Roblox

Everything About Fiction You Never Wanted to Know.

Roblox was started in 2005, by David Baszucki. Roblox is very much like LEGO In the way that it's all Built With Lego. In Roblox, you have a character you design yourself made out of simplistic bricks or something. You use this character to go to places made by everybody else with a Roblox account and have fun. However, if you want to make your own place, you either have to master a scripting program named Lua, or use free models that the others made. Another element is the Graphical User Interface, or the GUI, which requires more scripting, yet mastering it creates cooler things. Just about anything is possible with enough scripting; Machine guns, remote-controlled cars, on-demand meteor storms, 3D Mario-style adventures, explorations of the second dimension, and much, much more.

Visit Roblox here.

Roblox and its users contain examples of the following tropes:
  • Amusing Injuries: Some ragdoll places can lead to ragdolls experiencing these.
    • Ragdoll death scripts. There's even one place with water that makes your head EXPLODE.
  • Artificial Brilliance: With lots of scripting, almost player-like AI like the ones this place uses can be made.
  • Artificial Stupidity: The commonly-used AI zombies have absolutely no pathfinding AI to them. They'll just walk into barriers harmlessly. Justified if you look at the scripting- all you'll find is that the Torso of most zombies is set to move towards the closest player.
  • Ascended Glitch: The "double/triple hat glitch" in 2008, which allowed users to wear 2 or more hats at once, eventually became a part of the game.
  • Attack of the 50-Foot Whatever: One default transformer makes you a giant. There's also a place where there's the illusion of growing because the environment gets "smaller" in scale. You start out smaller than a molecule and grow to bigger than several stars combined.
  • Blatant Lies: Occasionally, a place will slip onto the front page that says something along the lines of "Finish the obstacle course, and win 1,000,000 tux for real!" Did we mention people fall for it?
  • Bribing Your Way to Victory: Three memberships, the ability to buy Robux, and Roblox gift cards. Mainly the three memberships, since they give a lot of (optional) benefits. A lot.
    • Allegedly Free Game: It's free to play, but the magnitude of some of the Builder's Club updates are making users believe that this is becoming more of a reality.
  • Built With Lego: Though mentions to LEGO, or any similar brick-building videogame (excluding Minecraft now) is censored, and the devs make a point that ROBLOX is "not sponsored, authorized or endorsed by any producer of plastic building bricks".
  • Cool Hat: There's tons of them, considering that Roblox rivals Team Fortress 2 in being a glorified hat simulator.
  • Cosmetic Award: Badges, unless the user makes a script to recognize particular Badges, like in Ro-Fortress 2.
  • Cut and Paste Environments: There's most tycoons and obstacle courses that are actually relatively the same, but they represent it differently.
  • Dialogue Tree: With the new Dialog feature, these sometimes pop up, under the name "Dialog Choices".
    • You can even use LUA scripting there.
  • Die, Chair, Die!: There are places dedicated to blowing anything up.
  • Dramatic Gun Cock: Some guns allow you to do one. But it's awesomer if pointed at someone's head. "I love you so much" * Gunshot*
  • Dropped a Bridge on Him: Or just about anything, including the moon or a chandelier.
  • Eternal September: Yeah.
  • Fixed Camera
  • Floating Continent: Every basic level structure. Most levels are just a flat base on nothing, and anything that falls off the side of the level falls until they hit the area where all bricks are removed. Some levels play the trope more straight, with actual floating islands.
  • Foreshadowing: The Sword Pack hat's description hinted at the Ascended Glitch entry above.
  • Game Breaking Bug:
    • The HUD update completely removed user messages and hints in-game, which made some places potentially Unwinnable if those hints/messages contained clues or passwords. [1]
    • Changes in the physics engine have broken many popular places that depend on certain physics objects. The Super Roblox Galaxy series, for example, was broken when the "RocketPropulsion" object was nerfed to be non-functional as a child of a brick controlled by a Player (namely, the torso).
  • Getting Crap Past the Radar: Sometimes a model or two will slip by that are not for our youth.
  • GIFT: Justified, usually. It's a site aimed mainly towards kids, so most of the time they're just... y'know... being kids.
  • Guide Dang It: A few of the presents in the Christmas events were difficult to figure out before they were released.
  • Healing Factor: Your avatar can heal damage in most cases.
    • Some places, such as Reason 2 Die, don't allow damage to be healed unless the avatar uses a health kit.
  • Hot Potato: This gear, that after being activated, can be passed onto another player. And then the player explodes.
  • Improbable Weapon User: So, so many. One of the default weapons is a superball, and there's nothing preventing you from making a cannon that shoots teapots or ducks.
  • Interface Screw: The official Paintball Guns will splatter on your screen in red, blue, green, magenta, or orange when they hit. Also, the Agonizingly Ugly Egg of Screensplat from the Easter 2010 event displayed a large fried egg whenever you picked it up.
  • Kill It with Fire: The flame graphic. Many players have already made their own flamethrowers, and there is an official Roblox-made one.
  • Ludicrous Gibs: When a player dies, they fall apart, allowing their limbs to be kicked around. It's even better when they're killed by a explosion, as all their parts go flying into the air.
    • Some places even have scripts that make the player's guts blast out in different directions the instant they die to expand on this trope.
  • More Dakka: Some weapons are this. One truely insane weapon is the Dual Vulcans. That's right, dual-wielding miniguns.
  • Never Say "Die": "Bloxxed" and "Wipeout", apparently.
    • Some places avert this, saying "Kill" and "Death" instead of "Blox" and "Wipeout".
  • Nice Hat: There's a lot of weird/nice/awesome hats. And I mean A LOT.
    • Over 1000 awesome hats! Can be taken to the extreme because you can wear three hats at once.
  • Please Subscribe to Our Channel: Try finding a comment that isn't advertising a place or one of those "do this, earn 400000 Robux" scams.
  • Press X to Die: A very common tool is the Reset tool, which kills the player so they can respawn. More recently, it's been integrated into GUI form.
  • Product Placement: Roblox has been advertising the cards that are being sold at various convenience stores for some time.
  • Rage Quit: Newer players and Guests will often do this when they get killed, but it's less of a Ragequit and more of a "Oh my god, my character has fallen apart! What do I do, what do I do, what do I do?!" quit.
    • Some people announce they're quitting on the forums. No one gives half a crap.
  • Randomly Drops: All the the eggs during the egg hunt, but the Fabergé Eggs take the cake. They all are eggs-tremely rare, and the Golden Fabergé egg of Hivemind is so rare that the calculated drop chance for it is about 3 in 190 Blue Fabergé eggs. See this for a bit more detail.
  • Ridiculously Human Robot: Just about everyone is a humanoid robot made of plastic.
    • And bodies can take it a step further, creating Mega Man-esque Robloxians, like this guy.
    • Averted when characters die and fall apart. But, some places have ragdoll scripts, which keep your character in one piece upon death.
  • Rule of Fun: Really, the entire game is based on this. Why are you in an accident prone house trying to survive over 80 different disasters? Because it's fun. Why are you falling down a flight of stairs, probably breaking all of your bones in the process? Because it's fun. Why are you using a sword to dig underground into the other team's base to capture their flag? Because it's fun. Why are you on a series of mountaintops, fighting with swords? Because it's fun. Why are you playing around in a group of planets? Because it's fun. And most important, why is Everything built with LEGO? Because it's fun.
  • Scenery Porn: Very prevalent in some levels. There are several sky boxes which play this trope very straight.
  • Sci-Fi Writers Have No Sense of Scale: One popular map was a space map with different planets you could visit and build things on. If the avatars were 6 feet tall, the planets would be less than a mile apart. Justified because who wants to spend hours flying through featureless space when you could be building interplanetary bridges?
  • Screwball Serum: The Witches' Brew makes your head grow and change colors.
  • Shout-Out: The 8-bit Wonder hat is pretty much a Shout Out to 8-bit Mario games.
  • Sturgeon's Law: Inevitable in a game where 95% of the content is user-created.
  • Stuff Blowing Up: Since everything is made out of bricks, explosions can reduce a destructible building into rubble.
  • Sword Fight: Some places are dedicated to it, but others may have the sword along with other weapons.
  • The Many Deaths of You: Some places take this to the extreme by making the whole level define this trope.
  • Troll: The forums are vast troll feeding grounds because of the morons.
  • Tropes for Dummies: The hat Quantum Thermodynamics for Dummies.
  • Virtual Paper Doll: You can customize your avatar with a variety of hats, shirts, etc.
  • Wide Open Sandbox: And how!
  • You Have Researched Breathing: Some things that are simple and easy to do in everyday life are either impossible to do in Roblox, or need a ridiculous amount of scripting to be able to be done. Like skateboards, bicycling, or even swinging on a swing set.
  • Your Head Asplode: Early space levels have a script that, unless you are wearing an astronaut helmet, causes your head to swell up and explode.
  1. The update changed how they work, which caused the problems. Rather than being a direct child of the player, a player-specific Hint or Message has to be a child of player.PlayerGui, so all that is required is a script adjustment. On the other hand, there are some games that haven't been updated in years and use the old message format.