Power Systems: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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*''[[Darwin's Game]]'' gives its players Sigils, supernatural powers granted by the titular app to its players. The app provides a [[Superpower Lottery|unique yet randomized ability to]] a player. Each player of the game can [[One Person, One Power|only have one Sigil]] and fall into one of five types.
*''[[Darwin's Game]]'' gives its players Sigils, supernatural powers granted by the titular app to its players. The app provides a [[Superpower Lottery|unique yet randomized ability to]] a player. Each player of the game can [[One Person, One Power|only have one Sigil]] and fall into one of five types.
*[[Guardian Entity|Stands]], from ''[[Jojo's Bizarre Adventure]]'', are humanoid beings or other forms with [[Combo-Platter Powers|unique powers]] [[Personality Powers|related to the user's personality]].
*[[Guardian Entity|Stands]], from ''[[Jojo's Bizarre Adventure]]'', are humanoid beings or other forms with [[Combo-Platter Powers|unique powers]] [[Personality Powers|related to the user's personality]].
*Players are granted [[Personality Powers|Embryos]] when they create their character in the VRMMO of ''[[Infinite Dendrogram]]''. Embryos fall into one of 5 broad types based on personality. [[New Powers as the Plot Demands|They can also evolve as the with the player, which may give other Skills and Types]].
*Players are granted [[Personality Powers|Embryos]] when they create their character in the VRMMO of ''[[Infinite Dendrogram]]''. Embryos fall into one of 5 broad types based on personality plus [[New Powers as the Plot Demands|evolve with their players, which may give other Skills and Types]].
**[[RPG Mechanics Verse|Skills]] are abilities that [[NPC|Tians]], Masters, and monsters gain in the VRMMO. Tians and Masters can gain Skills from equipment and jobs, but Masters can also gain Skills from their Embryos.
**[[RPG Mechanics Verse|Skills]] are abilities that [[NPC|Tians]], Masters, and monsters gain in the VRMMO. Tians and Masters can gain Skills from equipment and jobs, but Masters can also gain Skills from their Embryos.
* In ''[[Naruto]]'', ninjas do battle with Justu, supernatural arts they use in combat from their [[Ki|chakra]]. Jutsu comes into three categories: [[Supernatural Martial Arts|Taijutsu]], [[Master of Illusion|Genjutsu]], and [[Stock Super Powers|Ninjutsu]]. Similar techniques to Ninjutsu also exist called Kekkei Genkai.
* In ''[[Naruto]]'', ninjas do battle with Justu, supernatural arts they use in combat from their [[Ki|chakra]]. Jutsu comes into three categories: [[Supernatural Martial Arts|Taijutsu]], [[Master of Illusion|Genjutsu]], and [[Stock Super Powers|Ninjutsu]]. Similar techniques to Ninjutsu also exist called Kekkei Genkai.
**[[Superpowerful Genetics|Kekkei Genkai]] are unique abilities based on the wielders' DNA and hereditary within ninja clans. Ninjas inherit one Kekkei Genkai and naturally develop these powers with age and experience. Still, people outside of these families can artificially gain them.
**[[Superpowerful Genetics|Kekkei Genkai]] are unique abilities based on the hereditary within ninja clans. Ninjas inherit one Kekkei Genkai and naturally develop these powers with age and experience.
*From ''[[Psyren]]'', [[Psychic Powers|PSI]] is the ability that Psychicers have that manipulate one's thoughts by over-clocking the brain into three basic types: [[Personality Powers|Burst]], [[Telepathy|Trance]], and [[Supernatural Martial Arts|Rise]].
*From ''[[Psyren]]'', [[Psychic Powers|PSI]] is the ability that Psychicers have that manipulate one's thoughts by over-clocking the brain into three basic types: [[Personality Powers|Burst]], [[Telepathy|Trance]], and [[Supernatural Martial Arts|Rise]].
*Abnormalities are superhuman abilities possessed by a few humans and categorized as Abnormals in the world of ''[[Medaka Box]]''. These superpowers are based on Abnormals' mental development, thus manifest internally in the users' bodies. [[One Person, One Power|Each Abnormal would only have one Abnormality]].
*Abnormalities are superhuman abilities possessed by a few humans and categorized as Abnormals in the world of ''[[Medaka Box]]''. These superpowers are based on Abnormals' mental development and [[One Person, One Power|each Abnormal would only have one Abnormality]].
**Minuses are Abnormalities because of the mental negativity of the users. Unlike regular Abnormalities, these powers project outside of the body due to being based on the mental environment involved in the person's development. Like Abnormalities, one person has one Minus.
**Minuses are Abnormalities because of the mental negativity of the users. Unlike regular Abnormalities, these powers based on the mental environment involved in a person's development.
**[[Semantic Superpower|Styles]] are the manipulation of language for different effects and created to fight on par to Abnormalities. A person can develop a Style or be bestowed one from someone with one. The superpowers are not exclusive like Abnormalities, and even [[Combo-Platter Powers|an Abnormal can gain one]].
**[[Semantic Superpower|Styles]] are the manipulation of language for different effects and created to fight on par to Abnormalities.The superpowers are not exclusive like Abnormalities, and even [[Combo-Platter Powers|an Abnormal can gain one]].
*[[The Power of Blood|Branches of Sin]] are powers involving blood manipulation that people called Deadmen wields in ''[[Deadman Wonderland]]''. [[One Person, One Power|Each Deadman has one Branch of Sin]] that changes their blood into a particular weapon or attack.
*[[The Power of Blood|Branches of Sin]] are powers involving blood manipulation that people called Deadmen in ''[[Deadman Wonderland]]''. [[One Person, One Power|Each Deadman has one Branch of Sin]] that changes their blood into a particular weapon or attack.
*In ''[[Book of Bantorra]]'', Magical Rights are individual magic that a person can possess, and [[One Person, One Power|one person has one Magical Right except]] for [[Cannibalism Superpower|Book]] [[Combo-Platter Powers|Eaters]].
*In ''[[Book of Bantorra]]'', Magical Rights are individual magic that a person can possess, and [[One Person, One Power|one person has one Magical Right except]] for [[Cannibalism Superpower|Book]] [[Combo-Platter Powers|Eaters]].
*The Demon Slaying Corp uses forms of swordsmanship called [[Charles Atlas Superpower|Breath Styles]] to slay Demons during post-World War Japan in ''[[Demon Slayer Yaiba]]''. The swordsmanships use specific and concentrated breath patterns that increase lung capacity and oxygen in the blood for a unique physical superhuman ability but with [[Necessary Drawback|drawbacks]].
*The Demon Slaying Corp uses forms of swordsmanship called [[Charles Atlas Superpower|Breath Styles]] to slay Demons during post-World War Japan in ''[[Demon Slayer Yaiba]]''. The swordsmanship use specific and concentrated breath patterns that increase oxygen in the blood for a unique physical superhuman ability but with [[Necessary Drawback|drawbacks]].
**[[Power Tattoo|Demon Slayer Marks]] are markings that can be unlocked by a strong Demon Slayer's body. Demon Slayer Marks can give different abilities such as enhanced physical capabilities and breathing techniques compared to average Breath Style users.
**[[Power Tattoo|Demon Slayer Marks]] are markings that can be unlocked by a strong Demon Slayer's body. Demon Slayer Marks can give different abilities such as enhanced physical capabilities and breathing techniques compared to average Breath Style users.
**Blood Demon Arts are spells that Demons can use and are unique to each one. Most of these monsters have [[One Person, One Power|one Blood Demon Art]], but there are some with more than one.
**Blood Demon Arts are spells that Demons can use and are unique to each one. Most of these monsters have [[One Person, One Power|one Blood Demon Art]], but there are some with more than one.
*[[Personality Powers|Powers]] are mysterious abilities based on their will, beliefs, and experience that people can awaken in the world of ''[[The Seven Deadly Sins]]''.[[One Person, One Power| Each person has one superpower]] but can develop [[Swiss Army Superpower|different techniques from them]].
*[[Personality Powers|Powers]] are mysterious abilities based on their will, beliefs, and experience that people can awaken in the world of ''[[The Seven Deadly Sins]]''.[[One Person, One Power| Each person has one superpower]] but can develop [[Swiss Army Superpower|different techniques from them]].
**Spells are another magical power that can be used inherently or by the use of Incantation Orbs. Unlike Powers, Spells have various effects based on different factors and come into five types.
**Spells are another magical power that can be used inherently or by the use of Incantation Orbs. Unlike Powers, Spells have various effects based on different factors, such as their type.
**[[Cursed with Awesome|Commandments]] are ten curses created by the Demon King and bestowed onto elite warriors. They have an absolute function based on a rule that can affect anyone who breaks it, even its user. There is also how a warrior with a Commandment gains [[Combo-Platter Powers|demonic abilities]].
**[[Cursed with Awesome|Commandments]] are ten curses created by the Demon King and bestowed onto elite warriors. They have an absolute function based on a rule that can affect anyone who breaks it, even its user. There is also how a warrior with a Commandment gains [[Combo-Platter Powers|demonic abilities]]
**[[Cursed with Awesome|Commandments]] are ten curses with an absolute function based on a rule that can affect anyone who breaks it, even its user. There is also how a warrior with a Commandment gains [[Combo-Platter Powers|demonic abilities]].
**Graces are four blessings made by the Supreme Deity of the Goddess Clan. Like Commandments, the Supreme Deity chose and blessed four of the strongest fighters found in the clan. These powers give their user a unique ability while also [[Combo-Platter Powers|passively augmenting their magical and physical strength]].
**Graces are four blessings made by the Supreme Deity of the Goddess Clan. These powers give their user a unique ability while also [[Combo-Platter Powers|passively augmenting their magical and physical strength]].
*In the galaxy of ''[[Edens Zero]]'', some people have Ether Gears, superpowers that use Ether flowing through their bodies and rearranges it into an individualistic ability.
*In the galaxy of ''[[Edens Zero]]'', some people have Ether Gears, superpowers that use Ether flowing through their bodies and rearranges it into an individualistic ability.
*In ''[[Problem Children are Coming from Another World, Aren't They?|Mondaiji]]'', people in the world of Little Garden have Gifts that are special abilities to participate in Gift Games. A person can gain[[Combo-Platter Powers| an unlimited number of them]].
*In ''[[Problem Children are Coming from Another World, Aren't They?|Mondaiji]]'', people in the world of Little Garden have Gifts that are special abilities to participate in Gift Games. A person can gain[[Combo-Platter Powers| an unlimited number of them]].
*From ''[[ Yu Yu Hakusho]]'', [[Personality Powers|Territories]] are supernatural powers that some humans have due to being in the Demon's Door's vicinity. These superpowers are used within a specific range and based on the user's personality.
*From ''[[ Yu Yu Hakusho]]'', [[Personality Powers|Territories]] are supernatural powers that some humans have due to being in the Demon's Door's vicinity and are used within a specific range.
*Aliens have Space Pheromones or SPH, natural chemicals secreted by aliens in ''[[ēlDLIVE]]''. Space Pheromones grant [[Combo-Platter Powers|different abilities]] based on their species.
*Aliens have Space Pheromones or SPH, natural chemicals secreted by aliens in ''[[ēlDLIVE]]''. Space Pheromones grant [[Combo-Platter Powers|different abilities]] based on the species.
*[[Personality Powers|Minimums]], from ''[[Hamatora]]'', are unique abilities that a small percentage of the population has called Minimum Holders. The Minimum Holder's ego determines their superpower and can only hold [[One Person, One Power|one Minimum]].
*[[Personality Powers|Minimums]], from ''[[Hamatora]]'', are unique abilities that a small percentage of the population has called Minimum Holders. The Minimum Holder's ego determines their superpower and can only hold [[One Person, One Power|one Minimum]].
*The world of ''[[Black God]]'' has Exceeds, abilities that Tera Guardians if they have a contract with a human. Each Exceed is unique to a Tera Guardian and [[One Person, One Power|each guardian has one]].
*The world of ''[[Black God]]'' has Exceeds, abilities that Tera Guardians if they have a contract with a human. Each Exceed is unique to a Tera Guardian and [[One Person, One Power|each guardian has one]].
*In ''[[Fire Force]]'', [[Playing with Fire|Ignition Abilities]] allow Third Generations to make fire from their body parts which differ from the Second Generations' ability to control existing fire. Some Ignition Abilities can even make plasma, [[Shock and Awe|electricity]], and [[Selective Magnetism|electromagnetism]].
*In ''[[Fire Force]]'', [[Playing with Fire|Ignition Abilities]] allow Third Generations to make fire from their body parts. Some Ignition Abilities can even make plasma, [[Shock and Awe|electricity]], and [[Selective Magnetism|electromagnetism]].
**Adolla Burst is another ability that certain Third Generation can awaken to by creating a connection with a being from [[Alternate Dimension|Adolla]]. Adolla Bursts involves aspects that do not conform to the universe's physical laws, which upgrades Ignition Abilities to an extradimensional level.
**Adolla Burst is another ability that certain Third Generation can awaken to by creating a connection with a being from [[Alternate Dimension|Adolla]]. Adolla Bursts involves aspects that do not conform to the universe's physical laws, which upgrades Ignition Abilities to an extra-dimensional level.
*In ''[[Gate Keepers]]'', Gates are doors that give extradimensional energy to a person and manifest as a unique superpower.
*In ''[[Gate Keepers]]'', Gates are doors that give extra-dimensional energy to a person and manifest as a unique superpower.
*Authorities are divine powers of Gods, Heretic Gods, and Campiones within the story of ''[[Campione!]]'' A human can also gain them if they managed to kill a Heretic God and become a god slayer known as a Campione. Gods can hold multiple Authorities while a Campione who kills a Heretic God with many Authorities; the divine powers will combine into one ability. However, they can have [[Combo-Platter Powers|various Authorities]] if they slay different gods.
*Authorities are divine powers of Gods, Heretic Gods, and ''[[Campione!|Campiones.]]'' Gods can hold [[Combo-Platter Powers|multiple Authorities]] but Campiones would need to slay different Heretic Gods to have more than one.
*Yokai has the supernatural ability of Osore, which are unique skills and traits based on fear within the world of ''[[Nura: Rise of the Yokai Clan]]''.
*Yokai has the supernatural ability of Osore, unique skills and traits based on fear within the world of ''[[Nura: Rise of the Yokai Clan]]''.
*Each King in ''[[K]]'' grants an Aura to their Clan for incredible powers. Depending on the King, Aura can manifest [[Combo-Platter Powers|different abilities]].
*Each King in ''[[K]]'' grants an Aura to their Clan for incredible powers. Depending on the King, Aura can manifest [[Combo-Platter Powers|different abilities]].
*Norito, from ''[[Sekirei]]'', are extraordinary powers that women known as Sekirei activate through a kiss from a specific person. It is implied that a Sekirei can have[[Combo-Platter Powers| more than one Norito]].
*Norito, from ''[[Sekirei]]'', are extraordinary powers that women known as Sekirei activate through a kiss from a specific person. It is implied that a Sekirei can have[[Combo-Platter Powers| more than one Norito]].
*People on the scattered islands of'' [[Esprit]]'' have [[Personality Powers|Jinxes]], special abilities brought out by a person's faith. [[One Person, One Power|One person can have only one Jinx]].
*People on the scattered islands of'' [[Esprit]]'' have [[Personality Powers|Jinxes]], special abilities brought out by a person's faith. [[One Person, One Power|One person can have only one Jinx]].
*''[[Needless|Needless ]]'' have Fragment, which are exclusive superpowers of people known as Needless and the source of their powers. [[One Person, One Power|One Needless have one Fragment]] but also [[Combo-Platter Powers|passive physical superpowers]].
*''[[Needless|Needless ]]'' have Fragment, which are exclusive superpowers of people known as Needless and the source of their powers. [[One Person, One Power|One Needless have one Fragment]] but also [[Combo-Platter Powers|passive physical superpowers]].
*From ''[[Re:Zero]]'', Authorities are supernatural abilities wielded by Witches of Sin and Sin Archbishops. The [[Combo-Platter Powers|powers are]] each Authority is shaped by a host's desire and sin.
*From ''[[Re:Zero]]'', Authorities are supernatural abilities wielded by Witches of Sin and Sin Archbishops. A host's desire and sin shape the [[Combo-Platter Powers|powers]].


== [[Comic Books]] ==
== [[Comic Books]] ==
*Miracles, from the manfra,<ref>''Manfra'' are French comic books inspired by and styled after [[Manga]].</ref> ''[[Radiant]]'', are powers that do not use Fantasia but stem from a different source. Each person has [[One Person, One Power|one Miracle]], but all of them are [[Swiss Army Superpower|versatile in combat]], especially against magic
*Miracles, from the manfra,<ref>''Manfra'' are French comic books inspired by and styled after [[Manga]].</ref> ''[[Radiant]]'', are powers that do not use Fantasia but stem from a different source. Each person has [[One Person, One Power|one Miracle]], but all of them are [[Swiss Army Superpower|versatile in combat]], especially against magic
*The Dom, from Monster Allergy, are special powers used by Tamers and are inherited from parent to child and go into five abilities. These five Dom Powers are [[Invisible to Normals|Sight Dom]], [[Compelling Voice|Voice Dom]], [[Mind Control|Gesture Dom]], [[Force Field|Enviro Dom]], and [[Hand Blast|Energy Dom]], thus giving a Tamer [[Combo-Platter Powers|various powers]].
*The Dom, from Monster Allergy, are special powers used by Tamers and are inherited from parent to child and go into five abilities. These five Dom Powers which gives a Tamer [[Combo-Platter Powers|various powers]].


