Power Systems

Revision as of 23:56, 18 April 2022 by Kuma (talk | contribs) (→‎Tabletop Games: Adding an example that I deleted in the past added by another user to help expand on the trope.)

Superpowers within a setting which all derive from a shared trait or discipline.

Just your average Quirks.

There are many ways for a person to gain super-powers, be it heredity, a Mass Super-Empowering Event, a divine gift, or sometimes pure random chance. Whatever the explanation, there's more than one of you, and despite the outward appearances of your abilities, you share a form of kinship with your fellow empowered, be it a common weakness, power source, or genetic bloodline.

Sure signs you're dealing with this kind of power-driven link are as follows:

  • There is a clear divide between those with powers and those without; possibly leading to persecution of one, or both, groups.
  • There is a shared name for your abilities or people, like Blessing, Chosen, or Unclean.
  • Those with powers organise into factions, either by the nature of their powers, or ideology.

Depending on the media, a setting can have characters with one superpower or a combo platter of powers. Exclusivity in powers are usually a result of Superpower Lottery being very random at least in details, though it may also happen due to a person giving their power away to someone else. A milder case of exclusivity is powers naturally restricted to specific bloodlines, though even those may at least express differently, including occasional duds. See also Personality Powers.

Examples of Power Systems include:

Advertising

Anime and Manga

Comic Books

  • Miracles, from the manfra,[1] Radiant, are powers that do not use Fantasia but stem from a different source. Each person has one Miracle, but all of them are versatile in combat, especially against magic
  • The Dom, from Monster Allergy, are special powers used by Tamers and are inherited from parent to child, which falls into five abilities, giving them various powers.
  • Mutants from the X Men are treated differently than heroes of other, more acceptable origins, and shunned by society. Many mutants have chosen to ally themselves with either Professor X or Magneto, representing peaceful co-existence or superiority over humans respectively.

Fan Works

Film

  • Powers within the Star Wars universe derive from the Force. While some powers are fairly universal, such as hyper-awareness and telekinesis, others, such as force lightning, are limited to those on either the Dark or Light side, and some appear unique to one particular force-user.

Literature

Music

New Media

Newspaper Comics

Oral Tradition, Folklore, Myths and Legends

Pinball

Podcasts

Professional Wrestling

Puppet Shows

Radio

Recorded and Stand Up Comedy

Tabletop Games

  • Tieflings (mutant humans who express traits of ancestor(s) who were fiend(s)) of Dungeons & Dragons and (via Open Gaming License) Pathfinder all belong to a single species, but "no two tieflings are the same" in how their ancestry impacts their appearance. The statistical benefits tend to be the same between them however.

Theatre

Video Games

  • From the Blazblue series, Drives are the manifestation of a soul's power using a force known as Blue that comes from another dimension.
  • In Digital Devil Saga, Atma is a virus that can cause humans to transform into an Atma Avatar, a monstrous form with magical powers.
  • Persona, from the Persona series, are manifestations of a person's personality as a "mask" to help face difficulties in life. Personas come from the Collective Unconscious and are based on mythological archetypes. Personas grant unique powers plus influence their users' physical and mental attributes.
  • Evilities, introduced in the Disgaea 3: Absence of Justice series, passive abilities where a character can equip two at a time. There are two kinds which are Unique and Generic. Unique Evilities depend on the classes, while anyone can access Generic Evilities.
  • Fighting Spirits, introduced in Inazuma Eleven GO, are users' spirits manifested in a physical form. Fightings Spirits are used to perform powerful Special Moves and fight other Fighting Spirits.
    • Mix n' Match is a technique to fuse a person's aura with another individual. Mix n' Matches activation causes a person's appearance changes while also gaining their physical attributes plus a new Special Move.
    • Totems introduced in GO Galaxy is an ability that allows a user to transform into an animal. The transformation is temporary and gains another Special Move plus particular Totems also grants a Soul Strike, techniques similar to Special Moves but more potent.
  • EXS Abilities, from Under Night In-Birth, are powers that allow In-Births to manifest EXS (energy found in all earthly matter) as a unique ability. The use of these abilities also gives superhuman physical abilities.
  • In the Suikoden series, Runes are used to summon magical spells and come into four types: Common Runes, Unique Runes, True Runes, and a fourth class that doesn't fit in the others.
  • The Azure Striker Gunvolt series has Septima, ESP that humans known as Adepts can use in the form of different superpowers. Some Adepts have common Septima, but others may have more varied powers.
  • Characters in Genshin Impact may find themselves in possession of a "Vision", a glowing gem that resonates with one of the seven elements of the world and allows for magical powers. These Visions are granted by a celestial force to those meeting some unknown criteria, and will not work if obtained by other means. Surrendering your Vision can have negative consequences, altering the owner's personality or damaging their memory.

Visual Novels

  • Noble Phantasms, from the Fate series, can come in the form of powers based on the legend related to the Servant along with their summoned class.

Web Animation

  • From RWBY, Aura is the manifestation of one's soul that allows for different abilities. An activated Aura by itself provides physical protection and limited regeneration, but every Aura user also eventually gains a personal ability known as a Semblance. Each Semblance is effectively unique, although different persons' Semblances can resemble each other. For example, Harriet of the Ace Ops in V7 makes it clear she's met other people besides Ruby with a Super Speed Semblance like her own, and that there's something different about Ruby's speed.[2] A person can have one Semblance but most have versatile applications. In combination with what Aura can do, a person can have a mix of powers.
  • Epithets from Epithet Erased are powers that people called Inscribed have attached to their souls. An Epithet comes from a single word which grants their ability but can show versatility with imagination and training.

Web Comics

  • Abilities in The Gamer webtoon are powers in the setting that comes in two types, Natural and Acquired:
    • Natural Abilities are bestowed by Gaia and based on the person's most traumatizing experience. The main protagonist has the titular ability due to his gaming obsession.
    • Acquired Abilities are magic and martial arts developed by groups in the Abyss. Anyone can gain these abilities through training and study. Natural Abilities are exclusive to those blessed by Gaia has granted while anyone can learn Acquired Abilities, even Natural Ability users.
  • From Hardcore Leveling Warrior, Personal Attributes are in-game skills randomly gained when a player creates a character in the VRMMO, Lucid Adventure. Each player has one of these skills that fall into five types.
  • From Kubera, Transcendental Skills are divine abilities only used by Gods, Sura, and Halfs (human-sura hybrids). There are two types of Transcendental Skill: General and Unique. The three races can use General Types, but Unique types are exclusive to Gods.
  • In God of Highschool, Borrowed Powers are abilities from supernatural entities (like monsters, gods, and historical figures) that made a contract with a person. A person that uses a Borrowed Power can create unique powers depending on their imagination and the entity that falls into six classes.
  • Passive Skills in the Zero Game, are abilities that players gain once they participate in this game. Each player has one Passive Skill but also can have an Ability.
    • Abilities are powers bought from the Ability Shop where each player can have one Ability at a time.
  • Shinsu Quality, from Tower of God, is Shinsu that carries unique qualities that can be controlled by few people. Once a person finds a Shinsu Quality that suits them, the user can manifest into a power that is either elemental or non-elemental characteristics.
  • In Awaken, Ripples are the movement of Flux (the flow of consciousness penetrates from living organisms). They are manifestations of Flux through a person's Field of Awareness and classified into four types, and two types can combine into different sub-types.
  • From Scoob and Shag, Ballyhoos are powers made from channeled fandom for cartoon characters that create an alien race's unique abilities. Each alien has one Ballyhoo and is named after a broadcasting or animation term. They also come into two types, Physical (Ballyhoos that have physical effects) and Energy (metaphysical Ballyhoos with semantic effects).

Web Originals

Western Animation

  1. Manfra are French comic books inspired by and styled after Manga.
  2. It's later revealed that Ruby's "super speed" is actually a form of teleportation.