|Hat.]]
* [[The Remnant]]: The "Crimson Path" clan is this, with some [[Former Regime Personnel]]. They are what remains of various communist insurgencies. They had some [[Pirate|pirates]] and other "watery desperadoes" join up early on, leading to naval warfare as their [[Planet of Hats|Hat.]]
* [[Tank Goodness]]: Of various types.
* [[Tank Goodness]]: Of various types.
* [[Tech Tree]]: Mostly confined to research centers for upgrading your units. The construction tree isn't too complicated.
* [[Tech Tree]]: Mostly confined to research centers for upgrading your units. The construction tree isn't too complicated.
* [[Travel Cool]]: [[Mecha Mooks|Of a robotic variety, anyway.]]
* [[Travel Cool]]: [[Mecha-Mooks|Of a robotic variety, anyway.]]
** [[Cool Bike]]: The scout cycles.
** [[Cool Bike]]: The scout cycles.
** [[Cool Boat]]: The various naval units. The twin-hulled Escort anti-air gunboats and torpedo-packing Corvettes are perhaps the coolest looking.
** [[Cool Boat]]: The various naval units. The twin-hulled Escort anti-air gunboats and torpedo-packing Corvettes are perhaps the coolest looking.
Line 65: Line 64:
{{reflist}}
{{reflist}}
[[Category:The Nineties]]
[[Category:The Nineties]]
[[Category:Turn Based Strategy]]
[[Category:Turn-Based Strategy]]
[[Category:MAX Mechanized Assault And Exploration]]
[[Category:{{PAGENAME}}]]
[[Category:Trope]]

Latest revision as of 21:50, 29 January 2020

M.A.X.: Mechanized Assault & Exploration is a Turn-Based Strategy game developed and published by Interplay Productions, released for MS-DOS in 1996. Since 2008, it has been available bundled with its sequel from Good Old Games.

It is The Future. A hundred small factions, exiled from earth, have been empowered by the Concord, a council of alien "Star Lords", to fight proxy wars for them, in exchange earning new worlds to colonize. The player assumes the role of a M.A.X. Commander, a human brain in a robotic shell designed to withstand the rigors of hyperspace and command mechanized shore parties to clear suitable areas for new settlements. Trouble is, other M.A.X. commanders have their eyes on these same areas, courtesy of alien meddling. A Robot War for control ensues.

The game itself was fairly complex. There were three different resources to manage, buildings had to be connected to one another to get power and resources, and units needed to be resupplied or be unable to build or shoot. Though predominantly turn-based, the game could be played in "simultaneous mode", which was not true Real Time Strategy but rather every player taking their turns at once. As the various units and structures were still limited in what they could do in a turn, this made for rather different game flow then the regular system.

Tropes used in M.A.X.: Mechanized Assault & Exploration include: