Kult: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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(Import from TV Tropes TVT:TabletopGame.KULT 2012-07-01, editor history TVTH:TabletopGame.KULT, CC-BY-SA 3.0 Unported license)
 
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* [[Happy Place]]: One could say, in the world of ''KULT'' most humans are there
* [[Happy Place]]: One could say, in the world of ''KULT'' most humans are there
* [[Harbinger of Impending Doom]]
* [[Harbinger of Impending Doom]]
* {{spoiler|[[Have You Seen My God]]: Even Astaroth is looking for him, since the Demiurge is the only one who gave his existence a meaning.}}
* {{spoiler|[[Have You Seen My God?]]: Even Astaroth is looking for him, since the Demiurge is the only one who gave his existence a meaning.}}
* [[Hell]]: Inferno. {{spoiler|Nowaday, most souls end up in [[Ironic Hell|Purgatory]] instead. Catch is, Astaroth no longer give a damn about the place and lets his subordinates manage Inferno as they please, so you can get punished by the sin you never commit at all. And with less souls coming to Inferno, they will give you some extra [[For the Lulz]].}}
* [[Hell]]: Inferno. {{spoiler|Nowaday, most souls end up in [[Ironic Hell|Purgatory]] instead. Catch is, Astaroth no longer give a damn about the place and lets his subordinates manage Inferno as they please, so you can get punished by the sin you never commit at all. And with less souls coming to Inferno, they will give you some extra [[For the Lulz]].}}
* [[Hell Hotel]]
* [[Hell Hotel]]
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* [[Sliding Scale of Idealism Versus Cynicism]]: The whole game is practically glued to the cynical end.
* [[Sliding Scale of Idealism Versus Cynicism]]: The whole game is practically glued to the cynical end.
* [[Snuff Film]]
* [[Snuff Film]]
* [[So Beautiful Its a Curse]]: The "Sexually Tantalizing" disadvantage. You're so beautiful that everyone wants a piece of you and nobody can listen to what you're saying.
* [[So Beautiful It's a Curse]]: The "Sexually Tantalizing" disadvantage. You're so beautiful that everyone wants a piece of you and nobody can listen to what you're saying.
* [[Soulsaving Crusader]]: The player can potentially become one of these, since {{spoiler|driving someone over the [[Despair Event Horizon]] can allow them to break free of the illusion.}}
* [[Soulsaving Crusader]]: The player can potentially become one of these, since {{spoiler|driving someone over the [[Despair Event Horizon]] can allow them to break free of the illusion.}}
* [[Split Personality]]
* [[Split Personality]]
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* [[Unstoppable Rage]]
* [[Unstoppable Rage]]
* [[Weirdness Censor]]: Probably the only reason why ordinary humans can survive in this world without going mad immediately.
* [[Weirdness Censor]]: Probably the only reason why ordinary humans can survive in this world without going mad immediately.
* [[Well Intentioned Extremist]]: Malkuth's servants kidnap humans and perform wild experiments on them. {{spoiler|She actually wants to free all humans from the illusion.}})
* [[Well-Intentioned Extremist]]: Malkuth's servants kidnap humans and perform wild experiments on them. {{spoiler|She actually wants to free all humans from the illusion.}})
* [[World Half Empty]]: If you're lucky and it's not full empty for you.
* [[World Half Empty]]: If you're lucky and it's not full empty for you.


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[[Category:Tabletop Games]]
[[Category:Tabletop Games]]
[[Category:KULT]]
[[Category:KULT]]
[[Category:Tabletop Game]]
[[Category:Tabletop Game]][[Category:Pages with comment tags]]

Revision as of 03:50, 9 January 2014

Kult is a Swedish Dark Fantasy/Splatterpunk (self-description) Role Playing Game by authors Gunilla Jonsson and Michael Petersén. It takes place here and now, in the reality of today. But reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since the ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate the false facades, our prison wardens and torturers. And if your characters happen to steep too far into Evil, they might actually turn into monsters physically.

Kult can be used for any kind of horror game, from "splatter the attacking zombie hordes" to "solve the occult mysteries of the universe" to more subtle paranoia and conspiracies. Players play characters who somehow came into contact with darkness - whether purely theoretical, like students interested in the occult, Mad Scientists or Mad Artists; in reality, like muckrakers, private detectives or Cops; or actively fighting it, like soldiers, gang members or street fighters.

What can you do in Kult? You can fight evil... or become evil yourself... or simply go mad. Or outgrow such childish things as Good, Evil, Madness and Fourdimensional spacetime. But don't expect that to be easy.


Contains examples of:

Hell, almost every of the Crime and Punishment Tropes, Evil Tropes, Madness Tropes or Horror Tropes might find a place in your KULT sessions.

Typical Characters that may appear in KULT: