Transarctica: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Cool Train]] : Where the majority of the game takes place. In addition to normal train cars, it can pull barracks, gardens, prisons, workshops, guns mounted on wagons, and a rocket launch pad.
* [[Cool Train]] : Where the majority of the game takes place. In addition to normal train cars, it can pull barracks, gardens, prisons, workshops, guns mounted on wagons, and a rocket launch pad.
* [[Covers Always Lie]]: The box image you see at the top of the page isn't what the ''Transarctica'' looks like in the game, but it does [[Rule of Cool|look appropriately cool]]. What it ''is'' is the image that inspired the whole game in the first place.
* [[Covers Always Lie]]: The box image you see at the top of the page isn't what the ''Transarctica'' looks like in the game, but it does [[Rule of Cool|look appropriately cool]]. What it ''is'' is the image that inspired the whole game in the first place.
* [[Diesel Punk]] : The aesthetic is definitely there, along with hues of [[Used Future]].
* [[Dieselpunk]] : The aesthetic is definitely there, along with hues of [[Used Future]].
* [[Energy Economy]] : Coal is the [[Global Currency]], because heating is a premium in the new ice age. [[Amiga Power|Tedious people constantly talked about their fortunes going "up in smoke." Until they were thrown out in the cold and froze to death.]]
* [[Energy Economy]] : Coal is the [[Global Currency]], because heating is a premium in the new ice age. [[Amiga Power|Tedious people constantly talked about their fortunes going "up in smoke." Until they were thrown out in the cold and froze to death.]]
* [[Explosive Overclocking]] : A train's boiler can only take so much pressure. It isn't worth the risk.
* [[Explosive Overclocking]] : A train's boiler can only take so much pressure. It isn't worth the risk.

Revision as of 04:35, 4 March 2017

A Cool Train roaming the glacial wastes of Post Apocalyptic Earth during a new ice age...

...And the sun continued to shine its benevolent rays across the top of the opaque cloud layer, hidden from human eyes. The sun continued to shine.

Transarctica is a 1993 strategy adventure game developed by the French software company Silmarils. It was released for the Amiga, Atari ST, DOS, and Macintosh. This game has a poor English translation, but that doesn't stop the game from being enjoyable.

In the year 2022, the world was plagued by Global Warming. In order to cool down the Earth, Professor John Merrick decides that nuclear weapons are the solution. By detonating nukes at each pole, a huge cloud of dust and steam would form thick clouds that will block out the sun and cool the Earth. And that's exactly what happened, except the clouds were bigger than they calculated and the Earth cooled down so much it brought about a new Ice Age. With the world in a deep freeze, civilization came to an end, nice job breaking it Merrick. By the year 2714, the world is still frozen, humanity is barely hanging in there, and the sun becomes a thing of myth. Oh, and woolly mammoths are no longer extinct. The only way to travel safely across the frozen wastes is by train, and only the Viking Union controls the worldwide railroad. A cult of sun believers, known as the Ambivalents, are convinced that there is a heavenly ball of light beyond the clouds, and will do anything to prove it. The leader of the fanatical sun cult, you, has managed to take over a Cool Train, the titular Transarctica, and now nothing can stop the Ambivalents from realizing their dream. Except for the other cool trains still owned by the evil corporation.


This video game provides examples of the following:

"It was a splendid explosion. Debris spread over hundreds of meters. How could you be so incompetent as to let the pressure build up so high?"