SNK vs. Capcom SVC Chaos: Difference between revisions

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* [[Baleful Polymorph]]: Losing to either [[Marvel vs. Capcom|Firebr-I mean,]] [[Dub Name Change|Red Arremer]] or Athena results in your character being transformed into a demonic creature (vs. Arremer) or an animal (vs. Athena). A small version of this is Demitri's Midnight Bliss attack, where he transforms male characters into women (for the girls, he makes them more attractive). The change isn't permanent, thanks to Demitri's courtesy to suck your blood and blow you up before turning you back to normal.
* [[Baleful Polymorph]]: Losing to either [[Marvel vs. Capcom|Firebr-I mean,]] [[Dub Name Change|Red Arremer]] or Athena results in your character being transformed into a demonic creature (vs. Arremer) or an animal (vs. Athena). A small version of this is Demitri's Midnight Bliss attack, where he transforms male characters into women (for the girls, he makes them more attractive). The change isn't permanent, thanks to Demitri's courtesy to suck your blood and blow you up before turning you back to normal.
* [[Combat Tentacles]]: The only plausible explanation as to how Mars People made the cut over [[Metal Slug|Marco Rossi]].
* [[Combat Tentacles]]: The only plausible explanation as to how Mars People made the cut over [[Metal Slug|Marco Rossi]].
* [[Damn You Muscle Memory]]: The game tried to keep some of the medium attacks as SNK-style command moves (a direction + a button) with hit-and-miss results; many of those could now be canceled into, but the inputs often conflicted with instinctive 2D fighter reflexes (such as holding back to block).
* [[Damn You, Muscle Memory!]]: The game tried to keep some of the medium attacks as SNK-style command moves (a direction + a button) with hit-and-miss results; many of those could now be canceled into, but the inputs often conflicted with instinctive 2D fighter reflexes (such as holding back to block).
* [[Desperation Attack]]: The Exceed ultras, inherited from ''[[Art of Fighting]]'' and ''[[Fatal Fury]]'''s similar modes. Its execution at the end of a match is required for the fights against the [[Bonus Boss|Bonus Bosses]].
* [[Desperation Attack]]: The Exceed ultras, inherited from ''[[Art of Fighting]]'' and ''[[Fatal Fury]]'''s similar modes. Its execution at the end of a match is required for the fights against the [[Bonus Boss|Bonus Bosses]].
* [[Dialogue Tree]]: All of the pre-fighting chats among characters.
* [[Dialogue Tree]]: All of the pre-fighting chats among characters.
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* [[Sesquipedalian Loquaciousness]]: In the pre-match dialogues, so much it's funny (especially when people like Balrog and Dan [[Sophisticated As Hell|mix it with street-level talk]]). And that's without mentioning Sagat's "supercillious jester" to Mr. Karate.
* [[Sesquipedalian Loquaciousness]]: In the pre-match dialogues, so much it's funny (especially when people like Balrog and Dan [[Sophisticated As Hell|mix it with street-level talk]]). And that's without mentioning Sagat's "supercillious jester" to Mr. Karate.
* [[She's a Man In Japan|She's a Man in Spain]]: Thanks to inconsistency in the localization, Tessa is ported as a man in the Spanish translation.
* [[She's a Man In Japan|She's a Man in Spain]]: Thanks to inconsistency in the localization, Tessa is ported as a man in the Spanish translation.
* [[Shout Out]]: Check [[Capcom vs. Whatever/Shout Out|the page]].
* [[Shout-Out]]: Check [[Capcom vs. Whatever/Shout Out|the page]].
* [[SNK Boss]]: Both pairs of [[Final Boss|Final Bosses]] and [[Bonus Boss|Bonus Bosses]].
* [[SNK Boss]]: Both pairs of [[Final Boss|Final Bosses]] and [[Bonus Boss|Bonus Bosses]].
* [[Spiritual Successor]]: ''[[Neo Geo Battle Coliseum (Video Game)|Neo Geo Battle Coliseum]]''. And yes, that one uses recycled sprites from its predecessor.
* [[Spiritual Successor]]: ''[[Neo Geo Battle Coliseum (Video Game)|Neo Geo Battle Coliseum]]''. And yes, that one uses recycled sprites from its predecessor.

Revision as of 16:44, 26 January 2014

SNK vs. Capcom: SVC Chaos, is the final Fighting Game entry for the SN Kvs Capcom series, which is also part of the Capcom vs. Whatever series. It was launched in 2003 for arcades, the Neo Geo AES, and the Play Station 2 (and a year later for X Box), after SNK's bankruptcy and rebirth as SNK Playmore.

This game was notorious by breaking the trend of only Fighting Game characters for their bosses and secret characters:

SNK side:

Capcom side:

The gameplay is based on that of The King of Fighters 2002, and is the only game on this series to follow the traditional one-on-one battle system. The gauge system also allowed the players to execute many special attacks, plus Guard Cancels, Super Special moves and Exceeds (which also requires the player to have half of its lifebar).


Play In Real Earnest:

  • Ambidextrous Sprite: Sagat's eyepatch.
  • Art Shift: One of the game's strong points are the SNK-made sprites for the Capcom characters, especially notable in the Street Fighter characters. Compare Dhalsim, for example, who has beefy muscles in the Alpha series, and his SVC sprite, which is skinny, for emphasizing the Yoga side; and Demitri, who looks even more menacing than it's 1994 sprite...
  • Ascended Extra: Mars People as a Mid Boss. The Red Arremer is a Bonus Boss.
  • Ass Kicks You: Earthquake.
  • Attract Mode
  • Battle Aura: Demitri
  • Baleful Polymorph: Losing to either Firebr-I mean, Red Arremer or Athena results in your character being transformed into a demonic creature (vs. Arremer) or an animal (vs. Athena). A small version of this is Demitri's Midnight Bliss attack, where he transforms male characters into women (for the girls, he makes them more attractive). The change isn't permanent, thanks to Demitri's courtesy to suck your blood and blow you up before turning you back to normal.
  • Combat Tentacles: The only plausible explanation as to how Mars People made the cut over Marco Rossi.
  • Damn You, Muscle Memory!: The game tried to keep some of the medium attacks as SNK-style command moves (a direction + a button) with hit-and-miss results; many of those could now be canceled into, but the inputs often conflicted with instinctive 2D fighter reflexes (such as holding back to block).
  • Desperation Attack: The Exceed ultras, inherited from Art of Fighting and Fatal Fury's similar modes. Its execution at the end of a match is required for the fights against the Bonus Bosses.
  • Dialogue Tree: All of the pre-fighting chats among characters.
  • Even The Satsui No Hadou Has Standards: Akuma shows his disdain for child abuse with this winquote:

 "Defeating you takes less effort than smacking a baby. Not that I'd ever do that!"

  1. Ryu, Ken and Sagat are technically from the first Street Fighter, but their character designs here are based on their II incarnations.
  2. Battle 'til you drop