Unreliable Narrator/Video Games

Everything About Fiction You Never Wanted to Know.


Examples of Unreliable Narrators in Video Games include:

Visual Novels

  • The early parts of A Profile do not have entirely accurate narration because it is all from the point of view of Masayuki, who insists on seeing the best in situations and people, even if they're terrible. After some of his backstory is revealed, the point is largely dropped.
  • Shikanosuke in Kira Kira is sufficiently Kuudere that he won't admit what he's feeling, even to the reader. Despite him being the narrator it can fall to other characters to explain his emotions.
  • Taichi in CROSS†CHANNEL to some extent is an unreliable narrator. The first version of events about something he says or illustrates is rarely entirely correct and leaves out a great deal of necessary context. For example, he initially portrays his earlier relationship with Touko as a mixture of an experiment and mere seduction, but later it turns out he really was trying to have a relationship, but she turned out to be incredibly clingy and obsessed with him nearly to the point of being a yandere.

Other genres (needs sorting)

  • Dragon Age II has an unreliable narrator in the form of Varric. On several occasions his interrogator points out his lies and he retells a section of the story. It doesn't help that in the game he tells Hawke that he is a compulsive liar. In fact, the game allows you to play through his exaggerations: for example, in the prologue, Hawke and his/her sibling are fighting a group of darkspawn, and are able to one-shot Hurlocks left and right, even curb-stomp an Ogre, before he's called out on it and the player replays that section at level one. The second time, the gang is raiding a mansion, and Varric bursts in through the front door and is able to mow down all the guards Scarface-style with his Automatic Crossbow.
  • World of Warcraft creators tend to cite unreliable historians—making it slightly easier to explain away various retcons—to the point "canon" is usually refered to as "lore".
    • Humorously demonstrated in the Badlands zone post-cataclysm where the player meets a trio of characters who each tell a story of their encounter with Deathwing as he carved the gigantic gouge across the landscape. Each tale is filled with ridiculous exaggerations and Blatant Lies, the other characters constantly calling out the tall tales and even invading upon the third one' story, interrupting his "epic confrontation" to keep on perpetuating their own bragging. And it's absolutely hilarious.
  • Properly applied, Unreliable Narrator can be used as an in game explanation of why the character dies and is resurrected by whatever means. Even if there isn't a narrator explicitly stated, the player can assume a reset after a character's demise was the narrator of the tale suddenly remembering that wasn't how it went.
    • Which is exactly how it happened in Prince of Persia: Sands of Time, in universe, since the Prince is the one telling his story, yet somehow fails to remember HE DIDN'T DIE until he actually says that he did.
      • As Yahtzee put it: "And then I wall-jumped at the wrong time and fell down a chasm and died. Oh, sorry, I'm thinking of something else. What really happened was... I wall-jumped at the wrong time... and fell down... no, wait, hang on. In actuality I wall-jumped at the right time, then accidentally pressed circle instead of X and fell to my death - I'm not boring you, am I?"
        • Could be justified as the Prince may have gone through all these deaths and add in all the micro time traveling... he's probably just not exactly sure what actually took place. So he may unintentionally be unreliable.
  • Common in Interactive Fiction, where it can be used for comedy, as in Infocom's The Hitchhikers Guide to The Galaxy ("Okay, I was just joking, you really can't go west."), or for suspense, as in Andrew Plotkin's Spider and Web, (where the entire first half of the game is a spy's "confession" under interrogation, and he's trying to mislead his interrogator).
    • In Photopia, the narrator of the fantasy segments turns out to be a babysitter who is telling the story to a little girl with her as the protagonist.
    • More than one puzzle in the aforementioned Hitchhiker game relies on the player working out that some of the room descriptions are lies. The game eventually gives in and admits the truth if you look at it hard enough.
    • Make It Good relies heavily on this. The player plays as a hardboiled detective, send to investigate a murder scene, but various little clues eventually reveal the PC was directly involved in the murder, and the goal changes from identifying the murderer to subtly meddling with the evidence and getting the blame off yourself.
  • Cloud Strife from Final Fantasy VII seemed to have several retellings on a key event in the past before the game makes you play through his subconscious to figure out what the hell really happened.
    • Cloud's narration of the events is completely accurate, in terms of events that took place. The only really unreliable aspect is that he told the story as though he was Zack.
  • Final Fantasy X has a particularly interesting example of this trope. Much of the game is told as a flashback by the main character. While not necessarily deceptive, he also does not reveal a number of key points. This parallels his process of discovery; the player isn't told anything explicitly until the point in the story where the narrator himself first learned them.
  • In the video game Pirates of the Caribbean: The Legend of Jack Sparrow, most of the game is Jack recounting his adventures. Being Jack Sparrow, he exaggerates things quite a bit, which is sometimes lampshaded by having other characters point out factual inaccuracies in his stories. This allows the game to include giant spiders, frozen vikings, and a very different version of the events of the first movie.
  • Viewtiful Joe features a narrator attempting to make Joe's actions look heroic. The truth is Joe is having a blast being a superhero, completely forgets about his captured girlfriend, and more or less arrives where she is accidentally.
  • The main character of Metal Gear Solid 2: Sons of Liberty is a rookie soldier who trained extensively in VR and has never been in actual combat before. Only he isn't a rookie. He was a child soldier and highly prolific killer who served under Solidus Snake and has since spent his life acting as though it never happened and carefully suppressing memories of what he went through.
  • The World Ends With You has Hanekoma writing about the Fallen Angel throughout his secret reports—seriously, why would anyone teach Minamimoto the Dangerous Forbidden Technique?! Well, of course Mr. H was the Fallen Angel all along.
  • In Hitman Bloodmoney, the game takes place in flashbacks being told in an interview by former FBI director "Jack" Alexander Leland Cayne, who's account contains multiple inconsitencies with what actually happens in the game. It turns out that Cayne founded "The Franchise" and was behind the "The Agencies" destruction and part of a plot to assassinate the President so that he couldn't forward his pro-cloning policy, allowing for Alpha Zerox continued monopoly on cloning. At the end of the game, Diana revives 47 in the funeral house and 47 kills everyone on the premises, including Cayne and the reporter performing the interview.
    • It's employed in other ways during the series as well. Several missions in the original Hitman: Codename 47 were remade for the third game, Hitman: Contracts, but in the latter instances the level architecture is different, some events play out differently from the originals, and all of them take place at night in dismal weather. The disparity is explained by the Framing Device of 47 having been shot and going through a near-death experience in which he recalls past missions; it's never made explicit whether the original version of the missions is unreliable, or the remade versions.
  • Every character in Twisted Metal: Black narrates their tale during the three cutscenes (opening, mid-game flashback, and ending). However, at least two of them find that the truth is far from what they thought... and neither get a happy ending.
  • The Silent Hill series has two unreliable narrators: James in the second and Alex in the fifth.
    • Also, possibly, the third. "Monsters? They look like monsters to you?" Most likely this is just a mindscrew attempt or a lame joke, though.
    • Possibly Shattered Memories: It is likely that the entire game involving Harry Mason takes place in Cheryl's head and it has even been suggested that the therapy sessions are also viewed in a biased manner, explaining Kauffman's poor attitude.
  • Captain Qwark in the Ratchet and Clank series built his career by telling bogus stories about his heroics that were either actually done by someone else or never actually happened. This is actually a major point in the Secret Agent Clank spinoff, where there are entire gameplay parts based on Qwark's ridiculous narrations. Amusingly, one of Qwark's apparent fabrications are "robotic pirate ghosts"... until Tools of Destruction revealed the existence of robot Space Pirates and Quest for Booty featured undead Robot Space Pirates, thus making his story seem much more plausible...
  • Umineko no Naku Koro ni loves this trope in unhealthy ways, with an omniscient narrator who wants to convince the protagonist to believe in witches, and gleefully fictionalises whole conversations, ghost sightings, characters, relationships and killings. Figuring out what 'really happened' from the thinnest of clues is the main draw of the game. It reaches such a point that in the second game, the author added in special text that will always be true. Unfortunately, in one arc, you might get four lines of that, while everything else could be pure crap.
    • It gets even more confusing considering how there's now second special text which implies that the first special text is lies and that the second text could be the truth or could be a lie.
  • Haldos in Nexus War follows this trope closely, although despite plenty of Kick the Dog behavior on his part and the fact that he openly admits to learning what he knows directly from the Big Bad, there's nothing to actually disprove his claims.
  • Lampshaded in Penny Arcade Adventures where the narrator right at the start sets doubt in the player's mind as to his identity and motivation. "Please, do not dwell on my... mysterious identity. You're dwelling on it, aren't you?"
  • In Tales of Legendia, whenever the player sees Stella during a flashback from Senel's perspective, she seems to be a Purity Sue. However, Stella appears a lot less than...idealized whenever the flashbacks are from Shirley's perspective.
  • Braid ...that is, if you're somehow able to figure out what the heck it's supposed to "really" be about.
  • In Knights of the Old Republic, given that she gives you a lot of exposition, from background of the Mandalorian Wars to the whys of the Jedi Civil War to the reason the Exile was... exiled by the Jedi Council, Kreia fits this description.
    • Making Kreia possibly unique as a party member in RPG history—she is always lying about something.
  • Heavy Rain gives you Scott Shelby.
  • This trope is an excellent summary of Touhou. Each of the various routes in the games (depicting different characters or even the same character experiencing similar, slightly altered events) are all canon simultaneously. The universe compendiums are written by a reporter who hasn't even heard of journalistic integrity, a historian relying almost entirely on conjecture and second-hand reports, and an insane thief. Even ZUN himself is prone to blatant contradictions, messing with the fans and outright lying. Inevitably, the Fanon is truly massive.
  • In a rare case of the games' Encyclopedia Exposita being this, the entries for the Pokédex are written by 11-year-olds, and thus are likely to contain wild exaggerations about the Pokémon they describe. This would explain the games' use of Sci-Fi Writers Have No Sense of Scale, but then the Fridge Logic hits and you realize that this means that The Professor's life's work will be utterly ruined.
    • Actually, the Pokédex entries are written by the professors, not the trainers. Which casts doubt on their actual Science knowledge, with all those errors in the descriptions.
  • Portal and Portal 2 make use of this trope all over the friggin' place, largely because the characters who act as narrators during the games are (a) insane, (b) blatant liars, (c) self-aggrandizing glory-seekers, (d) complete morons, or any combination of the above. Even the out-of-game promotional material surrounding Aperture Science, the company responsible for all of the insanity, is filled with apparent inaccuracies and material that's directly contradicted by revelations within Portal 2.
  • The Resident Evil Chronicles games depict the events of previous games through records and word-of-mouth. This results in some things that happenned either glossed over or misinterpreted.
  • Is Super Mario Galaxy 2 a retconned take on Super Mario Galaxy (based on what happened at the end of the first game) or a storybook?
  • Mass Effect 3 does this big time concerning the Quarian's retelling of the morning war. While they admitted that they had previously instigated the war, they left out the fact that they killed the Quarians who tried to make peace with the Geth. It wasn't until the Quarians who tried to defend them were killed that the Geth finally fought back.
  • The near-entirety of Cry of Fear centers around and takes place within Simon's book as a personification of himself, making you wonder what inspired the events inside or otherwise aside from the obvious causes, like his insanity and being able to walk in it. Whatever caused them is (likely intentionally) left open to interpretation by those who play.
  • Rucks in Bastion doesn't lie, but his recounting of the game's backstory comes off as selective and self-justifying, including some whitewashing of aspects of Caelondia's history and culture.
  • There is a very, very subtle hint that this is how the story of Final Fantasy Tactics is unfolded. When Ramza meets Orlan Durai for the first time, the latter is shown capable of seriously overpowered magick ("Galaxy Stop!") while fighting the thieves that caught him spying in their guild; but Ramza and co must save him anyway as he's outnumbered. Such magicks are the domain of inhumanly powerful wizards, but Orlan is just a spy; in fact, later he can't use the same magick to stop Delita from (not-)executing him. Thus, a more likely explanation is that it's the narrator, Alazlam Durai, who exaggerates the power of his ancestor.
  • Dear Esther's narrator talks about events that aren't actually happening to the player. It turns out that most of what he says is either a blatant lie or a metaphor for what really happened.
  • Played for Laughs in Tales from the Borderlands: the game shows events as described by Rhys and Fiona after the fact, and they sometimes go into completely ridiculous fabrications to make themselves look cool. Of course, these are immediately retracted since no one falls for them.