Star Trek Legacy: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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A game developed by Mad Doc Software and published by Bethesda Softworks, intended as the [[Spiritual Successor]] to the excellent ''[[Star Trek Starfleet Command]]'' and ''[[Star Trek Bridge Commander]]'' games, with even some RTS elements a la ''[[Star Trek Armada]]''.
A game developed by Mad Doc Software and published by Bethesda Softworks, intended as the [[Spiritual Successor]] to the excellent ''[[Star Trek Starfleet Command]]'' and ''[[Star Trek: Bridge Commander]]'' games, with even some RTS elements a la ''[[Star Trek Armada]]''.


The original concept for the game was that of a [[World Building]] [[Generational Saga]] [[Space Opera]], uniting the cast leads from all of the extant [[Star Trek]] series in one story unfolding over hundreds of years of Trek history. Originally, the various captains were going to face a crisis dealing with the Iconian gateways as seen in the ''[[Star Trek: The Next Generation]]'' episode "Contagion". Eventually the writers settled instead on a tale about the possible origins of the Borg. [[Executive Meddling|It didn't turn out well.]]
The original concept for the game was that of a [[World Building]] [[Generational Saga]] [[Space Opera]], uniting the cast leads from all of the extant [[Star Trek]] series in one story unfolding over hundreds of years of Trek history. Originally, the various captains were going to face a crisis dealing with the Iconian gateways as seen in the ''[[Star Trek: The Next Generation]]'' episode "Contagion". Eventually the writers settled instead on a tale about the possible origins of the Borg. [[Executive Meddling|It didn't turn out well.]]
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{{tropelist}}
{{tropelist}}


* [[Ascended Fanboy]]: Rick Knox, who beforehand made community models for [[Star Trek Starfleet Command]], [[Star Trek Bridge Commander]], and [[Star Trek Armada]], was tapped by Mad Doc Software to work on Legacy.
* [[Ascended Fanboy]]: Rick Knox, who beforehand made community models for [[Star Trek Starfleet Command]], [[Star Trek: Bridge Commander]], and [[Star Trek Armada]], was tapped by Mad Doc Software to work on Legacy.
* [[Badass Boast]]: A few over the different eras, but one in particular stands out when T'Uerell advises the Starfleet armada to surrender. Picard's response: "Sorry; that word is ''not'' in Starfleet's vocabulary."
* [[Badass Boast]]: A few over the different eras, but one in particular stands out when T'Uerell advises the Starfleet armada to surrender. Picard's response: "Sorry; that word is ''not'' in Starfleet's vocabulary."
** Both the Romulan and Klingon commanders in the final two missions give some of these, all of them unintentionally hilarious. Klingons will send those soulless Borg to Gre'thor anyway! And the Romulans acting like they [[Danger Deadpan|have everything under control]], they certainly [[Suspiciously Specific Denial|didn't need]] Captain Picard's help!
** Both the Romulan and Klingon commanders in the final two missions give some of these, all of them unintentionally hilarious. Klingons will send those soulless Borg to Gre'thor anyway! And the Romulans acting like they [[Danger Deadpan|have everything under control]], they certainly [[Suspiciously Specific Denial|didn't need]] Captain Picard's help!
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* [[Porting Disaster]]
* [[Porting Disaster]]
* [[The Problem with Licensed Games]]: The fact that this game is licensed is the least of its problems.
* [[The Problem with Licensed Games]]: The fact that this game is licensed is the least of its problems.
* [[Rescued From the Scrappy Heap]]: Multiple mods, such as the somewhat popular Ultimate Universe Mod, are devoted to cleaning up the PC version's code and simply making it ''playable'', as well as also adding more content.
* [[Rescued from the Scrappy Heap]]: Multiple mods, such as the somewhat popular Ultimate Universe Mod, are devoted to cleaning up the PC version's code and simply making it ''playable'', as well as also adding more content.
* [[Running the Asylum]]: Mr. Knox.
* [[Running the Asylum]]: Mr. Knox.
* [[Ship Tease]]: The banter between Janeway and Picard. It's enough to make one think that they're already in a relationship.
* [[Ship Tease]]: The banter between Janeway and Picard. It's enough to make one think that they're already in a relationship.
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* [[Space Is an Ocean|Space Is A Pizza Box]]: Ships fly like aircraft and fight like naval warships, which this being [[Space Is an Ocean|Star Trek]] and all, is actually somewhat fitting.
* [[Space Is an Ocean|Space Is A Pizza Box]]: Ships fly like aircraft and fight like naval warships, which this being [[Space Is an Ocean|Star Trek]] and all, is actually somewhat fitting.
* [[Space Opera]]: [[Executive Meddling|Minus the "Opera" part.]]
* [[Space Opera]]: [[Executive Meddling|Minus the "Opera" part.]]
* [[Spiritual Successor]]: Intended as this for both [[Star Trek Starfleet Command]] and [[Star Trek Bridge Commander]].
* [[Spiritual Successor]]: Intended as this for both [[Star Trek Starfleet Command]] and [[Star Trek: Bridge Commander]].
** Intended being the [[Obvious Beta|key word there]]. Bridge Commander was much, ''much'' more sophisticated than this game ended up being, and that game had an actual [[Space Opera]] plot.
** Intended being the [[Obvious Beta|key word there]]. Bridge Commander was much, ''much'' more sophisticated than this game ended up being, and that game had an actual [[Space Opera]] plot.
* [[Start of Darkness]]: The plot revolves around the origins of the Borg.
* [[Start of Darkness]]: The plot revolves around the origins of the Borg.
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[[Category:Science Fiction Video Games]]
[[Category:Science Fiction Video Games]]
[[Category:Simulation Game]]
[[Category:Simulation Game]]
[[Category:Star Trek Legacy]]
[[Category:{{PAGENAME}}]]

Latest revision as of 05:42, 11 April 2017

A game developed by Mad Doc Software and published by Bethesda Softworks, intended as the Spiritual Successor to the excellent Star Trek Starfleet Command and Star Trek: Bridge Commander games, with even some RTS elements a la Star Trek Armada.

The original concept for the game was that of a World Building Generational Saga Space Opera, uniting the cast leads from all of the extant Star Trek series in one story unfolding over hundreds of years of Trek history. Originally, the various captains were going to face a crisis dealing with the Iconian gateways as seen in the Star Trek: The Next Generation episode "Contagion". Eventually the writers settled instead on a tale about the possible origins of the Borg. It didn't turn out well.

The game was released on both the X-Box 360 and the PC. The 360 version recieved somewhat positive reviews, while the PC version was...well, terrible.


Tropes used in Star Trek Legacy include:


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