Super Mario Bros Crossover: Difference between revisions

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[[File:SMBC_Screenshot_377.png|frame|[[Mega Man (Video Game)|Bass]] in [[Super Mario Bros (Video Game)|Super Mario Bros.]]? Yep, [[Massive Multiplayer Crossover|it's that kind of game]].]]
[[File:SMBC_Screenshot_377.png|frame|[[Mega Man (video game)|Bass]] in [[Super Mario Bros. (video game)|Super Mario Bros.]]? Yep, [[Massive Multiplayer Crossover|it's that kind of game]].]]


''[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Jay Pavlina. Basically, it's the original ''[[Super Mario Bros. (video game)|Super Mario Bros.]]'' but with [[Contra|Bill Rizer]], [[Metroid|Samus Aran]], [[Mega Man (video game)|Mega Man]], [[Castlevania|Simon Belmont]], [[The Legend of Zelda|Link]], [[Ninja Gaiden|Ryu Hayabusa]] and [[Blaster Master|Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. As it's based on ''Super Mario Bros.'', all tropes present there apply here.

''[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Jay Pavlina. Basically, it's the original ''[[Super Mario Bros (Video Game)|Super Mario Bros]]'' but with [[Contra|Bill Rizer]], [[Metroid|Samus Aran]], [[Mega Man (Video Game)|Mega Man]], [[Castlevania|Simon Belmont]], [[The Legend of Zelda (Video Game)|Link]], [[Ninja Gaiden (Video Game)|Ryu Hayabusa]] and [[Blaster Master (Video Game)|Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games.


As of 2.0, Mario's brother Luigi (with his [[Divergent Character Evolution]] from the later Mario games) and Mega Man's rival Bass join the adventure, many characters get reskins, and there's [[Art Shift|a variety of art styles to choose from]].
As of 2.0, Mario's brother Luigi (with his [[Divergent Character Evolution]] from the later Mario games) and Mega Man's rival Bass join the adventure, many characters get reskins, and there's [[Art Shift|a variety of art styles to choose from]].

Being based on ''[[Super Mario Bros (Video Game)|Super Mario Bros]]'', all tropes present there apply here.


