Stella Deus: The Gate of Eternity: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
(clean up)
m (Mass update links)
Line 3: Line 3:
'''Stella Deus: The Gate of Eternity''' is an obscure [[Playstation Two]] [[Turn Based Strategy]] [[Role Playing Game]] published by [[Atlus]] and developed by the even more obscure "Pinegrow Studios". The game is a [[Spiritual Successor]] to ''[[Hoshigami Ruining Blue Earth]]'': They were developed by the same people, use many of the same gameplay conceits and share a similar [[Green Aesop]] plot. The developers learned from ''Hoshigami'''s poor reception and averted that game's rather suicidal [[Nintendo Hard|Nintendo Hardness]]. Unfortunately, the result is almost Nintendo Easy... but hey, [[Tropes Are Not Bad]], and the game has been lauded as a good "gateway episode" into Strategy RPGs for that very reason.
'''Stella Deus: The Gate of Eternity''' is an obscure [[Playstation Two]] [[Turn Based Strategy]] [[Role Playing Game]] published by [[Atlus]] and developed by the even more obscure "Pinegrow Studios". The game is a [[Spiritual Successor]] to ''[[Hoshigami Ruining Blue Earth]]'': They were developed by the same people, use many of the same gameplay conceits and share a similar [[Green Aesop]] plot. The developers learned from ''Hoshigami'''s poor reception and averted that game's rather suicidal [[Nintendo Hard|Nintendo Hardness]]. Unfortunately, the result is almost Nintendo Easy... but hey, [[Tropes Are Not Bad]], and the game has been lauded as a good "gateway episode" into Strategy RPGs for that very reason.


The setting is somewhat interesting: The world of "Solum" has been engulfed by a corrosive mist called "Miasma", which threatens to bring about [[The End of the World As We Know It]]. High Priestess Lumena, leader of the setting's [[Corrupt Church]], has begun to preach that the Miasma is god's will and everyone should just [[Suicidal Pacifism|lie down and wait to die]]. The Warlord Dignus has taken the opportunity to go [[Ax Crazy]] and travel the world wreaking slaughter: anyone he meets who isn't willing to fight clearly deserves to die. And an alchemist, Viser, is trying to save the world using his inventions--though he keeps having to kill off benign wildlife called "Spirits" to do it. [[The Hero]], Spero, is his apprentice, who believes that it should be possible to [[Take a Third Option]] (well, a fourth in this case) and save the world without causing any more harm. This takes more tangible form in the person of Linea, a "Shaman" who can commune with Spirits and claims that, if they can hunt down the "[[MacGuffin|Gate of Eternity]]" and open it, more Spirits will come in and set everything right. As you can see, the setting devolves into a serious case of [[Cliche Storm]], with little exempt from it; among the few exceptions are Avis, a prince who, for some reason, wears a dress; Linea herself, who manages to avoid being a [[White Magician Girl]], [[Rebellious Princess]] or [[Yamato Nadeshiko]] despite being the game's female lead; and Viper, an [[Ax Crazy]] [[Psycho for Hire]] with most of the funny lines.
The setting is somewhat interesting: The world of "Solum" has been engulfed by a corrosive mist called "Miasma", which threatens to bring about [[The End of the World As We Know It]]. High Priestess Lumena, leader of the setting's [[Corrupt Church]], has begun to preach that the Miasma is god's will and everyone should just [[Suicidal Pacifism|lie down and wait to die]]. The Warlord Dignus has taken the opportunity to go [[Ax Crazy]] and travel the world wreaking slaughter: anyone he meets who isn't willing to fight clearly deserves to die. And an alchemist, Viser, is trying to save the world using his inventions--though he keeps having to kill off benign wildlife called "Spirits" to do it. [[The Hero]], Spero, is his apprentice, who believes that it should be possible to [[Take a Third Option]] (well, a fourth in this case) and save the world without causing any more harm. This takes more tangible form in the person of Linea, a "Shaman" who can commune with Spirits and claims that, if they can hunt down the "[[MacGuffin|Gate of Eternity]]" and open it, more Spirits will come in and set everything right. As you can see, the setting devolves into a serious case of [[Cliché Storm]], with little exempt from it; among the few exceptions are Avis, a prince who, for some reason, wears a dress; Linea herself, who manages to avoid being a [[White Magician Girl]], [[Rebellious Princess]] or [[Yamato Nadeshiko]] despite being the game's female lead; and Viper, an [[Ax Crazy]] [[Psycho for Hire]] with most of the funny lines.


Gameplay allows the player to deploy up to six characters for battle. There is no [[Class and Level System]] in this game (well, technically there is, but it's so linear and non-interactive that it might as well not exist), but that's okay: the "Action Points" system, returning from ''[[Hoshigami Ruining Blue Earth]]'', makes up for it. Every action you could possibly commit takes up a certain amount of AP, and you can mix-and-match any way you want, as long as you've got enough AP remaining in your budget. This gives you enormous flexibility and depth in character disposition: Spero can burn off all his AP moving, or attack three times, or go a short distance and then attack a couple times, or even go a short distance, hit once and then retreat again. You can't overburn like you could in ''Hoshigami'', so watch out: if Spero runs too far forward, he might not be able to do anything else once he gets there. Finally, you can also choose to burn extra AP at the end of a turn, so as to seed the character into the who-goes-next turn queue at an opportune moment.
Gameplay allows the player to deploy up to six characters for battle. There is no [[Class and Level System]] in this game (well, technically there is, but it's so linear and non-interactive that it might as well not exist), but that's okay: the "Action Points" system, returning from ''[[Hoshigami Ruining Blue Earth]]'', makes up for it. Every action you could possibly commit takes up a certain amount of AP, and you can mix-and-match any way you want, as long as you've got enough AP remaining in your budget. This gives you enormous flexibility and depth in character disposition: Spero can burn off all his AP moving, or attack three times, or go a short distance and then attack a couple times, or even go a short distance, hit once and then retreat again. You can't overburn like you could in ''Hoshigami'', so watch out: if Spero runs too far forward, he might not be able to do anything else once he gets there. Finally, you can also choose to burn extra AP at the end of a turn, so as to seed the character into the who-goes-next turn queue at an opportune moment.
Line 39: Line 39:
* [[Improbable Aiming Skills]]: Arrows can shoot around corners and through obstacles as long as the target is in range.
* [[Improbable Aiming Skills]]: Arrows can shoot around corners and through obstacles as long as the target is in range.
* [[Item Crafting]]
* [[Item Crafting]]
* [[Katanas Are Just Better]]: Spero even [[Dual Wielding|dual-wields]] them. Echidna uses them too.
* [[Katanas Are Just Better]]: Spero even [[Dual-Wielding|dual-wields]] them. Echidna uses them too.
* [[Knife Nut]]: Jade
* [[Knife Nut]]: Jade
* [[Level Grind]]: made easy by training facilities, the "Catacomb of Trials", accessible from any town.
* [[Level Grind]]: made easy by training facilities, the "Catacomb of Trials", accessible from any town.
Line 56: Line 56:
* [[Squishy Wizard]]: Averted; physical attacks are a perfectly respectable combat option for Adara, Prier and Lumena.
* [[Squishy Wizard]]: Averted; physical attacks are a perfectly respectable combat option for Adara, Prier and Lumena.
* [[Suicidal Pacifism]]: The Aeque teach that everyone should just accept that the mist is going to consume everything. While previous attempts to save the world haven't gone very well, this results in [[Apathetic Citizens]] who not only won't help you at all, but will actively ''obstruct'' your every move.
* [[Suicidal Pacifism]]: The Aeque teach that everyone should just accept that the mist is going to consume everything. While previous attempts to save the world haven't gone very well, this results in [[Apathetic Citizens]] who not only won't help you at all, but will actively ''obstruct'' your every move.
* [[That One Boss]]: the Pink Golem. While he's not any more difficult than any previous golems, he will [[One Hit Kill]] Spero if you let him, so there's no margin for error. Plus, if you game over, you have to fight another battle before this one without being allowed to save in between, which is just insulting.
* [[That One Boss]]: the Pink Golem. While he's not any more difficult than any previous golems, he will [[One-Hit Kill]] Spero if you let him, so there's no margin for error. Plus, if you game over, you have to fight another battle before this one without being allowed to save in between, which is just insulting.
* [[The Jimmy Hart Version]]: The [http://www.youtube.com/watch?v=KltPcMIUMJU main battle theme] resembles part of the Indiana Jones theme.
* [[The Jimmy Hart Version]]: The [http://www.youtube.com/watch?v=KltPcMIUMJU main battle theme] resembles part of the Indiana Jones theme.
* [[The Stoic]]: Gallant
* [[The Stoic]]: Gallant
Line 63: Line 63:
* [[Verbal Tic]]: Tia. "Nya?"
* [[Verbal Tic]]: Tia. "Nya?"
* [[Walking Shirtless Scene]]: Avis
* [[Walking Shirtless Scene]]: Avis
* [[We Cannot Go On Without You]]: Spero. Keep in mind that a large-enough Team Attack can be a [[One Hit Kill]].
* [[We Cannot Go On Without You]]: Spero. Keep in mind that a large-enough Team Attack can be a [[One-Hit Kill]].
* [[Whip It Good]]: Nebula
* [[Whip It Good]]: Nebula
* [[Yamato Nadeshiko]]: Adara.
* [[Yamato Nadeshiko]]: Adara.
* [[You Gotta Have Blue Hair]]: Grey. ([[Non Indicative Name]], clearly.)
* [[You Gotta Have Blue Hair]]: Grey. ([[Non-Indicative Name]], clearly.)
* [[You Killed My Father]]: Echidna to Spero. (Also has Spero's dad's [[Sword of Plot Advancement]].)
* [[You Killed My Father]]: Echidna to Spero. (Also has Spero's dad's [[Sword of Plot Advancement]].)


Line 73: Line 73:
[[Category:Strategy RPG]]
[[Category:Strategy RPG]]
[[Category:Stella Deus The Gate Of Eternity]]
[[Category:Stella Deus The Gate Of Eternity]]
[[Category:Trope]]

Revision as of 23:50, 8 January 2014

'Stella Deus: The Gate of Eternity is an obscure Playstation Two Turn Based Strategy Role Playing Game published by Atlus and developed by the even more obscure "Pinegrow Studios". The game is a Spiritual Successor to Hoshigami Ruining Blue Earth: They were developed by the same people, use many of the same gameplay conceits and share a similar Green Aesop plot. The developers learned from Hoshigamis poor reception and averted that game's rather suicidal Nintendo Hardness. Unfortunately, the result is almost Nintendo Easy... but hey, Tropes Are Not Bad, and the game has been lauded as a good "gateway episode" into Strategy RPGs for that very reason.

The setting is somewhat interesting: The world of "Solum" has been engulfed by a corrosive mist called "Miasma", which threatens to bring about The End of the World As We Know It. High Priestess Lumena, leader of the setting's Corrupt Church, has begun to preach that the Miasma is god's will and everyone should just lie down and wait to die. The Warlord Dignus has taken the opportunity to go Ax Crazy and travel the world wreaking slaughter: anyone he meets who isn't willing to fight clearly deserves to die. And an alchemist, Viser, is trying to save the world using his inventions--though he keeps having to kill off benign wildlife called "Spirits" to do it. The Hero, Spero, is his apprentice, who believes that it should be possible to Take a Third Option (well, a fourth in this case) and save the world without causing any more harm. This takes more tangible form in the person of Linea, a "Shaman" who can commune with Spirits and claims that, if they can hunt down the "Gate of Eternity" and open it, more Spirits will come in and set everything right. As you can see, the setting devolves into a serious case of Cliché Storm, with little exempt from it; among the few exceptions are Avis, a prince who, for some reason, wears a dress; Linea herself, who manages to avoid being a White Magician Girl, Rebellious Princess or Yamato Nadeshiko despite being the game's female lead; and Viper, an Ax Crazy Psycho for Hire with most of the funny lines.

Gameplay allows the player to deploy up to six characters for battle. There is no Class and Level System in this game (well, technically there is, but it's so linear and non-interactive that it might as well not exist), but that's okay: the "Action Points" system, returning from Hoshigami Ruining Blue Earth, makes up for it. Every action you could possibly commit takes up a certain amount of AP, and you can mix-and-match any way you want, as long as you've got enough AP remaining in your budget. This gives you enormous flexibility and depth in character disposition: Spero can burn off all his AP moving, or attack three times, or go a short distance and then attack a couple times, or even go a short distance, hit once and then retreat again. You can't overburn like you could in Hoshigami, so watch out: if Spero runs too far forward, he might not be able to do anything else once he gets there. Finally, you can also choose to burn extra AP at the end of a turn, so as to seed the character into the who-goes-next turn queue at an opportune moment.

The main gameplay gimmick was "Zone Effects" and their various uses. Each character would be surrounded by a configuration of yellow panels, which indicated their zone of influence, and could apply various effects to this zone; Spero's, for instance, increased all his allies' Dodge rates, while Dignus' inflicts various Standard Status Effects on his enemies. If two (or more) characters had a foe within their zones, they could initiate a Combination Attack for extra damage; if those characters had plot significance with each other, they would throw an extra-special attack animation for even more extra damage. Unlike most gimmicks, the enemy can—and does—use this feature against you.


This game provides examples of the following tropes: