King's Quest IV: Difference between revisions

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* [[Grave Humor]]: In the graveyard, natch.
* [[Grave Humor]]: In the graveyard, natch.
* [[Gorgeous Garment Generation]]: Inverted at first when Genesta changes Rosella's gown into peasant clothing. Played straight with Rosella {{spoiler|and Edgar}} at the end.
* [[Gorgeous Garment Generation]]: Inverted at first when Genesta changes Rosella's gown into peasant clothing. Played straight with Rosella {{spoiler|and Edgar}} at the end.
* [[The Guards Must Be Crazy]]: {{spoiler|After Lolotte decides to force Rosella to marry Edgar, Rosella is able to escape partially with Edgar's help, and partially because all three of Lolotte's goons are sleeping on the job!}}
* [[The Guards Must Be Crazy]]
* [[Have a Nice Death]]: Standard practice for a King's Quest game, but there are a few unique situations. You can [[Too Dumb to Live|open Pandora's box]], [[Stealth-Based Mission|fail to sneak through Lolotte's castle]], and many more.
* [[Have a Nice Death]]: Standard practice for a King's Quest game, but there are a few unique situations. You can [[Too Dumb to Live|open Pandora's box]], [[Stealth-Based Mission|fail to sneak through Lolotte's castle]], and many more.
* [[Haunted House]]: Whatley Manor ([[H.P. Lovecraft|Yes, It's named for what you think]]), complete with zombies running about the grounds and ghosts a-plenty at night.
* [[Haunted House]]: Whatley Manor ([[H.P. Lovecraft|Yes, It's named for what you think]]), complete with zombies running about the grounds and ghosts a-plenty at night.
* [[Harmless Villain]]: The zombies in the graveyard and the mummy in the tomb; the presence of both is almost redundant, as they can't even appear until Rosella gains the Scarab that repels them.
* [[I'm a Humanitarian]]: The ogres and their dog.
* [[I'm a Humanitarian]]: The ogres and their dog.
* [[In-Universe Game Clock]]: You only have a day to get the fruit and save Genesta, plus some tasks have to be completed at night.
* [[In-Universe Game Clock]]: You only have a day to get the fruit and save Genesta, plus some tasks have to be completed at night.
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* [[Jacob Marley Apparel]]: The manor ghosts. The miser is a very literal case.
* [[Jacob Marley Apparel]]: The manor ghosts. The miser is a very literal case.
* [[King Incognito]]: Rosella is a princess in disguise, dressed that way to avoid the suspicion of the evil Lolotte. {{spoiler|It doesn't really work, as Lolotte nonetheless suspects that Rosella is something more than she seems because she's just too beautiful for a simple peasant girl.}}
* [[King Incognito]]: Rosella is a princess in disguise, dressed that way to avoid the suspicion of the evil Lolotte. {{spoiler|It doesn't really work, as Lolotte nonetheless suspects that Rosella is something more than she seems because she's just too beautiful for a simple peasant girl.}}
* [[Literal Metaphor]]: Rosella uses a [[Skeleton Key]] to get inside a crypt.
* [[Luck-Based Mission]]: Navigating the damn cave and avoiding the troll. The troll can appear from any of the room entrances, at any time, and kills you instantly if it touches you. And it moves faster than you. And it will ''always show up''. You have no defense other than running away, and you ''can't even do that''. And you have to navigate the cave ''twice''.
* [[Luck-Based Mission]]: Navigating the damn cave and avoiding the troll. The troll can appear from any of the room entrances, at any time, and kills you instantly if it touches you. And it moves faster than you. And it will ''always show up''. You have no defense other than running away, and you ''can't even do that''. And you have to navigate the cave ''twice''.
* [[The Maze]]: The maze of caverns behind the waterfall, which you have to navigate ''in the dark''. Well, you do have a lantern, but it doesn't give off ''any'' light <ref>the "sprite" for the lanterns light hovers directly behind Rosella, and there's only a few pixels around ''that'' allowing you to glimpse the path, or lack thereof</ref>. Oh, and there's a troll in the cave trying to eat you.
* [[The Maze]]: The maze of caverns behind the waterfall, which you have to navigate ''in the dark''. Well, you do have a lantern, but it doesn't give off ''any'' light <ref>the "sprite" for the lanterns light hovers directly behind Rosella, and there's only a few pixels around ''that'' allowing you to glimpse the path, or lack thereof</ref>. Oh, and there's a troll in the cave trying to eat you.
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* [[Multiple Endings]]: It's quite easy to get through the game and [[Downer Ending|forget to look for the Magic Fruit]] - which is the main reason you traveled to Tamir in the first place!
* [[Multiple Endings]]: It's quite easy to get through the game and [[Downer Ending|forget to look for the Magic Fruit]] - which is the main reason you traveled to Tamir in the first place!
** Fortunately, you can do that particular quest at almost any point of the game (after you get the crown, the lantern, and the flute). Even the ending, [[Take Your Time|when you really should be getting to Genesta as quickly as possible]].
** Fortunately, you can do that particular quest at almost any point of the game (after you get the crown, the lantern, and the flute). Even the ending, [[Take Your Time|when you really should be getting to Genesta as quickly as possible]].
* [[Mummy]]: There's one in the crypt, but he won't hurt Rosella if she has the Obsidian Scarab.
* [[Music Soothes the Savage Beast]]: {{spoiler|To get past the snake guarding the tree with the magical fruit, Rosella must her Pan's panpipes (done by trading him the minstrel's lute, which in turn, is traded from the minstrel for a book of Shakespearean plays), play the pipes, and lull it to sleep.}}
* [[Music Soothes the Savage Beast]]: {{spoiler|To get past the snake guarding the tree with the magical fruit, Rosella must her Pan's panpipes (done by trading him the minstrel's lute, which in turn, is traded from the minstrel for a book of Shakespearean plays), play the pipes, and lull it to sleep.}}
* [[One-Hit-Point Wonder]]: Played with a bit-- you can fall from small heights and just feel dazed, but if you're attacked at all you still die.
* [[One-Hit-Point Wonder]]: Played with a bit-- you can fall from small heights and just feel dazed, but if you're attacked at all you still die.

Latest revision as of 15:38, 19 April 2019

King's Quest IV: The Perils of Rosella is the fourth game in the King's Quest series. Release in 1988, it was one of the first games to implement beyond-PC sound, improving overall sound quality, and the first Sierra game with high(er) resolution graphics. It also has a largely-unknown version with the graphics and (lack of) music of the previous three games.

In this game, you play as Rosella, the twin sister of Alexander and daughter of King Graham. Your father has fallen deathly ill, and his only hope is a magical fruit that grows in the island of Tamir. A good fairy named Genesta sends Rosella to this land, but her powers are weakened by the evil sorceress Lolotte, meaning the trip is one-way. To win the game, you must find the fruit, defeat Lolotte, and return Genesta's powers to her-- all in the span of a single day.

Tropes used in King's Quest IV include:
  1. the "sprite" for the lanterns light hovers directly behind Rosella, and there's only a few pixels around that allowing you to glimpse the path, or lack thereof
  2. A reference to Frankie Avalon, Teen Idol singer of the late 50s turned actor of the 60s and 70s