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{{quote|''I will grab Fate by the throat, it shall never drag me down.''|Ludwig Van Beethoven}}
{{quote|''I will grab Fate by the throat, it shall never drag me down.''|Ludwig Van Beethoven}}


[http://www.nehrim.de/indexEV.html Nehrim: At Fate’s Edge] is a total conversion [[Game Mod|mod]] for [[The Elder Scrolls Four|Oblivion]]. The colossal four-year project by [http://www.sureai.de/ SureAI] (Also creators of two more Total Conversions, Arktwend and Myar Aranath, which are prequels) was a remarkable undertaking. The standard Oblivion mechanics were revamped playing more like a combination of ''[[Morrowind]]'' and ''[[Gothic]]'' than its base game ([[Stat Grinding]] is possible, but skills are mainly raised through experience points that are spent at trainers ala [[Gothic]]. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of [[Oblivion]]'s randomly generated dungeons <ref>while the same in every game, Oblivion's dungeons were initially created by Bethesda via random generator</ref> and spread sheet generated loot.
[https://web.archive.org/web/20131104163552/http://www.nehrim.de/indexEV.html Nehrim: At Fate’s Edge] is a total conversion [[Game Mod|mod]] for [[The Elder Scrolls Four|Oblivion]]. The colossal four-year project by [https://web.archive.org/web/20131114070929/http://www.sureai.de/ SureAI] (Also creators of two more Total Conversions, Arktwend and Myar Aranath, which are prequels) was a remarkable undertaking. The standard Oblivion mechanics were revamped playing more like a combination of ''[[Morrowind]]'' and ''[[Gothic]]'' than its base game ([[Stat Grinding]] is possible, but skills are mainly raised through experience points that are spent at trainers ala [[Gothic]]. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of [[Oblivion]]'s randomly generated dungeons <ref>while the same in every game, Oblivion's dungeons were initially created by Bethesda via random generator</ref> and spread sheet generated loot.


The Mod takes place on the [[Civil War|war-torn]] continent of Nehrim, where the [[Evil Chancellor|Chancellor]] of Middlerealm, Barateon, has outlawed all magic as well as declared war on the [[Enemy Civil War|Northrealm]]. The [[Player Character|Player]] is a member of a small monastery, who, one night, receives a mysterious letter on his doorstep. The letter leads him/her to an [[Underground Level|abandoned mine]], which is unfortunately infested with trolls. He is eventually rescued by the mage, Merzul, who drafts in the PC into the local [[La Résistance|resistance]]. And thus begins your grand quest, though not all is as it seems...
The Mod takes place on the [[Civil War|war-torn]] continent of Nehrim, where the [[Evil Chancellor|Chancellor]] of Middlerealm, Barateon, has outlawed all magic as well as declared war on the [[Enemy Civil War|Northrealm]]. The [[Player Character|Player]] is a member of a small monastery, who, one night, receives a mysterious letter on his doorstep. The letter leads him/her to an [[Underground Level|abandoned mine]], which is unfortunately infested with trolls. He is eventually rescued by the mage, Merzul, who drafts in the PC into the local [[La Résistance|resistance]]. And thus begins your grand quest, though not all is as it seems...


As of this writing, it has since won the [http://www.moddb.com/mods/nehrim-at-fates-edge/news/nehrim-awarded-best-singleplayer-mod-2010 Best Singleplayer Mod award for 2010]. In addition, an additional patch is underway, which shall continue the main story.
As of this writing, it has since won the [http://www.moddb.com/mods/nehrim-at-fates-edge/news/nehrim-awarded-best-singleplayer-mod-2010 Best Singleplayer Mod award for 2010]. A sequel ''[[Enderal]]'' was released for ''[[Skyrim]]'' in 2016.


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{{tropelist}}
=== Nehrim provides examples of: ===
* [[Afterlife Express]]: A literal example: the Star People run a quite physical underground train that normally brings the souls of dead people to the underworld. When the player character shows up at the station, however, they reschedule in order to take you to their king as soon as possible. From the evidence aboard, it also appears to be the residence of [[Grim Reaper|someone else]]...
* [[Afterlife Express]]: A literal example: the Star People run a quite physical underground train that normally brings the souls of dead people to the underworld. When the player character shows up at the station, however, they reschedule in order to take you to their king as soon as possible. From the evidence aboard, it also appears to be the residence of [[Grim Reaper|someone else]]...
* [[All Myths Are True|All Rumors Are True]]: {{spoiler|At least one of the Aeterna dungeons contains evidence that at least these Aeterna DO eat humans like is suggested by every non-important NPC}}
* [[All Myths Are True|All Rumors Are True]]: {{spoiler|At least one of the Aeterna dungeons contains evidence that at least these Aeterna DO eat humans like is suggested by every non-important NPC}}
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* [[Anyone Can Die]]: Can they ''ever''.
* [[Anyone Can Die]]: Can they ''ever''.
* [[Artificial Stupidity]]: It's an Oblivion mod, natch. The [[Our Monsters Are Different|"Creatures"]] are especially stupid.
* [[Artificial Stupidity]]: It's an Oblivion mod, natch. The [[Our Monsters Are Different|"Creatures"]] are especially stupid.
* [[Ban On Magic]]: If you value keeping your head on your shoulders, for the love of god [[Disproportionate Retribution|don't cast spells]] in Middlerealm towns before a late part of the main quest.
* [[Ban on Magic]]: If you value keeping your head on your shoulders, for the love of god [[Disproportionate Retribution|don't cast spells]] in Middlerealm towns before a late part of the main quest.
* [[Better to Die Than Be Killed]]: When Narathzul finally confronts [[Evil Chancellor|Chancellor]] [[Les Collaborateurs|Barateon]], he throws himself off the Palace tower rather than face his punishment. [[Impaled With Extreme Prejudice|He gets impaled by a spike below]].
* [[Better to Die Than Be Killed]]: When Narathzul finally confronts [[Evil Chancellor|Chancellor]] [[Les Collaborateurs|Barateon]], he throws himself off the Palace tower rather than face his punishment. [[Impaled with Extreme Prejudice|He gets impaled by a spike below]].
* [[Big No]]: Invoked by {{spoiler|Narathzul upon finding out he's a Light-Born. He dies soon after.}}
* [[Big No]]: Invoked by {{spoiler|Narathzul upon finding out he's a Light-Born. He dies soon after.}}
* [[Black and Gray Morality]]
* [[Black and Gray Morality]]
* [[But Thou Must]]: You aren't allowed to refuse the {{spoiler|offer to join the Order}} that Merzul gives near the end of the prologue. Notable in that Merzul actually [[Lampshade Hanging|lampshades]] this.
* [[But Thou Must!]]: You aren't allowed to refuse the {{spoiler|offer to join the Order}} that Merzul gives near the end of the prologue. Notable in that Merzul actually [[Lampshade Hanging|lampshades]] this.
* [[Continuity Nod]]: You visit the setting of the prequel, Arktwend, at one point. Though only a few parts of it are involved in the Main Quest, it's fully explorable, and populated with familiar landmarks.
* [[Continuity Nod]]: You visit the setting of the prequel, Arktwend, at one point. Though only a few parts of it are involved in the Main Quest, it's fully explorable, and populated with familiar landmarks.
* [[Crapsack World]]: Indeed.
* [[Crapsack World]]: Indeed.
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* [[Dem Bones]]
* [[Dem Bones]]
* [[Door to Before]]: All over the place, pretty much every dungeon has one.
* [[Door to Before]]: All over the place, pretty much every dungeon has one.
* [[Dropped a Bridge On Him]]: {{spoiler|Kim, once you reach the titular Fate's Edge.}}
* [[Dropped a Bridge on Him]]: {{spoiler|Kim, once you reach the titular Fate's Edge.}}
* [[Dual-Wielding]]: There are a few "blocking sword" items you can use, but they are just fancy looking shields.
* [[Dual-Wielding]]: There are a few "blocking sword" items you can use, but they are just fancy looking shields.
* [[Dude, Where's My Respect?]]: You can break the Siege of Cahbaet, liberate the Middle and South realms from tyranny, and {{spoiler|ascend to godhood}}, and people will still give you flak for looking like an Aeterna.
* [[Dude, Where's My Respect?]]: You can break the Siege of Cahbaet, liberate the Middle and South realms from tyranny, and {{spoiler|ascend to godhood}}, and people will still give you flak for looking like an Aeterna.
* [[Eats Babies]]: Supposedly the [[Our Elves Are Better|Aeterna]] [[Fantastic Racism|do this]].
* [[Eats Babies]]: Supposedly the [[Our Elves Are Better|Aeterna]] [[Fantastic Racism|do this]].
* [[Easter Egg]]: [http://nehrim.wikia.com/wiki/Easter_Eggs Several]. Mainly [[Shout Out|Shout Outs]] to previous Sure AI works.
* [[Easter Egg]]: [https://web.archive.org/web/20120724095805/http://nehrim.wikia.com/wiki/Easter_Eggs Several]. Mainly [[Shout-Out|Shout Outs]] to previous Sure AI works.
* [[End of an Age]]
* [[End of an Age]]
* [[Fantastic Racism]]: If you play as a [[Half-Human Hybrid|Half-]][[Our Elves Are Better|Aeterna]] you'll get a [[Sarcasm Mode|vague]] sense people don't like you.
* [[Fantastic Racism]]: If you play as a [[Half-Human Hybrid|Half-]][[Our Elves Are Better|Aeterna]] you'll get a [[Sarcasm Mode|vague]] sense people don't like you.
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* [[Gameplay and Story Segregation]]: {{spoiler|At the end of it all, [[Crowning Moment of Awesome|after you've defeated the Light-Born, ascended to godhood, and defeated Fate itself]], your stats stay exactly the same. You don't even get any extra spells, like in [[The Elder Scrolls|Shivering Isles]]. Also, you are given the option to kill or spare Tyr. It's a purely moral choice, as it doesn't effect your stats any.}}
* [[Gameplay and Story Segregation]]: {{spoiler|At the end of it all, [[Crowning Moment of Awesome|after you've defeated the Light-Born, ascended to godhood, and defeated Fate itself]], your stats stay exactly the same. You don't even get any extra spells, like in [[The Elder Scrolls|Shivering Isles]]. Also, you are given the option to kill or spare Tyr. It's a purely moral choice, as it doesn't effect your stats any.}}
* [[Hide Your Children]]: Following in the footsteps of [[The Elder Scrolls Four|Oblivion]].
* [[Hide Your Children]]: Following in the footsteps of [[The Elder Scrolls Four|Oblivion]].
* [[High Class Glass]]: The banker in [[Capital City|Erothin]] has this going on.
* [[High-Class Glass]]: The banker in [[Capital City|Erothin]] has this going on.
* [[High Fantasy]]
* [[High Fantasy]]
* [[Infinity-1 Sword]]: Item sets can be completed very early, compared to the very late arrival of the {{spoiler|Shadowgod}} armor and are all quite useful. The Magic Winds set however is more powerful than the mage version of the end-game armor, due to the final armor only giving a small mana and resistance boost compared to the crazy boost of mana regen of the Magic Winds (which weighs half as much).
* [[Infinity-1 Sword]]: Item sets can be completed very early, compared to the very late arrival of the {{spoiler|Shadowgod}} armor and are all quite useful. The Magic Winds set however is more powerful than the mage version of the end-game armor, due to the final armor only giving a small mana and resistance boost compared to the crazy boost of mana regen of the Magic Winds (which weighs half as much).
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* [[Screw Destiny]]: Literally achieved during the ending; {{spoiler|Fate is actually a goddess who toys with peoples lives [[For the Evulz]]. But she gets killed by the player and Arkt during the climax. After Fate is defeated, people are now free to decide what they want themselves, instead of having everything predestined.}}
* [[Screw Destiny]]: Literally achieved during the ending; {{spoiler|Fate is actually a goddess who toys with peoples lives [[For the Evulz]]. But she gets killed by the player and Arkt during the climax. After Fate is defeated, people are now free to decide what they want themselves, instead of having everything predestined.}}
* [[Scripted Event]]: Relies heavily on these. Some are quite visually impressive.
* [[Scripted Event]]: Relies heavily on these. Some are quite visually impressive.
* [[Sealed Good in A Can]]: Narathzul Arantheal. Though exactly how [[Black and Gray Morality|good]] He is is up to the player.
* [[Sealed Good in a Can]]: Narathzul Arantheal. Though exactly how [[Black and Gray Morality|good]] He is is up to the player.
* [[Take Your Time]]: Occasionally adverted. One side quest has you need to get back an ([[Overrated and Underleveled|alleged]] [[Artifact of Doom]] from a mercenary/bandit group that's taken it from it's place of (accidental) creation. The man who took the artifact actually walks through the game to his goal normally, causing a gameover if he reaches it, but if you meet him at one of the few points he passes by guards, they'll help you fight him.
* [[Take Your Time]]: Occasionally adverted. One side quest has you need to get back an ([[Overrated and Underleveled|alleged]] [[Artifact of Doom]] from a mercenary/bandit group that's taken it from it's place of (accidental) creation. The man who took the artifact actually walks through the game to his goal normally, causing a gameover if he reaches it, but if you meet him at one of the few points he passes by guards, they'll help you fight him.
* [[Technicolor Eyes]]: The [[Half-Human Hybrid|Half-]][[Our Elves Are Better|Aeterna]] once again.
* [[Technicolor Eyes]]: The [[Half-Human Hybrid|Half-]][[Our Elves Are Better|Aeterna]] once again.
* [[The Computer Is a Cheating Bastard]]: How do the [[Lawful Stupid|guards]] know you're the one [[Ban On Magic|using magic]] anyway?
* [[The Computer Is a Cheating Bastard]]: How do the [[Lawful Stupid|guards]] know you're the one [[Ban on Magic|using magic]] anyway?
* [[The Emperor]]
* [[The Emperor]]
* [[The End of the World As We Know It]]: The world is literally unraveling.
* [[The End of the World as We Know It]]: The world is literally unraveling.
* [[Underground Level]]: you start in the largest mine ever.
* [[Underground Level]]: you start in the largest mine ever.
** The ruins of the {{spoiler|[[Our Dwarves Are All the Same|Star People]]}} certainly count as well.
** The ruins of the {{spoiler|[[Our Dwarves Are All the Same|Star People]]}} certainly count as well.
* [[Wide Open Sandbox]]: Not as much as [[The Elder Scrolls Four|Oblivion]] quest-wise but close.
* [[Wide Open Sandbox]]: Not as much as [[The Elder Scrolls Four|Oblivion]] quest-wise but close.
* [[What Happened to The Mouse?]]: A few characters tend to suddenly fade away from the story.
* [[What Happened to the Mouse?]]: A few characters tend to suddenly fade away from the story.
* [[Womb Level]]: You get eaten by an [[Eldritch Abomination]] in the Southrealm, basically play through [[Gears of War]] in it.
* [[Womb Level]]: You get eaten by an [[Eldritch Abomination]] in the Southrealm, basically play through [[Gears of War]] in it.
* [[You Can't Go Home Again]]: Actually you can, but there's [[Doomed Hometown|not much left of it]].
* [[You Can't Go Home Again]]: Actually you can, but there's [[Doomed Hometown|not much left of it]].

Latest revision as of 22:38, 15 January 2022

I will grab Fate by the throat, it shall never drag me down.
—Ludwig Van Beethoven

Nehrim: At Fate’s Edge is a total conversion mod for Oblivion. The colossal four-year project by SureAI (Also creators of two more Total Conversions, Arktwend and Myar Aranath, which are prequels) was a remarkable undertaking. The standard Oblivion mechanics were revamped playing more like a combination of Morrowind and Gothic than its base game (Stat Grinding is possible, but skills are mainly raised through experience points that are spent at trainers ala Gothic. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of Oblivion's randomly generated dungeons [1] and spread sheet generated loot.

The Mod takes place on the war-torn continent of Nehrim, where the Chancellor of Middlerealm, Barateon, has outlawed all magic as well as declared war on the Northrealm. The Player is a member of a small monastery, who, one night, receives a mysterious letter on his doorstep. The letter leads him/her to an abandoned mine, which is unfortunately infested with trolls. He is eventually rescued by the mage, Merzul, who drafts in the PC into the local resistance. And thus begins your grand quest, though not all is as it seems...

As of this writing, it has since won the Best Singleplayer Mod award for 2010. A sequel Enderal was released for Skyrim in 2016.


Tropes used in Nehrim include:
  1. while the same in every game, Oblivion's dungeons were initially created by Bethesda via random generator