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[[File:B000ERVMI8_01_lg_5689.jpg|frame|Out of the way! Giant Plumber coming through!]]
[[File:B000ERVMI8_01_lg_5689.jpg|frame|Out of the way! Giant Plumber coming through!]]


{{quote|''New Power-Ups. New Moves. New Bosses.
Welcome to the new Mushroom Kingdom.''
|[http://mario.nintendo.com/ Official website for the DS game]}}


A [[Platform Game]] released in 2006 for the [[Nintendo DS]], deliberately modeled after the side-scrolling games in [[Nintendo]]'s ''[[Super Mario Bros.]].'' series, but featuring [[Sprite Polygon Mix|polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1992's ''[[Super Mario Land 2: 6 Golden Coins]]''.<ref>or, arguably, 1995's [[Yoshi's Island]]</ref>
{{quote|''New Power-Ups. New Moves. New Bosses.<br />
Welcome to the new Mushroom Kingdom.''|[http://mario.nintendo.com/ Official website for the DS game]}}


The plot is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. The castle of World 1 sees Mario confront Bowser, his arch foe and the series [[Big Bad]], in a fight that [[homage]]s the original ''Super Mario Bros.'' Mario runs to the opposite side of the room and pushes a switch, causing the bridge to collapse and Bowser to fall into the lava pit below, reducing him to a skeleton. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, [[Your Princess Is in Another Castle|which is gonna happen a few more times]].
A [[Platform Game]] released in 2006 for the [[Nintendo DS]], deliberately modeled after the side-scrolling games in [[Nintendo]]'s ''[[Super Mario Bros]].'' series, but featuring [[Sprite Polygon Mix|polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1992's ''[[Super Mario Land 2 Six Golden Coins (Video Game)|Super Mario Land 2 Six Golden Coins]]'' <ref>or, arguably, 1995's [[Yoshis Island (Video Game)|Yoshis Island]]</ref>.

The plot is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. The castle of World 1 sees Mario confront Bowser, his arch foe and the series [[Big Bad]], in a fight that [[Homage|homages]] the original ''Super Mario Bros.'' Mario runs to the opposite side of the room and pushes a switch, causing the bridge to collapse and Bowser to fall into the lava pit below, reducing him to a skeleton. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, [[Your Princess Is in Another Castle|which is gonna happen a few more times]].


The quest to save Peach leads Mario to a giant castle in World 8, where Bowser Jr. {{spoiler|successfully revives Bowser (after a botched attempt resulted in the still-skeletal Dry Bowser), albeit several feet taller}}, and the final battle ensues.
The quest to save Peach leads Mario to a giant castle in World 8, where Bowser Jr. {{spoiler|successfully revives Bowser (after a botched attempt resulted in the still-skeletal Dry Bowser), albeit several feet taller}}, and the final battle ensues.


In addition to the series' usual [[Power Up|power ups]], NSMB introduced some new ones. The Mega Mushroom turns Mario into a giant à la ''[[Super Mario 64 (Video Game)|Super Mario 64]] DS'', allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways and run on water at the expense of [[One Hit Point Wonder|death in one hit]]. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the koopa shells he kicks. Finally, Shell Mario can swim better underwater.
In addition to the series' usual [[Power-Up|power ups]], NSMB introduced some new ones. The Mega Mushroom turns Mario into a giant à la ''[[Super Mario 64]] DS'', allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways and run on water at the expense of [[One-Hit-Point Wonder|death in one hit]]. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the koopa shells he kicks. Finally, Shell Mario can swim better underwater.


From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. A sequel was released toward the end of 2009 for the [[Wii]], simply titled ''[[New Super Mario Bros Wii (Video Game)|New Super Mario Bros Wii]]'', the first game to introduce [[Co Op Multiplayer|cooperative multiplayer]] for up to four players. It also reintroduces the Koopalings, Bowser's original seven children, who have not been in a new Mario platformer since 1991's ''[[Super Mario World (Video Game)|Super Mario World]]''. And now, comming in August 2012, ''[[New Super Mario Bros 2 (Video Game)|New Super Mario Bros 2]]'' for the ''[[Nintendo 3DS]]'', which looks to be quite similar to ''[[Super Mario Bros 3 (Video Game)|Super Mario Bros 3]]'' with the presence of Raccoon Mario and the P-Meter. Another game in the ''New Super Mario Bros.'' series, is ''[[New Super Mario Bros U (Video Game)|New Super Mario Bros U]]'', and it is the first announced [[Wii U]] game to have ''Miiverse'' support, with messages from other Miis (or players) about their experience with other levels.
From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. A sequel was released toward the end of 2009 for the [[Wii]], simply titled ''[[New Super Mario Bros. Wii]]'', the first game to introduce [[Co-Op Multiplayer|cooperative multi-player]] for up to four players. It also reintroduces the Koopalings, Bowser's original seven children, who have not been in a new Mario platformer since 1991's ''[[Super Mario World (video game)|Super Mario World]]''. And now, comming in August 2012, ''[[New Super Mario Bros. 2]]'' for the ''[[Nintendo 3DS]]'', which looks to be quite similar to ''[[Super Mario Bros 3]]'' with the presence of Raccoon Mario and the P-Meter. Another game in the ''New Super Mario Bros.'' series, is ''[[New Super Mario Bros. U]]'', and it is the first announced [[Wii U]] game to have ''Miiverse'' support, with messages from other Miis (or players) about their experience with other levels.


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{{tropelist}}
<!-- %% Please do not place YMMV material on the main page, it goes on the YMMV tab. -->
* [[Attack of the 50-Foot Whatever]]: The Mega Mushroom turns the Mario Bros. into giant walking plumbers of destruction. It's also a [[Game Breaker]] in that a Mega Mushroom can be stored for later use, including the [[Final Boss]] battle, where Bowser can be done in with one [[Goomba Stomp]]. In fact, this is the only way (outside of Shell Mario and the switch) to "kill" {{spoiler|Dry Bowser}}.
<!-- %% If it has a red dot when you preview it before submitting, it's YMMV. -->
* [[Auto-Scrolling Level]]
<!-- %% "New Super Mario Bros. Wii" entries go on that game's page. -->
=== This game provides examples of: ===
* [[Auto Scrolling Level]]
* [[Attack of the Fifty Foot Whatever]]: The Mega Mushroom turns the Mario Bros. into giant walking plumbers of destruction. It's also a [[Game Breaker]] in that a Mega Mushroom can be stored for later use, including the [[Final Boss]] battle, where Bowser can be done in with one [[Goomba Stomp]]. In fact, this is the only way (outside of Shell Mario and the switch) to "kill" {{spoiler|Dry Bowser}}.
* [[Avenging the Villain]]: Bowser Jr.
* [[Avenging the Villain]]: Bowser Jr.
* [[Back From the Dead]]: {{spoiler|Bowser in World 8.}}
* [[Back from the Dead]]: {{spoiler|Bowser in World 8.}}
* [[Big Boos Haunt]]: The Ghost Houses.
* [[Big Boo's Haunt]]: The Ghost Houses.
* [[The Chase]]: Pursuing Bowser Jr.
* [[The Chase]]: Pursuing Bowser Jr.
* [[Credits Montage]]: The top screen shows all the levels you've cleared (even the cannons that you used). In the cases of the towers and castles, it will show the level itself first before the boss, while the final castle shows the level, the boss, and the princess being rescued.
* [[Credits Montage]]: The top screen shows all the levels you've cleared (even the cannons that you used). In the cases of the towers and castles, it will show the level itself first before the boss, while the final castle shows the level, the boss, and the princess being rescued.
* [[Damsel in Distress]]: Peach gets kidnapped. [[Sarcasm Mode|Who saw that coming?]]
* [[Dem Bones]]: Dry Bones and {{spoiler|Dry Bowser}}.
* [[Dem Bones]]: Dry Bones and {{spoiler|Dry Bowser}}.
* [[Demoted to Extra]]: {{spoiler|''Bowser''}}, of all people. His only appearances ''period'' are {{spoiler|the first and last boss fights}}; otherwise, it's Bowser Jr. and a bunch of [[Big Lipped Alligator Moment|Big-Lipped Alligator Bosses]] running the show.
* [[Demoted to Extra]]: {{spoiler|''Bowser''}}, of all people. His only appearances ''period'' are {{spoiler|the first and last boss fights}}; otherwise, it's Bowser Jr. and a bunch of [[Non Sequitur Scene|Big-Lipped Alligator Bosses]] running the show.
** Aside from Petey Piranha.
** Aside from Petey Piranha.
* [[Distressed Damsel]]: Peach gets kidnapped. [[Sarcasm Mode|Who saw that coming?]]
* [[Dual Boss]]: The final boss is Bowser Jr. and {{spoiler|an enlarged Bowser}}.
* [[Dual Boss]]: The final boss is Bowser Jr. and {{spoiler|an enlarged Bowser}}.
* [[Family Unfriendly Death]]: The [http://bowserdeath.ytmnd.com/ apparent demise of Bowser in World 1] mentioned above might be a little unnerving for some. {{spoiler|He doesn't stay dead, however, as he shows up in [[Dem Bones|skeletal form]] in World 8, and Bowser Jr. revives him properly for the final battle.}}
* [[Family-Unfriendly Death]]: The [http://bowserdeath.ytmnd.com/ apparent demise of Bowser in World 1] mentioned above might be a little unnerving for some. {{spoiler|He doesn't stay dead, however, as he shows up in [[Dem Bones|skeletal form]] in World 8, and Bowser Jr. revives him properly for the final battle.}}
** [[Shout Out]]: Bowser's defeat is very similar to [[Metroid|Crocomire's]].
** [[Shout-Out]]: Bowser's defeat is very similar to [[Metroid|Crocomire's]].
* [[Fragile Speedster]]: The Mini-Mushroom makes you both a [[One Hit Point Wonder]] and weaker with your [[Goomba Stomp]], but it greatly increases your mobility.
* [[Fragile Speedster]]: The Mini-Mushroom makes you both a [[One-Hit-Point Wonder]] and weaker with your [[Goomba Stomp]], but it greatly increases your mobility.
* [[Grimy Water]]: In the forest levels.
* [[Gambling Game]]:
** Has a set of casino-style minigames played with coins, some of which are naturally examples of this. Luigi acts as the dealer is most of these.
** It also has Picture Poker, and adds Luigi's Thrilling Cards (a Texas Hold 'Em-style game where players bet on their unseen card being higher than the other players' cards) and Luigi-Jack (two-player blackjack).
* [[Giant Mook]]: Super Dry Bones, Super Thwomp, Mega Cheep-Cheep, Mega Deep-Cheep, Mega Unagi, and Super Piranha Plant are all recurring enemies, while Mega [[The Goomba|Goomba]] serves as [[King Mook|a boss]], and you ride a giant Wiggler in World 7-3.
* [[Giant Mook]]: Super Dry Bones, Super Thwomp, Mega Cheep-Cheep, Mega Deep-Cheep, Mega Unagi, and Super Piranha Plant are all recurring enemies, while Mega [[The Goomba|Goomba]] serves as [[King Mook|a boss]], and you ride a giant Wiggler in World 7-3.
** And King Bill, an ENORMOUS version of the Bullet Bill which is truly invincible and will kill you dead if he hits you.
** And King Bill, an ENORMOUS version of the Bullet Bill which is truly invincible and will kill you dead if he hits you.
* [[Gimmick Level]]: Bowser's Castle in the DS game was this, unlike the one in the Wii game, which was filled with tough platforming.
* [[Gimmick Level]]: Bowser's Castle in the DS game was this, unlike the one in the Wii game, which was filled with tough platforming.
* [[Grimy Water]]: In the forest levels.
* [[Ground Pound]]
* [[Ground Pound]]
* [[Hoist By His Own Petard]]: Can happen to Mario in certain levels if the Mega Mushroom is not used with care. One level is made up of nothing but pipes and the majority of them can be broken with the Mega Mushroom. Break too many of them and you'll fall into the [[Bottomless Pit]] you've created.
* [[Hoist by His Own Petard]]: Can happen to Mario in certain levels if the Mega Mushroom is not used with care. One level is made up of nothing but pipes and the majority of them can be broken with the Mega Mushroom. Break too many of them and you'll fall into the [[Bottomless Pit]] you've created.
* [[Homage]]: Several, to the original ''[[Super Mario Bros]]''. For instance, many sound effects from the original game are intact, such as coin collecting, enemy squishing, and block bumping. In addition, the Mega Mushroom [[Power Up]] is colored just like the Super Mushroom from the first game.
* [[Homage]]: Several, to the original ''[[Super Mario Bros.]]''. For instance, many sound effects from the original game are intact, such as coin collecting, enemy squishing, and block bumping. In addition, the Mega Mushroom [[Power-Up]] is colored just like the Super Mushroom from the first game.
* [[Infinite One Ups]]: In homage to the original ''[[Super Mario Bros (Video Game)|Super Mario Bros]].'', the "Koopa Shell Bounce" trick was shamelessly recreated.
* [[Infinite 1-Ups]]: In homage to the original ''[[Super Mario Bros. (video game)|Super Mario Bros]].'', the "Koopa Shell Bounce" trick was shamelessly recreated.
* [[Invincibility Power Up]]: The classic Super Star and the Mega Mushroom, which makes Mario grow to screen-filling heights.
* [[Invincibility Power-Up]]: The classic Super Star and the Mega Mushroom, which makes Mario grow to screen-filling heights.
* [[Its All Upstairs From Here]]: The point of the tower levels.
* [[It's All Upstairs From Here]]: The point of the tower levels.
* [[Lava Pit]]
* [[Lava Pit]]
* [[The Merch]]: Take a look at how much Mario merchandise in recent history is branded with this game's title.
* [[The Merch]]: Take a look at how much Mario merchandise in recent history is branded with this game's title.
* [[Mickey Mousing]]: [[Inverted]]: The enemies and powerups (and Yoshi in the Wii game) hop and/or dance to the music.
* [[Mickey Mousing]]: [[Inverted]]: The enemies and powerups (and Yoshi in the Wii game) hop and/or dance to the music.
** Also, Bowser Jr.'s footsteps have musical punctuation in the opening cutscene.
** Also, Bowser Jr.'s footsteps have musical punctuation in the opening cutscene.
* [[Mythology Gag]]: The game starts with a homage to World 1-1 from the first ''[[Super Mario Bros]]'', and there is a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''[[Super Mario Bros 3 (Video Game)|Super Mario Bros 3]]''), replacing the axe with a button.
* [[Mythology Gag]]: The game starts with a homage to World 1-1 from the first ''[[Super Mario Bros.]]'', and there is a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''[[Super Mario Bros 3]]''), replacing the axe with a button.
* [[The New Adventures]]
* [[The New Adventures]]
* [[No Ending]]: Unlike the Wii game, Mario and Peach are never shown actually leaving Bowser's castle.
* [[No Ending]]: Unlike the Wii game, Mario and Peach are never shown actually leaving Bowser's castle.
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* [[Reconstruction]]: Of the original 2D ''Mario'' sidescrollers.
* [[Reconstruction]]: Of the original 2D ''Mario'' sidescrollers.
* [[Save the Princess]]: That's pretty much the whole plot, folks.
* [[Save the Princess]]: That's pretty much the whole plot, folks.
* [[Space Filling Path]]: That block train in the second World 8 tower goes an extremely long way around the room in a ping pong path fashion...
* [[Space-Filling Path]]: That block train in the second World 8 tower goes an extremely long way around the room in a ping pong path fashion...
* [[Springy Spores]]: A lot of levels, beginning with 1-5.
* [[Springy Spores]]: A lot of levels, beginning with 1-5.
* [[Super Not Drowning Skills]]: Present, despite being absent in the 3D Marios that separated NSMB and its 2D predecessors and the one that separated the Wii version and the DS one.
* [[Super Not-Drowning Skills]]: Present, despite being absent in the 3D Marios that separated NSMB and its 2D predecessors and the one that separated the Wii version and the DS one.
* [[A Twinkle in The Sky]]: Using a cannon on the map.
* [[A Twinkle in the Sky]]: Using a cannon on the map.
* [[The Very Definitely Final Dungeon]]: There's no mistaking it.
* [[The Very Definitely Final Dungeon]]: There's no mistaking it.
* [[Video Game Settings]]
* [[Video Game Settings]]
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** World 3: [[Palmtree Panic]].
** World 3: [[Palmtree Panic]].
** World 4: [[Jungle Japes]].
** World 4: [[Jungle Japes]].
** World 5: [[Slippy Slidey Ice World]].
** World 5: [[Slippy-Slidey Ice World]].
** World 6: [[Death Mountain]].
** World 6: [[Death Mountain]].
** World 7: [[Bubbly Clouds]].
** World 7: [[Bubbly Clouds]].
** World 8: [[Lethal Lava Land]].
** World 8: [[Lethal Lava Land]].
* [[Villain Exit Stage Left]]: In both games, after defeating the tower boss, your character does the victory animation...then just stands there watching the boss get up and leap away.
* [[Villain Exit Stage Left]]: In both games, after defeating the tower boss, your character does the victory animation...then just stands there watching the boss get up and leap away.
* [[Walk On Water]]: Tiny mushroom form.
* [[Walking on Water]]: Tiny mushroom form.


== As for the Wii game ==
<!-- %% Please do not place YMMV material on the main page, it goes on the YMMV tab. -->
* Just go to the ''[[New Super Mario Bros. Wii]]'' page itself and put examples there.
<!-- %% If it has a red dot when you preview it before submitting, it's YMMV. -->
<!-- %% "New Super Mario Bros. Wii" entries go on that game's page. -->
=== As for the Wii game: ===
* Just go to the ''[[New Super Mario Bros Wii (Video Game)|New Super Mario Bros Wii]]'' page itself and put examples there.


{{reflist}}
{{reflist}}
[[Category:Platform Game]]
[[Category:Platform Game]]
[[Category:Super Mario Bros (Franchise)]]
[[Category:Nintendo DS]]
[[Category:Nintendo DS]]
[[Category:New Super Mario Bros]]
[[Category:{{PAGENAME}}]]
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:Super Mario Bros.]]
[[Category:Pages with working Wikipedia tabs]]
[[Category:Video Games of the 2000s]]

Latest revision as of 18:40, 6 June 2022

Out of the way! Giant Plumber coming through!

New Power-Ups. New Moves. New Bosses.
Welcome to the new Mushroom Kingdom.

A Platform Game released in 2006 for the Nintendo DS, deliberately modeled after the side-scrolling games in Nintendo's Super Mario Bros.. series, but featuring polygonal renderings of some characters and objects to give it a 2.5D look. It's also the first original side-scroller in the series since 1992's Super Mario Land 2: 6 Golden Coins.[1]

The plot is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. The castle of World 1 sees Mario confront Bowser, his arch foe and the series Big Bad, in a fight that homages the original Super Mario Bros. Mario runs to the opposite side of the room and pushes a switch, causing the bridge to collapse and Bowser to fall into the lava pit below, reducing him to a skeleton. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, which is gonna happen a few more times.

The quest to save Peach leads Mario to a giant castle in World 8, where Bowser Jr. successfully revives Bowser (after a botched attempt resulted in the still-skeletal Dry Bowser), albeit several feet taller, and the final battle ensues.

In addition to the series' usual power ups, NSMB introduced some new ones. The Mega Mushroom turns Mario into a giant à la Super Mario 64 DS, allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways and run on water at the expense of death in one hit. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the koopa shells he kicks. Finally, Shell Mario can swim better underwater.

From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. A sequel was released toward the end of 2009 for the Wii, simply titled New Super Mario Bros. Wii, the first game to introduce cooperative multi-player for up to four players. It also reintroduces the Koopalings, Bowser's original seven children, who have not been in a new Mario platformer since 1991's Super Mario World. And now, comming in August 2012, New Super Mario Bros. 2 for the Nintendo 3DS, which looks to be quite similar to Super Mario Bros 3 with the presence of Raccoon Mario and the P-Meter. Another game in the New Super Mario Bros. series, is New Super Mario Bros. U, and it is the first announced Wii U game to have Miiverse support, with messages from other Miis (or players) about their experience with other levels.


Tropes used in New Super Mario Bros. include:

As for the Wii game

  1. or, arguably, 1995's Yoshi's Island