Not to be confused with [[Mushroom Kingdom Fusion]], which is a different game entirely.
Not to be confused with [[Mushroom Kingdom Fusion]], which is a different game entirely.
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* [[DVD Commentary]]: Jay Pavlina's "[http://www.youtube.com/watch?v=ZGIIkDkJP3U Playing My Own Game]" series of videos on [[YouTube]].
* [[DVD Commentary]]: Jay Pavlina's "[http://www.youtube.com/watch?v=ZGIIkDkJP3U Playing My Own Game]" series of videos on [[YouTube]].
* [[Fan Remake]]
* [[Fan Remake]]
* [[Invincible Minor Mook]]: In the updated release, all Goombas in the game are transformed into Spike Tops during Extreme Mode. They can still be killed off by Star Power or Samus' Missles though.
* [[Invincible Minor Minion]]: In the updated release, all Goombas in the game are transformed into Spike Tops during Extreme Mode. They can still be killed off by Star Power or Samus' Missiles, though.
* [[The Dev Team Thinks of Everything|Jay Pavlina Thinks Of Everything]]: In underground levels that have access to Warp Zones, the block right next to the pipe that takes you to the normal path is indestructible in order to at least have a way to play through the game normally even as characters that easily destroy blocks.
* [[The Dev Team Thinks of Everything|Jay Pavlina Thinks Of Everything]]: In underground levels that have access to Warp Zones, the block right next to the pipe that takes you to the normal path is indestructible in order to at least have a way to play through the game normally even as characters that easily destroy blocks.
* [[Jump Physics]]: Even though the stages are all designed with Mario's jump in mind, all characters retain theirs.
* [[Jump Physics]]: Even though the stages are all designed with Mario's jump in mind, all characters retain theirs.
* [[Massive Multiplayer Crossover]]
* [[Massive Multiplayer Crossover]]
* [[Minus World]]: Averted. The original is not present.
* [[Minus World]]: Averted. The original is not present.
* [[Nintendo Hard]]:
* [[Nintendo Hard]]: It can be hard for the other characters to adapt to some of the harder Super Mario Bros levels.
** In the 2.0 update, all characters [[Restart At Level One|lose their power ups and abilities]] upon taking damage, except on Very Easy. And then [[One-Hit-Point Wonder|there's Bill]]...
** It can be hard for the other characters to adapt to some of the harder Super Mario Bros. levels. In the 2.0 update, all characters [[Restart At Level One|lose their power ups and abilities]] upon taking damage, except on Very Easy. And then [[One-Hit-Point Wonder|there's Bill]]...
** Also, a later update will include levels from ''Super Mario Bros. 2''. [[Super Mario Bros the Lost Levels (Video Game)|And that's the Japanese one, by the way]]. If you thought those levels are [[Platform Hell|already as hard as they are]] as Mario and Luigi, then try to ''imagine'' playing through those levels as eveyone else.
** Also, a later update will include levels from the Japanese ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''. If you thought those levels are [[Platform Hell|already as hard as they are]] as Mario and Luigi, then try to ''imagine'' playing through those levels as everyone else.
* [[Obligatory Swearing]]: Not ingame per self, but the community just ''loves'' [[Cluster F-Bomb|dropping F bombs around]], especialy due to Jay's playthrough videos.
* [[Obligatory Swearing]]: Not in-game per self, but the community just ''loves'' [[Cluster F-Bomb|dropping F bombs around]], especially due to Jay's playthrough videos.
* [[Power Creep, Power Seep]]: Used and averted. Each character's weapons are greatly [[Nerf|nerfed]] but characters do retain their jump physics.
* [[Power Creep, Power Seep]]: Each character's weapons are greatly [[nerf]]ed, but characters do retain their jump physics.
* [[Ratchet Scrolling]]: Removed by default, though it can be turned on in the Cheats menu (listed as "Classic Screen Scroll", which is available from the beginning).
* [[Ratchet Scrolling]]: Removed by default, though it can be turned on in the Cheats menu (listed as "Classic Screen Scroll", which is available from the beginning).
* [[Serial Escalation]]: ''[http://www.youtube.com/watch?v=lE1K9yNDNA8 Super Mario Bros. Crossover 2.0]''. ''Holy crap''.
* [[Serial Escalation]]: ''[http://www.youtube.com/watch?v=lE1K9yNDNA8 Super Mario Bros. Crossover 2.0]''. ''Holy crap''.
** A later update will add even more skins, possibly more characters, and even ''[[Super Mario Bros the Lost Levels (Video Game)|The Lost Levels]]'', to boot.
** A later update will add even more skins, possibly more characters, and even ''[[Super Mario Bros the Lost Levels|The Lost Levels]]'', to boot.
** And ''then'' there's talk about adding levels from ''Super Mario Bros. Special'', too.
** And ''then'' there's talk about adding levels from ''Super Mario Bros. Special'', too.
* [[Speed Run]]: Since this is a remake of [[Super Mario Bros]], the same shortcut route ({{spoiler|(1-1)-(1-2)-(Warp Zone to World 4)-(4-1)-(4-2)-(Warp Zone to World 8)-(8-1)-(8-2)-(8-3)-(8-4)}}) works as well.
* [[Speed Run]]: Since this is a remake of [[Super Mario Bros.]], the same shortcut route ({{spoiler|(1-1)-(1-2)-(Warp Zone to World 4)-(4-1)-(4-2)-(Warp Zone to World 8)-(8-1)-(8-2)-(8-3)-(8-4)}}) works as well.
* [[Timed Mission]]: Like in the original, levels have time limits by default, but it can be turned off with an unlockable cheat.
* [[Timed Mission]]: Like in the original, levels have time limits by default, but it can be turned off with an unlockable cheat.
* [[Trailers Always Lie]]: The [http://www.youtube.com/watch?v=lE1K9yNDNA8 2.0 trailer] showed customisable colour schemes in the monochromic Game Boy filter, but that was taken out for some reason.
* [[Trailers Always Lie]]: The [http://www.youtube.com/watch?v=lE1K9yNDNA8 2.0 trailer] showed customizable colour schemes in the monochromic Game Boy filter, but that was taken out for some reason.
* [[What Could Have Been]]: Originally planned to have an [[Excuse Plot]] of Luigi gathering others to help him rescue Mario.
* [[What Could Have Been]]: Originally planned to have an [[Excuse Plot]] of Luigi gathering others to help him rescue Mario.
** [http://www.gamexplain.com/article-64-1272509580-super-mario-bros-crossover-xplained-an-interview-with-the-creator.html According to a GameXplain interview], Ryu, Sophia, and Luigi were all planned to be in the game from the beginning, but they were cut from the first release due to time and have since been slowly reinstated into the game. Radd Spencer from ''[[Bionic Commando (Video Game)|Bionic Commando]]'' was also under consideration.
** [https://web.archive.org/web/20130827170129/http://www.gamexplain.com/article-64-1272509580-super-mario-bros-crossover-xplained-an-interview-with-the-creator.html According to a GameXplain interview], Ryu, Sophia, and Luigi were all planned to be in the game from the beginning, but they were cut from the first release due to time and have since been slowly reinstated into the game. Radd Spencer from ''[[Bionic Commando]]'' was also under consideration.


=== Character Tropes: ===
=== Character Tropes ===<!--Couldn't these just be included in the above list?-->
* [[Brought Down to Normal]]: Inverted. When v1.1 came around, [[Game Breaker|Bill]] was the only character (besides [[Jack of All Stats|Mario]]) not to get some sort of gameplay improvement.
* [[Brought Down to Normal]]: Inverted. When v1.1 came around, [[Game Breaker|Bill]] was the only character (besides [[Jack of All Stats|Mario]]) not to get some sort of gameplay improvement.
* [[Charged Attack]]: Mega Man's Mega Buster and Ryu's Windmill Shuriken.
* [[Charged Attack]]: Mega Man's Mega Buster and Ryu's Windmill Shuriken.
* [[Did Not Do the Research]]: [[Castlevania the Adventure|Christopher Belmont]] replaces Simon when playing in Game Boy mode, but he is still referred to as "Simon".
* [[Did Not Do the Research]]: [[Castlevania: The Adventure|Christopher Belmont]] replaces Simon when playing in Game Boy mode, but he is still referred to as "Simon".
* [[Double Jump]]:
* [[Double Jump]]:
** Simon has one to compensate for his short and awkward jump. Comes out of nowhere ([[Castlevania Rondo of Blood|Maria]] and later [[Metroidvania]] player characters would have a double jump, but Simon wouldn't have it until [[Castlevania Harmony of Despair|Harmony of Despair]], which was released after this game).
** Simon has one to compensate for his short and awkward jump. Comes out of nowhere ([[Castlevania: Rondo of Blood|Maria]] and later [[Metroidvania]] player characters would have a double jump, but Simon wouldn't have it until [[Castlevania: Harmony of Despair|Harmony of Despair]], which was released after this game).
** Bass also has a double jump ability.
** Bass also has a double jump ability.
* [[Goomba Stomp]]: As of 2.0, only Mario and Luigi can do this without getting hurt.
* [[Goomba Stomp]]: As of 2.0, only Mario and Luigi can do this without getting hurt.
* [[Go Karting With Bowser]]: The 2.0 update includes three playable villian characters: [[Metroid Prime (Video Game)|Dark Samus]], [[Zelda II the Adventure of Link (Video Game)|Dark Link]] and [[Mega Man (Video Game)|Dr. Wily]], as skins for Samus, Link and Bass, retrospectively.
* [[Go-Karting with Bowser]]: The 2.0 update includes three playable villian characters: [[Metroid Prime|Dark Samus]], [[Zelda II: The Adventure of Link|Dark Link]] and [[Mega Man (video game)|Dr. Wily]], as skins for Samus, Link and Bass, retrospectively.
* [[One-Hit-Point Wonder]]: Bill has become this in the 2.0 update. No matter what difficulty is being played or what powerups he has, he will always die in one hit.
* [[One-Hit-Point Wonder]]: Bill has become this in the 2.0 update. No matter what difficulty is being played or what powerups he has, he will always die in one hit.
* [[Precision Guided Boomerang]]: Link's special weapon.
* [[Precision-Guided Boomerang]]: Link's special weapon.
** Ryu's Windmill Shuriken can stretch one's [[Willing Suspension of Disbelief]]: No matter how long you keep dodging it, it will keep attempting to come back to you.
** Ryu's Windmill Shuriken can stretch one's [[Willing Suspension of Disbelief]]: No matter how long you keep dodging it, it will keep attempting to come back to you.
* [[Self-Imposed Challenge]]: Arguably Simon's entire purpose. Except the odd underwater stage where [[This Looks Like a Job For Aquaman|the angle of his axes deals with the highly annoying bloopers perfectly]]. [[Difficult but Awesome|On the other hand,]] his axes also have a wider arc than the [[Demonic Spiders|Hammer Bros']] hammers. Plus there's his [[Whip It Good|whip]], which eventually becomes super-long and [[Incendiary Exponent|flaming]]. And as of v1.1, an option exists that lets you control his jumps more easily.
* [[Self-Imposed Challenge]]: Arguably Simon's entire purpose. Except the odd underwater stage where [[This Looks Like a Job For Aquaman|the angle of his axes deals with the highly annoying bloopers perfectly]]. [[Difficult but Awesome|On the other hand,]] his axes also have a wider arc than the [[Demonic Spiders|Hammer Bros']] hammers. Plus there's his [[Whip It Good|whip]], which eventually becomes super-long and [[Incendiary Exponent|flaming]]. And as of v1.1, an option exists that lets you control his jumps more easily.
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* [[The Unexpected]]:
* [[The Unexpected]]:
** [[Retro Game Challenge|Robot Ninja Haggle Man]] of all thing is in Version 2.0, as a skin for Ryu. The "Demon Returns" game from ''Game Center CX 2'' also provides both level graphics and a pair of skins for Mario.
** [[Retro Game Challenge|Robot Ninja Haggle Man]] of all thing is in Version 2.0, as a skin for Ryu. The "Demon Returns" game from ''Game Center CX 2'' also provides both level graphics and a pair of skins for Mario.
** ''Dr. Wily himself'' is a skin for Bass, making him [[Go Karting With Bowser|one of the first three playable villian characters in the game, alongside Dark Samus and Dark Link]].
** ''Dr. Wily himself'' is a skin for Bass, making him [[Go-Karting with Bowser|one of the first three playable villian characters in the game, alongside Dark Samus and Dark Link]].
* [[Wall Crawl]]: Ryu and Sophia can cling to walls, just like in their original games. (And ceilings, in Sophia's case.) However, as of 2.0, Sophia seems to have lost this.
* [[Wall Crawl]]: Ryu and Sophia can cling to walls, just like in their original games. (And ceilings, in Sophia's case.) However, as of 2.0, Sophia seems to have lost this.
* [[Whip It Good]]: Simon.
* [[Whip It Good]]: Simon.


{{reflist}}
{{reflist}}
[[Category:Super Mario Bros (Franchise)/Fan Works]]
[[Category:Web Games]]
[[Category:Web Games]]
[[Category:Super Mario Bros Crossover]]
[[Category:Super Mario Bros./Fan Works]]
[[Category:Trope]]
[[Category:{{PAGENAME}}]]
[[Category:Fan Remake]]

Latest revision as of 09:47, 2 October 2022

Bass in Super Mario Bros.? Yep, it's that kind of game.

Super Mario Bros. Crossover (Also known as Super Mario Crossover due to space limits) is a Flash game by Jay Pavlina. Basically, it's the original Super Mario Bros. but with Bill Rizer, Samus Aran, Mega Man, Simon Belmont, Link, Ryu Hayabusa and Sophia the 3rd as additional playable characters, retaining the moves and physics of their source games. As it's based on Super Mario Bros., all tropes present there apply here.

As of 2.0, Mario's brother Luigi (with his Divergent Character Evolution from the later Mario games) and Mega Man's rival Bass join the adventure, many characters get reskins, and there's a variety of art styles to choose from.

Not to be confused with Mushroom Kingdom Fusion, which is a different game entirely.

Tropes used in Super Mario Bros Crossover include:
  • Boring but Practical: In earlier versions, Goomba Stomp worked quicker than most character's weapons (without a Fire Flower) against most Mooks; 2.0 goes around this aspect by having everyone but the Mario Bros. and Link be unable to stomp. Mario's better jumping tends to make him the easiest character to use, as the stages were designed with him in mind. Among the other characters, the best jumpers are about on par with Mario (though Ryu, Mega Man, and Simon all have ways to deal with their subpar jumping height.) With the timer turned on, Mario also helps get through the longer levels, being the only character able to run.
  • Completely Missing the Point: If you decide to play Single Character mode with just Mario, play on Normal difficulty, with the Classic Screen Scroll cheat on and using the original graphics, you might as well just play the actual game on the NES.
  • Crossover: Duh.
  • DVD Commentary: Jay Pavlina's "Playing My Own Game" series of videos on YouTube.
  • Fan Remake
  • Invincible Minor Minion: In the updated release, all Goombas in the game are transformed into Spike Tops during Extreme Mode. They can still be killed off by Star Power or Samus' Missiles, though.
  • Jay Pavlina Thinks Of Everything: In underground levels that have access to Warp Zones, the block right next to the pipe that takes you to the normal path is indestructible in order to at least have a way to play through the game normally even as characters that easily destroy blocks.
  • Jump Physics: Even though the stages are all designed with Mario's jump in mind, all characters retain theirs.
  • Massive Multiplayer Crossover
  • Minus World: Averted. The original is not present.
  • Nintendo Hard:
  • Obligatory Swearing: Not in-game per self, but the community just loves dropping F bombs around, especially due to Jay's playthrough videos.
  • Power Creep, Power Seep: Each character's weapons are greatly nerfed, but characters do retain their jump physics.
  • Ratchet Scrolling: Removed by default, though it can be turned on in the Cheats menu (listed as "Classic Screen Scroll", which is available from the beginning).
  • Serial Escalation: Super Mario Bros. Crossover 2.0. Holy crap.
    • A later update will add even more skins, possibly more characters, and even The Lost Levels, to boot.
    • And then there's talk about adding levels from Super Mario Bros. Special, too.
  • Speed Run: Since this is a remake of Super Mario Bros., the same shortcut route ((1-1)-(1-2)-(Warp Zone to World 4)-(4-1)-(4-2)-(Warp Zone to World 8)-(8-1)-(8-2)-(8-3)-(8-4)) works as well.
  • Timed Mission: Like in the original, levels have time limits by default, but it can be turned off with an unlockable cheat.
  • Trailers Always Lie: The 2.0 trailer showed customizable colour schemes in the monochromic Game Boy filter, but that was taken out for some reason.
  • What Could Have Been: Originally planned to have an Excuse Plot of Luigi gathering others to help him rescue Mario.
    • According to a GameXplain interview, Ryu, Sophia, and Luigi were all planned to be in the game from the beginning, but they were cut from the first release due to time and have since been slowly reinstated into the game. Radd Spencer from Bionic Commando was also under consideration.

Character Tropes