Roleplaying Games: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Combination Attack]] <br />A special attack that occurs when two or more characters use certain attacks at the same time or in rapid succession.
* [[Combination Attack]] <br />A special attack that occurs when two or more characters use certain attacks at the same time or in rapid succession.
* [[Convenient Questing]] <br />Your next destination will be the closest area that you haven't been able to get to before.
* [[Convenient Questing]] <br />Your next destination will be the closest area that you haven't been able to get to before.
* [[Critical Encumbrance Failure]] <br />You're perfectly fine with 87 pounds of weight, but add [[Wafer Thin Mint|one more item]] and you'll collapse in a heap.
* [[Critical Encumbrance Failure]] <br />You're perfectly fine with 87 pounds of weight, but add [[Wafer-Thin Mint|one more item]] and you'll collapse in a heap.
* [[Critical Hit]] <br />An attack randomly does extra (often double) damage.
* [[Critical Hit]] <br />An attack randomly does extra (often double) damage.
* [[Damage Increasing Debuff]] <br />A negative status ailment which in some way increases the damage its subject takes.
* [[Damage Increasing Debuff]] <br />A negative status ailment which in some way increases the damage its subject takes.
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* [[Disc One Nuke]] <br />An exploit where a powerful item or technique is achieved early on in the game.
* [[Disc One Nuke]] <br />An exploit where a powerful item or technique is achieved early on in the game.
* [[Dronejam]] <br />When annoying [[NPC|NPCs]] get in your way and prevent you from getting where you need to go.
* [[Dronejam]] <br />When annoying [[NPC|NPCs]] get in your way and prevent you from getting where you need to go.
* [[Dude Where's My Respect]] <br />You've saved the world, but durnit, you're not too good to deliver my apples to the baker!
* [[Dude, Where's My Respect?]] <br />You've saved the world, but durnit, you're not too good to deliver my apples to the baker!
* [[Dungeon Maintenance]] <br />Game mechanics may be a given to the players, but they're a lot of work for the locals.
* [[Dungeon Maintenance]] <br />Game mechanics may be a given to the players, but they're a lot of work for the locals.
* [[Easing Into the Adventure]] <br />Before you start the adventure properly, you'll be shown cavorting around your tiny home town.
* [[Easing Into the Adventure]] <br />Before you start the adventure properly, you'll be shown cavorting around your tiny home town.
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* [[Get On the Boat]] <br />In an RPG, at some point you will have to cross the ocean to reach another continent.
* [[Get On the Boat]] <br />In an RPG, at some point you will have to cross the ocean to reach another continent.
* [[Global Airship]] <br />A mode of transport that lets you reach any part of the world map easily.
* [[Global Airship]] <br />A mode of transport that lets you reach any part of the world map easily.
* [[Good Morning Crono]] <br />The main character starts the game in bed, as his mother or friend wakes him up.
* [[Good Morning, Crono]] <br />The main character starts the game in bed, as his mother or friend wakes him up.
* [[Go Wait Outside]] <br />You are asked to wait outside while something is finished; even if you come back in immediately, it's already done.
* [[Go Wait Outside]] <br />You are asked to wait outside while something is finished; even if you come back in immediately, it's already done.
* [[Guest Star Party Member]] <br />Someone who joins your party temporarily as a "guest".
* [[Guest Star Party Member]] <br />Someone who joins your party temporarily as a "guest".
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* [[Inevitable Tournament]] <br />If there is a fighting tournament held somewhere in the game, chances are 99% that you will compete in it.
* [[Inevitable Tournament]] <br />If there is a fighting tournament held somewhere in the game, chances are 99% that you will compete in it.
* [[Inexplicable Treasure Chests]] <br />Where did they come from? Who put them there? Why does nobody else but you ever open them?
* [[Inexplicable Treasure Chests]] <br />Where did they come from? Who put them there? Why does nobody else but you ever open them?
* [[Infinity Plus One Sword]] <br />The absolute most awesome weapon EVER! You must collect [[Twenty Bear Asses|twenty thousand bear asses first.]]
* [[Infinity+1 Sword]] <br />The absolute most awesome weapon EVER! You must collect [[Twenty Bear Asses|twenty thousand bear asses first.]]
* [[Informed Equipment]] <br />Characters' equipment won't show up visually on their character model; they may be wearing Diamond Armor, but it looks like the same old [[Stripperiffic]] costume to me...
* [[Informed Equipment]] <br />Characters' equipment won't show up visually on their character model; they may be wearing Diamond Armor, but it looks like the same old [[Stripperiffic]] costume to me...
* [[Inn Security]] <br />Whenever the plot requires a stay at the inn, you will always wake up in the middle of the night for a plot event.
* [[Inn Security]] <br />Whenever the plot requires a stay at the inn, you will always wake up in the middle of the night for a plot event.
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* [[Nintendo Hard]] <br />Want to defeat that [[Bonus Boss]]? Get ready for a ''[[Marathon Boss|long]]'' and ''[[Harder Than Hard|brutally hard]]'' battle.
* [[Nintendo Hard]] <br />Want to defeat that [[Bonus Boss]]? Get ready for a ''[[Marathon Boss|long]]'' and ''[[Harder Than Hard|brutally hard]]'' battle.
* [[No Hero Discount]] <br />Even though you're out there saving the world and their lives, shopkeepers will still charge you full price.
* [[No Hero Discount]] <br />Even though you're out there saving the world and their lives, shopkeepers will still charge you full price.
* [[Nominal Importance]] <br />Only people that are relevant to the plot or a [[Sidequest]] will be blessed with names. Everyone else will be [[Nameless Narrative]] or be referred to with [[Everyone Calls Him Barkeep|generic or descriptive titles.]]
* [[Nominal Importance]] <br />Only people that are relevant to the plot or a [[Sidequest]] will be blessed with names. Everyone else will be [[Nameless Narrative]] or be referred to with [[Everyone Calls Him "Barkeep"|generic or descriptive titles.]]
* [[No Experience Points for Medic]] <br />Only killing nets a character rewards, healing and defending don't.
* [[No Experience Points for Medic]] <br />Only killing nets a character rewards, healing and defending don't.
* [[No Stat Atrophy]] <br />Once you raise a stat, it will never go down again.
* [[No Stat Atrophy]] <br />Once you raise a stat, it will never go down again.
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* [[Opening the Sandbox]] <br />The point in a game where you're finally able to do all the sidequests, go anywhere on the map, and so on.
* [[Opening the Sandbox]] <br />The point in a game where you're finally able to do all the sidequests, go anywhere on the map, and so on.
* [[Optional Party Member]] <br />Someone who may not join your party, if you don't fulfil the requirements to get them.
* [[Optional Party Member]] <br />Someone who may not join your party, if you don't fulfil the requirements to get them.
* [[Overly Long Fighting Animation]] <br />An animation attack in which the [[Rule of Cool]] is applied in excess, making it just too long.
* [[Overly-Long Fighting Animation]] <br />An animation attack in which the [[Rule of Cool]] is applied in excess, making it just too long.
* [[Pamphlet Shelf]] <br />Whenever you see a bookshelf, there will never be more than one book (and often one line) that you can read.
* [[Pamphlet Shelf]] <br />Whenever you see a bookshelf, there will never be more than one book (and often one line) that you can read.
* [[Parabolic Power Curve]] <br />A situation where, as your character gains levels, they begin getting less effective in certain tasks.
* [[Parabolic Power Curve]] <br />A situation where, as your character gains levels, they begin getting less effective in certain tasks.
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* [[Rainbow Pimp Gear]] <br />When players equip their characters with gear solely based on stat bonuses [[Rummage Sale Reject|without consideration to how it will look on them.]]
* [[Rainbow Pimp Gear]] <br />When players equip their characters with gear solely based on stat bonuses [[Rummage Sale Reject|without consideration to how it will look on them.]]
* [[Random Encounters]] <br />Encounters with monsters that occur randomly as the player travels.
* [[Random Encounters]] <br />Encounters with monsters that occur randomly as the player travels.
* [[Randomly Drops]] <br />You have a 1 in 128,983,234 chance of getting the [[Infinity Plus One Sword]] from that [[Metal Slime]]. Happy grinding!
* [[Randomly Drops]] <br />You have a 1 in 128,983,234 chance of getting the [[Infinity+1 Sword]] from that [[Metal Slime]]. Happy grinding!
* [[Rat Stomp]] <br />Rats - the ultimate noob enemy.
* [[Rat Stomp]] <br />Rats - the ultimate noob enemy.
* [[Relationship Values]] <br />A usually hidden meter that measures the depth of your relationship to other characters.
* [[Relationship Values]] <br />A usually hidden meter that measures the depth of your relationship to other characters.
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* [[Treacherous Quest Giver]] <br />The person who sends you off to kill the [[Big Bad]] is actually manipulating you for their own unsavory ends.
* [[Treacherous Quest Giver]] <br />The person who sends you off to kill the [[Big Bad]] is actually manipulating you for their own unsavory ends.
* [[Twenty Bear Asses]] <br />Annoying [[Fetch Quest]] where you have to collect a certain number of whatever item, usually dropped by randomly encountered enemies.
* [[Twenty Bear Asses]] <br />Annoying [[Fetch Quest]] where you have to collect a certain number of whatever item, usually dropped by randomly encountered enemies.
* [[Twenty Four Hour Armor]] <br />You wear your armor everywhere. You eat with it, you sleep with it, you take baths in it.
* [[24-Hour Armor]] <br />You wear your armor everywhere. You eat with it, you sleep with it, you take baths in it.
* [[Underground Monkey]] <br />Enemy types get recycled from one area to another, with stronger stats.
* [[Underground Monkey]] <br />Enemy types get recycled from one area to another, with stronger stats.
* [[Universal Poison]] <br />There is only one type of poison, and generally one type of antidote for it.
* [[Universal Poison]] <br />There is only one type of poison, and generally one type of antidote for it.

Revision as of 22:34, 8 January 2014

A role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

There are several forms of RPG. The original form, sometimes called the tabletop RPG, is conducted through discussion, whereas in live action role-playing games (LARP) players physically perform their characters' actions. In both of these forms, an arranger called a game master (GM) usually decides on the rules and setting to be used and acts as referee, while each of the other players plays the role of a single character.

Several varieties of RPG also exist in electronic media, such as multi-player text-based MUDs and their graphics-based successors, massively multiplayer online role-playing games (MMORPGs). Role-playing games also include single-player offline role-playing video games in which players control a character or team who undertake quests, and may include capabilities that advance using statistical mechanics. These games often share settings and rules with tabletop RPGs, but emphasize character advancement more than collaborative storytelling.

Despite this variety of forms, some game forms such as trading card games and wargames that are related to role-playing games may not be included. Role-playing activity may sometimes be present in such games, but it is not the primary focus. The term is also sometimes used to describe roleplay simulation games and exercises used in teaching, training, and academic research.

Sub Genres:

  • Tabletop RPG: A tabletop role-playing game, pen-and-paper role-playing game, or table-talk role-playing game is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization,[1] and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.
  • Console RPGs often focus on cinematic narratives and memorable characters, usually (but not always) with more linear gameplay and less direct customization than Computer RPGs; Console RPGs typically feel like visual novels, movies or anime. Until recently, most such games came from Japan, and are thus nicknamed JRPGs. A good point of distinction is that Computer RPGs typically have some Character Customization, whereas an Console RPG will more likely have a preformed Player Character, who might have some customization applied to their abilities but always looks the same. Console RPGs tend to use a turn based or pseudo turn based system where the player individually inputs actions for every character in the team each turn. Good examples of this genre are the Final Fantasy, Dragon Quest, and Pokémon franchises.
  • Computer RPGs often focus on greater character customization and free-roaming exploration. The main character in this genre tend to have little predefined personality, allowing the player to decide the personality and characterization of the main character via interactive dialogue. Computer RPGs tend to bear a great resemblance to Tabletop RPGs. Examples of this genre include the Baldur's Gate series, Mass Effect, and The Elder Scrolls series.
  • Action RPGs use the combat interface of an Action Game (usually Fighting Game or Third Person Shooter combat), incorporating the experience and item systems of a traditional RPG. Action RPGs often overlap or are related to games with RPG Elements, as Action RPGs are essentially an in-between, or RPGs with Shooter Elements. As such, distinguishing between Action RPGs and games that simply have RPG Elements is hard, but typically Action RPGs have all skills be viable options for winning the game, whereas games with RPG Elements focus more extensively on action. The best example of this genre is the original Deus Ex.


  • Tactical RPG: What seperates the Tactical RPG subgenre from other RPGs is that they tend to greatly resemble Strategy Games, but with RPG Elements.
  • Strategy RPGs closely resemble Real Time Strategy or Tabletop RPGs. The distinction separates games that are on a grid system with standard Console RPG characters (with abilities, more attack options, and so on) and games that are on a grid system but characters are more properly units (they typically have only base attacks, may not have equipment, and so on). A good comparison would be Final Fantasy Tactics to the Fire Emblem series.
  • Roguelikes take their name from the early 1980s ASCII graphics game Rogue. They are defined by the combination of randomly generated worlds and permanent death, meaning that every time time your character dies you have to start completely over in a different set of levels. The focus also tends to be much more on very complex Nintendo Hard gameplay than story.
  • Massively Multiplayer Online Role Playing Games can be any of the above genres, though they gravitate around a fusion of Action and Computer RPGs (as the Trope Maker Ultima Online arose out of a Computer RPG series). They also have their own distinct elements, mainly focusing around large boss battles known as "raids" and Player Versus Player interactions, as well as more tedious grinding such as fetching Twenty Bear Asses.

Tropes that are commonly found in Role Playing Games: