Theatrhythm Final Fantasy: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (Dai-Guard moved page Theatrhythm Final Fantasy (Video Game) to Theatrhythm Final Fantasy over redirect: Remove TVT Namespaces from title)
m (Mass update links)
Line 5: Line 5:
An... [[Widget Series|out-of-nowhere]] entry in the [[Running Gag|running-gag-reflex-inducing]] ''[[Final Fantasy]]'' series, this game's premise is relatively simple: bringing the "conflict of the gods" plot of ''[[Dissidia Final Fantasy]]'' to the [[Nintendo 3DS]], but in the form of ''a [[Rhythm Game]]''. In other words, it's ''[[Elite Beat Agents]]'' [[X Meets Y|meets]] ''[[Final Fantasy]]'' <ref> This moniker is surprisingly accurate; gameplay footage has revealed that the basic mechanics are [[Follow the Leader|lifted straight from ''EBA'']] with a few new types of button to worry about</ref>
An... [[Widget Series|out-of-nowhere]] entry in the [[Running Gag|running-gag-reflex-inducing]] ''[[Final Fantasy]]'' series, this game's premise is relatively simple: bringing the "conflict of the gods" plot of ''[[Dissidia Final Fantasy]]'' to the [[Nintendo 3DS]], but in the form of ''a [[Rhythm Game]]''. In other words, it's ''[[Elite Beat Agents]]'' [[X Meets Y|meets]] ''[[Final Fantasy]]'' <ref> This moniker is surprisingly accurate; gameplay footage has revealed that the basic mechanics are [[Follow the Leader|lifted straight from ''EBA'']] with a few new types of button to worry about</ref>


Okay, time for a brief lesson in recent-gaming history for everyone: ''[[Dissidia Final Fantasy]]'', when first released, [[And the Fandom Rejoiced|caused many fans to wet their pants in excitement]] just for the fact that a fighting game featuring representative heroes and villains from the ''[[Final Fantasy]]'' series<ref>(from [[Final Fantasy I (Video Game)|the first installment]] right up until [[Final Fantasy XII (Video Game)|the latest released at the time]])</ref> could only be justified with the words, '''[[Rule of Cool]],''' on which the concept was basically ''built''.
Okay, time for a brief lesson in recent-gaming history for everyone: ''[[Dissidia Final Fantasy]]'', when first released, [[And the Fandom Rejoiced|caused many fans to wet their pants in excitement]] just for the fact that a fighting game featuring representative heroes and villains from the ''[[Final Fantasy]]'' series<ref>(from [[Final Fantasy I|the first installment]] right up until [[Final Fantasy XII|the latest released at the time]])</ref> could only be justified with the words, '''[[Rule of Cool]],''' on which the concept was basically ''built''.


Then, the sequel
Then, the sequel
(''Dissidia 012 [duodecim] - Final Fantasy'') was released, but this time around, sadly, the rejoicing (with [[Final Fantasy XIII|Lightning]] joining the fight, among others) was foiled by the rather disappointing announcement that the game in question would be the last in the series, or at least, the last appearing in [[Fighting Game]] form.
(''Dissidia 012 [duodecim] - Final Fantasy'') was released, but this time around, sadly, the rejoicing (with [[Final Fantasy XIII|Lightning]] joining the fight, among others) was foiled by the rather disappointing announcement that the game in question would be the last in the series, or at least, the last appearing in [[Fighting Game]] form.


Turns out, the next game in the ''Dissidia'' series is a [[Spin-Off]] for the [[Nintendo 3DS]], a [[Rhythm Game]] featuring (as the logo above - a throwback to that of ''Dissidia'' itself - shows) the characters' ''avatar'' versions first seen in ''[[Kingdom Heartscoded (Video Game)|Kingdom Heartscoded]]''.
Turns out, the next game in the ''Dissidia'' series is a [[Spin-Off]] for the [[Nintendo 3DS]], a [[Rhythm Game]] featuring (as the logo above - a throwback to that of ''Dissidia'' itself - shows) the characters' ''avatar'' versions first seen in ''[[Kingdom Heartscoded]]''.


The game follows the events of the gods Chaos and Cosmos, a similar plot to Dissidia Final Fantasy. The space between the two is called Rhythm, which gives birth to a crystal that controls music. Chaos causes the crystal to become disrupted, and the only way to return it to normal is to increase a music wave known as ''Rizpo''.
The game follows the events of the gods Chaos and Cosmos, a similar plot to Dissidia Final Fantasy. The space between the two is called Rhythm, which gives birth to a crystal that controls music. Chaos causes the crystal to become disrupted, and the only way to return it to normal is to increase a music wave known as ''Rizpo''.


The confirmed playable characters appearing in the game are the following:
The confirmed playable characters appearing in the game are the following:
* ''[[Final Fantasy I (Video Game)|Final Fantasy I]]'': [[Knight in Shining Armor|The Warrior of Light]] and [[Princess Classic|Princess Sarah]]
* ''[[Final Fantasy I]]'': [[Knight in Shining Armor|The Warrior of Light]] and [[Princess Classic|Princess Sarah]]
* ''[[Final Fantasy II (Video Game)|Final Fantasy II]]'': [[Rebellious Spirit|Firion]] and [[White Mage|Minwu]]
* ''[[Final Fantasy II (Video Game)|Final Fantasy II]]'': [[Rebellious Spirit|Firion]] and [[White Mage|Minwu]]
* ''[[Final Fantasy III (Video Game)|Final Fantasy III]]'': [[Kid Hero|The Onion Knight]] and [[The Engineer|Cid Haze]]
* ''[[Final Fantasy III]]'': [[Kid Hero|The Onion Knight]] and [[The Engineer|Cid Haze]]
* ''[[Final Fantasy IV (Video Game)|Final Fantasy IV]]'': [[The Paladin|Cecil Harvey]], [[Name of Cain|Kain Highwind]] and [[Little Miss Badass|Rydia]]
* ''[[Final Fantasy IV]]'': [[The Paladin|Cecil Harvey]], [[Name of Cain|Kain Highwind]] and [[Little Miss Badass|Rydia]]
* ''[[Final Fantasy V (Video Game)|Final Fantasy V]]'': [[Idiot Hero|Bartz Klauser]] and [[Pirate Girl|Faris Scherwiz]]
* ''[[Final Fantasy V]]'': [[Idiot Hero|Bartz Klauser]] and [[Pirate Girl|Faris Scherwiz]]
* ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'': [[Mystical Waif|Terra Branford]] and [[Gentleman Thief|Locke Cole]]
* ''[[Final Fantasy VI]]'': [[Mystical Waif|Terra Branford]] and [[Gentleman Thief|Locke Cole]]
* ''[[Final Fantasy VII (Video Game)|Final Fantasy VII]]'': [[Badass|Cloud Strife]], [[Innocent Flower Girl|Aerith Gainsborough]], and [[White-Haired Pretty Boy|Sephiroth]]
* ''[[Final Fantasy VII]]'': [[Badass|Cloud Strife]], [[Innocent Flower Girl|Aerith Gainsborough]], and [[White-Haired Pretty Boy|Sephiroth]]
* ''[[Final Fantasy VIII (Video Game)|Final Fantasy VIII]]'': [[Anti-Hero|Squall Leonhart]] and [[Rival Turned Evil|Seifer Almasy]]
* ''[[Final Fantasy VIII]]'': [[Anti-Hero|Squall Leonhart]] and [[Rival Turned Evil|Seifer Almasy]]
* ''[[Final Fantasy IX (Video Game)|Final Fantasy IX]]'': [[Chivalrous Pervert|Zidane Tribal]] and [[Black Mage|Vivi Orunitia]]
* ''[[Final Fantasy IX]]'': [[Chivalrous Pervert|Zidane Tribal]] and [[Black Mage|Vivi Orunitia]]
* ''[[Final Fantasy X (Video Game)|Final Fantasy X]]'': [[Keet|Tidus]] and [[Silk Hiding Steel|Yuna]]
* ''[[Final Fantasy X]]'': [[Keet|Tidus]] and [[Silk Hiding Steel|Yuna]]
* ''[[Final Fantasy XI (Video Game)|Final Fantasy XI]]'': [[Insufferable Genius|Shantotto]] and [[Cute Bruiser|Prishe]]
* ''[[Final Fantasy XI]]'': [[Insufferable Genius|Shantotto]] and [[Cute Bruiser|Prishe]]
* ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'': [[Lovable Rogue|Vaan]] and [[Badass Princess|Ashe]]
* ''[[Final Fantasy XII]]'': [[Lovable Rogue|Vaan]] and [[Badass Princess|Ashe]]
* ''[[Final Fantasy XIII (Video Game)|Final Fantasy XIII]]'': [[Knight in Sour Armor|Lightning]] and [[Gentle Giant|Snow Villiers]]
* ''[[Final Fantasy XIII]]'': [[Knight in Sour Armor|Lightning]] and [[Gentle Giant|Snow Villiers]]
* ''[[Dissidia Final Fantasy (Video Game)|Dissidia Final Fantasy]]'': [[Original Generation|Cos]][[Big Good|mos]]
* ''[[Dissidia Final Fantasy]]'': [[Original Generation|Cos]][[Big Good|mos]]


The game will also feature enemies and bosses from the games ranging from the main villains like [[Final Fantasy|Garland]] and [[Final Fantasy VII (Video Game)|Sephiroth]], mid-bosses like [[Final Fantasy III (Video Game)|Xande]], [[Final Fantasy IX (Video Game)|Black Waltz #3]], [[Final Fantasy V (Video Game)|Gilgamesh]], [[Final Fantasy VI (Video Game)|Ultros]] and the [[Final Fantasy IV (Video Game)|Elemental Archfiends]], mainstay monsters like [[Final Fantasy (Franchise)/Recurring Monsters/Characters|tonberry, bombs and behemoths]] and even common enemies unique to each game like [[Final Fantasy XIII|PSICOM enforcers]] and [[Final Fantasy XII|bangaa thieves]] all redesigned to fit the game's unique art style.
The game will also feature enemies and bosses from the games ranging from the main villains like [[Final Fantasy|Garland]] and [[Final Fantasy VII|Sephiroth]], mid-bosses like [[Final Fantasy III|Xande]], [[Final Fantasy IX|Black Waltz #3]], [[Final Fantasy V|Gilgamesh]], [[Final Fantasy VI|Ultros]] and the [[Final Fantasy IV|Elemental Archfiends]], mainstay monsters like [[Final Fantasy/Recurring Monsters/Characters|tonberry, bombs and behemoths]] and even common enemies unique to each game like [[Final Fantasy XIII|PSICOM enforcers]] and [[Final Fantasy XII|bangaa thieves]] all redesigned to fit the game's unique art style.


Although sparse in details, it has been revealed that the game operates in three different styles of stages. Battle stages will have the players chosen party occupying the right side of the screen like a [[Retraux|classic]] Final Fantasy game and scores hits on the enemy by successfully hitting notes, by getting higher combos you can unleash stronger attacks like [[Summon Magic]]. Event stages which feature video montages from scenes of previous Final Fantasy games where the player having to tap the notes in rhythm with the music being featured in the scene. Field sequences are similar to event sequences but instead of video montages, they are represented by a chosen playable character strolling though a background scenery from the game they have chosen, by scoring higher combos you can call a [[Horse of a Different Color|Chocobo]] to give you a ride.
Although sparse in details, it has been revealed that the game operates in three different styles of stages. Battle stages will have the players chosen party occupying the right side of the screen like a [[Retraux|classic]] Final Fantasy game and scores hits on the enemy by successfully hitting notes, by getting higher combos you can unleash stronger attacks like [[Summon Magic]]. Event stages which feature video montages from scenes of previous Final Fantasy games where the player having to tap the notes in rhythm with the music being featured in the scene. Field sequences are similar to event sequences but instead of video montages, they are represented by a chosen playable character strolling though a background scenery from the game they have chosen, by scoring higher combos you can call a [[Horse of a Different Color|Chocobo]] to give you a ride.
Line 36: Line 36:
----
----
=== This game contains examples of: ===
=== This game contains examples of: ===
* [[Ascended Extra]]: [[From a Certain Point of View]], this game is [[A Day in The Limelight]] for [[Kingdom Heartscoded (Video Game)|the Avatars.]]<ref> "[[From a Certain Point of View]]" because, while we ''see'' the Avatars, the actual characters are, or at least are implied to be, the [[Warriors of Cosmos]], as in, the ''actual'' ones.</ref>
* [[Ascended Extra]]: [[From a Certain Point of View]], this game is [[A Day in the Limelight]] for [[Kingdom Heartscoded|the Avatars.]]<ref> "[[From a Certain Point of View]]" because, while we ''see'' the Avatars, the actual characters are, or at least are implied to be, the [[Warriors of Cosmos]], as in, the ''actual'' ones.</ref>
* [[Badass Adorable]]: They may be chibi-fied, but that doesn't change the fact they're still Kain, Gilgamesh, Sephiroth, etc.
* [[Badass Adorable]]: They may be chibi-fied, but that doesn't change the fact they're still Kain, Gilgamesh, Sephiroth, etc.
* [[Chibi]]: the game's use of [[Kingdom Heartscoded (Video Game)|avatars]] is bound to induce many fans to [[Squee]] [[Always Female|(mostly fangirls)]].
* [[Chibi]]: the game's use of [[Kingdom Heartscoded|avatars]] is bound to induce many fans to [[Squee]] [[Always Female|(mostly fangirls)]].
* [[Exactly What It Says On the Tin]]: [[Square Enix]] [[Word of God|themselves summed it up as a]] ''"Theater Rhythm Game"''.<ref> (And that's about as close to a [[Title Drop]] as we might possibly get.)</ref> What that means, only time will tell.
* [[Exactly What It Says on the Tin]]: [[Square Enix]] [[Word of God|themselves summed it up as a]] ''"Theater Rhythm Game"''.<ref> (And that's about as close to a [[Title Drop]] as we might possibly get.)</ref> What that means, only time will tell.
* [[Genre Shift]]: from [[Fighting Game]] to [[Rhythm Game]].
* [[Genre Shift]]: from [[Fighting Game]] to [[Rhythm Game]].
* [[Killer Rabbit]]: Staple monsters like the Behemoth and Ahriman appear. They've never looked cuter, but considering they're among the series's famous [[Demonic Spiders]], they're probably still going to be a pain to fight.
* [[Killer Rabbit]]: Staple monsters like the Behemoth and Ahriman appear. They've never looked cuter, but considering they're among the series's famous [[Demonic Spiders]], they're probably still going to be a pain to fight.

Revision as of 08:59, 8 April 2014

"I played Theatrhythm Final Fantasy for the first time today. Not too shabby! As I remembered various things from the past 20 years, I was reduced to tears. FF music fans should definitely play it. Won't you cry with me?"
Nobou Uematsu

An... out-of-nowhere entry in the running-gag-reflex-inducing Final Fantasy series, this game's premise is relatively simple: bringing the "conflict of the gods" plot of Dissidia Final Fantasy to the Nintendo 3DS, but in the form of a Rhythm Game. In other words, it's Elite Beat Agents meets Final Fantasy [1]

Okay, time for a brief lesson in recent-gaming history for everyone: Dissidia Final Fantasy, when first released, caused many fans to wet their pants in excitement just for the fact that a fighting game featuring representative heroes and villains from the Final Fantasy series[2] could only be justified with the words, Rule of Cool, on which the concept was basically built.

Then, the sequel (Dissidia 012 [duodecim] - Final Fantasy) was released, but this time around, sadly, the rejoicing (with Lightning joining the fight, among others) was foiled by the rather disappointing announcement that the game in question would be the last in the series, or at least, the last appearing in Fighting Game form.

Turns out, the next game in the Dissidia series is a Spin-Off for the Nintendo 3DS, a Rhythm Game featuring (as the logo above - a throwback to that of Dissidia itself - shows) the characters' avatar versions first seen in Kingdom Heartscoded.

The game follows the events of the gods Chaos and Cosmos, a similar plot to Dissidia Final Fantasy. The space between the two is called Rhythm, which gives birth to a crystal that controls music. Chaos causes the crystal to become disrupted, and the only way to return it to normal is to increase a music wave known as Rizpo.

The confirmed playable characters appearing in the game are the following:

The game will also feature enemies and bosses from the games ranging from the main villains like Garland and Sephiroth, mid-bosses like Xande, Black Waltz #3, Gilgamesh, Ultros and the Elemental Archfiends, mainstay monsters like tonberry, bombs and behemoths and even common enemies unique to each game like PSICOM enforcers and bangaa thieves all redesigned to fit the game's unique art style.

Although sparse in details, it has been revealed that the game operates in three different styles of stages. Battle stages will have the players chosen party occupying the right side of the screen like a classic Final Fantasy game and scores hits on the enemy by successfully hitting notes, by getting higher combos you can unleash stronger attacks like Summon Magic. Event stages which feature video montages from scenes of previous Final Fantasy games where the player having to tap the notes in rhythm with the music being featured in the scene. Field sequences are similar to event sequences but instead of video montages, they are represented by a chosen playable character strolling though a background scenery from the game they have chosen, by scoring higher combos you can call a Chocobo to give you a ride.


This game contains examples of:

  1. This moniker is surprisingly accurate; gameplay footage has revealed that the basic mechanics are lifted straight from EBA with a few new types of button to worry about
  2. (from the first installment right up until the latest released at the time)
  3. "From a Certain Point of View" because, while we see the Avatars, the actual characters are, or at least are implied to be, the Warriors of Cosmos, as in, the actual ones.
  4. (And that's about as close to a Title Drop as we might possibly get.)