Shank (video game): Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (Mass update links)
m (Mass update links)
Line 20: Line 20:
* [[Beauty Is Never Tarnished]]: The aversion thereof is the reason for {{spoiler|Cassandra}}'s vendetta against Shank.
* [[Beauty Is Never Tarnished]]: The aversion thereof is the reason for {{spoiler|Cassandra}}'s vendetta against Shank.
* [[Blasting It Out of Their Hands]]: Shank does so with {{spoiler|Cassandra's sword}} in a flashback.
* [[Blasting It Out of Their Hands]]: Shank does so with {{spoiler|Cassandra's sword}} in a flashback.
* [[Booze Based Buff]] / [[Hyperactive Metabolism]]: Shank doesn't get drunk, he gets healthy.
* [[Booze-Based Buff]] / [[Hyperactive Metabolism]]: Shank doesn't get drunk, he gets healthy.
* [[Boss Arena Recovery]]: Every boss fight in the game has this. {{spoiler|Except the last fight in co-op mode.}}
* [[Boss Arena Recovery]]: Every boss fight in the game has this. {{spoiler|Except the last fight in co-op mode.}}
* [[Boss Subtitles]]: Each boss in both games has their name revealed either when first introduced or before the start of the battle. Shank himself gets one at the start of the first game.
* [[Boss Subtitles]]: Each boss in both games has their name revealed either when first introduced or before the start of the battle. Shank himself gets one at the start of the first game.
Line 35: Line 35:
** In the same game, there is a picture of Shank and Falcone located in the Hotel level.
** In the same game, there is a picture of Shank and Falcone located in the Hotel level.
* [[Death Cry Echo]]
* [[Death Cry Echo]]
* [[Determinator]]: Shank holds his own next to ''[[Max Payne (Video Game)|Max Payne]]'' for sheer [[Made of Iron|iron plating]]; he's in potentially worse shape by the end of the game, and is running on his own badassitude and ''[[Booze Based Buff|booze]]''.
* [[Determinator]]: Shank holds his own next to ''[[Max Payne (Video Game)|Max Payne]]'' for sheer [[Made of Iron|iron plating]]; he's in potentially worse shape by the end of the game, and is running on his own badassitude and ''[[Booze-Based Buff|booze]]''.
* [[Dies Wide Open]]: Most bosses. Shank leaves them like that most of the time, but he closes {{spoiler|Cesar's}} eyes.
* [[Dies Wide Open]]: Most bosses. Shank leaves them like that most of the time, but he closes {{spoiler|Cesar's}} eyes.
* [[Distaff Counterpart]]: Arguably Corina in the sequel.
* [[Distaff Counterpart]]: Arguably Corina in the sequel.

Revision as of 06:16, 26 January 2014

Shank is a 2D beat 'em up released on the Xbox Live Arcade and PlayStation Network on August 25, 2010 and on PC October 26. It was developed by Klei Games and published by Electronic Arts.

Betrayed by the only family he ever knew and left for dead, Shank feels the need to seek revenge for the death of his beloved at the hands of the underworld's deadliest assassins. Utilizing his knowledge of gang warfare and weaponry, Shank must battle his way through the criminal underground in order to seek revenge against the people who brought his world crashing down around him.

A sequel was released on February 7, 2012. Shank's attempts to settle down and leave his past behind him is abruptly ended when a new crime group called The Militia appears and threatens the lives of those closest to him. Now, Shank has to once again take up his weapons and take the fight to the enemy.


Tropes used in this game: