User:GethN7/sandbox

Everything About Fiction You Never Wanted to Know.


Working draft of new projects below. Anyone who wants to take this stuff and make a page out of it if I haven't yet, feel free.

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Super Robot Wars 30 working tropes list

  • Alternate History: All the events of the backstory take place over the course of ten years, from NUE 80 to NUE 90.
  • Badass Army: The Earth Federation is mentioned as having created these on a small scale in the backstory, such as Londo Bell. The concept is dusted off and given new life as the player-controlled Dreikreuz (the Canon name, though it can be called whatever the player likes).
    • The post-main campaign plot pits the player against one of these, Which is a mix of the elites of the Quaestors and the Sidereal forces from the Z series.
  • Did You Just Punch Out Cthulhu?: Over the course of the plot, you get to punch out several: Infinity, Zagato, Emeraude and Debonair, the the Invaders, {{spoiler|[[Getter Robo Armageddon|as well as Cowen and Stinger with DLC, as the final bosses of the Devolution plot}},
  • Darker and Edgier: By the standards of the preceding VTX trilogy, this game is much darker in tone. Specifically, while the VTX trilogy had some very dire circumstances, hope was always possible and within reach. SRW 30 has a world where the concept of hope has taken such a massive beating due to the backstory that many are shown despairing of things ever improving. Present-day circumstances are also made bleak by the fact the Zanscare are the main space antagonists and their genocidal love of the guillotine is frequently referenced.
  • Harder Than Hard: The hardest difficulty setting is Super Expert+. This Nerfs and/or eliminates almost all forms of grinding, making all foes super hard, if even one character on the player team dies, a level will end in a Total Party Kill.
  • Post Script Season: Zeta Gundam is mostly around to buttress the plot of Mobile Suit Gundam Narrative. Combattler V already finished in the backstory and serves to fill out aspects of the Brave Police J-Decker plot and if you have the DLC for it, pairs off with Voltes V.
  • Pronoun Trouble: Comes up due to the presence of Majestic Prince and the character of Ange, who has similar issues in the source canon. The Japanese version of SRW 30 opts to follow the JP dub of the show and uses their version of gender-neutral pronouns. The English versions default to they/them pronouns, with it noted at one point to avoid issues since Ange refuses to elaborate on their preferred term of reference and this causes the least trouble.
  • Ragtag Band of Misfits: The trope is not only discussed, but it was also planned for in the backstory by Fikes Blackwood, who retrofitted and repaired a massive battle carrier meant to serve as the flagship of an army made of this trope.
  • Reality Warper: The concept of "Magine" is mentioned in this game, a portmanteau of "magic" and "machine". It's established many playable mechs fall into this category, like the various Getter Robo, the Mazingers, the Mashin, and so on. All of these are established as being quite feared by certain factions due to their ability to tamper with the laws of reality.
  • Stealth Sequel: The post-game establishes this game is a sequel to the SRW Z games.
  • You Bastard; This trope is ultimately the card that Quaestor plays during his final "lecture", specifically pointing out of humanity's puppy kicking moments and using that to demoralize the Dreikreuz into seeing things his way. It almost works, but the trope flips back around soon enough as Quaestor is proven to be little better and in some ways even worse.


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The Elder Scrolls: The Official Cookbook working tropes

  • Defictionalization: Zigzagged. While the book does try to maintain a veneer of "in-universe" tone, the footnotes do give hints suitable for real-world chefs where needed, and the recipe instructions are legitimately based on IRL cooking instructions.
  • Description Porn: The text tends to be as evocative of the food taste and appearance as the images themselves, often rendered in a verbose manner with references to the TES lore sprinkled liberally.
  • Food Porn: The book is chock full of lots of images of actual food cooked to resemble the recipes in the book.
  • Pragmatic Adaptation: Culinary version. Some things, like horkers, don't exist IRL, so the recipes for the more fantastical foods often substitute real world ingredients that are as close as possible but make real-world sense.
  • Shown Their Work: Invoked. The author clearly wanted to show they based their recipes on extensive knowledge of the TES lore.
  • Supreme Chef: A few nods are made to "The Gourmet", who this in the TES lore. The author often recounts his instructions on the dishes based on their book Uncommon Taste, and appends some notes of their own to ways to compensate for some things that may not be easily possible for IRL cooks to accommodate.

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Legacy of the Dragonborn tropes:

Legacy of the Dragonborn is a Skyrim mod by "icecreamassassin". It adds a whole new questline that runs parallel to the original game and is meant to the prequel to an even larger mod called Odyssey of the Dragonborn. It features a massive museum for collecting all sorts of items from the lore of the Elder Scrolls series.


  • The Atoner: Avram. former bandit turned honest guard captain. The good ending of the sidequEst involving him involves forgiving his past, as he sincerely wants to move past it.
  • Adventurer Archaeologist: Your player character. You can even start a guild full of them to assist you.
  • Cool Ship: You can get an airship called the Dev Aveza for yourself. Whether you save the original owner from the cloaked Thalmor assassin is up to you.
  • Cool Sword: On top of the ones you can collect, Auryen has his personal blade on collection, complete with a name that translates to "Ancestral Edge".
  • Dummied Out: In-universe example. You can find a locked door to a tower room, and when asked about it, Auryen explains it was sealed off from entry since it's not good for storage and has a leaky roof.
  • La Resistance: Some Khajiit are shown to be part of a resistance opposing the Thalmor.
  • Multiple Choice Past: If combined with the "Alternate Start" mod, you can start the LOTD quest from several different perspectives, some of which let you skip some of the intro quest steps.
  • Reasonable Authority Figure: Auryen frequently helps you as the manager of the museum, compensates you for a lot of your expenses, and otherwise just does all the tedious busywork so you can focus on hunting down collectibles.
    • You get a chance to be this, especially in the aftermath of the quest involving Avram.
  • Stop Helping Me!: Parodied. If you keep getting all the artifacts from the hints Auryen leaves lying around as collectible notes before you read them, eventually, your character will drily comment how useless they are and contemplate burning them for just taking up space.

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Postal 4: No Regerts

  • Baleful Polymorph: Due to passing out after inhaling the fumes of a catnip factory, you can turn into a literal cat for awhile. This even includes "errands tailored around your feline form while it lasts.
  • Big Lipped Alligator Moment: The Baleful Polymorph sequence is regarded this way by The Dude after it ends, with him dismissively commenting on how weird it was then it never is brought up again.
  • Broke Episode: What starts the game. The Dude had his trailer jacked, along with most of his possessions, so he needs to make some cash to get by until he finds it.
  • Crap Saccharine World: Edensin looks a LOT nicer than Paradise, and on the whole, you'll see much fewer Wretched Hive aspects. Subverted, ultimately, because it's just as bad under the surface, and by the end of the week, after the Apocalypse, it's no better.
  • Homeless Hero: The Dude is rendered this after his trailer is stolen in the intro. The rest of the game involves him finding places to rest and get work while he tries to undo this trope by recovering said trailer.
  • Kleptomaniac Hero: While The Dude was always not above scoring supplies by taking them from others in prior games, this game even has a very profitable sidequest specifically dedicated to this trope regarding stealing paintings for a certain collector.
    • Kleptomaniac Hero, Found Underwear: Often quite literally, as the game allows searching toilets as well as bedrooms for supplies. Literal underwear (for both genders) can be found in these locations.
  • Literal Junk Food: The Dude is NOT above raiding trash cans, toilets, or literal dumps for a meal. The Tuesday errand begin proper by invoking this trope at one point even.
  • Meaningful Name: Edensin comes from a combination of "Eden", for the nice looking exterior of the city, and "Sin" due to it's potential for all the depraved mayhem a Postal game usually has.
  • Mundane Utility: While The Dude can still use things like mops and fire hoses as weapons, they also have totally mundane purposes, like mopping up fluids and dousing fires. Both can play roles in optional errands.
  • Mushroom Samba: The Dude can inflict this on himself with catnip, which serves as a powerup of sorts allowing for unusual secondary fire modes for many weapons.
  • Nerf: While many melee weapons like the machete are still very powerful like in Postal 2, a lot of their obscene damage potential is scaled down for reasons of game balance.
  • Real Is Brown: Somewhat less prevalent than in Postal 2. While still set in Arizona in an area of similar topological makeup as Paradise was, there are a lot more vivid colors and other shades besides oppressive variants of brown.
  • Tech Demo Game: Somewhat. While it's not breaking any new ground for the Unreal 4 Engine, it was an admitted learning experience for the developers, much like their work on the Unreal 2 Engine that powers Postal 2.
  • Wide Open Sandbox: Edensin is much bigger than Paradise and there is much more room to do things. So much so, you need mobility scooters as vehicles to traverse some of it faster.
  • Wretched Hive: While Edensin has its seedy side, it's way less obvious than in Paradise for the most part.




UnMetal Tropes

  • Combat Tentacles: For some reason, Jesse has an obsession with these. While his girlfriend finds it amusing, the military interrogator finds it annoying.
  • Lemony Narrator: Jesse Fox is considered one in-universe. The military officer interrogating him finds this a bit annoying and finds excuses to delete the more absurd-sounding stuff from his dictation of the interrogation.
  • MacGyvering: A gameplay mechanic the player will have to make frequent use of. Specifically, Jesse Fox tends to collect all sorts of odds and ends that the game will expect you to try to mix and match into the gear you need.
  • Overly Long Gag: Jesse has two that crop up. First, he finds the weirdest times to insert random references to Combat Tentacles, some of which the military interrogator is clearly exasperated with as this Running Gag is clearly annoying him. The Second is "I'll tell you later", in reference to how he faked hanging himself in a cell with a noose, and the comment is about where he got the material for the noose. Given Jesse keeps finding all sorts of reasons to dodge the subject to the point of absurdity, this is also a Running Gag that is run into the ground for laughs.
    • There is an extended sequence in the game that parodies R. Lee Ermey's infamous profane rants to the troops that the player can sit through till the end with no penalty (aside from wasting time on a speedrun). The game even has special dialogue should you try to walk by during the rant that just adds a bit more funny dialogue to this event.
  • Unreliable Narrator: A rare case where this is a gameplay tactic. Since many encounters are determined by player choices, the player can pick all sorts of possibilities at times to make the game different (in terms of difficulty and/or challenge) in certain places on each game playthrough. The dialogue Jesse Fox uses will reflect how the player chose to "tell" the story. In-universe, the parties Jesse is relaying his story to clearly see him, to some great or lesser extent, as this trope in response, especially when you pick the sillier options.
  • Thou Shalt Not Kill: Jesse in-universe has moral qualms with it, and the game, while allowing use of lethal weapons, prevents you from killing people with them. In fact, you MUST use a medkit to prevent soldiers you down with a gun from bleeding out or you get an instant game over. Anything that is nonsapient, however, is excused from this trope.
  • With This Herring: Jesse can collect some of the most bizarre items, many of which he has to find some sort of unorthodox or unusual use for.



Tropes about Hermann Goering:

  • Ace Pilot: Legitimately so during World War I. One of the earliest air kills was by emptying a Luger into an enemy plane's engine, before machine guns were even mounted on planes.
  • The Caligula: Hermann Goering had shades of this trope. Tended to be inflexible, mercurial, and exceedingly petty even at the best of times. He also literally was known for wearing togas and acting like an emperor in private.
  • The Charmer: Prior to WW2, he was one of the few Nazis regarded as amiable and the Only Sane Man to foreigners because he was good at this trope.
  • Courtroom Antic: Famously managed to enrage the American prosecutor at Nuremberg with constant passive-aggressive cooperation that included condescending if helpful cooperation and trying to drown the court in irrelevant information.
  • Cyanide Pill: He avoided the death penalty at Nuremberg by choosing to die on his own terms via one of these, which he carefully hid until the day before he was to die.
  • Drugs Are Bad: Got super addicted to morphine after recovering from injuries from the Beer Hall Putsch in 1923. He got so high off it the withdrawal was torture. He had to be voluntarily committed to an asylum more than once to dry out, and even then he suffered relapses and withdrawal symptoms for the rest of his life.
  • Even Evil Has Standards: Goering did have some actual scruples, amazingly enough.
    • He was an avid hunter but also founded many laws to ensure the safety and maintenance of forests and their animals. The laws were so humane they were kept essentially unmodified even long after WW2.
    • Unlike many other Nazis, his home life was relatively free of philandering and he was devoted to his wives (both of them, the memory of the first even long after she passed) and his children.
    • There is evidence he did not want war in 1939, with him even trying abortive if somewhat sincere attempts to arrange peace. It was a failure from the start, but there is enough credible evidence he did try for it. This did not stop him from prosecuting war when it became inevitable, though.
  • Fat Bastard: He was healthy at several points in his life, but eating well was a habit he found hard to break and porked up hard. He was unfavorably viewed even by many Nazis for this, especially during WW2.
    • Ironically, he found fat jokes, even about himself, amusing.
    • He tried to keep his favorite restaurant open at all costs during WW2 despite this being a flagrant display of Conspicuous Consumption, which the Nazis wanted to avoid for PR reasons. He finally lost the battle when Hitler finally signed off effectively closing it 24/7.
  • Hoist By Their Own Petard: Claimed if a single bomb hit the Ruhr in WW2, he could be called Meier and he'd eat a hat. Cue people later called him Meier and asked how the hat tasted.