Yu-Gi-Oh! Rush Duel: Difference between revisions

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*Each player can Normal Summon/Set as many monsters as they possibly can each turn. Level 5 or higher monsters still require their respective amount of Tributes.
*Each player can Normal Summon/Set as many monsters as they possibly can each turn. Level 5 or higher monsters still require their respective amount of Tributes.
*Certain mechanics such as Trigger Effects, Quick Effects, hand-based Ignition Effects, GY-based Ignition Effects and Banishing are absent to simplify the game. Additionally, all activated effects are limited to once per turn per that card's instance (exactly like the OCG's "Once per turn: ..." clause).
*Certain mechanics such as Trigger Effects, Quick Effects, hand-based Ignition Effects, GY-based Ignition Effects and Banishing are absent to simplify the game. Additionally, all activated effects are limited to once per turn per that card's instance (exactly like the OCG's "Once per turn: ..." clause).
*A completely brand new Type of monster, the [https://yugipedia.com/wiki/Cyborg Cyborg-Type], is added exclusively for Rush Duel.
*Completely brand new Types of monsters, the [https://yugipedia.com/wiki/Cyborg Cyborg], [https://yugipedia.com/wiki/Magical_Knight Magical Knight] and [https://yugipedia.com/wiki/High_Dragon High Dragon] are added for Rush Duel. So far, all these Types are exclusive to Fusion Monsters, and are specifically shown to be the results of the [[Fusion Dance]] that ensued.
*A completely brand new type of monster, the [https://yugipedia.com/wiki/Maximum_Monster Maximum Monster], is added exclusively for Rush Duel. Maximum Monsters come in sets of 3 separate monsters, each of them are able to function as standalone monsters when needed; however, if a player managed to complete a set in their hand, they can Maximum Summon all 3 as a single powerful monster, in which case it enters Maximum Mode. In Maximum Mode, Maximum Monsters don't possess DEF (and thus can't become Defense Position) and use the MAXIMUM ATK printed on the central monster instead of their normal ATK value.
*A completely brand new type of monster, the [https://yugipedia.com/wiki/Maximum_Monster Maximum Monster], is added exclusively for Rush Duel. Maximum Monsters come in sets of 3 separate monsters, each of them are able to function as standalone monsters when needed; however, if a player managed to complete a set in their hand, they can Maximum Summon all 3 as a single powerful monster, in which case it enters Maximum Mode. In Maximum Mode, Maximum Monsters don't possess DEF (and thus can't become Defense Position) and use the MAXIMUM ATK printed on the central monster instead of their normal ATK value.
*So far, the only returning Extra Deck Special Summon mechanic is Fusion, and it was handled differently from its OCG counterpart. To differentiate it from OCG's "Yuugou", the mechanic is called "Fusion" with [[Gratuitous English]], with their main Fusion Summoning Spell being [https://yugipedia.com/wiki/Fusion_(Rush_Duel) Fusion] instead of [https://yugipedia.com/wiki/Polymerization Polymerization].
*So far, the only returning Extra Deck Special Summon mechanic is Fusion, and it was handled differently from its OCG counterpart. To differentiate it from OCG's "Yuugou", the mechanic is called "Fusion" with [[Gratuitous English]], with their main Fusion Summoning Spell being [https://yugipedia.com/wiki/Fusion_(Rush_Duel) Fusion] instead of [https://yugipedia.com/wiki/Polymerization Polymerization].
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**[https://yugipedia.com/wiki/Sparkhearts_Girl Sparkhearts Girl] fits the stereotypical description of the trope.
**[https://yugipedia.com/wiki/Sparkhearts_Girl Sparkhearts Girl] fits the stereotypical description of the trope.
**Despite the name and first impression, [https://yugipedia.com/wiki/Whispering_Fairy Whispering Fairy] is actually a Spellcaster.
**Despite the name and first impression, [https://yugipedia.com/wiki/Whispering_Fairy Whispering Fairy] is actually a Spellcaster.
*[[Cyborg]]: The [https://yugipedia.com/wiki/Cyborg Cyborg-Type], most notably the [https://yugipedia.com/wiki/Metallion Metallion] monsters, which are Fusions that resulted when [https://yugipedia.com/wiki/Imaginary_Actor Imaginary Actor] fuses with certain monsters.
*[[Cyberspace]]: Cyberse monsters.
*[[Cyberspace]]: Cyberse monsters.
**Most prominently the [https://yugipedia.com/wiki/Tron_(series) Tron] series, which evolves through [https://yugipedia.com/wiki/Picock_Hightron Picock Hightron], [https://yugipedia.com/wiki/Femtron Femtron], [https://yugipedia.com/wiki/Attron Attron], [https://yugipedia.com/wiki/Zeptron Zeptron] and [https://yugipedia.com/wiki/Yoctron Yoctron] (in that order) to reach singularity and grow in [https://yugipedia.com/wiki/Yggdrago_the_Heavenly_Emperor_Dragon_Tree Yggdrago the Heavenly Emperor Dragon Tree].
**Most prominently the [https://yugipedia.com/wiki/Tron_(series) Tron] series, which evolves through [https://yugipedia.com/wiki/Picock_Hightron Picock Hightron], [https://yugipedia.com/wiki/Femtron Femtron], [https://yugipedia.com/wiki/Attron Attron], [https://yugipedia.com/wiki/Zeptron Zeptron] and [https://yugipedia.com/wiki/Yoctron Yoctron] (in that order) to reach singularity and grow in [https://yugipedia.com/wiki/Yggdrago_the_Heavenly_Emperor_Dragon_Tree Yggdrago the Heavenly Emperor Dragon Tree].
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**"Piercing!" grants a monster you control the ability to deal piercing damage.
**"Piercing!" grants a monster you control the ability to deal piercing damage.
**The [https://yugipedia.com/wiki/Sushi_Angel Sushi Angel] series is exactly that.
**The [https://yugipedia.com/wiki/Sushi_Angel Sushi Angel] series is exactly that.
*[[Fusion Dance]]: [https://yugipedia.com/wiki/Fusion_Monster#Rush_Duels Fusion Monsters] make a return in Rush Duel, and so far is the only Extra Deck monster. Unlike the OCG which uses [https://yugipedia.com/wiki/Polymerization Polymerization] as their primary Fusion Summoning card, Rush Duel uses [https://yugipedia.com/wiki/Fusion_(Rush_Duel) Fusion] instead.
*[[Fusion Dance]]: [https://yugipedia.com/wiki/Fusion_Monster#Rush_Duels Fusion Monsters] make a return in Rush Duel, and so far is the only Extra Deck monster. Unlike the OCG which uses [https://yugipedia.com/wiki/Polymerization Polymerization] as their primary Fusion Summoning card, Rush Duel uses [https://yugipedia.com/wiki/Fusion_(Rush_Duel) Fusion] instead. Additionally, all Level 9 Fusion Monsters seem more special, as they possess new types that seem to result from the Fusion of their material's respective Types.
**[[Mechanical Monster|Machine]] + [[Cybernetics Eat Your Soul|anything else]] = [[Cyborg]]
**[[Functional Magic|Spellcaster]] + [[Humans Are Warriors|Warrior]] = [[Magic Knight|Magical Knight]]
**[[Instant Awesome, Just Add Dragons|Dragon]] + Dragon = [[Up to Eleven|High Dragon]]
*[[Geo Effects]]: Field Spells as usual, and even more now that they are currently the only source of continuous buffs, and the simplified design removes Ignition effects from them.
*[[Geo Effects]]: Field Spells as usual, and even more now that they are currently the only source of continuous buffs, and the simplified design removes Ignition effects from them.
*[[Humongous Mecha]]:
*[[Humongous Mecha]]:
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*[[Lava Adds Awesome]]: [https://yugipedia.com/wiki/Acuvolcano Acuvolcano] and [https://yugipedia.com/wiki/Magmax_Mantle-Ayurveda Magmax Mantle-Ayurveda].
*[[Lava Adds Awesome]]: [https://yugipedia.com/wiki/Acuvolcano Acuvolcano] and [https://yugipedia.com/wiki/Magmax_Mantle-Ayurveda Magmax Mantle-Ayurveda].
*[[Light'Em Up]]: LIGHT monsters. Examples include [https://yugipedia.com/wiki/Luminous_Shaman Luminous Shaman], [https://yugipedia.com/wiki/Star_Battle_Knight_Nessoth Star Battle Knight Nessoth], [https://yugipedia.com/wiki/Dragias_the_Striking_Dragon Dragias the Striking Dragon] and [https://yugipedia.com/wiki/Saikyo_Battle_Flag_Ace_Breaker Saikyo Battle Flag Ace Breaker].
*[[Light'Em Up]]: LIGHT monsters. Examples include [https://yugipedia.com/wiki/Luminous_Shaman Luminous Shaman], [https://yugipedia.com/wiki/Star_Battle_Knight_Nessoth Star Battle Knight Nessoth], [https://yugipedia.com/wiki/Dragias_the_Striking_Dragon Dragias the Striking Dragon] and [https://yugipedia.com/wiki/Saikyo_Battle_Flag_Ace_Breaker Saikyo Battle Flag Ace Breaker].
*[[Magic Knight]]: The [https://yugipedia.com/wiki/Magical_Knight Magical Knight] monsters, which seem to have resulted when a Spellcaster fuses with a Warrior.
*[[Magitek]]: Super Magitek Deity Magnum Over Road.
*[[Magitek]]: Super Magitek Deity Magnum Over Road.
*[[Make Me Wanna Shout]]: [https://yugipedia.com/wiki/Royal_Demon's_Shout Royal Demon's Shout] and [https://yugipedia.com/wiki/Royal_Demon's_Death_Voice Royal Demon's Death Voice].
*[[Make Me Wanna Shout]]: [https://yugipedia.com/wiki/Royal_Demon's_Shout Royal Demon's Shout] and [https://yugipedia.com/wiki/Royal_Demon's_Death_Voice Royal Demon's Death Voice].
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**[https://yugipedia.com/wiki/Bunker_Strike_the_Thrustriking_Dragon Bunker Strike the Thrustriking Dragon] looks positively mechanical, complete with what looks like an electric cable sprouting from its back.
**[https://yugipedia.com/wiki/Bunker_Strike_the_Thrustriking_Dragon Bunker Strike the Thrustriking Dragon] looks positively mechanical, complete with what looks like an electric cable sprouting from its back.
**[https://yugipedia.com/wiki/Stock_Buster_the_Terrorstriking_Dragon Stock Buster the Terrorstriking Dragon] looks more like a Dinosaur than a Dragon.
**[https://yugipedia.com/wiki/Stock_Buster_the_Terrorstriking_Dragon Stock Buster the Terrorstriking Dragon] looks more like a Dinosaur than a Dragon.
**The Wyrms continued the OCG's tradition of being "Dragons but not really" in this game. It's even lampshaded in the anime.
**The [https://yugipedia.com/wiki/Wyrm Wyrms] continued the OCG's tradition of being "Dragons but not really" in this game. It's even lampshaded in the ''SEVENS'' anime.
**The [https://yugipedia.com/wiki/High_Dragon High Dragon] monsters seem to have resulted from 2 Dragons fusing with each other.
*[[Petting Zoo People]]:
*[[Petting Zoo People]]:
**Beast-Warrior monsters. Examples include [https://yugipedia.com/wiki/Savage_Claw_Tiger Savage Claw Tiger] and the [https://yugipedia.com/wiki/Beast_Gear_World_(series) Beast Gear World] series.
**Beast-Warrior monsters. Examples include [https://yugipedia.com/wiki/Savage_Claw_Tiger Savage Claw Tiger] and the [https://yugipedia.com/wiki/Beast_Gear_World_(series) Beast Gear World] series.

Revision as of 16:21, 18 August 2021

Yu-Gi-Oh! Rush Duel is a collectible card game derived from the well-known Yu-Gi-Oh! card game, first released in 2020 alongside the sixth spin-off to Yu-Gi-Oh! Duel Monsters, Yu-Gi-Oh! SEVENS.

While most of its rules are exactly the same as the official card game's, some modifications were made to ensure a simpler, fast-paced gameplay that is more enticing to younger audience and older players who are looking for a lighter game that can be picked up and played easily. Due to the different design philosophies and card layout, Rush Duel cards and OCG cards are not interchangeable.

Major changes from the official card game include:

  • Each player has 3 Monster Zones and 3 Spell/Trap Zones.
  • Each player starts the Duel with 4 cards in their hand.
  • Each turn, during their Draw Phase, the turn player draws until they have 5 cards in their hand. If they already have 5 or more cards in their hand, they draw 1 card instead. There is no limit to hand size. The player who goes first still get their first turn Draw Phase.
  • If a player couldn't draw a required amount of card(s) from their Deck, they lose.
  • Standby Phase and Main Phase 2 are nonexistent.
  • Each player can Normal Summon/Set as many monsters as they possibly can each turn. Level 5 or higher monsters still require their respective amount of Tributes.
  • Certain mechanics such as Trigger Effects, Quick Effects, hand-based Ignition Effects, GY-based Ignition Effects and Banishing are absent to simplify the game. Additionally, all activated effects are limited to once per turn per that card's instance (exactly like the OCG's "Once per turn: ..." clause).
  • Completely brand new Types of monsters, the Cyborg, Magical Knight and High Dragon are added for Rush Duel. So far, all these Types are exclusive to Fusion Monsters, and are specifically shown to be the results of the Fusion Dance that ensued.
  • A completely brand new type of monster, the Maximum Monster, is added exclusively for Rush Duel. Maximum Monsters come in sets of 3 separate monsters, each of them are able to function as standalone monsters when needed; however, if a player managed to complete a set in their hand, they can Maximum Summon all 3 as a single powerful monster, in which case it enters Maximum Mode. In Maximum Mode, Maximum Monsters don't possess DEF (and thus can't become Defense Position) and use the MAXIMUM ATK printed on the central monster instead of their normal ATK value.
  • So far, the only returning Extra Deck Special Summon mechanic is Fusion, and it was handled differently from its OCG counterpart. To differentiate it from OCG's "Yuugou", the mechanic is called "Fusion" with Gratuitous English, with their main Fusion Summoning Spell being Fusion instead of Polymerization.
  • A subset of cards called Legend Cards are added to the game. These are powerful and iconic cards from the OCG that are imported to Rush Duel environment. Due to their sheer power, only 1 Legend Card, full stop, is allowed on each Deck (exactly like DUEL LINKS' "Limited 1" rule).

Aside from the rule adaptations, Rush Duel cards are also designed much more differently, with simplified text boxes that separate the effect's requirement and execution, a larger art box, a simpler Level indicator, and a generally more stylized layout.

While the format is set to debut internationally in Fall of 2021 through the video game Yu-Gi-Oh! Rush Duel Saikyo Battle Royale, the physical game itself is currently exclusive to Japan and Korea only.

Tropes used in Yu-Gi-Oh! Rush Duel include: