Dungeons: The Dragoning/Shout Out

Everything About Fiction You Never Wanted to Know.


Dungeons: The Dragoning. A blend of so many Tabletop Games and other references, it might be hard to sort them out. That's why All The Tropes is here.


"He is no mere ranger," Megablos said, trying to defuse the situation "He is Walker, son of Tecksas."
"Walker?" Boromos asked, quietly. "Norris' heir?"

  • The Evocation spell Energy Grip makes your hand glow with an awesome power.
  • In the glossary, it is stated that "the best characters gain all the levels. All of them. Yeah!!!!!!!!"
    • In the notes on Dark Eldarin culture, it mentions that they are exceedingly self-aggrandizing, and that they "want all the treasure. All of it!". It is also stated that Dark Eldarin emotional relationships all boil down to either hate or pity.
    • Also, someone who does poorly in social combat may drop below even normal hostility, into Kissmessitude.
  • Praise Vectron!
  • The story at the end of chapter 3 is a reference to a dialogue from the first episode of Slayers.
  • The excerpt before chapter 9 is a reference to the final episode of Cowboy Bebop.
  • The "7th Edition" logo on the cover is taken from 7th Sea.
  • On the more obscure side of references, in possible adventure hooks for the crystal sphere Arcadia, it's mentioned that the farm animals could be positioned to form logic gates and the whole planet might be a computer. This is a double-reference to Hitch Hikers Guide to The Galaxy, and a legendary thread on /tg/, where somebody suggested that since Necromancers can give their undead creations simple commands, it could be possible to make an undead-powered computer, which posters nicknamed "Deep Rot" (itself a reference to HG2G).
    • As well as the bizarre world-computers made in games like Dwarf Fortress and Minecraft.
    • Another Arcadia adventure hook is a shout-out to The Wicker Man.
  • The most recent version makes the Eldar's standard clothing air-tight suits with opaque visors, along with attachment to their home ships.
    • There's a good deal of Mass Effect references throughout the book. The war between Eladrin and Humans is a direct reference to the Relay 314 Incident, Mention of "The Reapers", The Portal Relays, Eladrin pilgrimages, The fall of the Eladrin which details a few things like migrant fleets, the Council. There's probably even more then this.
  • The Daemonhost Sin Assets are a reference to the demonic classifications of Dragon Age Origins.
  • Edition 1.4 adds a parody of the Library scene from Ghostbusters with a Daemonhost.
  • The Paragon powers are Swift as the Coursing River, Force of a Great Typhoon, Strength of a Raging Fire and Mysterious as the Dark Side of the Moon.
  • The excerpt at the end of Chapter 14 is the "Get Three Coffins Ready" scene from A Fistful of Dollars.
  • The Modrons of Mechanus are now Necrons, and the plane itself resembles Phyrexia.
  • The example of a "typical game" has characters from various anime, including Rei Ayanami, who thinks tabletop games are like World of Warcraft.
  • One story excerpt is a Slayers reference with the Serial Numbers Filed Off.
  • The largest Dark Eldarin settlement is called Vivec.
    • In addition, the furthest planet from the sun of Gehenna, which is frozen solid apart from the volcanic rifts, is called Soltheim.
  • "Some have even unlocked their secrets through intense personal meditation and study, with no teacher to guide them save their own desire to be the very best, like no other warrior ever was."