Kult: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Homicide Machines]]
* [[Homicide Machines]]
* [[Humanoid Abomination]]: {{spoiler|Lictors and Razids, and every other monster that can appear human. Also, humans themselves, when they Awaken}}.
* [[Humanoid Abomination]]: {{spoiler|Lictors and Razids, and every other monster that can appear human. Also, humans themselves, when they Awaken}}.
* [[Humans Are Bastards]]: {{spoiler|Despite being embodiments of evil, Angels of Death found the darkness in humans' hearts surpasses theirs.}}
* [[Humans Are the Real Monsters]]: {{spoiler|Despite being embodiments of evil, Angels of Death found the darkness in humans' hearts surpasses theirs.}}
* {{spoiler|[[Humans Are Cthulhu]]:}} {{spoiler|Humans are immortal superbeings, they are just slumbering and are unaware of their power.}}
* {{spoiler|[[Humans Are Cthulhu]]:}} {{spoiler|Humans are immortal superbeings, they are just slumbering and are unaware of their power.}}
* [[Indian Burial Ground]]
* [[Indian Burial Ground]]

Revision as of 13:56, 23 October 2016

Kult is a Swedish Dark Fantasy/Splatterpunk (self-description) Role Playing Game by authors Gunilla Jonsson and Michael Petersén. It takes place here and now, in the reality of today. But reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since the ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate the false facades, our prison wardens and torturers. And if your characters happen to steep too far into Evil, they might actually turn into monsters physically.

Kult can be used for any kind of horror game, from "splatter the attacking zombie hordes" to "solve the occult mysteries of the universe" to more subtle paranoia and conspiracies. Players play characters who somehow came into contact with darkness - whether purely theoretical, like students interested in the occult, Mad Scientists or Mad Artists; in reality, like muckrakers, private detectives or Cops (series); or actively fighting it, like soldiers, gang members or street fighters.

What can you do in Kult? You can fight evil... or become evil yourself... or simply go mad. Or outgrow such childish things as Good, Evil, Madness and Fourdimensional spacetime. But don't expect that to be easy.

Tropes used in Kult include:

Hell, almost every of the Crime and Punishment Tropes, Evil Tropes, Madness Tropes or Horror Tropes might find a place in your KULT sessions.

Typical Characters that may appear in KULT: