Flashback (1992 video game): Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Aliens Speaking English]]
* [[Aliens Speaking English]]
* [[All There in the Manual]]: A comic outlining the backstory was included with the manual.
* [[All There in the Manual]]: A comic outlining the backstory was included with the manual.
* [[Artificial Human]]: Flashmen.
* [[Artificial Human]]: Flashgun.
* [[Badass Longcoat]] / [[Jet Pack]]: The cops.
* [[Badass Longcoat]] / [[Jet Pack]]: The cops.
** [[Cool Shades]]: In the Amiga/Genesis versions.
** [[Cool Shades]]: In the Amiga/Genesis versions.
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* [[Spirit Advisor]]: During the final sequence of the game, an "inner voice" (implied to be the survivor from earlier) guides Conrad in planting an atomic bomb in the planet's core.
* [[Spirit Advisor]]: During the final sequence of the game, an "inner voice" (implied to be the survivor from earlier) guides Conrad in planting an atomic bomb in the planet's core.
* [[The Taxi]]: Conrad's first task upon returning to Earth is to hail a hover-cab.
* [[The Taxi]]: Conrad's first task upon returning to Earth is to hail a hover-cab.
* [[Terraform]]: Titan (Saturn's moon) has been transformed into a lush alien jungle, with a metropolitan city beneath its crust.
* [[Teleporters and Transporters]]: An important tool to master, especially in the last leg of the game. The Telereciever acts as a portable beacon; Conrad can lob it over great distances, then activate the Telecontrol, which beams him directly to the beacon's location. Nifty.
* [[Teleporters and Transporters]]: An important tool to master, especially in the last leg of the game. The Telereciever acts as a portable beacon; Conrad can lob it over great distances, then activate the Telecontrol, which beams him directly to the beacon's location. Nifty.
** Other teleporters exist in the game, such as the one in New Washington's Job Center. This is also the mode of travel by which Conrad journeys to the Morph homeworld.
** Other teleporters exist in the game, such as the one in New Washington's Job Center. This is also the mode of travel by which Conrad journeys to the Morph homeworld.
* [[Terraform]]: Titan (Saturn's moon) has been transformed into a lush alien jungle, with a metropolitan city beneath its crust.
* [[Unspoken Plan Guarantee]]: "A SPY... Throw the wretch into the dungeons. We'll interrogate him later."
* [[Unspoken Plan Guarantee]]: "A SPY... Throw the wretch into the dungeons. We'll interrogate him later."
* [[Used Future]]
* [[Used Future]]

Revision as of 11:39, 26 March 2018

Flashback (also titled Flashback: The Quest For Identity in America) is a platform/adventure game released in 1992 on the Amiga, and later ported to the Mega Drive/Genesis and SNES in 1993. It pays homage to many classic Science Fiction films like Total Recall, Blade Runner, and They Live!.

You play as Conrad Hart, a government agent. Using molecular-density scanning glasses, he discovers alien impostors among the population, known as Morphs. Attempts are made on his life, and he creates a log of his memories as a backup. Kidnapped, his memory wiped, he escapes his inattentive captors on hoverbike and is shot down over the jungles of Titan. Left for dead, he finds a holocube log of himself that instructs him to go to his contact in the city of New Washington and retrieve his memory. He must make his way back to Earth, find the Morph base of operations, and stop their plans to conquer the galaxy.

Gameplay is similar to Prince of Persia, but with a gun. You get a personal force field generator in the second level that lets you block shots- this, along with rolling, is the key to winning battles. The levels can get quite long, although checkpoints (misleadingly called Save Points) are scattered throughout.

Made by the same company that created Another World, Flashback used a similar method to create polygonal cutscenes and rotoscoped animation that could be played on an Amiga, Genesis or SNES. It billed itself as "the CD-ROM game on a cartridge/floppy", and was stuffed with cinematics, most notably when you pick up items. Later, it was ported to the CD based consoles of the era, with a replacement soundtrack and CGI cutscenes.

A sequel, Fade to Black, was made in 1996.

Flashback (1992 video game) is the Trope Namer for:
Tropes used in Flashback (1992 video game) include: