Power Systems: Difference between revisions
(→Anime and Manga: Fixing some problems I found) |
(Making changes to help possible grammar mistakes and make it more readable) |
||
Line 19: | Line 19: | ||
*''[[Darwin's Game]]'' gives its players Sigils, supernatural powers granted by the titular app to its players. The app provides a [[Superpower Lottery|unique yet randomized ability to]] a player. Each player of the game can [[One Person, One Power|only have one Sigil]] and fall into one of five types. |
*''[[Darwin's Game]]'' gives its players Sigils, supernatural powers granted by the titular app to its players. The app provides a [[Superpower Lottery|unique yet randomized ability to]] a player. Each player of the game can [[One Person, One Power|only have one Sigil]] and fall into one of five types. |
||
*[[Guardian Entity|Stands]], from ''[[Jojo's Bizarre Adventure]]'', are humanoid beings or other forms with [[Combo-Platter Powers|unique powers]] [[Personality Powers|related to the user's personality]]. |
*[[Guardian Entity|Stands]], from ''[[Jojo's Bizarre Adventure]]'', are humanoid beings or other forms with [[Combo-Platter Powers|unique powers]] [[Personality Powers|related to the user's personality]]. |
||
*Players are granted [[Personality Powers|Embryos]] when they create their character in the VRMMO of ''[[Infinite Dendrogram]]''. Embryos fall into one of 5 broad types based on personality |
*Players are granted [[Personality Powers|Embryos]] when they create their character in the VRMMO of ''[[Infinite Dendrogram]]''. Embryos fall into one of 5 broad types based on personality plus [[New Powers as the Plot Demands|evolve with their players, which may give other Skills and Types]]. |
||
**[[RPG Mechanics Verse|Skills]] are abilities that [[NPC|Tians]], Masters, and monsters gain in the VRMMO. Tians and Masters can gain Skills from equipment and jobs, but Masters can also gain Skills from their Embryos. |
**[[RPG Mechanics Verse|Skills]] are abilities that [[NPC|Tians]], Masters, and monsters gain in the VRMMO. Tians and Masters can gain Skills from equipment and jobs, but Masters can also gain Skills from their Embryos. |
||
* In ''[[Naruto]]'', ninjas do battle with Justu, supernatural arts they use in combat from their [[Ki|chakra]]. Jutsu comes into three categories: [[Supernatural Martial Arts|Taijutsu]], [[Master of Illusion|Genjutsu]], and [[Stock Super Powers|Ninjutsu]]. Similar techniques to Ninjutsu also exist called Kekkei Genkai. |
* In ''[[Naruto]]'', ninjas do battle with Justu, supernatural arts they use in combat from their [[Ki|chakra]]. Jutsu comes into three categories: [[Supernatural Martial Arts|Taijutsu]], [[Master of Illusion|Genjutsu]], and [[Stock Super Powers|Ninjutsu]]. Similar techniques to Ninjutsu also exist called Kekkei Genkai. |
||
**[[Superpowerful Genetics|Kekkei Genkai]] are unique abilities based on the |
**[[Superpowerful Genetics|Kekkei Genkai]] are unique abilities based on the hereditary within ninja clans. Ninjas inherit one Kekkei Genkai and naturally develop these powers with age and experience. |
||
*From ''[[Psyren]]'', [[Psychic Powers|PSI]] is the ability that Psychicers have that manipulate one's thoughts by over-clocking the brain into three basic types: [[Personality Powers|Burst]], [[Telepathy|Trance]], and [[Supernatural Martial Arts|Rise]]. |
*From ''[[Psyren]]'', [[Psychic Powers|PSI]] is the ability that Psychicers have that manipulate one's thoughts by over-clocking the brain into three basic types: [[Personality Powers|Burst]], [[Telepathy|Trance]], and [[Supernatural Martial Arts|Rise]]. |
||
*Abnormalities are superhuman abilities possessed by a few humans and categorized as Abnormals in the world of ''[[Medaka Box]]''. These superpowers are based on Abnormals' mental development |
*Abnormalities are superhuman abilities possessed by a few humans and categorized as Abnormals in the world of ''[[Medaka Box]]''. These superpowers are based on Abnormals' mental development and [[One Person, One Power|each Abnormal would only have one Abnormality]]. |
||
**Minuses are Abnormalities because of the mental negativity of the users. Unlike regular Abnormalities, these powers |
**Minuses are Abnormalities because of the mental negativity of the users. Unlike regular Abnormalities, these powers based on the mental environment involved in a person's development. |
||
**[[Semantic Superpower|Styles]] are the manipulation of language for different effects and created to fight on par to Abnormalities. |
**[[Semantic Superpower|Styles]] are the manipulation of language for different effects and created to fight on par to Abnormalities.The superpowers are not exclusive like Abnormalities, and even [[Combo-Platter Powers|an Abnormal can gain one]]. |
||
*[[The Power of Blood|Branches of Sin]] are powers involving blood manipulation that people called Deadmen |
*[[The Power of Blood|Branches of Sin]] are powers involving blood manipulation that people called Deadmen in ''[[Deadman Wonderland]]''. [[One Person, One Power|Each Deadman has one Branch of Sin]] that changes their blood into a particular weapon or attack. |
||
*In ''[[Book of Bantorra]]'', Magical Rights are individual magic that a person can possess, and [[One Person, One Power|one person has one Magical Right except]] for [[Cannibalism Superpower|Book]] [[Combo-Platter Powers|Eaters]]. |
*In ''[[Book of Bantorra]]'', Magical Rights are individual magic that a person can possess, and [[One Person, One Power|one person has one Magical Right except]] for [[Cannibalism Superpower|Book]] [[Combo-Platter Powers|Eaters]]. |
||
*The Demon Slaying Corp uses forms of swordsmanship called [[Charles Atlas Superpower|Breath Styles]] to slay Demons during post-World War Japan in ''[[Demon Slayer Yaiba]]''. The |
*The Demon Slaying Corp uses forms of swordsmanship called [[Charles Atlas Superpower|Breath Styles]] to slay Demons during post-World War Japan in ''[[Demon Slayer Yaiba]]''. The swordsmanship use specific and concentrated breath patterns that increase oxygen in the blood for a unique physical superhuman ability but with [[Necessary Drawback|drawbacks]]. |
||
**[[Power Tattoo|Demon Slayer Marks]] are markings that can be unlocked by a strong Demon Slayer's body. Demon Slayer Marks can give different abilities such as enhanced physical capabilities and breathing techniques compared to average Breath Style users. |
**[[Power Tattoo|Demon Slayer Marks]] are markings that can be unlocked by a strong Demon Slayer's body. Demon Slayer Marks can give different abilities such as enhanced physical capabilities and breathing techniques compared to average Breath Style users. |
||
**Blood Demon Arts are spells that Demons can use and are unique to each one. Most of these monsters have [[One Person, One Power|one Blood Demon Art]], but there are some with more than one. |
**Blood Demon Arts are spells that Demons can use and are unique to each one. Most of these monsters have [[One Person, One Power|one Blood Demon Art]], but there are some with more than one. |
||
*[[Personality Powers|Powers]] are mysterious abilities based on their will, beliefs, and experience that people can awaken in the world of ''[[The Seven Deadly Sins]]''.[[One Person, One Power| Each person has one superpower]] but can develop [[Swiss Army Superpower|different techniques from them]]. |
*[[Personality Powers|Powers]] are mysterious abilities based on their will, beliefs, and experience that people can awaken in the world of ''[[The Seven Deadly Sins]]''.[[One Person, One Power| Each person has one superpower]] but can develop [[Swiss Army Superpower|different techniques from them]]. |
||
**Spells are another magical power that can be used inherently or by the use of Incantation Orbs. Unlike Powers, Spells have various effects based on different factors |
**Spells are another magical power that can be used inherently or by the use of Incantation Orbs. Unlike Powers, Spells have various effects based on different factors, such as their type. |
||
**[[Cursed with Awesome|Commandments]] are ten curses created by the Demon King and bestowed onto elite warriors. They have an absolute function based on a rule that can affect anyone who breaks it, even its user. There is also how a warrior with a Commandment gains [[Combo-Platter Powers|demonic abilities]] |
**[[Cursed with Awesome|Commandments]] are ten curses created by the Demon King and bestowed onto elite warriors. They have an absolute function based on a rule that can affect anyone who breaks it, even its user. There is also how a warrior with a Commandment gains [[Combo-Platter Powers|demonic abilities]] |
||
**[[Cursed with Awesome|Commandments]] are ten curses with an absolute function based on a rule that can affect anyone who breaks it, even its user. There is also how a warrior with a Commandment gains [[Combo-Platter Powers|demonic abilities]]. |
|||
**Graces are four blessings made by the Supreme Deity of the Goddess Clan |
**Graces are four blessings made by the Supreme Deity of the Goddess Clan. These powers give their user a unique ability while also [[Combo-Platter Powers|passively augmenting their magical and physical strength]]. |
||
*In the galaxy of ''[[Edens Zero]]'', some people have Ether Gears, superpowers that use Ether flowing through their bodies and rearranges it into an individualistic ability. |
*In the galaxy of ''[[Edens Zero]]'', some people have Ether Gears, superpowers that use Ether flowing through their bodies and rearranges it into an individualistic ability. |
||
*In ''[[Problem Children are Coming from Another World, Aren't They?|Mondaiji]]'', people in the world of Little Garden have Gifts that are special abilities to participate in Gift Games. A person can gain[[Combo-Platter Powers| an unlimited number of them]]. |
*In ''[[Problem Children are Coming from Another World, Aren't They?|Mondaiji]]'', people in the world of Little Garden have Gifts that are special abilities to participate in Gift Games. A person can gain[[Combo-Platter Powers| an unlimited number of them]]. |
||
*From ''[[ Yu Yu Hakusho]]'', [[Personality Powers|Territories]] are supernatural powers that some humans have due to being in the Demon's Door's vicinity |
*From ''[[ Yu Yu Hakusho]]'', [[Personality Powers|Territories]] are supernatural powers that some humans have due to being in the Demon's Door's vicinity and are used within a specific range. |
||
*Aliens have Space Pheromones or SPH, natural chemicals secreted by aliens in ''[[ēlDLIVE]]''. Space Pheromones grant [[Combo-Platter Powers|different abilities]] based on |
*Aliens have Space Pheromones or SPH, natural chemicals secreted by aliens in ''[[ēlDLIVE]]''. Space Pheromones grant [[Combo-Platter Powers|different abilities]] based on the species. |
||
*[[Personality Powers|Minimums]], from ''[[Hamatora]]'', are unique abilities that a small percentage of the population has called Minimum Holders. The Minimum Holder's ego determines their superpower and can only hold [[One Person, One Power|one Minimum]]. |
*[[Personality Powers|Minimums]], from ''[[Hamatora]]'', are unique abilities that a small percentage of the population has called Minimum Holders. The Minimum Holder's ego determines their superpower and can only hold [[One Person, One Power|one Minimum]]. |
||
*The world of ''[[Black God]]'' has Exceeds, abilities that Tera Guardians if they have a contract with a human. Each Exceed is unique to a Tera Guardian and [[One Person, One Power|each guardian has one]]. |
*The world of ''[[Black God]]'' has Exceeds, abilities that Tera Guardians if they have a contract with a human. Each Exceed is unique to a Tera Guardian and [[One Person, One Power|each guardian has one]]. |
||
*In ''[[Fire Force]]'', [[Playing with Fire|Ignition Abilities]] allow Third Generations to make fire from their body parts |
*In ''[[Fire Force]]'', [[Playing with Fire|Ignition Abilities]] allow Third Generations to make fire from their body parts. Some Ignition Abilities can even make plasma, [[Shock and Awe|electricity]], and [[Selective Magnetism|electromagnetism]]. |
||
**Adolla Burst is another ability that certain Third Generation can awaken to by creating a connection with a being from [[Alternate Dimension|Adolla]]. Adolla Bursts involves aspects that do not conform to the universe's physical laws, which upgrades Ignition Abilities to an |
**Adolla Burst is another ability that certain Third Generation can awaken to by creating a connection with a being from [[Alternate Dimension|Adolla]]. Adolla Bursts involves aspects that do not conform to the universe's physical laws, which upgrades Ignition Abilities to an extra-dimensional level. |
||
*In ''[[Gate Keepers]]'', Gates are doors that give |
*In ''[[Gate Keepers]]'', Gates are doors that give extra-dimensional energy to a person and manifest as a unique superpower. |
||
*Authorities are divine powers of Gods, Heretic Gods, and |
*Authorities are divine powers of Gods, Heretic Gods, and ''[[Campione!|Campiones.]]'' Gods can hold [[Combo-Platter Powers|multiple Authorities]] but Campiones would need to slay different Heretic Gods to have more than one. |
||
*Yokai has the supernatural ability of Osore, |
*Yokai has the supernatural ability of Osore, unique skills and traits based on fear within the world of ''[[Nura: Rise of the Yokai Clan]]''. |
||
*Each King in ''[[K]]'' grants an Aura to their Clan for incredible powers. Depending on the King, Aura can manifest [[Combo-Platter Powers|different abilities]]. |
*Each King in ''[[K]]'' grants an Aura to their Clan for incredible powers. Depending on the King, Aura can manifest [[Combo-Platter Powers|different abilities]]. |
||
*Norito, from ''[[Sekirei]]'', are extraordinary powers that women known as Sekirei activate through a kiss from a specific person. It is implied that a Sekirei can have[[Combo-Platter Powers| more than one Norito]]. |
*Norito, from ''[[Sekirei]]'', are extraordinary powers that women known as Sekirei activate through a kiss from a specific person. It is implied that a Sekirei can have[[Combo-Platter Powers| more than one Norito]]. |
||
*People on the scattered islands of'' [[Esprit]]'' have [[Personality Powers|Jinxes]], special abilities brought out by a person's faith. [[One Person, One Power|One person can have only one Jinx]]. |
*People on the scattered islands of'' [[Esprit]]'' have [[Personality Powers|Jinxes]], special abilities brought out by a person's faith. [[One Person, One Power|One person can have only one Jinx]]. |
||
*''[[Needless|Needless ]]'' have Fragment, which are exclusive superpowers of people known as Needless and the source of their powers. [[One Person, One Power|One Needless have one Fragment]] but also [[Combo-Platter Powers|passive physical superpowers]]. |
*''[[Needless|Needless ]]'' have Fragment, which are exclusive superpowers of people known as Needless and the source of their powers. [[One Person, One Power|One Needless have one Fragment]] but also [[Combo-Platter Powers|passive physical superpowers]]. |
||
*From ''[[Re:Zero]]'', Authorities are supernatural abilities wielded by Witches of Sin and Sin Archbishops. |
*From ''[[Re:Zero]]'', Authorities are supernatural abilities wielded by Witches of Sin and Sin Archbishops. A host's desire and sin shape the [[Combo-Platter Powers|powers]]. |
||
== [[Comic Books]] == |
== [[Comic Books]] == |
||
*Miracles, from the manfra,<ref>''Manfra'' are French comic books inspired by and styled after [[Manga]].</ref> ''[[Radiant]]'', are powers that do not use Fantasia but stem from a different source. Each person has [[One Person, One Power|one Miracle]], but all of them are [[Swiss Army Superpower|versatile in combat]], especially against magic |
*Miracles, from the manfra,<ref>''Manfra'' are French comic books inspired by and styled after [[Manga]].</ref> ''[[Radiant]]'', are powers that do not use Fantasia but stem from a different source. Each person has [[One Person, One Power|one Miracle]], but all of them are [[Swiss Army Superpower|versatile in combat]], especially against magic |
||
*The Dom, from Monster Allergy, are special powers used by Tamers and are inherited from parent to child and go into five abilities. These five Dom Powers |
*The Dom, from Monster Allergy, are special powers used by Tamers and are inherited from parent to child and go into five abilities. These five Dom Powers which gives a Tamer [[Combo-Platter Powers|various powers]]. |
||
== [[Fan Works]] == |
== [[Fan Works]] == |
||
Line 62: | Line 63: | ||
== [[Literature]] == |
== [[Literature]] == |
||
*From ''[[Miss Peregrine's Home for Peculiar Children]]'', Peculiarities are special powers that manifest in Peculiars (people that can develop as a child to elder). Each [[One Person, One Power|Peculiar has one Peculiarity]] and |
*From ''[[Miss Peregrine's Home for Peculiar Children]]'', Peculiarities are special powers that manifest in Peculiars (people that can develop as a child to elder). Each [[One Person, One Power|Peculiar has one Peculiarity]] and comes in five categories. |
||
*Graces, from ''[[Graceling]]'', are unique and strange skills owned by people known as Gracelings. Graces vary for each person, and [[One Person, One Power|a Graceling has one ability]]. |
*Graces, from ''[[Graceling]]'', are unique and strange skills owned by people known as Gracelings. Graces vary for each person, and [[One Person, One Power|a Graceling has one ability]]. |
||
* From ''[[Gone (novel)|Gone]]'', the Power are supernatural abilities teenagers gain in Perdido Beach while trapped in a barrier |
* From ''[[Gone (novel)|Gone]]'', the Power are supernatural abilities teenagers gain in Perdido Beach while trapped in a barrier. [[One Person, One Power|Each teenager has one superpower where]] some are similar but others are different. |
||
** Morphs are superpower different from The Power due to |
** Morphs are superpower similar but different from The Power due to using a serum. they are called Morphs due to how they can [[Animorphism|transform]] [[Animorphism|into an animal or creature]] along with [[Combo-Platter Powers|other superpowers]]. |
||
* |
* In the ''[[Alcatraz Series]]'', [[Semantic Superpower|Talents]] are supernatural abilities that the Smedry Family is biologically born with one to fight evil librarians. Talents sound mundane but have semantic effects. [[One Person, One Power|Each family member has one Talent]] but shows [[Swiss Army Superpower|versatility]]. |
||
* [[Elemental Powers|Elements]], from Vampire Academy, is magic that Moroi vampire involves the manipulation of five elements. A Moroi can [[Combo-Platter Powers|control all the elements]] but [[Crippling Overspecialization|specialize in one]]. |
* [[Elemental Powers|Elements]], from Vampire Academy, is magic that Moroi vampire involves the manipulation of five elements. A Moroi can [[Combo-Platter Powers|control all the elements]] but [[Crippling Overspecialization|specialize in one]]. |
||
* |
*In ''[[Vampire Academy]]'', [[Elemental Powers|Elements]] are powers that allow Moroi to control the five elements of Air, Earth, Fire, Water, and Spirit. Each Moroi can use [[Combo-Platter Powers|all of the elemental powers]] but [[Crippling Overspecialization|specialize in one of them]]. |
||
* In ''[[The True Game]]'' trilogy, Talents are magical powers that humans possess in the Land of True Game. There are 13 Talents that people can be [[One Person, One Power|born with one]]. |
|||
* |
*[[Extra Ore Dinary|Allomancy]], from ''[[Mistborn]]'', is a magic people can use by 'burning' metal to use physical and mental effects along with other applications. [[One Person, One Power|A person can usually burn one metal]] is called a Misting while one who can [[Combo-Platter Powers|burn all the metals]] is a [[Title Drop|Mistborn]]. |
||
* Talents from the ''[[Xanth]]'' series are magical abilities humans can have if born in the titular magical land. There is a myriad of Talents and no two people have the same one |
* Talents from the ''[[Xanth]]'' series are magical abilities humans can have if born in the titular magical land. There is a myriad of Talents and no two people have the same one. |
||
* Talents, from the ''[[Wheel of Time]]'', are special abilities people have when they use [[Magic by Any Other Name|the Channeling]]. They cannot be learned and are an innate way of using a Weave. |
* Talents, from the ''[[Wheel of Time]]'', are special abilities people have when they use [[Magic by Any Other Name|the Channeling]]. They cannot be learned and are an innate way of using a Weave. |
||
* [[Superpowerful Genetics|Legacies]], from the ''[[I Am Number Four|Lorien Legacies]]'' series, are superhuman powers |
* [[Superpowerful Genetics|Legacies]], from the ''[[I Am Number Four|Lorien Legacies]]'' series, are superhuman powers that Loric Gardes inherit and develop them when they have matured. All Gardes have the shared Legacy of [[Telekinesis]] and gain [[Combo-Platter Powers|other unique Legacies]] with age and training. |
||
== [[Music]] == |
== [[Music]] == |
||
Line 109: | Line 111: | ||
== [[Video Games]] == |
== [[Video Games]] == |
||
* [[Soul Power|Drives]], from ''[[Blazblue]] series'', are the manifestation of a soul's power using a force known as Blue that comes from another dimension. |
|||
⚫ | |||
* Drives, from the ''[[Blazblue]]'' series, are the manifestation of a soul's power using a force known as Blue. There are two ways a person to gain a Drive, which are pulling the Blue to them or a soul close to the Blue can achieve this power. One can awaken to a Drive or be born with it. |
|||
⚫ | * [[Guardian Entity|Persona]], from the ''[[Persona (video game)|Persona]]'' series, are manifestations of a person's personality as a "mask" to help face difficulties in life. Personas come from the Collective Unconscious and are based on mythological archetypes. Personas grant unique powers plus influence their users' physical and mental attributes. |
||
⚫ | * Atma, from ''[[Digital Devil Saga]]'', is a virus that can affect humans and allow them to transform into an [[Our Demons Are Different|Atma Avatar]], a monstrous form |
||
⚫ | |||
⚫ | * [[Guardian Entity|Persona]], from the ''[[Persona (video game)|Persona]]'' series, are manifestations of a person's personality as a "mask" to help face difficulties in life. Personas |
||
⚫ | |||
* [[Instant Runes|Crests]], from ''[[Fire Emblem: Three Houses]]'', are marks that are believed to be bestowed by the goddess, Sothis. These marks are passed down through bloodlines, are believed to relate to blood inherited, and can be inherited by people within a royal or noble family. They are seen as a sign of nobility and comes with prestige and respect. There two types of Crests, Minor Crests, and Major Crests. Minor Crests carries weaker yet somewhat potent power compared to Major Crest. Despite the lack of potency, they are a sign of being an heir in a family, along with prestige. Major Crests contain immense powers and are seen as a sign of an heir in a family compared to those with a Minor Crest. A Crest can give a person a high aptitude with magic, superhuman strength, and other advantages. |
|||
* Fighting Spirits, from ''[[Inazuma Eleven]] GO'', are users' spirits manifested in a physical form. Fightings Spirits are used to perform powerful [[Signature Move|Special Moves]] and fight other Fighting Spirits. |
|||
⚫ | * Evilities, from the ''[[Disgaea 3: Absence of Justice]]'' series, where a character can |
||
⚫ | |||
⚫ | |||
⚫ | |||
* [[Guardian Entity|Keshin]], from ''[[Inazuma Eleven]] GO'', is the ability to bring out a user's spirit to use a hissatsu, fight another Keshin, or to use the technique, Keshin Armed. [[Power Armor|Keshin Armed]], introduced in ''[[Inazuma Eleven]] GO Chrono Stone'', is when a user equips their Keshin as armor in order to increase their strength and speed along with their hisstasu techniques. |
|||
⚫ | |||
⚫ | |||
* [[Instant Runes|Runes]], from ''[[Suikoden]]'', are used to summon magical spells and come into four types: Common Runes, Unique Runes, True Runes, and a fourth class that doesn't fit in the others. |
|||
⚫ | ** [[Animorphism| |
||
⚫ | |||
⚫ | * |
||
* [[Instant Runes|Runes]], from ''[[Suikoden]]'', are used to summon magical spells. They come into four types: Common Runes, Unique Runes, True Runes, and a fourth class that doesn't fit in the others. Common Runes are those that can be found in stores, monsters, or even schools for martial training. They are derived from True Rune and are man-made. Common Runes are sealed in an orb until a Rune Master attaches one to a person. They come into there types of Melee, Magic, and Support. Unique Runes are one directly created from the True Runes. They possess a will of their own but can be suppressed by a powerful Rune Master. They each have powers that could rival a True Rune, but they can't give agelessness like them. True Runes are extremely powerful and possess their own will, much like Unique Runes. They each have powers over the world and can give a person immortality. Each True Rune represents an aspect of existence like the basic elements or concepts like beginning or destiny. The two runes that don't fall into the other three types are the Bright Shield Rune and Black Sword Rune. They are actually the two halves of the True Rune of Beginning, and each doesn't give the advantages of a True Rune. The two Runes actually eke life force from their bearer and aren't referred to as True Runes in the game. |
|||
* The Catharsis Effect, from ''[[The Caligula Effect]]'', is a phenomenon caused by a person's strong emotions caused by an intense catalyst which can be tuned by Aria and their resolve to face pain. A person gains supernatural abilities and can maintain their sanity. They also manifest a weapon and other accessories. |
|||
⚫ | * Septima, from the ''[[Azure Striker Gunvolt]]'' series, is a kind of ESP that humans known as Adepts can use. They are much like normal humans physically and mentally but wields different superpowers. Some Adepts have common Septima, but others may have more varied powers |
||
== [[Visual Novel]]s == |
== [[Visual Novel]]s == |
||
*Noble Phantasms, from the ''[[Fate]]'' series, can come in the form of powers based on the legend related to the Servant along with their summoned class |
*Noble Phantasms, from the ''[[Fate]]'' series, can come in the form of powers based on the legend related to the Servant along with their summoned class. |
||
== [[Web Animation]] == |
== [[Web Animation]] == |
||
* |
* From ''[[RWBY]]'', Aura is the manifestation of one's soul that allows for different abilities. The use of Aura differs from each individual due to factors like experience and skill. One particular form of Aura is called Semblance. |
||
** Semblances are a manifestation of a person's innate and personal power, which |
** Semblances are a manifestation of a person's innate and personal power, which is unique but others are similar. For example, Harriet of the Ace Ops in V7 makes it clear she's met other people besides Ruby with a [[Super Speed]] Semblance like her own, and that there's something ''different'' about Ruby's speed. A person can have [[One Person, One Power|one Semblance]] but most have [[Swiss Army Superpower|versatile applications]]. In combination with what Aura can do, a person can have [[Combo-Platter Powers|a mix of powers]]. |
||
* [[Semantic Superpower|Epithets]] from ''[[Epithet Erased]]'' are powers that people called Inscribed have attached to their souls. An Epithet comes from a single word |
* [[Semantic Superpower|Epithets]] from ''[[Epithet Erased]]'' are powers that people called Inscribed have attached to their souls. An Epithet comes from [[One Person, One Power|a single word which grants their ability]] but can show [[Swiss Army Superpower|versatility with imagination and training]]. |
||
== [[Web Comics]] == |
== [[Web Comics]] == |
||
*Abilities in ''[[The Gamer]]'' webtoon are powers in the setting that comes in two types of Abilities, Natural and Acquired: |
|||
* Natural Abilities and Acquired Abilities, from ''[[The Gamer]]'' webtoon, are two types of powers. Natural Abilities that Gaia grants based on the person's most traumatizing aspect of their life. The main protagonist has the titular ability due to his obsession with video games. Acquired Abilities are those of magic and [[Supernatural Martial Arts|martial arts that use ki manipulation]] developed from prior knowledge where one can train themselves through practice and study. Natural Abilities are exclusive to those that Gaia has granted while [[Combo-Platter Powers|anyone can learn Acquired Abilities, even Natural Ability users]]. |
|||
**Natural Abilities bestowed by Gaia based on the person's most traumatizing experience. The main protagonist has the titular ability due to his gaming obsession. |
|||
⚫ | * [[Willing Channeler| |
||
**Acquired Abilities are magic and martial arts developed by groups in the Abyss. Anyone can gain these abilities through training and study. Natural Abilities are exclusive to those that Gaia has granted while [[Combo-Platter Powers|anyone can learn Acquired Abilities, even Natural Ability users]]. |
|||
* Ballyhoos, from ''[[Scoob and Shag]]'', are channeled powers made from love and admiration for a fictional character that comes into the form of a unique ability for individuals of an alien race. There are named after broadcasting and animation terms while also comes into two types, Physical and Energy. Physical Ballyhoos are ones that can interact with the world physically. Energy Ballyhoos involves more metaphysical or semantic abilities to manifest. |
|||
* From ''[[Hardcore Leveling Warrior]],'' Personal Attributes are in-game skills randomly gained when a player creates a character in the VRMMO, Lucid Adventure. Each player has [[One Person, One Power|one of these skills]] and they fall into five types. |
|||
* Cultivation, from ''[[Tales of Demons and Gods]]'', is a technique for people to enhance their abilities by training and gathering [[Ki|Soul Force]]. This method is called a cultivation technique and would come in the form of martial arts and meditation. The body can be empowered even with a small amount of Cultivation. There are three different ways of using Cultivation. [[Supernatural Martial Arts|One way is by training with martial arts, physical exercises, and enhancing natural abilities with Soul Force, which are used by people who wish to become fighters]]. [[Fusion Dance|One can merge with demon spirits to gain power beyond normal humans, which are called demon spiritualists]]. The third method involves cultivating Soul Force to the point of purity called Law Energy, which is the purest form of Soul Force. A Law is a part of the structure of the world and takes decades to have one accept a person who can become pure. |
|||
* From ''[[Kubera]]'', Transcendental Skills are divine ability only used by [[Our Gods Are Greater|Gods]], [[Shape Shifter|Sura]], and [[Half-Human Hybrid|Halfs]](human-sura hybrids). There are two types of Transcendental Skill: General and Unique. The three races can use General Types, but Unique types are exclusive to Gods. |
|||
⚫ | * Ripples, from ''[[Awaken]]'', are the movement of Flux |
||
⚫ | * [[Willing Channeler|Borrowed Powers]] in ''[[God of Highschool]]'', is a power from supernatural entities that made a contract with a person. The paranormal entities could be a monster, god, or historical figure. A person that uses a Borrowed Power can create a unique power through their imagination and the entity plus fall into six classes. |
||
* Personal Attributes, from ''[[Hardcore Leveling Warrior]]'', are skills gain randomly during the creation of a character in Lucid Adventure. An example would be being able to increase a stat, learning a particular skill, transformation into a monster or legendary figure, and transcending the laws of the game. They come into five types of Personal Attributes are Skill/Stat, Monster Attribute, Class, Person, and Transcendental Skill. |
|||
⚫ | |||
* Transcendental Skills, from ''[[Kubera]]'', are abilities that can be used by [[Our Gods Are Different|gods]], [[Shape Shifter|sura]], and [[Half-Human Hybrid|halfs]](human-sura hybrids). There are two types of Transcendental Skills, which are General and Unique. Both gods and suras can use General types. It differs from human magic due to how it derives its power from the user rather than another being. These skills have more power compared to magic, and it's usually impossible to learn for humans and quarters (humans with a quarter of sura blood). The abilities for individuals made by their attributes depending on their race, which are Birthday, Clan, and Hereditary. |
|||
*From [[Scoob and Shag|''Scoob and Shag'']], Ballyhoos are powers made from channeled fandom for cartoon characters that create an alien race's unique abilities. [[One Person, One Power|Each alien has one Ballyhoo]] and is named after a broadcasting or animation term. They also come into two types, Physical (Ballyhoos that have physical effects) and Energy (metaphysical Ballyhoos with semantic effects). |
|||
* In ''[[Paranatural]]'', the Spectrals share the property of [[Invisible to Normals|constantly seeing and touching the spirit world around them]], and even with training have minimal uses for their raw power. The spirits, however, have wildly varied abilities — and those that become object-bound [[Familiar]]s or [[Powers Via Possession|possessing entities]] bestow their unique powers on their masters. |
|||
* |
*Passive Skills in the ''[[Zero Game]]'', are abilities that players gain once they participate in this game. Each player has [[One Person, One Power|one Passive Skill]] but also can have an Ability. |
||
** |
**Abilities are powers bought from the Ability Shop and each player can have one Ability at a time. Even though they have one Ability, the combination of a Passive Skill gives a player a [[Combo-Platter Powers|power combination]]. |
||
* Shinsu Quality, from ''[[Tower of God]]'', is [[Background Magic Field|Shinsu]] that carries unique qualities that can be controlled by few people. Once a person finds a Shinsu Quality that suits them, the user can manifest into a power |
* Shinsu Quality, from ''[[Tower of God]]'', is [[Background Magic Field|Shinsu]] that carries unique qualities that can be controlled by few people. Once a person finds a Shinsu Quality that suits them, the user can manifest into a power; either [[Elemental Powers|elements]] or non-elemental characteristics. |
||
== [[Web Originals]] == |
== [[Web Originals]] == |
||
Line 149: | Line 148: | ||
== [[Western Animation]] == |
== [[Western Animation]] == |
||
*[[Elemental Powers|Bending]], from ''[[Avatar: The Last Airbender]]'', is the |
*[[Elemental Powers|Bending]], from ''[[Avatar: The Last Airbender]]'', is the [[Supernatural Martial Arts|art]] of manipulating one of four elements of Air, Water, Earth, and Fire that certain people called Benders. The Avatar is the only one who can [[Combo-Platter Powers|bend all four elements while having other abilities]] and |
||
* |
*''[[Disney Fairies]]'' have Talents, which are abilities and [[Elemental Powers|elemental powers]] assigned to each fairy. Depending on the fairy, they can have a Talent that gives them [[Combo-Platter Powers|multiple powers]]. |
||
* |
*[[Power Tattoo|Belly Badges]], from the ''[[Care Bears]]'' series, are images on a Care Bears' and Care Bear Cousins' stomachs that show their personality and a unique power to each bear. |
||
Revision as of 23:34, 8 November 2020
This page needs some cleaning up to be presentable. Needs an edit pass for grammar, usage and style. |
This is a Trope Workshop page, still under consideration for creation. Help out by editing the current page, or leave a comment on the Talk page. Trope Workshop Guidelines |
This Trope page is a stub. You can help All The Tropes by expanding it. If you have checked or updated this page and found the content to be suitable, please remove this notice. |
Superpowers within a setting that go by a universal term by the characters who are bestowed and use them.
Superpowers within a setting go by a universal term. They have the common trait of these powers granting unique abilities. Depending on the media, characters with one superpower or a combo platter of superpowers. When there are people with one superpower per person, then the one person they will only have that superpower. If they are lucky enough, some people can get a versatile one. A combo platter of powers can come into three possible forms. The first form is where the superpower grants different abilities. The second form is other powers within a setting that one person can gain rather than just one superpower. The third form is where a superpower gives passive abilities when a person has one. The trope can be found in most Eastern media such as anime, manga, and light novels while rarely seen in Western media.
Exclusivity in a power is usually a result of Superpower Lottery being very random at least in details, though it may also happen due to a person giving their power away to someone else. A milder case of exclusivity is powers naturally restricted to specific bloodlines, though even those may at least express differently, including occasional duds. See also Personality Powers.
Advertising
Anime and Manga
- Nen, from Hunter X Hunter, is a technique to use one's aura in different applications. Depending on what Nen Category a person is born under, they can access diverse abilities.
- 80% of the population is born with a Quirk in My Hero Academia, a superhuman power based on genetics. Quirks fall into three types: Emitter, Transformation, and Mutant, while one person has one superpower.
- On the vast seas of One Piece, Devil Fruits gives specific powers to whatever eats it and falls into three types: Paramecia, Zoans, and Logia. A person can only consume one Devil Fruit or they disintegrate. There is also Haki, which is available to everyone.
- There is also Haki, which is a mysterious power that every living being has in the world of One Piece. Haki falls into three types, which are Observation Haki, Armament Haki, and Conqueror's Haki. Everyone can awaken the first two, but few people are born with Conqueror's Haki.
- Darwin's Game gives its players Sigils, supernatural powers granted by the titular app to its players. The app provides a unique yet randomized ability to a player. Each player of the game can only have one Sigil and fall into one of five types.
- Stands, from Jojo's Bizarre Adventure, are humanoid beings or other forms with unique powers related to the user's personality.
- Players are granted Embryos when they create their character in the VRMMO of Infinite Dendrogram. Embryos fall into one of 5 broad types based on personality plus evolve with their players, which may give other Skills and Types.
- In Naruto, ninjas do battle with Justu, supernatural arts they use in combat from their chakra. Jutsu comes into three categories: Taijutsu, Genjutsu, and Ninjutsu. Similar techniques to Ninjutsu also exist called Kekkei Genkai.
- Kekkei Genkai are unique abilities based on the hereditary within ninja clans. Ninjas inherit one Kekkei Genkai and naturally develop these powers with age and experience.
- From Psyren, PSI is the ability that Psychicers have that manipulate one's thoughts by over-clocking the brain into three basic types: Burst, Trance, and Rise.
- Abnormalities are superhuman abilities possessed by a few humans and categorized as Abnormals in the world of Medaka Box. These superpowers are based on Abnormals' mental development and each Abnormal would only have one Abnormality.
- Minuses are Abnormalities because of the mental negativity of the users. Unlike regular Abnormalities, these powers based on the mental environment involved in a person's development.
- Styles are the manipulation of language for different effects and created to fight on par to Abnormalities.The superpowers are not exclusive like Abnormalities, and even an Abnormal can gain one.
- Branches of Sin are powers involving blood manipulation that people called Deadmen in Deadman Wonderland. Each Deadman has one Branch of Sin that changes their blood into a particular weapon or attack.
- In Book of Bantorra, Magical Rights are individual magic that a person can possess, and one person has one Magical Right except for Book Eaters.
- The Demon Slaying Corp uses forms of swordsmanship called Breath Styles to slay Demons during post-World War Japan in Demon Slayer Yaiba. The swordsmanship use specific and concentrated breath patterns that increase oxygen in the blood for a unique physical superhuman ability but with drawbacks.
- Demon Slayer Marks are markings that can be unlocked by a strong Demon Slayer's body. Demon Slayer Marks can give different abilities such as enhanced physical capabilities and breathing techniques compared to average Breath Style users.
- Blood Demon Arts are spells that Demons can use and are unique to each one. Most of these monsters have one Blood Demon Art, but there are some with more than one.
- Powers are mysterious abilities based on their will, beliefs, and experience that people can awaken in the world of The Seven Deadly Sins. Each person has one superpower but can develop different techniques from them.
- Spells are another magical power that can be used inherently or by the use of Incantation Orbs. Unlike Powers, Spells have various effects based on different factors, such as their type.
- Commandments are ten curses created by the Demon King and bestowed onto elite warriors. They have an absolute function based on a rule that can affect anyone who breaks it, even its user. There is also how a warrior with a Commandment gains demonic abilities
- Commandments are ten curses with an absolute function based on a rule that can affect anyone who breaks it, even its user. There is also how a warrior with a Commandment gains demonic abilities.
- Graces are four blessings made by the Supreme Deity of the Goddess Clan. These powers give their user a unique ability while also passively augmenting their magical and physical strength.
- In the galaxy of Edens Zero, some people have Ether Gears, superpowers that use Ether flowing through their bodies and rearranges it into an individualistic ability.
- In Mondaiji, people in the world of Little Garden have Gifts that are special abilities to participate in Gift Games. A person can gain an unlimited number of them.
- From Yu Yu Hakusho, Territories are supernatural powers that some humans have due to being in the Demon's Door's vicinity and are used within a specific range.
- Aliens have Space Pheromones or SPH, natural chemicals secreted by aliens in ēlDLIVE. Space Pheromones grant different abilities based on the species.
- Minimums, from Hamatora, are unique abilities that a small percentage of the population has called Minimum Holders. The Minimum Holder's ego determines their superpower and can only hold one Minimum.
- The world of Black God has Exceeds, abilities that Tera Guardians if they have a contract with a human. Each Exceed is unique to a Tera Guardian and each guardian has one.
- In Fire Force, Ignition Abilities allow Third Generations to make fire from their body parts. Some Ignition Abilities can even make plasma, electricity, and electromagnetism.
- Adolla Burst is another ability that certain Third Generation can awaken to by creating a connection with a being from Adolla. Adolla Bursts involves aspects that do not conform to the universe's physical laws, which upgrades Ignition Abilities to an extra-dimensional level.
- In Gate Keepers, Gates are doors that give extra-dimensional energy to a person and manifest as a unique superpower.
- Authorities are divine powers of Gods, Heretic Gods, and Campiones. Gods can hold multiple Authorities but Campiones would need to slay different Heretic Gods to have more than one.
- Yokai has the supernatural ability of Osore, unique skills and traits based on fear within the world of Nura: Rise of the Yokai Clan.
- Each King in K grants an Aura to their Clan for incredible powers. Depending on the King, Aura can manifest different abilities.
- Norito, from Sekirei, are extraordinary powers that women known as Sekirei activate through a kiss from a specific person. It is implied that a Sekirei can have more than one Norito.
- People on the scattered islands of Esprit have Jinxes, special abilities brought out by a person's faith. One person can have only one Jinx.
- Needless have Fragment, which are exclusive superpowers of people known as Needless and the source of their powers. One Needless have one Fragment but also passive physical superpowers.
- From Re:Zero, Authorities are supernatural abilities wielded by Witches of Sin and Sin Archbishops. A host's desire and sin shape the powers.
Comic Books
- Miracles, from the manfra,[1] Radiant, are powers that do not use Fantasia but stem from a different source. Each person has one Miracle, but all of them are versatile in combat, especially against magic
- The Dom, from Monster Allergy, are special powers used by Tamers and are inherited from parent to child and go into five abilities. These five Dom Powers which gives a Tamer various powers.
Fan Works
Film
Literature
- From Miss Peregrine's Home for Peculiar Children, Peculiarities are special powers that manifest in Peculiars (people that can develop as a child to elder). Each Peculiar has one Peculiarity and comes in five categories.
- Graces, from Graceling, are unique and strange skills owned by people known as Gracelings. Graces vary for each person, and a Graceling has one ability.
- From Gone, the Power are supernatural abilities teenagers gain in Perdido Beach while trapped in a barrier. Each teenager has one superpower where some are similar but others are different.
- Morphs are superpower similar but different from The Power due to using a serum. they are called Morphs due to how they can transform into an animal or creature along with other superpowers.
- In the Alcatraz Series, Talents are supernatural abilities that the Smedry Family is biologically born with one to fight evil librarians. Talents sound mundane but have semantic effects. Each family member has one Talent but shows versatility.
- Elements, from Vampire Academy, is magic that Moroi vampire involves the manipulation of five elements. A Moroi can control all the elements but specialize in one.
- In Vampire Academy, Elements are powers that allow Moroi to control the five elements of Air, Earth, Fire, Water, and Spirit. Each Moroi can use all of the elemental powers but specialize in one of them.
- In The True Game trilogy, Talents are magical powers that humans possess in the Land of True Game. There are 13 Talents that people can be born with one.
- Allomancy, from Mistborn, is a magic people can use by 'burning' metal to use physical and mental effects along with other applications. A person can usually burn one metal is called a Misting while one who can burn all the metals is a Mistborn.
- Talents from the Xanth series are magical abilities humans can have if born in the titular magical land. There is a myriad of Talents and no two people have the same one.
- Talents, from the Wheel of Time, are special abilities people have when they use the Channeling. They cannot be learned and are an innate way of using a Weave.
- Legacies, from the Lorien Legacies series, are superhuman powers that Loric Gardes inherit and develop them when they have matured. All Gardes have the shared Legacy of Telekinesis and gain other unique Legacies with age and training.
Music
New Media
Newspaper Comics
Oral Tradition, Folklore, Myths and Legends
Pinball
Podcasts
Professional Wrestling
Puppet Shows
Radio
Recorded and Stand Up Comedy
Tabletop Games
Theatre
Video Games
- Drives, from Blazblue series, are the manifestation of a soul's power using a force known as Blue that comes from another dimension.
- Atma, from Digital Devil Saga, is a virus that can affect humans and allow them to transform into an Atma Avatar, a monstrous form with magical powers.
- Persona, from the Persona series, are manifestations of a person's personality as a "mask" to help face difficulties in life. Personas come from the Collective Unconscious and are based on mythological archetypes. Personas grant unique powers plus influence their users' physical and mental attributes.
- Evilities, from the Disgaea 3: Absence of Justice series, passive abilities where a character can equip two at a time. There are two kinds which are Unique and Generic. Unique Evilities depend on the classes while anyone can access Generic Evilities.
- Overloads, introduced in Disgaea 5: Alliance of Vengeance, are exclusive powers held by Overlords or a Demon with Overlord-class power.
- Fighting Spirits, from Inazuma Eleven GO, are users' spirits manifested in a physical form. Fightings Spirits are used to perform powerful Special Moves and fight other Fighting Spirits.
- Mix n' Match is a technique to fuse a person's aura to another individual. Mix n' Matches activation causes a person's appearance changes while also gaining their physical attributes plus a new Special Move.
- Totems introduced in GO Galaxy is an ability that allows a user to transform into an animal. The transformation is temporary and gain another Special Move plus particular Totems also grants a Soul Strike, techniques similar to Special Moves but more potent.
- EXS Abilities, from Under Night In-Birth, are powers that allow In-Births to manifest EXS (a form of energy found in all earthly matter) as a unique ability. The use of these abilities also gives superhuman physical abilities.
- Runes, from Suikoden, are used to summon magical spells and come into four types: Common Runes, Unique Runes, True Runes, and a fourth class that doesn't fit in the others.
- Septima, from the Azure Striker Gunvolt series, is a kind of ESP that humans known as Adepts can use. They are much like normal humans physically and mentally but wields different superpowers. Some Adepts have common Septima, but others may have more varied powers.
Visual Novels
- Noble Phantasms, from the Fate series, can come in the form of powers based on the legend related to the Servant along with their summoned class.
Web Animation
- From RWBY, Aura is the manifestation of one's soul that allows for different abilities. The use of Aura differs from each individual due to factors like experience and skill. One particular form of Aura is called Semblance.
- Semblances are a manifestation of a person's innate and personal power, which is unique but others are similar. For example, Harriet of the Ace Ops in V7 makes it clear she's met other people besides Ruby with a Super Speed Semblance like her own, and that there's something different about Ruby's speed. A person can have one Semblance but most have versatile applications. In combination with what Aura can do, a person can have a mix of powers.
- Epithets from Epithet Erased are powers that people called Inscribed have attached to their souls. An Epithet comes from a single word which grants their ability but can show versatility with imagination and training.
Web Comics
- Abilities in The Gamer webtoon are powers in the setting that comes in two types of Abilities, Natural and Acquired:
- Natural Abilities bestowed by Gaia based on the person's most traumatizing experience. The main protagonist has the titular ability due to his gaming obsession.
- Acquired Abilities are magic and martial arts developed by groups in the Abyss. Anyone can gain these abilities through training and study. Natural Abilities are exclusive to those that Gaia has granted while anyone can learn Acquired Abilities, even Natural Ability users.
- From Hardcore Leveling Warrior, Personal Attributes are in-game skills randomly gained when a player creates a character in the VRMMO, Lucid Adventure. Each player has one of these skills and they fall into five types.
- From Kubera, Transcendental Skills are divine ability only used by Gods, Sura, and Halfs(human-sura hybrids). There are two types of Transcendental Skill: General and Unique. The three races can use General Types, but Unique types are exclusive to Gods.
- Borrowed Powers in God of Highschool, is a power from supernatural entities that made a contract with a person. The paranormal entities could be a monster, god, or historical figure. A person that uses a Borrowed Power can create a unique power through their imagination and the entity plus fall into six classes.
- Ripples, from Awaken, are the movement of Flux (The flow of consciousness penetrates from living organisms). Ripples are manifestations of Flux through a person's Field of Awareness. Ripples are classified into four types, and two types can combine into different sub-types.
- From Scoob and Shag, Ballyhoos are powers made from channeled fandom for cartoon characters that create an alien race's unique abilities. Each alien has one Ballyhoo and is named after a broadcasting or animation term. They also come into two types, Physical (Ballyhoos that have physical effects) and Energy (metaphysical Ballyhoos with semantic effects).
- Passive Skills in the Zero Game, are abilities that players gain once they participate in this game. Each player has one Passive Skill but also can have an Ability.
- Abilities are powers bought from the Ability Shop and each player can have one Ability at a time. Even though they have one Ability, the combination of a Passive Skill gives a player a power combination.
- Shinsu Quality, from Tower of God, is Shinsu that carries unique qualities that can be controlled by few people. Once a person finds a Shinsu Quality that suits them, the user can manifest into a power; either elements or non-elemental characteristics.
Web Originals
Western Animation
- Bending, from Avatar: The Last Airbender, is the art of manipulating one of four elements of Air, Water, Earth, and Fire that certain people called Benders. The Avatar is the only one who can bend all four elements while having other abilities and
- Disney Fairies have Talents, which are abilities and elemental powers assigned to each fairy. Depending on the fairy, they can have a Talent that gives them multiple powers.
- Belly Badges, from the Care Bears series, are images on a Care Bears' and Care Bear Cousins' stomachs that show their personality and a unique power to each bear.