Nehrim: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Big No]]: Invoked by {{spoiler|Narathzul upon finding out he's a Light-Born. He dies soon after.}}
* [[Big No]]: Invoked by {{spoiler|Narathzul upon finding out he's a Light-Born. He dies soon after.}}
* [[Black and Gray Morality]]
* [[Black and Gray Morality]]
* [[But Thou Must]]: You aren't allowed to refuse the {{spoiler|offer to join the Order}} that Merzul gives near the end of the prologue. Notable in that Merzul actually [[Lampshade Hanging|lampshades]] this.
* [[But Thou Must!]]: You aren't allowed to refuse the {{spoiler|offer to join the Order}} that Merzul gives near the end of the prologue. Notable in that Merzul actually [[Lampshade Hanging|lampshades]] this.
* [[Continuity Nod]]: You visit the setting of the prequel, Arktwend, at one point. Though only a few parts of it are involved in the Main Quest, it's fully explorable, and populated with familiar landmarks.
* [[Continuity Nod]]: You visit the setting of the prequel, Arktwend, at one point. Though only a few parts of it are involved in the Main Quest, it's fully explorable, and populated with familiar landmarks.
* [[Crapsack World]]: Indeed.
* [[Crapsack World]]: Indeed.
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* [[Dude, Where's My Respect?]]: You can break the Siege of Cahbaet, liberate the Middle and South realms from tyranny, and {{spoiler|ascend to godhood}}, and people will still give you flak for looking like an Aeterna.
* [[Dude, Where's My Respect?]]: You can break the Siege of Cahbaet, liberate the Middle and South realms from tyranny, and {{spoiler|ascend to godhood}}, and people will still give you flak for looking like an Aeterna.
* [[Eats Babies]]: Supposedly the [[Our Elves Are Better|Aeterna]] [[Fantastic Racism|do this]].
* [[Eats Babies]]: Supposedly the [[Our Elves Are Better|Aeterna]] [[Fantastic Racism|do this]].
* [[Easter Egg]]: [http://nehrim.wikia.com/wiki/Easter_Eggs Several]. Mainly [[Shout Out|Shout Outs]] to previous Sure AI works.
* [[Easter Egg]]: [http://nehrim.wikia.com/wiki/Easter_Eggs Several]. Mainly [[Shout-Out|Shout Outs]] to previous Sure AI works.
* [[End of an Age]]
* [[End of an Age]]
* [[Fantastic Racism]]: If you play as a [[Half-Human Hybrid|Half-]][[Our Elves Are Better|Aeterna]] you'll get a [[Sarcasm Mode|vague]] sense people don't like you.
* [[Fantastic Racism]]: If you play as a [[Half-Human Hybrid|Half-]][[Our Elves Are Better|Aeterna]] you'll get a [[Sarcasm Mode|vague]] sense people don't like you.
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* [[Gameplay and Story Segregation]]: {{spoiler|At the end of it all, [[Crowning Moment of Awesome|after you've defeated the Light-Born, ascended to godhood, and defeated Fate itself]], your stats stay exactly the same. You don't even get any extra spells, like in [[The Elder Scrolls|Shivering Isles]]. Also, you are given the option to kill or spare Tyr. It's a purely moral choice, as it doesn't effect your stats any.}}
* [[Gameplay and Story Segregation]]: {{spoiler|At the end of it all, [[Crowning Moment of Awesome|after you've defeated the Light-Born, ascended to godhood, and defeated Fate itself]], your stats stay exactly the same. You don't even get any extra spells, like in [[The Elder Scrolls|Shivering Isles]]. Also, you are given the option to kill or spare Tyr. It's a purely moral choice, as it doesn't effect your stats any.}}
* [[Hide Your Children]]: Following in the footsteps of [[The Elder Scrolls Four|Oblivion]].
* [[Hide Your Children]]: Following in the footsteps of [[The Elder Scrolls Four|Oblivion]].
* [[High Class Glass]]: The banker in [[Capital City|Erothin]] has this going on.
* [[High-Class Glass]]: The banker in [[Capital City|Erothin]] has this going on.
* [[High Fantasy]]
* [[High Fantasy]]
* [[Infinity-1 Sword]]: Item sets can be completed very early, compared to the very late arrival of the {{spoiler|Shadowgod}} armor and are all quite useful. The Magic Winds set however is more powerful than the mage version of the end-game armor, due to the final armor only giving a small mana and resistance boost compared to the crazy boost of mana regen of the Magic Winds (which weighs half as much).
* [[Infinity-1 Sword]]: Item sets can be completed very early, compared to the very late arrival of the {{spoiler|Shadowgod}} armor and are all quite useful. The Magic Winds set however is more powerful than the mage version of the end-game armor, due to the final armor only giving a small mana and resistance boost compared to the crazy boost of mana regen of the Magic Winds (which weighs half as much).

Revision as of 20:37, 26 January 2014

I will grab Fate by the throat, it shall never drag me down.
—Ludwig Van Beethoven

Nehrim: At Fate’s Edge is a total conversion mod for Oblivion. The colossal four-year project by SureAI (Also creators of two more Total Conversions, Arktwend and Myar Aranath, which are prequels) was a remarkable undertaking. The standard Oblivion mechanics were revamped playing more like a combination of Morrowind and Gothic than its base game (Stat Grinding is possible, but skills are mainly raised through experience points that are spent at trainers ala Gothic. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of Oblivion's randomly generated dungeons [1] and spread sheet generated loot.

The Mod takes place on the war-torn continent of Nehrim, where the Chancellor of Middlerealm, Barateon, has outlawed all magic as well as declared war on the Northrealm. The Player is a member of a small monastery, who, one night, receives a mysterious letter on his doorstep. The letter leads him/her to an abandoned mine, which is unfortunately infested with trolls. He is eventually rescued by the mage, Merzul, who drafts in the PC into the local resistance. And thus begins your grand quest, though not all is as it seems...

As of this writing, it has since won the Best Singleplayer Mod award for 2010. In addition, an additional patch is underway, which shall continue the main story.


Nehrim provides examples of:

  1. while the same in every game, Oblivion's dungeons were initially created by Bethesda via random generator