== [[Fan Works]] ==
== [[Fan Works]] ==
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== [[Literature]] ==
== [[Literature]] ==
*From ''[[Miss Peregrine's Home for Peculiar Children]]'', Peculiarities are special powers that manifest in Peculiars (people that can develop as a child to elder). Each [[One Person, One Power|Peculiar has one Peculiarity]] and come in five categories.
*From ''[[Miss Peregrine's Home for Peculiar Children]]'', Peculiarities are special powers that manifest in Peculiars (people that can develop as a child to elder). Each [[One Person, One Power|Peculiar has one Peculiarity]] and comes in five categories.
*Graces, from ''[[Graceling]]'', are unique and strange skills owned by people known as Gracelings. Graces vary for each person, and [[One Person, One Power|a Graceling has one ability]].
*Graces, from ''[[Graceling]]'', are unique and strange skills owned by people known as Gracelings. Graces vary for each person, and [[One Person, One Power|a Graceling has one ability]].
* From ''[[Gone (novel)|Gone]]'', the Power are supernatural abilities teenagers gain in Perdido Beach while trapped in a barrier. These superpowers come from radiation and an alien virus in the water reacts to DNA that creates The Power. [[One Person, One Power|Each teenager has one superpower where]] some are similar but others are different.
* From ''[[Gone (novel)|Gone]]'', the Power are supernatural abilities teenagers gain in Perdido Beach while trapped in a barrier. [[One Person, One Power|Each teenager has one superpower where]] some are similar but others are different.
** Morphs are superpower different from The Power due to being made from ASO rocks injected into a person. they are called Morphs due to how they can [[Animorphism|transform]][[Animorphism|into an animal or creature]] along with [[Combo-Platter Powers|other superpowers]].
** Morphs are superpower similar but different from The Power due to using a serum. they are called Morphs due to how they can [[Animorphism|transform]] [[Animorphism|into an animal or creature]] along with [[Combo-Platter Powers|other superpowers]].
* From the ''[[Alcatraz Series]]'', [[Semantic Superpower|Talents]] are supernatural abilities that the Smedry Family is biologically born with one to fight evil librarians. Talents sound mundane but have semantic effects. [[One Person, One Power|Each family member has one Talent]], but they are [[Swiss Army Superpower|versatile]].
* In the ''[[Alcatraz Series]]'', [[Semantic Superpower|Talents]] are supernatural abilities that the Smedry Family is biologically born with one to fight evil librarians. Talents sound mundane but have semantic effects. [[One Person, One Power|Each family member has one Talent]] but shows [[Swiss Army Superpower|versatility]].
* [[Elemental Powers|Elements]], from Vampire Academy, is magic that Moroi vampire involves the manipulation of five elements. A Moroi can [[Combo-Platter Powers|control all the elements]] but [[Crippling Overspecialization|specialize in one]].
* [[Elemental Powers|Elements]], from Vampire Academy, is magic that Moroi vampire involves the manipulation of five elements. A Moroi can [[Combo-Platter Powers|control all the elements]] but [[Crippling Overspecialization|specialize in one]].
* From ''[[The True Game]]'' trilogy, Talents are magical powers that humans possess in the Land of True Game. There are 13 Talents that people can be [[One Person, One Power|born with one]].
*In ''[[Vampire Academy]]'', [[Elemental Powers|Elements]] are powers that allow Moroi to control the five elements of Air, Earth, Fire, Water, and Spirit. Each Moroi can use [[Combo-Platter Powers|all of the elemental powers]] but [[Crippling Overspecialization|specialize in one of them]].
* In ''[[The True Game]]'' trilogy, Talents are magical powers that humans possess in the Land of True Game. There are 13 Talents that people can be [[One Person, One Power|born with one]].
* [[Extra Ore Dinary|Allomancy]], from ''[[Mistborn]]'', is a magic people can use by 'burning' metal to use physical and mental effects along with other applications. [[One Person, One Power|A person can usually burn one metal]] is called a Misting. If they can [[Combo-Platter Powers|burn all the metals]], a person is a [[Title Drop|Mistborn]].
*[[Extra Ore Dinary|Allomancy]], from ''[[Mistborn]]'', is a magic people can use by 'burning' metal to use physical and mental effects along with other applications. [[One Person, One Power|A person can usually burn one metal]] is called a Misting while one who can [[Combo-Platter Powers|burn all the metals]] is a [[Title Drop|Mistborn]].
* Talents from the ''[[Xanth]]'' series are magical abilities humans can have if born in the titular magical land. There is a myriad of Talents and no two people have the same one. There are different factors that influence Talent, from personality to heredity.
* Talents from the ''[[Xanth]]'' series are magical abilities humans can have if born in the titular magical land. There is a myriad of Talents and no two people have the same one.
* Talents, from the ''[[Wheel of Time]]'', are special abilities people have when they use [[Magic by Any Other Name|the Channeling]]. They cannot be learned and are an innate way of using a Weave.
* Talents, from the ''[[Wheel of Time]]'', are special abilities people have when they use [[Magic by Any Other Name|the Channeling]]. They cannot be learned and are an innate way of using a Weave.
* [[Superpowerful Genetics|Legacies]], from the ''[[I Am Number Four|Lorien Legacies]]'' series, are superhuman powers gifted to Loric Gardes that develop them when they have matured. All Gardes have the shared Legacy of [[Telekinesis]] and gain [[Combo-Platter Powers|several other unique Legacies]] with age and training.
* [[Superpowerful Genetics|Legacies]], from the ''[[I Am Number Four|Lorien Legacies]]'' series, are superhuman powers that Loric Gardes inherit and develop them when they have matured. All Gardes have the shared Legacy of [[Telekinesis]] and gain [[Combo-Platter Powers|other unique Legacies]] with age and training.


== [[Music]] ==
== [[Music]] ==
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== [[Video Games]] ==
== [[Video Games]] ==
* [[Soul Power|Drives]], from ''[[Blazblue]] series'', are the manifestation of a soul's power using a force known as Blue that comes from another dimension.
* Atma, from ''[[Digital Devil Saga]]'', is a virus that can affect humans and allow them to transform into an [[Our Demons Are Different|Atma Avatar]], a monstrous form with magical powers.
* Drives, from the ''[[Blazblue]]'' series, are the manifestation of a soul's power using a force known as Blue. There are two ways a person to gain a Drive, which are pulling the Blue to them or a soul close to the Blue can achieve this power. One can awaken to a Drive or be born with it.
* [[Guardian Entity|Persona]], from the ''[[Persona (video game)|Persona]]'' series, are manifestations of a person's personality as a "mask" to help face difficulties in life. Personas come from the Collective Unconscious and are based on mythological archetypes. Personas grant unique powers plus influence their users' physical and mental attributes.
* Atma, from ''[[Digital Devil Saga]]'', is a virus that can affect humans and allow them to transform into an [[Our Demons Are Different|Atma Avatar]], a monstrous form based on mythological entities. A human infected by Atma has superhuman powers and magical ones while changed in their Atma Avatar. Another effect of the disease is how a need to devour another infected by Atma, or they will become berserk.
* Evilities, from the ''[[Disgaea 3: Absence of Justice]]'' series, passive abilities where a character can equip two at a time. There are two kinds which are Unique and Generic. Unique Evilities depend on the classes while anyone can access Generic Evilities.
* [[Guardian Entity|Persona]], from the ''[[Persona (video game)|Persona]]'' series, are manifestations of a person's personality as a "mask" to help face difficulties in life. Personas are based on mythological archetypes that dwell in the collective unconscious. Those who awaken to the potential usually have one Persona unless they have the Wild Card ability that allows a person to hold multiple Personas. They have their unique powers along with influencing their users' physical and mental faculties like superhuman physique and resistance from negative trauma.
** Overloads, introduced in ''[[Disgaea 5: Alliance of Vengeance]]'', are exclusive powers held by Overlords or a Demon with Overlord-class power.
* [[Instant Runes|Crests]], from ''[[Fire Emblem: Three Houses]]'', are marks that are believed to be bestowed by the goddess, Sothis. These marks are passed down through bloodlines, are believed to relate to blood inherited, and can be inherited by people within a royal or noble family. They are seen as a sign of nobility and comes with prestige and respect. There two types of Crests, Minor Crests, and Major Crests. Minor Crests carries weaker yet somewhat potent power compared to Major Crest. Despite the lack of potency, they are a sign of being an heir in a family, along with prestige. Major Crests contain immense powers and are seen as a sign of an heir in a family compared to those with a Minor Crest. A Crest can give a person a high aptitude with magic, superhuman strength, and other advantages.
* Fighting Spirits, from ''[[Inazuma Eleven]] GO'', are users' spirits manifested in a physical form. Fightings Spirits are used to perform powerful [[Signature Move|Special Moves]] and fight other Fighting Spirits.
* Evilities, from the ''[[Disgaea 3: Absence of Justice]]'' series, where a character can have two which are split into a Native Evility and a Secondary Evility. Unique Evilities are used by Main Characters, Humanoids, or Monsters. There are also Generic Evilities that can be accessed by any character.
**[[Fusion Dance|Mix]] n' Match is a technique to fuse a person's aura to another individual. Mix n' Matches activation causes a person's appearance changes while also gaining their physical attributes plus a new Special Move.
** Overloads, introduced in ''[[Disgaea 5: Alliance of Vengeance]]'', are exclusive powers held by Overlords or an Overload-class of power. These skills can be used to change the tide of battle when activated.
** [[Animorphism|Totems]] introduced in ''GO Galaxy'' is an ability that allows a user to transform into an animal. The transformation is temporary and gain another Special Move plus particular Totems also grants a Soul Strike, techniques similar to Special Moves but more potent.
* [[Guardian Entity|Keshin]], from ''[[Inazuma Eleven]] GO'', is the ability to bring out a user's spirit to use a hissatsu, fight another Keshin, or to use the technique, Keshin Armed. [[Power Armor|Keshin Armed]], introduced in ''[[Inazuma Eleven]] GO Chrono Stone'', is when a user equips their Keshin as armor in order to increase their strength and speed along with their hisstasu techniques.
* EXS Abilities, from ''[[Under Night In-Birth]]'', are powers that allow In-Births to manifest EXS (a form of energy found in all earthly matter) as a unique ability. The use of these abilities also gives superhuman physical abilities.
** [[Fusion Dance|Mixi Max]], introduced in ''Inazuma Eleven GO Chrono Stone'', is a technique to fuse a person's aura to another person. When Mixi Max is used, a person's appearance changes while also gaining their physical attributes like power and speed along with a new hissatsu.
* [[Instant Runes|Runes]], from ''[[Suikoden]]'', are used to summon magical spells and come into four types: Common Runes, Unique Runes, True Runes, and a fourth class that doesn't fit in the others.
** [[Animorphism|Soul]] or Beast Powers introduced in ''[[Inazuma Eleven]] GO Galaxy'' is an ability that allows a user to transform into an animal. The transformation is temporary as they gain another hissatsu and the ability to use a Soul Strike. Soul Stikes are techniques to a specific Soul and are stronger than an average hissatsu.
* Septima, from the ''[[Azure Striker Gunvolt]]'' series, is a kind of ESP that humans known as Adepts can use. They are much like normal humans physically and mentally but wields different superpowers. Some Adepts have common Septima, but others may have more varied powers.
* Manifestations, from ''[[Under Night In-Birth]]'', are a power that allows In-Births to give EXS a unique shape or an EXS Ability. They can come in the form of a weapon, superhuman speed, growing their muscles and body, manipulate blood, and shaping energy. The use of these abilities can also give superhuman physical abilities.
* [[Instant Runes|Runes]], from ''[[Suikoden]]'', are used to summon magical spells. They come into four types: Common Runes, Unique Runes, True Runes, and a fourth class that doesn't fit in the others. Common Runes are those that can be found in stores, monsters, or even schools for martial training. They are derived from True Rune and are man-made. Common Runes are sealed in an orb until a Rune Master attaches one to a person. They come into there types of Melee, Magic, and Support. Unique Runes are one directly created from the True Runes. They possess a will of their own but can be suppressed by a powerful Rune Master. They each have powers that could rival a True Rune, but they can't give agelessness like them. True Runes are extremely powerful and possess their own will, much like Unique Runes. They each have powers over the world and can give a person immortality. Each True Rune represents an aspect of existence like the basic elements or concepts like beginning or destiny. The two runes that don't fall into the other three types are the Bright Shield Rune and Black Sword Rune. They are actually the two halves of the True Rune of Beginning, and each doesn't give the advantages of a True Rune. The two Runes actually eke life force from their bearer and aren't referred to as True Runes in the game.
* The Catharsis Effect, from ''[[The Caligula Effect]]'', is a phenomenon caused by a person's strong emotions caused by an intense catalyst which can be tuned by Aria and their resolve to face pain. A person gains supernatural abilities and can maintain their sanity. They also manifest a weapon and other accessories.
* Septima, from the ''[[Azure Striker Gunvolt]]'' series, is a kind of ESP that humans known as Adepts can use. They are much like normal humans physically and mentally but wields different superpowers. Some Adepts have common Septima, but others may have more varied powers. Septima can also be affected by different technology made to interact with Adepts. [[Power Limiter|Glaives]] act as a container for an Adept's Septima and they can't use their power unless their respective owner fuses with it. Contrasting Glaives, Falcon Quills are used to create the phenomenon of Weaponization by changing the Adepts body structure while also enhancing their Septima to its fullest potential.


== [[Visual Novel]]s ==
== [[Visual Novel]]s ==
*Noble Phantasms, from the ''[[Fate]]'' series, can come in the form of powers based on the legend related to the Servant along with their summoned class. The form of these powers can come in different manifestations as one hero could call upon a pocket dimension under their control. Another would allow them to complete control of an object as long as it can be recognized as a weapon.
*Noble Phantasms, from the ''[[Fate]]'' series, can come in the form of powers based on the legend related to the Servant along with their summoned class.


== [[Web Animation]] ==
== [[Web Animation]] ==
* Aura, from ''[[RWBY]]'', is the manifestation of one's soul that allows for a range of different abilities. The use of Aura differs from each individual due to factors like experience and skill. People usually apply Aura for defense but also for offense, such as using a weapon as a conduit for it. They can also have other applications like healing or extrasensory. It is also required to trigger [[Applied Phlebotinum|Dust]] found in weapons. One primary form of Aura is called Semblance, which is a unique utilization of Aura.
* From ''[[RWBY]]'', Aura is the manifestation of one's soul that allows for different abilities. The use of Aura differs from each individual due to factors like experience and skill. One particular form of Aura is called Semblance.
** Semblances are a manifestation of a person's innate and personal power, which can be unique, but some are similar to one another. For example, Harriet of the Ace Ops in V7 makes it clear she's met other people besides Ruby with a [[Super Speed]] Semblance like her own, and that there's something ''different'' about Ruby's speed. The abilities are a projection of one's Aura and fueled by it. The nature of a Semblance connects to a facet of their personality. Another factor that determines Semblances is hereditary where family members would show similar powers. Dust can modify a Semblance with the resource's element. A person can have [[One Person, One Power|one Semblance]], but most have [[Swiss Army Superpower|versatile applications]]. In combination with what Aura can do, a person can have [[Combo-Platter Powers|a combination of powers]].
** Semblances are a manifestation of a person's innate and personal power, which is unique but others are similar. For example, Harriet of the Ace Ops in V7 makes it clear she's met other people besides Ruby with a [[Super Speed]] Semblance like her own, and that there's something ''different'' about Ruby's speed. A person can have [[One Person, One Power|one Semblance]] but most have [[Swiss Army Superpower|versatile applications]]. In combination with what Aura can do, a person can have [[Combo-Platter Powers|a mix of powers]].
* [[Semantic Superpower|Epithets]] from ''[[Epithet Erased]]'' are powers that people called Inscribed have attached to their souls. An Epithet comes from a single word attached to a person's soul, such as 'Fire ', 'Coupon','Dumb', or 'Soup'.
* [[Semantic Superpower|Epithets]] from ''[[Epithet Erased]]'' are powers that people called Inscribed have attached to their souls. An Epithet comes from [[One Person, One Power|a single word which grants their ability]] but can show [[Swiss Army Superpower|versatility with imagination and training]].


== [[Web Comics]] ==
== [[Web Comics]] ==
*Abilities in ''[[The Gamer]]'' webtoon are powers in the setting that comes in two types of Abilities, Natural and Acquired:
* Natural Abilities and Acquired Abilities, from ''[[The Gamer]]'' webtoon, are two types of powers. Natural Abilities that Gaia grants based on the person's most traumatizing aspect of their life. The main protagonist has the titular ability due to his obsession with video games. Acquired Abilities are those of magic and [[Supernatural Martial Arts|martial arts that use ki manipulation]] developed from prior knowledge where one can train themselves through practice and study. Natural Abilities are exclusive to those that Gaia has granted while [[Combo-Platter Powers|anyone can learn Acquired Abilities, even Natural Ability users]].
**Natural Abilities bestowed by Gaia based on the person's most traumatizing experience. The main protagonist has the titular ability due to his gaming obsession.
* [[Willing Channeler|Charyeok]] (or Borrowed Powers from the official translation), from ''[[God of Highschool]]'', are superpowers from supernatural entities who made a contract with a person. The paranormal entities come in the form of monsters, gods, or people who have gained fame or infamy when alive. A person that uses a Charyeok can create a unique power through their imagination and empathy. Charyeoks come into six classes, which are Weapon Summoning and Reinforcement, Summoning, Parasitic, Direct Contract, Key, and The Original Way of Charyeok.
**Acquired Abilities are magic and martial arts developed by groups in the Abyss. Anyone can gain these abilities through training and study. Natural Abilities are exclusive to those that Gaia has granted while [[Combo-Platter Powers|anyone can learn Acquired Abilities, even Natural Ability users]].
* Ballyhoos, from ''[[Scoob and Shag]]'', are channeled powers made from love and admiration for a fictional character that comes into the form of a unique ability for individuals of an alien race. There are named after broadcasting and animation terms while also comes into two types, Physical and Energy. Physical Ballyhoos are ones that can interact with the world physically. Energy Ballyhoos involves more metaphysical or semantic abilities to manifest.
* From ''[[Hardcore Leveling Warrior]],'' Personal Attributes are in-game skills randomly gained when a player creates a character in the VRMMO, Lucid Adventure. Each player has [[One Person, One Power|one of these skills]] and they fall into five types.
* Cultivation, from ''[[Tales of Demons and Gods]]'', is a technique for people to enhance their abilities by training and gathering [[Ki|Soul Force]]. This method is called a cultivation technique and would come in the form of martial arts and meditation. The body can be empowered even with a small amount of Cultivation. There are three different ways of using Cultivation. [[Supernatural Martial Arts|One way is by training with martial arts, physical exercises, and enhancing natural abilities with Soul Force, which are used by people who wish to become fighters]]. [[Fusion Dance|One can merge with demon spirits to gain power beyond normal humans, which are called demon spiritualists]]. The third method involves cultivating Soul Force to the point of purity called Law Energy, which is the purest form of Soul Force. A Law is a part of the structure of the world and takes decades to have one accept a person who can become pure.
* From ''[[Kubera]]'', Transcendental Skills are divine ability only used by [[Our Gods Are Greater|Gods]], [[Shape Shifter|Sura]], and [[Half-Human Hybrid|Halfs]](human-sura hybrids). There are two types of Transcendental Skill: General and Unique. The three races can use General Types, but Unique types are exclusive to Gods.
* Ripples, from ''[[Awaken]]'', are the movement of Flux, which is the flow of consciousness penetrates from living organisms. Ripples are manifestations of Flux through a person's Field of Awareness. An F.o.A is an extension of a living person based on their personality. Ripples classify into four types, which are A-Type (Absorb), T-Type (Transform), R-Type (Release), and C-type (Control). The four types can combine into different subtypes, which can manifest in a combined form of a Ripple.
* [[Willing Channeler|Borrowed Powers]] in ''[[God of Highschool]]'', is a power from supernatural entities that made a contract with a person. The paranormal entities could be a monster, god, or historical figure. A person that uses a Borrowed Power can create a unique power through their imagination and the entity plus fall into six classes.
* Personal Attributes, from ''[[Hardcore Leveling Warrior]]'', are skills gain randomly during the creation of a character in Lucid Adventure. An example would be being able to increase a stat, learning a particular skill, transformation into a monster or legendary figure, and transcending the laws of the game. They come into five types of Personal Attributes are Skill/Stat, Monster Attribute, Class, Person, and Transcendental Skill.
* Ripples, from ''[[Awaken]]'', are the movement of Flux (The flow of consciousness penetrates from living organisms). Ripples are manifestations of Flux through a person's Field of Awareness. Ripples are classified into four types, and two types can combine into different sub-types.
* Transcendental Skills, from ''[[Kubera]]'', are abilities that can be used by [[Our Gods Are Different|gods]], [[Shape Shifter|sura]], and [[Half-Human Hybrid|halfs]](human-sura hybrids). There are two types of Transcendental Skills, which are General and Unique. Both gods and suras can use General types. It differs from human magic due to how it derives its power from the user rather than another being. These skills have more power compared to magic, and it's usually impossible to learn for humans and quarters (humans with a quarter of sura blood). The abilities for individuals made by their attributes depending on their race, which are Birthday, Clan, and Hereditary.
*From [[Scoob and Shag|''Scoob and Shag'']], Ballyhoos are powers made from channeled fandom for cartoon characters that create an alien race's unique abilities. [[One Person, One Power|Each alien has one Ballyhoo]] and is named after a broadcasting or animation term. They also come into two types, Physical (Ballyhoos that have physical effects) and Energy (metaphysical Ballyhoos with semantic effects).
* In ''[[Paranatural]]'', the Spectrals share the property of [[Invisible to Normals|constantly seeing and touching the spirit world around them]], and even with training have minimal uses for their raw power. The spirits, however, have wildly varied abilities — and those that become object-bound [[Familiar]]s or [[Powers Via Possession|possessing entities]] bestow their unique powers on their masters.
* Passive Skills, from ''[[Zero Game]]'', are abilities that players in the titular game gain once they participate in it. Each skill is unique to each player and has a cool-down period. Each player has [[One Person, One Power|one Passive Skill]] but also can have an Ability.
*Passive Skills in the ''[[Zero Game]]'', are abilities that players gain once they participate in this game. Each player has [[One Person, One Power|one Passive Skill]] but also can have an Ability.
** Abilities are powers bought from the Ability Shop. Each player can have one ability at a time. Abilities' mastery can rank from A-SSS along with H for hidden Abilities. Even though they have one Ability, the combination of a Passive Skill gives a player a [[Combo-Platter Powers|combination of powers]].
**Abilities are powers bought from the Ability Shop and each player can have one Ability at a time. Even though they have one Ability, the combination of a Passive Skill gives a player a [[Combo-Platter Powers|power combination]].
* Shinsu Quality, from ''[[Tower of God]]'', is [[Background Magic Field|Shinsu]] that carries unique qualities that can be controlled by few people. Once a person finds a Shinsu Quality that suits them, the user can manifest into a power. They can come in the form of [[Elemental Powers|elements]] or non-elemental characteristics. [[Combo-Platter Powers|A person can have more than one Shinsu Quality]].
* Shinsu Quality, from ''[[Tower of God]]'', is [[Background Magic Field|Shinsu]] that carries unique qualities that can be controlled by few people. Once a person finds a Shinsu Quality that suits them, the user can manifest into a power; either [[Elemental Powers|elements]] or non-elemental characteristics.


== [[Web Originals]] ==
== [[Web Originals]] ==
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== [[Western Animation]] ==
== [[Western Animation]] ==
*[[Elemental Powers|Bending]], from ''[[Avatar: The Last Airbender]]'', is the power and [[Supernatural Martial Arts|art]] of manipulating one of four elements of Air, Water, Earth, and Fire that certain people called Benders can use. The Avatar is only one who can bend all four elements while having other abilities.
*[[Elemental Powers|Bending]], from ''[[Avatar: The Last Airbender]]'', is the [[Supernatural Martial Arts|art]] of manipulating one of four elements of Air, Water, Earth, and Fire that certain people called Benders. The Avatar is the only one who can [[Combo-Platter Powers|bend all four elements while having other abilities]] and
* ''[[Disney Fairies]]'' have Talents, which are either skills or elemental powers to particular fairy. Each Talent a fairy could have a superpower or ability that use names like Water-Talent, Tinker-Talent, and Fast-Flying-Talent. What a fairy can do with their Talent can vary. An example would be Fast-Flying-Talent, where a fairy can [[Flight|fly faster than most fairies]] while even capable of [[Blow You Away|manipulating the air]] which means a fairy can have [[Combo-Platter Powers|more than one power from a Talent]].
*''[[Disney Fairies]]'' have Talents, which are abilities and [[Elemental Powers|elemental powers]] assigned to each fairy. Depending on the fairy, they can have a Talent that gives them [[Combo-Platter Powers|multiple powers]].
* [[Power Tattoo|Belly Badges]], from the ''[[Care Bears]]'' series, are images on a Care Bears' and Care Bear Cousins' stomachs that show their personality along with their unique powers.
*[[Power Tattoo|Belly Badges]], from the ''[[Care Bears]]'' series, are images on a Care Bears' and Care Bear Cousins' stomachs that show their personality and a unique power to each bear.





Revision as of 23:34, 8 November 2020

Just your average Quirks.

Superpowers within a setting that go by a universal term by the characters who are bestowed and use them.

Superpowers within a setting go by a universal term. They have the common trait of these powers granting unique abilities. Depending on the media, characters with one superpower or a combo platter of superpowers. When there are people with one superpower per person, then the one person they will only have that superpower. If they are lucky enough, some people can get a versatile one. A combo platter of powers can come into three possible forms. The first form is where the superpower grants different abilities. The second form is other powers within a setting that one person can gain rather than just one superpower. The third form is where a superpower gives passive abilities when a person has one. The trope can be found in most Eastern media such as anime, manga, and light novels while rarely seen in Western media.

Exclusivity in a power is usually a result of Superpower Lottery being very random at least in details, though it may also happen due to a person giving their power away to someone else. A milder case of exclusivity is powers naturally restricted to specific bloodlines, though even those may at least express differently, including occasional duds. See also Personality Powers.

Examples of Power Systems include:

Advertising

Anime and Manga

  • Nen, from Hunter X Hunter, is a technique to use one's aura in different applications. Depending on what Nen Category a person is born under, they can access diverse abilities.
  • 80% of the population is born with a Quirk in My Hero Academia, a superhuman power based on genetics. Quirks fall into three types: Emitter, Transformation, and Mutant, while one person has one superpower.
  • On the vast seas of One Piece, Devil Fruits gives specific powers to whatever eats it and falls into three types: Paramecia, Zoans, and Logia. A person can only consume one Devil Fruit or they disintegrate. There is also Haki, which is available to everyone.
    • There is also Haki, which is a mysterious power that every living being has in the world of One Piece. Haki falls into three types, which are Observation Haki, Armament Haki, and Conqueror's Haki. Everyone can awaken the first two, but few people are born with Conqueror's Haki.
  • Darwin's Game gives its players Sigils, supernatural powers granted by the titular app to its players. The app provides a unique yet randomized ability to a player. Each player of the game can only have one Sigil and fall into one of five types.
  • Stands, from Jojo's Bizarre Adventure, are humanoid beings or other forms with unique powers related to the user's personality.
  • Players are granted Embryos when they create their character in the VRMMO of Infinite Dendrogram. Embryos fall into one of 5 broad types based on personality plus evolve with their players, which may give other Skills and Types.
    • Skills are abilities that Tians, Masters, and monsters gain in the VRMMO. Tians and Masters can gain Skills from equipment and jobs, but Masters can also gain Skills from their Embryos.
  • In Naruto, ninjas do battle with Justu, supernatural arts they use in combat from their chakra. Jutsu comes into three categories: Taijutsu, Genjutsu, and Ninjutsu. Similar techniques to Ninjutsu also exist called Kekkei Genkai.
    • Kekkei Genkai are unique abilities based on the hereditary within ninja clans. Ninjas inherit one Kekkei Genkai and naturally develop these powers with age and experience.
  • From Psyren, PSI is the ability that Psychicers have that manipulate one's thoughts by over-clocking the brain into three basic types: Burst, Trance, and Rise.
  • Abnormalities are superhuman abilities possessed by a few humans and categorized as Abnormals in the world of Medaka Box. These superpowers are based on Abnormals' mental development and each Abnormal would only have one Abnormality.
    • Minuses are Abnormalities because of the mental negativity of the users. Unlike regular Abnormalities, these powers based on the mental environment involved in a person's development.
    • Styles are the manipulation of language for different effects and created to fight on par to Abnormalities.The superpowers are not exclusive like Abnormalities, and even an Abnormal can gain one.
  • Branches of Sin are powers involving blood manipulation that people called Deadmen in Deadman Wonderland. Each Deadman has one Branch of Sin that changes their blood into a particular weapon or attack.
  • In Book of Bantorra, Magical Rights are individual magic that a person can possess, and one person has one Magical Right except for Book Eaters.
  • The Demon Slaying Corp uses forms of swordsmanship called Breath Styles to slay Demons during post-World War Japan in Demon Slayer Yaiba. The swordsmanship use specific and concentrated breath patterns that increase oxygen in the blood for a unique physical superhuman ability but with drawbacks.
    • Demon Slayer Marks are markings that can be unlocked by a strong Demon Slayer's body. Demon Slayer Marks can give different abilities such as enhanced physical capabilities and breathing techniques compared to average Breath Style users.
    • Blood Demon Arts are spells that Demons can use and are unique to each one. Most of these monsters have one Blood Demon Art, but there are some with more than one.
  • Powers are mysterious abilities based on their will, beliefs, and experience that people can awaken in the world of The Seven Deadly Sins. Each person has one superpower but can develop different techniques from them.
    • Spells are another magical power that can be used inherently or by the use of Incantation Orbs. Unlike Powers, Spells have various effects based on different factors, such as their type.
    • Commandments are ten curses created by the Demon King and bestowed onto elite warriors. They have an absolute function based on a rule that can affect anyone who breaks it, even its user. There is also how a warrior with a Commandment gains demonic abilities
    • Commandments are ten curses with an absolute function based on a rule that can affect anyone who breaks it, even its user. There is also how a warrior with a Commandment gains demonic abilities.
    • Graces are four blessings made by the Supreme Deity of the Goddess Clan. These powers give their user a unique ability while also passively augmenting their magical and physical strength.
  • In the galaxy of Edens Zero, some people have Ether Gears, superpowers that use Ether flowing through their bodies and rearranges it into an individualistic ability.
  • In Mondaiji, people in the world of Little Garden have Gifts that are special abilities to participate in Gift Games. A person can gain an unlimited number of them.
  • From Yu Yu Hakusho, Territories are supernatural powers that some humans have due to being in the Demon's Door's vicinity and are used within a specific range.
  • Aliens have Space Pheromones or SPH, natural chemicals secreted by aliens in ēlDLIVE. Space Pheromones grant different abilities based on the species.
  • Minimums, from Hamatora, are unique abilities that a small percentage of the population has called Minimum Holders. The Minimum Holder's ego determines their superpower and can only hold one Minimum.
  • The world of Black God has Exceeds, abilities that Tera Guardians if they have a contract with a human. Each Exceed is unique to a Tera Guardian and each guardian has one.
  • In Fire Force, Ignition Abilities allow Third Generations to make fire from their body parts. Some Ignition Abilities can even make plasma, electricity, and electromagnetism.
    • Adolla Burst is another ability that certain Third Generation can awaken to by creating a connection with a being from Adolla. Adolla Bursts involves aspects that do not conform to the universe's physical laws, which upgrades Ignition Abilities to an extra-dimensional level.
  • In Gate Keepers, Gates are doors that give extra-dimensional energy to a person and manifest as a unique superpower.
  • Authorities are divine powers of Gods, Heretic Gods, and Campiones. Gods can hold multiple Authorities but Campiones would need to slay different Heretic Gods to have more than one.
  • Yokai has the supernatural ability of Osore, unique skills and traits based on fear within the world of Nura: Rise of the Yokai Clan.
  • Each King in K grants an Aura to their Clan for incredible powers. Depending on the King, Aura can manifest different abilities.
  • Norito, from Sekirei, are extraordinary powers that women known as Sekirei activate through a kiss from a specific person. It is implied that a Sekirei can have more than one Norito.
  • People on the scattered islands of Esprit have Jinxes, special abilities brought out by a person's faith. One person can have only one Jinx.
  • Needless have Fragment, which are exclusive superpowers of people known as Needless and the source of their powers. One Needless have one Fragment but also passive physical superpowers.
  • From Re:Zero, Authorities are supernatural abilities wielded by Witches of Sin and Sin Archbishops. A host's desire and sin shape the powers.

Comic Books

  • Miracles, from the manfra,[1] Radiant, are powers that do not use Fantasia but stem from a different source. Each person has one Miracle, but all of them are versatile in combat, especially against magic
  • The Dom, from Monster Allergy, are special powers used by Tamers and are inherited from parent to child and go into five abilities. These five Dom Powers which gives a Tamer various powers.

Fan Works

Film

Literature

Music

New Media

Newspaper Comics

Oral Tradition, Folklore, Myths and Legends

Pinball

Podcasts

Professional Wrestling

Puppet Shows

Radio

Recorded and Stand Up Comedy

Tabletop Games

Theatre

Video Games

  • Drives, from Blazblue series, are the manifestation of a soul's power using a force known as Blue that comes from another dimension.
  • Atma, from Digital Devil Saga, is a virus that can affect humans and allow them to transform into an Atma Avatar, a monstrous form with magical powers.
  • Persona, from the Persona series, are manifestations of a person's personality as a "mask" to help face difficulties in life. Personas come from the Collective Unconscious and are based on mythological archetypes. Personas grant unique powers plus influence their users' physical and mental attributes.
  • Evilities, from the Disgaea 3: Absence of Justice series, passive abilities where a character can equip two at a time. There are two kinds which are Unique and Generic. Unique Evilities depend on the classes while anyone can access Generic Evilities.
  • Fighting Spirits, from Inazuma Eleven GO, are users' spirits manifested in a physical form. Fightings Spirits are used to perform powerful Special Moves and fight other Fighting Spirits.
    • Mix n' Match is a technique to fuse a person's aura to another individual. Mix n' Matches activation causes a person's appearance changes while also gaining their physical attributes plus a new Special Move.
    • Totems introduced in GO Galaxy is an ability that allows a user to transform into an animal. The transformation is temporary and gain another Special Move plus particular Totems also grants a Soul Strike, techniques similar to Special Moves but more potent.
  • EXS Abilities, from Under Night In-Birth, are powers that allow In-Births to manifest EXS (a form of energy found in all earthly matter) as a unique ability. The use of these abilities also gives superhuman physical abilities.
  • Runes, from Suikoden, are used to summon magical spells and come into four types: Common Runes, Unique Runes, True Runes, and a fourth class that doesn't fit in the others.
  • Septima, from the Azure Striker Gunvolt series, is a kind of ESP that humans known as Adepts can use. They are much like normal humans physically and mentally but wields different superpowers. Some Adepts have common Septima, but others may have more varied powers.

Visual Novels

  • Noble Phantasms, from the Fate series, can come in the form of powers based on the legend related to the Servant along with their summoned class.

Web Animation

  • From RWBY, Aura is the manifestation of one's soul that allows for different abilities. The use of Aura differs from each individual due to factors like experience and skill. One particular form of Aura is called Semblance.
    • Semblances are a manifestation of a person's innate and personal power, which is unique but others are similar. For example, Harriet of the Ace Ops in V7 makes it clear she's met other people besides Ruby with a Super Speed Semblance like her own, and that there's something different about Ruby's speed. A person can have one Semblance but most have versatile applications. In combination with what Aura can do, a person can have a mix of powers.
  • Epithets from Epithet Erased are powers that people called Inscribed have attached to their souls. An Epithet comes from a single word which grants their ability but can show versatility with imagination and training.

Web Comics

  • Abilities in The Gamer webtoon are powers in the setting that comes in two types of Abilities, Natural and Acquired:
    • Natural Abilities bestowed by Gaia based on the person's most traumatizing experience. The main protagonist has the titular ability due to his gaming obsession.
    • Acquired Abilities are magic and martial arts developed by groups in the Abyss. Anyone can gain these abilities through training and study. Natural Abilities are exclusive to those that Gaia has granted while anyone can learn Acquired Abilities, even Natural Ability users.
  • From Hardcore Leveling Warrior, Personal Attributes are in-game skills randomly gained when a player creates a character in the VRMMO, Lucid Adventure. Each player has one of these skills and they fall into five types.
  • From Kubera, Transcendental Skills are divine ability only used by Gods, Sura, and Halfs(human-sura hybrids). There are two types of Transcendental Skill: General and Unique. The three races can use General Types, but Unique types are exclusive to Gods.
  • Borrowed Powers in God of Highschool, is a power from supernatural entities that made a contract with a person. The paranormal entities could be a monster, god, or historical figure. A person that uses a Borrowed Power can create a unique power through their imagination and the entity plus fall into six classes.
  • Ripples, from Awaken, are the movement of Flux (The flow of consciousness penetrates from living organisms). Ripples are manifestations of Flux through a person's Field of Awareness. Ripples are classified into four types, and two types can combine into different sub-types.
  • From Scoob and Shag, Ballyhoos are powers made from channeled fandom for cartoon characters that create an alien race's unique abilities. Each alien has one Ballyhoo and is named after a broadcasting or animation term. They also come into two types, Physical (Ballyhoos that have physical effects) and Energy (metaphysical Ballyhoos with semantic effects).
  • Passive Skills in the Zero Game, are abilities that players gain once they participate in this game. Each player has one Passive Skill but also can have an Ability.
    • Abilities are powers bought from the Ability Shop and each player can have one Ability at a time. Even though they have one Ability, the combination of a Passive Skill gives a player a power combination.
  • Shinsu Quality, from Tower of God, is Shinsu that carries unique qualities that can be controlled by few people. Once a person finds a Shinsu Quality that suits them, the user can manifest into a power; either elements or non-elemental characteristics.

Web Originals

Western Animation


  1. Manfra are French comic books inspired by and styled after Manga.