Pokémon Gold and Silver: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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{{quote|''"Enter a whole new world, with new Pokémon to capture, train and battle! Meet Professor Elm and get the all-new Poké Gear, including map, radio, cell phone and clock. Set the clock then watch as day turns to night and events take place in real time -— and be sure to keep an eye out for Pokémon that come out only at night!"''|'''Blurb''' on the back of the boxes of ''Pokémon Gold and Silver Versions''}}
{{quote|''“Enter a whole new world, with new Pokémon to capture, train and battle! Meet Professor Elm and get the all‐new Poké Gear, including map, radio, cell phone and clock. Set the clock then watch as day turns to night and events take place in real time — and be sure to keep an eye out for Pokémon that come out only at night!''|'''Blurb''' on the back of the boxes of ''Pokémon Gold and Silver Versions''}}


After the massive success of [[Pokémon Red and Blue (Video Game)|the first]] ''[[Pokémon (Franchise)|Pokémon]]'' games, Game Freak and Nintendo realized they had a [[Cash Cow Franchise]] on their hands. So naturally, ''Pokémon Gold And Silver'' were developed for the [[Game Boy]] as the "second generation," moving the series to a new region filled with more [[Mon|Mons]], threats, and challenges to await players.
After the massive success of [[Pokémon Red and Blue|the first]] ''[[Pokémon]]'' games, Game Freak and Nintendo realized they had a [[Cash Cow Franchise]] on their hands. So naturally, ''Pokémon Gold And Silver'' were developed for the [[Game Boy]] as the “second generation, moving the series to a new region filled with more [[Mon|Mons]], threats, and challenges to await players.


Set [[Time Skip|three years after]] the events of ''Pokémon Red and Blue Versions'', [[Hello, Insert Name Here|a young trainer]] sets out to collect the eight badges of Johto (based on the Kansai region of Japan as well as the western part of the Chubu region) and challenge the Elite Four so that they can earn their own place in the hall of fame. Along the way, however, they have to contend with [[The Rival|a callous thief]] and the reemerging threat of Team Rocket.
Set [[Time Skip|three years after]] the events of ''Pokémon Red and Blue Versions'', [[Hello, Insert Name Here|a young trainer]] sets out to collect the eight badges of Johto (based on the Kansai region of Japan as well as the western part of the Chubu region) and challenge the Elite Four so that they can earn their own place in the hall of fame. Along the way, however, they have to contend with [[The Rival|a callous thief]] and the reemerging threat of Team Rocket.


''Gold'' and ''Silver'' introduced many new concepts to the series, like an [[In Universe Game Clock]] (with certain [[Mon|Mons]] preferring certain times of day), the ability to equip Pokémon with items, [[Cosmetic Award|rare alternate colorations]], and the ability to [[Hot Skitty On Wailord Action|breed baby Pokémon]]. It also expanded and reconfigured numerous other gameplay elements, like the addition of two new [[Elemental Rock-Paper-Scissors|elemental types]] (bring the grand total to 17!), splitting the "Special" stat into separate attack and defense scores, and new skills designed to give other elemental types a more level field to battle against the ([[Nerf|previously]] [[Game Breaker|game-breaking]]) Psychic element.
''Gold'' and ''Silver'' introduced many new concepts to the series, like an [[In-Universe Game Clock]] (with certain [[Mon|Mons]] preferring certain times of day), the ability to equip Pokémon with items, [[Cosmetic Award|rare alternate colorations]], and the ability to [[Improbable Species Compatibility|breed baby Pokémon]]. It also expanded and reconfigured numerous other gameplay elements, like the addition of two new [[Elemental Rock-Paper-Scissors|elemental types]] (bring the grand total to 17!), splitting the “Special” stat into separate attack and defense scores, and new skills designed to give other elemental types a more level field to battle against the ([[Nerf|previously]] [[Game Breaker|game‐breaking]]) Psychic element.


One year later, an [[Updated Rerelease]] appeared: ''Crystal''. On top of a new subplot revolving around Suicune, a slight graphics bump, and other minor differences, ''Crystal'' marked the debut of the [[Purely Aesthetic Gender]] option in the series, by offering players the choice of a male ''or'' female player, instead of simply giving them a male character to assign a masculine or feminine name to (thereby bypassing the unintentional [[Les Yay]] that could've resulted -- now it's the result of lines written for the male player character being read to the female one).
One year later, an [[Updated Rerelease]] appeared: ''Crystal''. On top of a new subplot revolving around Suicune, a slight graphics bump, and other minor differences, ''Crystal'' marked the debut of the [[Purely Aesthetic Gender]] option in the series, by offering players the choice of a male ''or'' female player, instead of simply giving them a male character to assign a masculine or feminine name to (thereby bypassing the unintentional [[Les Yay]] that could’ve resulted now it’s the result of lines written for the male player character being read to the female one).


After ''Red'' and ''Blue'' got a [[Video Game Remake]] in ''FireRed'' and ''LeafGreen'', fans fully expected to see the [[Fan Nickname|"metal generation"]] get their own updates. In late 2009, those expectations were finally met with ''HeartGold'' and ''SoulSilver'' for the [[Nintendo DS]]. Unlike the remakes of the first generation games (which mostly updated them to Generation III's mechanics and graphics), these remakes pulled elements from everywhere else in the series; not only did they include the added plot points from ''Crystal'', the original storyline was further expanded upon, pulling in cameos and [[Continuity Nod|Continuity Nods]] from later regions. New minigames were added via the Pokéathlon and PokéWalker, and one of ''Yellow's'' main gimmicks was brought into play, allowing trainers to let one of their Pokémon run free behind them and interact freely with them instead of remaining on standby like the rest of the player's [[Party in My Pocket]]. Major changes were made to some areas as well, such as the addition of a new Safari Zone (noticeably missing from the original versions) which can be accessed even before beating the game.
After ''Red'' and ''Blue'' got a [[Video Game Remake]] in ''FireRed'' and ''LeafGreen'', fans fully expected to see the [[Fan Nickname|“metal generation”]] get their own updates. In late 2009, those expectations were finally met with ''HeartGold'' and ''SoulSilver'' for the [[Nintendo DS]]. Unlike the remakes of the first generation games (which mostly updated them to Generation III’s mechanics and graphics), these remakes pulled elements from everywhere else in the series; not only did they include the added plot points from ''Crystal'', the original storyline was further expanded upon, pulling in cameos and [[Continuity Nod|Continuity Nods]] from later regions. New minigames were added via the Pokéathlon and PokéWalker, and one of ''Yellow’s'' main gimmicks was brought into play, allowing trainers to let one of their Pokémon run free behind them and interact freely with them instead of remaining on standby like the rest of the player’s [[Party in My Pocket]]. Major changes were made to some areas as well, such as the addition of a new Safari Zone (noticeably missing from the original versions) which can be accessed even before beating the game.


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=== Tropes used in ''Gold'', ''Silver'' and ''Crystal'': ===
{{tropelist|Tropes used in ''Gold'', ''Silver'' and ''Crystal'':}}
* [[Aborted Arc]]: Expecting to find out more about the history of [[Dark Secret|Dr. Fuji]] and [[Super Soldier|Mewtwo]]? Nary a mention of Fuji’s past as a scientist, although there are renewed hints in FireRed, LeafGreen, and Emerald. As for Mewtwo, the Unknown Dungeon is totally gone, and all that’s left is a hidden [[Deadly Upgrade|Berserk Gene]].

* [[An Interior Designer Is You]]: Gold and Silver were the first games in the series to let you rearrange your room with posters, potted plants, carpeting, and dolls. Lots and lots of dolls. [[Pokémon Stadium|Pokémon Stadium GS]] let you rearrange the same room in 3D.
* [[Audible Gleam]]: "Shiny" Pokémon have this (in order to distinguish them for the monochrome Game Boy system).
* [[And Your Reward Is Interior Decorating]]: See [[An Interior Designer Is You]]. Most of the available room decorations are random or semi‐random gifts (obtained either from your in‐game mom or through interaction with other players), but you can also place trophies earned from [[Pokémon Stadium]].
* [[Audible Gleam]]: “Shiny” Pokémon have this (in order to distinguish them for the monochrome Game Boy system).
* [[Bowdlerise]]:
** Some trainers had religious associations that were censored when the games were released overseas: in the Japanese version, Sages’ hands were clasped in prayer, and Mediums held beads.
** On the sexual side, female Swimmers’ suggestive winks were edited out, and Beauties’ [[Digital Bikini|miniskirts were made longer]].
** Fishermen smoked in Japan.
** Finally, the [[Blackface|racist caricature]] design of Jynx was changed to have purple skin instead.
* [[Broken Bridge]]:
* [[Broken Bridge]]:
** There is a man in Mahogany that will stop you from heading to Blackthorn until you're done with the Team Rocket Radio Tower Takeover at Goldenrod. If you happen to try and go past Mahogany at any point before this he'll drop hints on what you have to do, mentioning Olivine, Cianwood, and the Pharmacy, referring to the sick Ampharos.
** There is a man in Mahogany that will stop you from heading to Blackthorn until you’re done with the Team Rocket Radio Tower Takeover at Goldenrod. If you happen to try and go past Mahogany at any point before this he’ll drop hints on what you have to do, mentioning Olivine, Cianwood, and the Pharmacy, referring to the sick Ampharos.
** You are supposed to reach Pallet before going to Cinnabar and Seafoam Islands. Until you do so, the route south of Fuchsia will be blocked by rocks.
** You are supposed to reach Pallet before going to Cinnabar and Seafoam Islands. Until you do so, the route south of Fuchsia will be blocked by rocks from the Cinnabar volcano eruption.
* [[Character Select Forcing]]: Not so much of pointing which starter you should pick, but pointing out who you ''shouldn't'' choose. Chikorita is a Grass-type starter with low offenses and doesn't learn attacks other than Normal and Grass type. In Johto, four out of the eight Gyms have critical advantages over it, as do two out of the five Pokémon League, none of the other Leaders or League members are particularly weak to Grass, Team Rocket uses Poison-types often, two of the new trainer classes specializes in types with advantage over Grass, and so on.
* [[Character Select Forcing]]: Not so much of pointing which starter you should pick, but pointing out who you ''shouldn’t'' choose. Chikorita is a Grass‐type starter with low offenses and doesn’t learn attacks other than Normal and Grass type. In Johto, four out of the eight Gyms have critical advantages over it, as do two out of the five Pokémon League, none of the other Leaders or League members are particularly weak to Grass, Team Rocket uses Poison‐types often, two of the new trainer classes specializes in types with advantage over Grass, and so on.
** Outside of the starter and eventually Kadabra/Alakazam, every one of the rival's Pokémon have an advantage over Grass. Start with Chikorita, and he gets Cyndaquil as his starter. Perhaps making up for Bulbasaur?
** Outside of the starter and eventually Kadabra/Alakazam, every one of the rival’s Pokémon have an advantage over Grass. Start with Chikorita, and he gets Cyndaquil as his starter. Perhaps making up for Bulbasaur?
* [[Circling Birdies]]: Introduced as a visual indicator of confusion in these games, and used for the same in every Pokémon game since.
* [[Continuity Nod]]: All over the place.
* [[Continuity Nod]]: All over the place, especially once you get to Kanto.
* [[Distracted By the Sexy]]: You will occasionally get calls from other trainers about how they failed to catch a Pokémon because they were distracted by a passing Beauty.
** The opening leitmotif to the music that plays when you battle {{spoiler|[[Final Boss|Lance]]}} and {{spoiler|[[True Final Boss|Red]]}} is from the opening movie to [[Pokémon Red and Blue]].
* [[Dub Name Change]]: Due to the games' lack of kanji (which makes it easier to keep track of the Japanese language's nightmarish amount of homophones), the Bell Tower was mistranslated as Tin Tower. The association with the Clear ''Bell'' and the fact that the remakes call the path to it Bellchime Trail and have bells on the top of the tower ended up with it being retranslated in the remakes.
** Copycat’s lost doll that you have to [[Fetch Quest|find and return]]? Given to her by the player character in the very first game.
** In the originals, a house in Cerulean City was burglarized by Team Rocket. In Gold and Silver, it’s now a police station.
** Pewter City’s Mart had a guy complaining about buying a [[Joke Character|useless Magikarp]] in Red and Blue. Three years later, he’s raving about his [[Magikarp Power|awesome Gyarados]].
* [[The Dev Team Thinks of Everything]]: There are lots of subtle details that you’ll miss if you don’t actively look for them.
** One of the windows in Elm’s lab is half‐open, which is how the rival gets in to burglarize the place.
** Professor Elm’s phone call to you after the burglary provides no useful details to the player. You can call him back after he’s calmed down, and he’ll explain what happened.
** Before you leave on your big journey, Elm says in passing that you should tell your mom you’re going. If you don’t do this, she’ll call you two routes later to say how hurt she is that you didn’t say goodbye.
** If you run from the battle with Sudowoodo (instead of capturing it), you can see it hopping away on the overworld.
** What became of the Murkrow who had the password to the radio transmitter doors? It shows up in the team of the female Rocket Admin.
* [[Distracted by the Sexy]]: One of the things Hiker Anthony will call you about is a time he failed to catch a Pokémon because he was distracted by a passing Beauty.
* [[Dub Name Change]]: Due to the games’ lack of kanji (which makes it easier to keep track of the Japanese language’s nightmarish amount of homophones), the Bell Tower was mistranslated as Tin Tower. The association with the Clear ''Bell'' and the fact that the remakes call the path to it Bellchime Trail and have bells on the top of the tower ended up with it being retranslated in the remakes.
** Mr. Mime’s Japanese name doesn’t have any gender association in the original Japanese. When the translators gave it that name in Red and Blue, [[Tempting Fate|they joked that if Game Freak ever gave Pokémon genders they would be screwed]]. One generation later…
* [[Dummied Out]]: There’s a ''ton'' of unused text, maps, and other content lurking in Gold and Silver’s code. From plain old leftovers from Red, Blue, and Yellow (Cinnabar Lab buildings, the Poké Flute, the Town Map), to concepts that got reworked in the final game (“Silph Scope 2” which became the SquirtBottle), to stuff that got reworked in ''later'' games (Sweet Honey), to things that never wound up appearing in any Pokémon game before or since (a complete working memory game for the Game Corner, the ability to name your mom, literally ''dozens'' of variant route and city maps).
* [[Experience Meter]]: Debuts in this installment.
* [[Experience Meter]]: Debuts in this installment.
* [[Fantasy Counterpart Culture]]: Johto is a combination of the Kansai and western Chubu regions of Japan.
* [[Fantasy Counterpart Culture]]: Johto is a combination of the Kansai and western Chubu regions of Japan.
* [[Forced Tutorial]]: After you get your Pokégear and set the date on it, your mother asks if you know how to use the phone feature. You could answer yes or no to this. Saying yes will only change the sentence, "I'll read the instructions. Turn the POKéGEAR on and select the PHONE icon," to "Don't you just turn the POKéGEAR on and select the PHONE icon?" The rest continues telling how to use the phone regardless.
* [[Forced Tutorial]]: After you get your Pokégear and set the date on it, your mother asks if you know how to use the phone feature. You could answer yes or no to this. Saying yes will only change the sentence, “I’ll read the instructions. Turn the Pokégear on and select the Phone icon, to “Don’t you just turn the Pokégear on and select the Phone icon? The rest continues telling how to use the phone regardless.
** Notably averted with the trainer near the beginning of the game who shows you how to catch Pokemon. Gold and Silver are pretty much the only games in the main series in which you have the option to refuse the man's offer.
** Notably averted with the trainer near the beginning of the game who shows you how to catch Pokémon. Gold and Silver are pretty much the only games in the main series in which you have the option to refuse the man’s offer.
* [[Game Favored Gender]]: The gender of a Pokémon is based on its Attack IV<ref>Individual Value, which vary between Pokémon and modify base stats</ref>, with higher values resulting in male Pokémon (unless the species is purely female). This means that generally in these games, males are physically stronger than females. Future games including ''HeartGold'' and ''SoulSilver'' don't determine gender this way.
* [[Game Favored Gender]]: The gender of a Pokémon is based on its Attack IV<ref>Individual Value, which vary between Pokémon and modify base stats</ref>, with higher values resulting in male Pokémon (unless the species is purely female). This means that generally in these games, males are physically stronger than females. Future games including ''HeartGold'' and ''SoulSilver'' don’t determine gender this way.
* [[G-Rated Sex]]: When leaving a male and a female Pokémon in the daycare together (or some genderless ones like Ditto), they have a chance of leaving an egg, depending on their “interest” in each other.
* [[Getting Crap Past the Radar]]: There's a rather infamous in-game comment made by one Juggler Irwin, who, when you beat him, kindly informs you he dropped his balls. The radar caught on with the remakes; he now says, "Whew! That was a jolt."
* [[G-Rated Sex]]: When leaving a male and a female Pokémon in the daycare together (or some genderless ones like Ditto), they have a chance of leaving an egg, depending on their "interest" in each other.
* [[An Interior Designer Is You]]: You could decorate your room with various dolls and such, thanks to Mystery Gifts. Your mother would also buy things with the money you sent home after battles.
* [[An Interior Designer Is You]]: You could decorate your room with various dolls and such, thanks to Mystery Gifts. Your mother would also buy things with the money you sent home after battles.
* [[Improbable Species Compatibility]]: [[Trope Maker]] for the franchise. ''Pokémon'' was also the [[Trope Namer]] by way of [[Pokémon Ruby and Sapphire|Generation III]].
* [[Have a Gay Old Time]]: One of the Trainers in the Burned Tower (removed in ''Crystal'') is named Dick. A trainer in the "Firebreather" class, no less. Now there's a mental image that nobody wanted. It's probably not a coincidence that his name was changed to Richard in HGSS.
* [[Incorruptible Pure Pureness]]: In Crystal, the player character is shown to be this. In the Dragon’s Den, the Dragon Master will give you a test consisting of such head‐scratchers as “What are Pokémon to you, underlings or friends?” and “What helps you to win battles, strategy or cheating?”. After you pass, it’s pointed out that [[Always Second Best|Clair]] has never passed, but [[Big Brother Mentor|Lance]] has. (Although [[But Thou Must|the game won’t let you continue until you answer correctly]], giving all the right answers the first time will net you a [[Bragging Rights Reward|Dratini with Extremespeed]].
* [[Hot Skitty On Wailord Action]]: [[Trope Maker]] for the franchise. ''Pokémon'' was also the [[Trope Namer]] by way of [[Pokémon Ruby and Sapphire (Video Game)|Generation III]].
* [[Infinite Stock for Sale]]: Pokémon normally plays this trope straight, but there’s a [[The Little Shop That Wasn't There Yesterday|bargain shop that only appears Monday mornings]], where you can buy high‐valued [[Vendor Trash]] to later sell at a profit—“but only one of each item.”
* [[Intentional Engrish for Funny]]: Earl speaks entirely in broken English, though in his ''Pokémon Stadium 2'' appearance, he speaks normally so people could understand him, as he gave hints and advice that were imperative to competitive battling.
* [[Intentional Engrish for Funny]]: Earl speaks entirely in broken English, though in his ''Pokémon Stadium 2'' appearance, he speaks normally so people could understand him, as he gave hints and advice that were imperative to competitive battling.
** The lone wolf Rocket grunt in Kanto.
{{quote|Me am a Team Rocket member kind of guy! Come from another country, a trainer number one, me!}}
* [[Keep Circulating the Tapes]]: Sadly, of the [[Lost Forever]] variety. In Japan, Crystal had the Mobile Adapter to provide cell phone connectivity, developed by the same team behind Nintendo’s [[Satellaview]]. There were periodic events, quizzes and prizes that could be downloaded over the internet. It’s unlikely any of this was preserved outside of a Nintendo vault somewhere.
* [[Lost in Translation]]: In non‐Japanese versions of Crystal, some plot elements get lost due to the missing Pokémon Communications Center.
** It’s never explained why new Unown patterns start appearing on the walls in Crystal. The Japanese version makes it clear that it’s related to radio transmissions coming from the Pokécom Center.
* [[Mad Libs Dialogue]]: The vast majority of phone conversations and radio shows are like this.
* [[Numbered Sequels]]: Subverted; the [[Working Title]] of the games was ''Pocket Monsters 2: Gold and Silver''.
* [[Numbered Sequels]]: Subverted; the [[Working Title]] of the games was ''Pocket Monsters 2: Gold and Silver''.
* [[Obvious Rule Patch]]: The steps taken to remove Psychics as [[Game Breaker|Game Breakers]]: The Special stat was split into Sp. Attack and Sp. Defense (resulting in most Psychics having lower Sp.Defense), and two new types introduced (Steel: resistant to Psychic attacks, and Dark: immune to Psychic attacks and deals extra damage to Psychic Pokémon). Also Ghost attacks now did extra damage to Psychic types like they were originally intended to, and stronger Bug-type Pokémon and attacks were introduced.
* [[Obvious Rule Patch]]: The steps taken to remove Psychics as [[Game Breaker|Game Breakers]]: The Special stat was split into Sp. Attack and Sp. Defense (resulting in most Psychics having lower Sp.Defense), and two new types introduced (Steel: resistant to Psychic attacks, and Dark: immune to Psychic attacks and deals extra damage to Psychic Pokémon). Also Ghost attacks now did extra damage to Psychic types like they were originally intended to, and stronger Bug‐type Pokémon and attacks were introduced.
* [[Old Save Bonus]]: Trading Pokémon with an environment three years in the past—[[Pokémon Red and Blue]]—is encouraged, and canon, through the Time Capsule. To ensure [[Restart At Level One]], though, [[Techno Wizard|Bill]] won’t get it working until after you beat the fourth gym.
* [[Olympus Mons]]: [[Pokémon Red and Blue (Video Game)|The originals]] had them, yeah, but it was in these games where they began appearing on the covers, and where they got some actual backstory to them beyond their simple rarity.
* [[Olympus Mons]]: [[Pokémon Red and Blue|The originals]] had them, yeah, but it was in these games where they began appearing on the covers, and where they got some actual backstory to them beyond their simple rarity.
* [[Organ Drops]]: As the set of games that introduce held items to the Pokémon series, Gold and Silver provide the first examples of… well, not organs, but you can find eggs, beaks, claws, pearls, milk, scales, and mushrooms attached to wild Pokémon, presumably all produced through their natural biology.
* [[Previous Player Character Cameo]]: See [[Continuity Nod]]. {{spoiler|Red, the protagonist from Red and Blue, takes you on at the very end of the game, with a powered‐up team from Pokémon Yellow.}}
* [[Redundant Researcher]]: Come on, Alph Ruins researchers. It does not take ten years to assemble a jigsaw puzzle.
* [[Redundant Researcher]]: Come on, Alph Ruins researchers. It does not take ten years to assemble a jigsaw puzzle.
* [[Serendipity Writes the Plot]]: A lot of people think that the reason Kanto was scaled down due to hardware limitations, but Gold and Silver’s memory chips actually had plenty of free space and could have easily fit dozens more maps, events, and music. The real reason that many buildings and dungeons in Kanto have been scaled down so much is [[Schedule Slip]]—interviews reveal that Game Freak are notorious within Nintendo for failing to get things done on time. The in‐game explanation for the drastically reduced scope of caves and dungeons? [[Ass Pull|Rock slides.]]
* [[Serendipity Writes the Plot]]: The limited space of Game Boy Color cartridges is more than likely the reason that many buildings and dungeons in Kanto have been scaled down or became inaccessible due to various plot reasons in Kanto. For example, {{spoiler|Cinnabar Island erupting}}, Celadon City's music replacing Fuchsia and Cerulean's, or a security guard blocking off the Silph Co. building beyond the first floor. Some are still present in the remakes, although the music issue is solved and Viridian Forest becomes its own area once again (rather than part of Route 2). Some buildings that were closed in the original games are now open again and offer new services: The Pewter Museum can revive fossils, and the former Safari Zone complex in Fuschia City is re-opened as the Pal Park (the Safari Zone itself having moved to Cianwood in Johto).
* [[Short Distance Phone Call]]: Averted. "Just go talk to that person!"
* [[Short Distance Phone Call]]: Averted. “Just go talk to that person!
** ''Crystal'' and the remakes give each character unique dialogue for each character's reaction when they realize that you're calling them while relatively close. This can at times be frustrating (even if it does make sense) if there's a specific character interaction that you can only have on the phone (such as checking to see if someone's waiting for a battle, to see if they're holding an item for you, or calling them for a battle as the remakes will sometimes allow you to do).
** ''Crystal'' and the remakes give each character unique dialogue for each character’s reaction when they realize that you’re calling them while relatively close. This can at times be frustrating (even if it does make sense) if there’s a specific character interaction that you can only have on the phone (such as checking to see if someone’s waiting for a battle, to see if they’re holding an item for you, or calling them for a battle as the remakes will sometimes allow you to do).
* [[Spin-Off]]: ''Pokémon Puzzle Challenge'' features Pokémon from these games and retells a simplified version of Ethan's (as it was released before Crystal, Ethan was the only player character as in ''Gold'' and ''Silver'') journey to defeat Gym Leaders and the Elite Four in a [[Puzzle Game]] format.
* [[Spin-Off]]: ''Pokémon Puzzle Challenge'' features Pokémon from these games and retells a simplified version of the player’s journey to defeat Gym Leaders and the Elite Four in a [[Puzzle Game]] format.
* [[Stalker With a Crush]]: Juggler Irwin certainly keeps...abreast of your adventures. It's even possible that he'll call you to gush about something you ''just accomplished''. It's like he can see you every waking moment of the day...
* [[Stalker with a Crush]]: Juggler Irwin certainly keeps… abreast of your adventures. It’s even possible that he’ll call you to gush about something you ''just accomplished''. It’s like he can see you every waking moment of the day…
** This is even less subtle in Crystal, when he only behaves this way if you play as a girl.
** This is even less subtle in Crystal, when he only behaves this way if you play as a girl.
* [[The Little Shop That Wasn't There Yesterday]]: The Goldenrod Underground is a [[Bazaar of the Bizarre]], with a different selection of shops each day of the week, providing goods and services you won’t find anywhere else.
* [[Unfortunate Names]]: Firebreather Dick. Unsurprisingly, his name was changed in the remakes.
* [[Unfortunate Names]]: Firebreather Dick. Unsurprisingly, his name was changed (to Richard) in the remakes.
* [[Wutai]]: Although all the regions in the main series are based on Japan (except for Unova), only a few towns are actually obviously Japanese-influenced, and they're all in Johto. Of special note is Ecruteak City, whose music was remixed in HGSS to sound more Japanese. Interestingly, Cianwood City, which it originally shared music with, has a separate remix that does not use the Japanese-sounding instruments of Ecruteak's version.
* [[What Might Have Been]]: The Japanese version of Crystal had the ability to connect to your real‐life cell phone and play against others online. The feature never saw the light of day in other regions.

* [[Wutai]]: Although all the regions in the main series are based on Japan (except for Unova), only a few towns are actually obviously Japanese‐influenced, and they’re all in Johto. Of special note is Ecruteak City, whose music was remixed in HGSS to sound more Japanese. Interestingly, Cianwood City, which it originally shared music with, has a separate remix that does not use the Japanese‐sounding instruments of Ecruteak’s version.
=== Tropes appearing in ''HeartGold'' and ''SoulSilver'': ===


{{tropelist|Tropes used in ''HeartGold'' and ''SoulSilver'':}}
* [[Aerith and Bob]]: The protagonists. Ethan (Hibiki), Lyra (Kotone) and the rival, whose default name is Soul in HeartGold, and Heart in SoulSilver. He doesn't have an official stated name, but the defaults definitely make him stand out. His in-game data has him as "Silver," the accepted [[Fan Nickname]], which isn't any more conventional.
* [[Aerith and Bob]]: The protagonists. Ethan (Hibiki), Lyra (Kotone) and the rival, whose default name is Soul in HeartGold, and Heart in SoulSilver. He doesn’t have an official stated name, but the defaults definitely make him stand out. His in‐game data has him as “Silver,” the accepted [[Fan Nickname]], which isn’t any more conventional.
** And then there's the other [[Fan Nickname]], [[My Name Is Question Marks|???]], due to the placeholder for his name before it his name is chosen, though the remakes changed his placeholder name to "Passerby Boy."
** And then there’s the other [[Fan Nickname]], [[My Name Is ???|???]], due to the placeholder for his name before it his name is chosen, though the remakes changed his placeholder name to “Passerby Boy.”
* [[Apathetic Citizens]]: Subverted. At one point you {{spoiler|dress up as a Team Rocket member. You can interact with the citizens of Goldenrod, although you can't leave the city, and what do they do when they see you? Tell you that you could be doing good instead.}} There is also a brief mention of the trainers at the Gym trying to stop Team Rocket when they {{spoiler|take over Goldenrod}}, but they are completely ineffective.
* [[Apathetic Citizens]]: Subverted. At one point you {{spoiler|dress up as a Team Rocket member. You can interact with the citizens of Goldenrod, although you can’t leave the city, and what do they do when they see you? Tell you that you could be doing good instead.}} There is also a brief mention of the trainers at the Gym trying to stop Team Rocket when they {{spoiler|take over Goldenrod}}, but they are completely ineffective.
* [[The Artifact]]: Subversion. A guy in the first PokéMart claims his Pokémon nearly fainted on the field because of poison, as in Generation IV, Poison will automatically wear off after the Pokémon's HP reaches 1.
* [[The Artifact]]: Subversion. A guy in the first PokéMart claims his Pokémon nearly fainted on the field because of poison, as in Generation IV, Poison will automatically wear off after the Pokémon’s HP reaches 1.
** Lampshaded when you get to Indigo Plateau. In the original games there was a nice man who would have his Abra teleport you home, since you couldn't fly between Kanto and Johto and thus your only other way back until you beat the Elite Four was walking back. In the remakes you can now use Fly to get back, but the old man is still there offering his services... only to note that because of Fly most trainers turn him down. (In fact, the game doesn't even ''let'' you take him up on his offer, not offering a Yes/No choice after he's finished talking.)
** Lampshaded when you get to Indigo Plateau. In the original games there was a nice man who would have his Abra teleport you home, since you couldn’t fly between Kanto and Johto and thus your only other way back until you beat the Elite Four was walking back. In the remakes you can now use Fly to get back, but the old man is still there offering his services… only to note that because of Fly most trainers turn him down. (In fact, the game doesn’t even ''let'' you take him up on his offer, not offering a Yes/No choice after he’s finished talking.)
*** The games however does manage to find a use for Abra's Teleport. A guy and his Abra (possibly copycats of the two at Indigo Plateau or the actual two) are the only way to leave the Sinjoh Ruins (from the nearby cabin) without going thru the whole ceremony with Arceus in the Sinjoh Ruins.
*** The games however does manage to find a use for Abra’s Teleport. A guy and his Abra (possibly copycats of the two at Indigo Plateau or the actual two) are the only way to leave the Sinjoh Ruins (from the nearby cabin) without going thru the whole ceremony with Arceus in the Sinjoh Ruins.
* [[But Thou Must]]: As of Crystal and continuing into Generation III and Generation IV, you're required to face the version mascot due to the plot. The remakes ''force'' you to do the same before you can set out for the Indigo Plateau, though there's no real reason why you can't put it off.
* [[But Thou Must!]]: As of Crystal and continuing into Generation III and Generation IV, you’re required to face the version mascot due to the plot. The remakes ''force'' you to do the same before you can set out for the Indigo Plateau, though there’s no real reason why you can’t put it off.
** The Hoenn and Sinnoh games at least had some justification for this, but the Johto remakes don't even bother. Ethan or Lyra will just block your way to Kanto until you go meet with the Kimono Girls and battle Ho-oh/Lugia.
** The Hoenn and Sinnoh games at least had some justification for this, but the Johto remakes don’t even bother. Ethan or Lyra will just block your way to Kanto until you go meet with the Kimono Girls and battle Ho‐oh/Lugia.
* [[Chekhov's Gun]]: The random candy bar you got in Mahogany Town in Johto can be traded to a Kanto NPC for the TM for [[Action Bomb|Explosion]], the most powerful (albeit suicidal) move in the game.
* [[Chekhov's Gun]]: The random candy bar you got in Mahogany Town in Johto can be traded to a Kanto NPC for the TM for [[Action Bomb|Explosion]], the most powerful (albeit suicidal) move in the game.
** In addition, in the Gen V games, this otherwise useless candy bar is used to wake up a Zen Mode Darmanitan. However, the item cannot be transferred from HGSS.
** In addition, in the Gen V games, this otherwise useless candy bar is used to wake up a Zen Mode Darmanitan. However, the item cannot be transferred from HGSS.
* [[Circling Birdies]]:
* [[Circling Birdies]]:
** In the minigames, the player's Pokémon get circling Psyduck when stunned.
** In the minigames, the player’s Pokémon get circling Psyduck when stunned.
** In the PokéWalker, the player's one Pokémon gets circling stars when KOed by a wild Pokémon.
** In the PokéWalker, the player’s one Pokémon gets circling stars when KOed by a wild Pokémon.
* [[Chiptune]]: While the original games had this by definition, here in Generation IV, after acquiring all 8 Kanto Gym badges, an NPC in Game Freak HQ will reward you with the "GB Sounds" item that allows you to switch to remakes of the original chiptunes at will while exploring Kanto or Johto. (It even includes chiptune renditions for areas that were added since the originals, like the Johto Safari Zone and Global Trade Station.)
* [[Chiptune]]: While the original games had this by definition, here in Generation IV, after acquiring all 8 Kanto Gym badges, an NPC in Game Freak HQ will reward you with the “GB Sounds” item that allows you to switch to remakes of the original chiptunes at will while exploring Kanto or Johto. (It even includes chiptune renditions for areas that were added since the originals, like the Johto Safari Zone and Global Trade Station.)
* [[Copy Protection]]: ROMs randomly freeze up within minutes of beginning gameplay, making progress in the game nearly impossible for would-be pirates.
* [[Copy Protection]]: ROMs randomly freeze up within minutes of beginning gameplay, making progress in the game nearly impossible for would‐be pirates.
** [[Save Scumming]] is a simple way to make this just annoying
** [[Save Scumming]] is a simple way to make this just annoying
* [[Disc One Nuke]]
* [[Disc One Nuke]]
** Many Pokéwalker Pokes can become this, easily allowing the player to obtain a good variety of Pokémon with great moves early in the game. if you're lucky, you can get a powerful Kangaskhan on your very first stroll.
** Many Pokéwalker Pokés can become this, easily allowing the player to obtain a good variety of Pokémon with great moves early in the game. if you’re lucky, you can get a powerful Kangaskhan on your very first stroll.
** The impossibility to lose coins and higher use of skill in the international versions of the game corner turn Dratini (normally quite expensive/hard to gamble for) into one of these. They start with Thunder Wave <ref> Causes Paralysis with 100% base Accuracy, giving a 1/4 chance of the opponent not moving, plus lowers their Speed to 1/4th normal and makes capturing wild Pokémon 1.5 times as likely</ref> and Dragon Rage <ref>''Always'' does 40 damage at a point in the game where few foes have more than 40 HP, and it is quite a bit into the game before mons with more than 80 HP are common</ref>, has a typing that resists most early game attacks, and has the Shed Skin ability, giving it a chance to cure standard stats effects each turn. It can also later on evolve into one of the more powerful Pokémon in the game.
** The impossibility to lose coins and higher use of skill in the international versions of the game corner turn Dratini (normally quite expensive/hard to gamble for) into one of these. They start with Thunder Wave <ref> Causes Paralysis with 100% base Accuracy, giving a 1/4 chance of the opponent not moving, plus lowers their Speed to 1/4th normal and makes capturing wild Pokémon 1.5 times as likely</ref> and Dragon Rage <ref>''Always'' does 40 damage at a point in the game where few foes have more than 40 HP, and it is quite a bit into the game before mons with more than 80 HP are common</ref>, has a typing that resists most early game attacks, and has the Shed Skin ability, giving it a chance to cure standard stats effects each turn. It can also later on evolve into one of the more powerful Pokémon in the game.
** Not to mention that if you trade over an event Arceus, it's possible to get one of Sinnoh's legendary dragons ''before the first Gym''. A legendary dragon that shares your ID number, in fact, meaning that it will never disobey you. Like Dratini above, the Sinnoh dragons stay useful throughout the whole game, [[Captain Obvious|on account of being legendary and all]].
** Not to mention that if you trade over an event Arceus, it’s possible to get one of Sinnoh’s legendary dragons ''before the first Gym''. A legendary dragon that shares your ID number, in fact, meaning that it will never disobey you. Like Dratini above, the Sinnoh dragons stay useful throughout the whole game, [[Captain Obvious|on account of being legendary and all]].
** Thanks to the Pal Park you can trade over your end-of-game level Pokémon teams from FireRed/LeafGreen as soon as you set foot in Kanto (provided you're willing to walk/bike to Fuchsia first thing), allowing you to blow through the majority of the region's Gym Leaders fairly easily.
** Thanks to the Pal Park you can trade over your end‐of‐game level Pokémon teams from FireRed/LeafGreen as soon as you set foot in Kanto (provided you’re willing to walk/bike to Fuchsia first thing), allowing you to blow through the majority of the region’s Gym Leaders fairly easily.
** Also, the Safari Zone in Johto opens after defeating Chuck, and by completing two very easy tasks you can catch a Larvitar, Gen II's pseudo-legendary, MUCH earlier than it appears in the wild. Raise it diligently and you'll have a ''very'' powerful Tyranitar before the Elite Four or even the eighth Gym.
** Also, the Safari Zone in Johto opens after defeating Chuck, and by completing two very easy tasks you can catch a Larvitar, Gen II’s pseudo‐legendary, MUCH earlier than it appears in the wild. Raise it diligently and you’ll have a ''very'' powerful Tyranitar before the Elite Four or even the eighth Gym.
* [[Even Evil Has Standards]]: One man in Goldenrod considers himself a bad guy, but says he won't hang out with someone in Team Rocket.
* [[Even Evil Has Standards]]: One man in Goldenrod considers himself a bad guy, but says he won’t hang out with someone in Team Rocket.
* [[Feelies]]: The Pokéwalker.
* [[Feelies]]: The Pokéwalker.
* [[Forced Tutorial]]: Just like in the originals, your mother insists on telling you how to use the phone. Just like in every ''Pokémon'' game, someone has to show you how to catch Pokémon. This gets very tedious, because your pseudo-rival will show you how to catch Pokémon, realize that you weren't in battle mode and therefore "didn't see it", and then you have to stand around some more while he/she shows you ''again''.
* [[Forced Tutorial]]: Just like in the originals, your mother insists on telling you how to use the phone. Just like in every ''Pokémon'' game, someone has to show you how to catch Pokémon. This gets very tedious, because your pseudo‐rival will show you how to catch Pokémon, realize that you weren’t in battle mode and therefore “didn’t see it, and then you have to stand around some more while he/she shows you ''again''.
* [[Getting Crap Past the Radar]]:
* [[Getting Crap Past the Radar]]:
** A double battle with a young couple on route 47 is a rather tongue in cheek version. The girl sends out an [[Freud Was Right|Onix]], while the guy sends out a Cloyster. Unfortunately, the infamous one from the original version (i.e. Juggler Irwin saying he dropped his balls) is no longer present (see the ''Gold'' and ''Silver'' section above).
** A double battle with a young couple on route 47 is a rather tongue in cheek version. The girl sends out an [[Freud Was Right|Onix]], while the guy sends out a Cloyster.
** It's probably no coincidence that a Firebreather (of all things!) in the Burned Tower named Dick in Gold and Silver had his name changed to Richard.
* [[Guide Dang It]]:
* [[Guide Dang It]]:
** Gym Leader rematches. Before you can request another fight, you have to get them registered in your Pokégear. To do that, you have to talk to them after meeting certain criteria. Problem is, you have to meet them at certain locations (some of which are rather obscure) at a certain time on a certain day of the week, instead of simply talking to them at their respective Gym. There's even a couple that are gotten from an NPC other than the Gym Leader. Good luck finding all of them without a guide, even with the NPC that will randomly call you to give info about a random Leader. A good example of this is Jasmine, who appears at the Olivine City Diner between 13:00-14:00. Said diner is not important in the least outside of this one time and looks like a normal house, so you may not have just overlooked it every time you were in town.
** Gym Leader rematches. Before you can request another fight, you have to get them registered in your Pokégear. To do that, you have to talk to them after meeting certain criteria. Problem is, you have to meet them at certain locations (some of which are rather obscure) at a certain time on a certain day of the week, instead of simply talking to them at their respective Gym. There’s even a couple that are gotten from an NPC other than the Gym Leader. Good luck finding all of them without a guide, even with the NPC that will randomly call you to give info about a random Leader. A good example of this is Jasmine, who appears at the Olivine City Diner between 13:00–14:00. Said diner is not important in the least outside of this one time and looks like a normal house, so you may not have just overlooked it every time you were in town.
** Want to find a specific Pokémon in the Johto Safari Zone? Unlike previous generations, your Pokedex area listing doesn't include the Safari Zone, so you're on your own. After acquiring the National Pokedex, you can customize the Safari Zone using "blocks" to attract different species (mostly Hoenn or Sinnoh region Mons) that wouldn't normally appear at all, but again, good luck trying to attract a specific one without consulting a strategy guide for help.
** Want to find a specific Pokémon in the Johto Safari Zone? Unlike previous generations, your Pokédex area listing doesn’t include the Safari Zone, so you’re on your own. After acquiring the National Pokédex, you can customize the Safari Zone using “blocks” to attract different species (mostly Hoenn or Sinnoh region Mons) that wouldn’t normally appear at all, but again, good luck trying to attract a specific one without consulting a strategy guide for help.
* [[Lampshade Hanging]]:
<!-- %% (Pokeflute station is not a GuideDangIt: There's a poster hanging on the wall in Kanto Radio Tower clearly telling you where to locate the station on your radio band, and the instructions for operating the radio itself are AllThereInTheManual; if you don't know how to manually tune it, then that's your fault, not the game's.) -->
** The starting favor from Elm is changed from the player fetching an object that turns out to be an egg from Mr. Pokémon for Elm, to Elm asking the player to walk a Pokémon for him. When contacted by Mr. Pokémon in the scene, Elm thinks he is just bugging him about “another egg” (as Pokémon eggs are common knowledge since Generation II–III). This is a holdover from the ''Crystal'' version, where Elm asks a similar favor before he gets Mr. Pokémon’s email.
* [[Lampshade Hanging]]:
** The man before the Elite Four offers to teleport you back to New Bark Town, but notes no one takes him up on his offer because everyone wanting to go there just flew there. Completely true. It doesn’t help (or, for the player character, hurt) that the Indigo Plateau seems to be the one place in the entire game from which a person can fly to ''any region in Johto'' '''or''' ''Kanto.'' Sorry, {{spoiler|Goldenrod City–Saffron City mass transit}}!
** The starting favor from Elm is changed from the player fetching an object that turns out to be an egg from Mr. Pokémon for Elm, to Elm asking the player to walk a Pokémon for him. When contacted by Mr. Pokémon in the scene, Elm thinks he is just bugging him about "another egg" (as Pokémon eggs are common knowledge since Generation II-III). This is a holdover from the ''Crystal'' version, where Elm asks a similar favor before he gets Mr. Pokémon's email.
** The man before the Elite Four offers to teleport you back to New Bark Town, but notes no one takes him up on his offer because everyone wanting to go there just flew there. Completely true. It doesn't help (or, for the player character, hurt) that the Indigo Plateau seems to be the one place in the entire game from which a person can fly to ''any region in Johto'' '''or''' ''Kanto.'' Sorry, {{spoiler|Goldenrod City-Saffron City mass transit}}!
** Steven from Ruby/Sapphire makes a cameo in this game; when you first meet him, he mentions how all the trainers who gave him a hard fight [[Featureless Protagonist|looked very similar to each other]].
** Steven from Ruby/Sapphire makes a cameo in this game; when you first meet him, he mentions how all the trainers who gave him a hard fight [[Featureless Protagonist|looked very similar to each other]].
* [[Kansai Regional Accent]]: Numerous characters speak with either a Kansai-ben accent or another sort of accent. Kurt, ''Whitney'', Bill, etc.
* [[Kansai Regional Accent]]: Numerous characters speak with either a Kansai–ben accent or another sort of accent. Kurt, ''Whitney'', Bill, etc.
* [[Late Arrival Spoiler]]: In the original Gold/Silver, you only found out you could revisit Kanto from Red/Blue near the "end" of the game when an NPC stops you on your trip to Victory Road to tell you "you've just taken your first step into Kanto! Check your map!" In the remakes, ''everybody'' knows that Johto and Kanto are neighboring regions. It's pretty obvious after examining the world map (moving the cursor to the right side changes the "Johto" text to "Kanto" even if there are no Kanto locations marked yet), and not too far into the game people start mentioning places in Kanto you may come across during your travels. Even before the remakes were released, one of the trailers showed the protagonist taking the Magnet Train along with images of Pallet Town and other famous landmarks from Kanto.
* [[Late Arrival Spoiler]]: In the original Gold/Silver, you only found out you could revisit Kanto from Red/Blue near the “end” of the game when an NPC stops you on your trip to Victory Road to tell you “you’ve just taken your first step into Kanto! Check your map! In the remakes, ''everybody'' knows that Johto and Kanto are neighboring regions. It’s pretty obvious after examining the world map (moving the cursor to the right side changes the “Johto” text to “Kanto” even if there are no Kanto locations marked yet), and not too far into the game people start mentioning places in Kanto you may come across during your travels. Even before the remakes were released, one of the trailers showed the protagonist taking the Magnet Train along with images of Pallet Town and other famous landmarks from Kanto.
* [[Legitimate Businessmens Social Club]]: "Just a Souvenir Shop. Nothing Suspicious About it. No Need to be Alarmed" in Mahogany Town.
* [[Legitimate Businessmen's Social Club]]: “Just a Souvenir Shop. Nothing Suspicious About it. No Need to be Alarmed” in Mahogany Town.
* [[Lost Forever]]: Mr. Pokémon gives you the Exp. Share if you trade him a Red Scale obtained from battling the Red Gyarados. If you happen to NOT talk to him in between the time you battle the Red Gyarados and receive a Kanto Starter Pokemon from Professor Oak, he'll give you the orb needed to catch Kyogre/Groudon instead, leaving the Exp. share unobtainable. However, another Exp. Share can be obtained from Goldenrod Radio Tower Lottery if the player can match 3 digits.
* [[Lost Forever]]: Mr. Pokémon gives you the Exp. Share if you trade him a Red Scale obtained from battling the Red Gyarados. If you happen to NOT talk to him in between the time you battle the Red Gyarados and receive a Kanto Starter Pokémon from Professor Oak, he’ll give you the orb needed to catch Kyogre/Groudon instead, leaving the Exp. share unobtainable. However, another Exp. Share can be obtained from Goldenrod Radio Tower Lottery if the player can match 3 digits.
* [[Luck Based Mission]]: Voltorb Flip, bring something of a cross between Picross and Minesweeper, can become this. A little logical deduction can improve your chances of avoiding the Voltorb, but clearing the board (which is required to earn higher payouts) almost always ends up requiring a guess between two or three cards, and hoping you pick right.
* [[Luck-Based Mission]]: Voltorb Flip, bring something of a cross between Picross and Minesweeper, can become this. A little logical deduction can improve your chances of avoiding the Voltorb, but clearing the board (which is required to earn higher payouts) almost always ends up requiring a guess between two or three cards, and hoping you pick right.
* [[Sequel Difficulty Spike|Remake Difficulty Spike]]:
* [[Sequel Difficulty Spike|Remake Difficulty Spike]]:
** The Gym Leaders are noticeably more difficult than they were in the second generation, thanks to abilities (Bugsy's Scyther has "Technician", increasing its Quick Attack by 50%, and Whitney's Miltank has "Scrappy" ([[The Scrappy|how fitting]]), enabling it to hit Ghosts who would otherwise be immune to Normal attacks) and better AI tactics (like the "Spore Punch" combo, where Chuck's Poliwrath puts your Pokemon to sleep so they can't disrupt its powerful Focus Punches) or simply because the elemental types are better balanced than originally, and this works out in the AI's favor quite often. Even the physical/special split introduced in Generation IV seems to favor the AI (for example, "Flame Wheel" now relies on Cyndaquil's physical Attack, which is lower than its Special Attack).
** The Gym Leaders are noticeably more difficult than they were in the second generation, thanks to abilities (Bugsy’s Scyther has “Technician, increasing its Quick Attack by 50%, and Whitney’s Miltank has “Scrappy” ([[The Scrappy|how fitting]]), enabling it to hit Ghosts who would otherwise be immune to Normal attacks) and better AI tactics (like the “Spore Punch” combo, where Chuck’s Poliwrath puts your Pokémon to sleep so they can’t disrupt its powerful Focus Punches) or simply because the elemental types are better balanced than originally, and this works out in the AI’s favor quite often. Even the physical/special split introduced in Generation IV seems to favor the AI (for example, “Flame Wheel” now relies on Cyndaquil’s physical Attack, which is lower than its Special Attack).
** Kanto received a ''huge'' difficulty spike in the remakes, compared to the original where everyone was level 30 or so: All trainers are now in the Lv.45-50 range, and the Gym Leaders are in the 50-60 range. {{spoiler|Red's}} Pokemon are in the 80's, with his Pikachu being level 88, the highest level Pokemon used by a non-player Trainer in the entire main series!
** Kanto received a ''huge'' difficulty spike in the remakes, compared to the original where everyone was level 30 or so: All trainers are now in the Lv.45–50 range, and the Gym Leaders are in the 50–60 range. {{spoiler|Red’s}} Pokémon are in the 80s, with his Pikachu being level 88, the highest level Pokémon used by a non‐player Trainer in the entire main series!
* [[Retcon]]: A lot of it due to the story being reworked to be taking place around the same time as Generation IV and after Generation III.
* [[Retcon]]: A lot of it due to the story being reworked to be taking place around the same time as Generation IV and after Generation III.
* [[Retraux]]: ''HeartGold'' and ''SoulSilver'' have a key item called the GB Sounds (which is unlocked by getting all 16 badges) that, when activated, makes almost all overworld and battle music 8-bit, even for (some) tracks that didn't exist in any 8-bit ''Pokémon'' games (i.e. music originating in those games, other DS games, or the GBA games). Every Sunday the music radio station plays 8-bit tracks not accessible with the GB Sounds (i.e. music that only plays prior to obtaining the GB Sounds or music from radio stations, which aren't affected by the GB Sounds).
* [[Retraux]]: ''HeartGold'' and ''SoulSilver'' have a key item called the GB Sounds (which is unlocked by getting all 16 badges) that, when activated, makes almost all overworld and battle music 8‐bit, even for (some) tracks that didn’t exist in any 8‐bit ''Pokémon'' games (i.e. music originating in those games, other DS games, or the GBA games). Every Sunday the music radio station plays 8‐bit tracks not accessible with the GB Sounds (i.e. music that only plays prior to obtaining the GB Sounds or music from radio stations, which aren’t affected by the GB Sounds).
* [[Shout Out]]: There's a Super Nerd on Route 8 in Kanto who asks "How does the magnet train work?" before the battle begins.
* [[Shout-Out]]: There’s a Super Nerd on Route 8 in Kanto who asks “How does the magnet train work? before the battle begins.
* [[Sidetracked By the Gold Saucer]]: Voltorb Flip, which [[Regional Bonus|the Japanese can't play on their copies]]. Even in-universe, as the character that usually advises you about the local gym leader is too busy playing the game to show up at the Celadon City gym.
* [[Sidetracked by the Gold Saucer]]: Voltorb Flip, which [[Regional Bonus|the Japanese can’t play on their copies]]. Even in‐universe, as the character that usually advises you about the local gym leader is too busy playing the game to show up at the Celadon City gym.
* [[Spear Counterpart]]: The Bird Keepers in the remakes seem to be this to Bird Keepers of ''Diamond'', ''Pearl'', and ''Platinum'', which had female Bird Keepers instead of male ones like the rest of the series (including these games), as they have the same clothing and hair color. However, since the Vs. Recorder upload data is shared with Platinum, the female Bird Keepers still appear in the Battle Frontier.
* [[Spear Counterpart]]: The Bird Keepers in the remakes seem to be this to Bird Keepers of ''Diamond'', ''Pearl'', and ''Platinum'', which had female Bird Keepers instead of male ones like the rest of the series (including these games), as they have the same clothing and hair color. However, since the Vs. Recorder upload data is shared with Platinum, the female Bird Keepers still appear in the Battle Frontier.
* [[Stealth Mook]]: Features an unusual variant: The Fuchsia Gym Trainers all disguise themselves as their leader Janine, who has taken over now that her father has become an Elite Four member. In order to unmask the real Janine, you're expected to talk your way through the gym, which means fighting her Gym Trainers - however, Janine always waits in the same spot, making it trivial to skip them if you're so inclined.
* [[Stop Poking Me]]: Talking to your Pokémon too much leads to it getting angry and defiant, even if it's at maximum happiness.
* [[Stop Poking Me]]: Talking to your Pokémon too much leads to it getting angry and defiant, even if it’s at maximum happiness.
* [[Suspiciously Specific Denial]]: In the remakes, the shop that's a front for Team Rocket features a sign on the door that reads "Just a Souvenir Shop. Nothing Suspicious about It. No Need to Be Alarmed."
* [[Suspiciously Specific Denial]]: In the remakes, the shop that’s a front for Team Rocket features a sign on the door that reads “Just a Souvenir Shop. Nothing Suspicious about It. No Need to Be Alarmed.”
* [[Video Game Caring Potential]]: Done with the Walking Pokémon feature. You can't help but feel warm and fuzzy when you check on your Pokémon's status and they ''spontaneously hug you''.
* [[Video Game Caring Potential]]: Done with the Walking Pokémon feature. You can’t help but feel warm and fuzzy when you check on your Pokémon’s status and they ''spontaneously hug you''.
* [[Villains Out Shopping]]: If you enter the department store while dressed as a Team Rocket member, one of the people remarks, "I never thought about it, but Team Rocket does go shopping..." Not a literal example of the trope, but close enough to count.
* [[Villains Out Shopping]]: If you enter the department store while dressed as a Team Rocket member, one of the people remarks, “I never thought about it, but Team Rocket does go shopping…” Not a literal example of the trope, but close enough to count.
* [[What Happened to The Mouse?]]: What became of the Murkrow that opened the door to the radio transmitter and then ran off?


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Latest revision as of 15:44, 8 December 2023

“Enter a whole new world, with new Pokémon to capture, train and battle! Meet Professor Elm and get the all‐new Poké Gear, including map, radio, cell phone and clock. Set the clock then watch as day turns to night and events take place in real time — and be sure to keep an eye out for Pokémon that come out only at night!”
Blurb on the back of the boxes of Pokémon Gold and Silver Versions

After the massive success of the first Pokémon games, Game Freak and Nintendo realized they had a Cash Cow Franchise on their hands. So naturally, Pokémon Gold And Silver were developed for the Game Boy as the “second generation,” moving the series to a new region filled with more Mons, threats, and challenges to await players.

Set three years after the events of Pokémon Red and Blue Versions, a young trainer sets out to collect the eight badges of Johto (based on the Kansai region of Japan as well as the western part of the Chubu region) and challenge the Elite Four so that they can earn their own place in the hall of fame. Along the way, however, they have to contend with a callous thief and the reemerging threat of Team Rocket.

Gold and Silver introduced many new concepts to the series, like an In-Universe Game Clock (with certain Mons preferring certain times of day), the ability to equip Pokémon with items, rare alternate colorations, and the ability to breed baby Pokémon. It also expanded and reconfigured numerous other gameplay elements, like the addition of two new elemental types (bring the grand total to 17!), splitting the “Special” stat into separate attack and defense scores, and new skills designed to give other elemental types a more level field to battle against the (previously game‐breaking) Psychic element.

One year later, an Updated Rerelease appeared: Crystal. On top of a new subplot revolving around Suicune, a slight graphics bump, and other minor differences, Crystal marked the debut of the Purely Aesthetic Gender option in the series, by offering players the choice of a male or female player, instead of simply giving them a male character to assign a masculine or feminine name to (thereby bypassing the unintentional Les Yay that could’ve resulted — now it’s the result of lines written for the male player character being read to the female one).

After Red and Blue got a Video Game Remake in FireRed and LeafGreen, fans fully expected to see the “metal generation” get their own updates. In late 2009, those expectations were finally met with HeartGold and SoulSilver for the Nintendo DS. Unlike the remakes of the first generation games (which mostly updated them to Generation III’s mechanics and graphics), these remakes pulled elements from everywhere else in the series; not only did they include the added plot points from Crystal, the original storyline was further expanded upon, pulling in cameos and Continuity Nods from later regions. New minigames were added via the Pokéathlon and PokéWalker, and one of Yellow’s main gimmicks was brought into play, allowing trainers to let one of their Pokémon run free behind them and interact freely with them instead of remaining on standby like the rest of the player’s Party in My Pocket. Major changes were made to some areas as well, such as the addition of a new Safari Zone (noticeably missing from the original versions) which can be accessed even before beating the game.


Tropes used in Gold, Silver and Crystal:
  • Aborted Arc: Expecting to find out more about the history of Dr. Fuji and Mewtwo? Nary a mention of Fuji’s past as a scientist, although there are renewed hints in FireRed, LeafGreen, and Emerald. As for Mewtwo, the Unknown Dungeon is totally gone, and all that’s left is a hidden Berserk Gene.
  • An Interior Designer Is You: Gold and Silver were the first games in the series to let you rearrange your room with posters, potted plants, carpeting, and dolls. Lots and lots of dolls. Pokémon Stadium GS let you rearrange the same room in 3D.
  • And Your Reward Is Interior Decorating: See An Interior Designer Is You. Most of the available room decorations are random or semi‐random gifts (obtained either from your in‐game mom or through interaction with other players), but you can also place trophies earned from Pokémon Stadium.
  • Audible Gleam: “Shiny” Pokémon have this (in order to distinguish them for the monochrome Game Boy system).
  • Bowdlerise:
    • Some trainers had religious associations that were censored when the games were released overseas: in the Japanese version, Sages’ hands were clasped in prayer, and Mediums held beads.
    • On the sexual side, female Swimmers’ suggestive winks were edited out, and Beauties’ miniskirts were made longer.
    • Fishermen smoked in Japan.
    • Finally, the racist caricature design of Jynx was changed to have purple skin instead.
  • Broken Bridge:
    • There is a man in Mahogany that will stop you from heading to Blackthorn until you’re done with the Team Rocket Radio Tower Takeover at Goldenrod. If you happen to try and go past Mahogany at any point before this he’ll drop hints on what you have to do, mentioning Olivine, Cianwood, and the Pharmacy, referring to the sick Ampharos.
    • You are supposed to reach Pallet before going to Cinnabar and Seafoam Islands. Until you do so, the route south of Fuchsia will be blocked by rocks from the Cinnabar volcano eruption.
  • Character Select Forcing: Not so much of pointing which starter you should pick, but pointing out who you shouldn’t choose. Chikorita is a Grass‐type starter with low offenses and doesn’t learn attacks other than Normal and Grass type. In Johto, four out of the eight Gyms have critical advantages over it, as do two out of the five Pokémon League, none of the other Leaders or League members are particularly weak to Grass, Team Rocket uses Poison‐types often, two of the new trainer classes specializes in types with advantage over Grass, and so on.
    • Outside of the starter and eventually Kadabra/Alakazam, every one of the rival’s Pokémon have an advantage over Grass. Start with Chikorita, and he gets Cyndaquil as his starter. Perhaps making up for Bulbasaur?
  • Circling Birdies: Introduced as a visual indicator of confusion in these games, and used for the same in every Pokémon game since.
  • Continuity Nod: All over the place, especially once you get to Kanto.
    • The opening leitmotif to the music that plays when you battle Lance and Red is from the opening movie to Pokémon Red and Blue.
    • Copycat’s lost doll that you have to find and return? Given to her by the player character in the very first game.
    • In the originals, a house in Cerulean City was burglarized by Team Rocket. In Gold and Silver, it’s now a police station.
    • Pewter City’s Mart had a guy complaining about buying a useless Magikarp in Red and Blue. Three years later, he’s raving about his awesome Gyarados.
  • The Dev Team Thinks of Everything: There are lots of subtle details that you’ll miss if you don’t actively look for them.
    • One of the windows in Elm’s lab is half‐open, which is how the rival gets in to burglarize the place.
    • Professor Elm’s phone call to you after the burglary provides no useful details to the player. You can call him back after he’s calmed down, and he’ll explain what happened.
    • Before you leave on your big journey, Elm says in passing that you should tell your mom you’re going. If you don’t do this, she’ll call you two routes later to say how hurt she is that you didn’t say goodbye.
    • If you run from the battle with Sudowoodo (instead of capturing it), you can see it hopping away on the overworld.
    • What became of the Murkrow who had the password to the radio transmitter doors? It shows up in the team of the female Rocket Admin.
  • Distracted by the Sexy: One of the things Hiker Anthony will call you about is a time he failed to catch a Pokémon because he was distracted by a passing Beauty.
  • Dub Name Change: Due to the games’ lack of kanji (which makes it easier to keep track of the Japanese language’s nightmarish amount of homophones), the Bell Tower was mistranslated as Tin Tower. The association with the Clear Bell and the fact that the remakes call the path to it Bellchime Trail and have bells on the top of the tower ended up with it being retranslated in the remakes.
  • Dummied Out: There’s a ton of unused text, maps, and other content lurking in Gold and Silver’s code. From plain old leftovers from Red, Blue, and Yellow (Cinnabar Lab buildings, the Poké Flute, the Town Map), to concepts that got reworked in the final game (“Silph Scope 2” which became the SquirtBottle), to stuff that got reworked in later games (Sweet Honey), to things that never wound up appearing in any Pokémon game before or since (a complete working memory game for the Game Corner, the ability to name your mom, literally dozens of variant route and city maps).
  • Experience Meter: Debuts in this installment.
  • Fantasy Counterpart Culture: Johto is a combination of the Kansai and western Chubu regions of Japan.
  • Forced Tutorial: After you get your Pokégear and set the date on it, your mother asks if you know how to use the phone feature. You could answer yes or no to this. Saying yes will only change the sentence, “I’ll read the instructions. Turn the Pokégear on and select the Phone icon,” to “Don’t you just turn the Pokégear on and select the Phone icon?” The rest continues telling how to use the phone regardless.
    • Notably averted with the trainer near the beginning of the game who shows you how to catch Pokémon. Gold and Silver are pretty much the only games in the main series in which you have the option to refuse the man’s offer.
  • Game Favored Gender: The gender of a Pokémon is based on its Attack IV[1], with higher values resulting in male Pokémon (unless the species is purely female). This means that generally in these games, males are physically stronger than females. Future games including HeartGold and SoulSilver don’t determine gender this way.
  • G-Rated Sex: When leaving a male and a female Pokémon in the daycare together (or some genderless ones like Ditto), they have a chance of leaving an egg, depending on their “interest” in each other.
  • An Interior Designer Is You: You could decorate your room with various dolls and such, thanks to Mystery Gifts. Your mother would also buy things with the money you sent home after battles.
  • Improbable Species Compatibility: Trope Maker for the franchise. Pokémon was also the Trope Namer by way of Generation III.
  • Incorruptible Pure Pureness: In Crystal, the player character is shown to be this. In the Dragon’s Den, the Dragon Master will give you a test consisting of such head‐scratchers as “What are Pokémon to you, underlings or friends?” and “What helps you to win battles, strategy or cheating?”. After you pass, it’s pointed out that Clair has never passed, but Lance has. (Although the game won’t let you continue until you answer correctly, giving all the right answers the first time will net you a Dratini with Extremespeed.
  • Infinite Stock for Sale: Pokémon normally plays this trope straight, but there’s a bargain shop that only appears Monday mornings, where you can buy high‐valued Vendor Trash to later sell at a profit—“but only one of each item.”
  • Intentional Engrish for Funny: Earl speaks entirely in broken English, though in his Pokémon Stadium 2 appearance, he speaks normally so people could understand him, as he gave hints and advice that were imperative to competitive battling.
    • The lone wolf Rocket grunt in Kanto.

Me am a Team Rocket member kind of guy! Come from another country, a trainer number one, me!

  • Keep Circulating the Tapes: Sadly, of the Lost Forever variety. In Japan, Crystal had the Mobile Adapter to provide cell phone connectivity, developed by the same team behind Nintendo’s Satellaview. There were periodic events, quizzes and prizes that could be downloaded over the internet. It’s unlikely any of this was preserved outside of a Nintendo vault somewhere.
  • Lost in Translation: In non‐Japanese versions of Crystal, some plot elements get lost due to the missing Pokémon Communications Center.
    • It’s never explained why new Unown patterns start appearing on the walls in Crystal. The Japanese version makes it clear that it’s related to radio transmissions coming from the Pokécom Center.
  • Mad Libs Dialogue: The vast majority of phone conversations and radio shows are like this.
  • Numbered Sequels: Subverted; the Working Title of the games was Pocket Monsters 2: Gold and Silver.
  • Obvious Rule Patch: The steps taken to remove Psychics as Game Breakers: The Special stat was split into Sp. Attack and Sp. Defense (resulting in most Psychics having lower Sp.Defense), and two new types introduced (Steel: resistant to Psychic attacks, and Dark: immune to Psychic attacks and deals extra damage to Psychic Pokémon). Also Ghost attacks now did extra damage to Psychic types like they were originally intended to, and stronger Bug‐type Pokémon and attacks were introduced.
  • Old Save Bonus: Trading Pokémon with an environment three years in the past—Pokémon Red and Blue—is encouraged, and canon, through the Time Capsule. To ensure Restart At Level One, though, Bill won’t get it working until after you beat the fourth gym.
  • Olympus Mons: The originals had them, yeah, but it was in these games where they began appearing on the covers, and where they got some actual backstory to them beyond their simple rarity.
  • Organ Drops: As the set of games that introduce held items to the Pokémon series, Gold and Silver provide the first examples of… well, not organs, but you can find eggs, beaks, claws, pearls, milk, scales, and mushrooms attached to wild Pokémon, presumably all produced through their natural biology.
  • Previous Player Character Cameo: See Continuity Nod. Red, the protagonist from Red and Blue, takes you on at the very end of the game, with a powered‐up team from Pokémon Yellow.
  • Redundant Researcher: Come on, Alph Ruins researchers. It does not take ten years to assemble a jigsaw puzzle.
  • Serendipity Writes the Plot: A lot of people think that the reason Kanto was scaled down due to hardware limitations, but Gold and Silver’s memory chips actually had plenty of free space and could have easily fit dozens more maps, events, and music. The real reason that many buildings and dungeons in Kanto have been scaled down so much is Schedule Slip—interviews reveal that Game Freak are notorious within Nintendo for failing to get things done on time. The in‐game explanation for the drastically reduced scope of caves and dungeons? Rock slides.
  • Short Distance Phone Call: Averted. “Just go talk to that person!”
    • Crystal and the remakes give each character unique dialogue for each character’s reaction when they realize that you’re calling them while relatively close. This can at times be frustrating (even if it does make sense) if there’s a specific character interaction that you can only have on the phone (such as checking to see if someone’s waiting for a battle, to see if they’re holding an item for you, or calling them for a battle as the remakes will sometimes allow you to do).
  • Spin-Off: Pokémon Puzzle Challenge features Pokémon from these games and retells a simplified version of the player’s journey to defeat Gym Leaders and the Elite Four in a Puzzle Game format.
  • Stalker with a Crush: Juggler Irwin certainly keeps… abreast of your adventures. It’s even possible that he’ll call you to gush about something you just accomplished. It’s like he can see you every waking moment of the day…
    • This is even less subtle in Crystal, when he only behaves this way if you play as a girl.
  • The Little Shop That Wasn't There Yesterday: The Goldenrod Underground is a Bazaar of the Bizarre, with a different selection of shops each day of the week, providing goods and services you won’t find anywhere else.
  • Unfortunate Names: Firebreather Dick. Unsurprisingly, his name was changed (to Richard) in the remakes.
  • What Might Have Been: The Japanese version of Crystal had the ability to connect to your real‐life cell phone and play against others online. The feature never saw the light of day in other regions.
  • Wutai: Although all the regions in the main series are based on Japan (except for Unova), only a few towns are actually obviously Japanese‐influenced, and they’re all in Johto. Of special note is Ecruteak City, whose music was remixed in HGSS to sound more Japanese. Interestingly, Cianwood City, which it originally shared music with, has a separate remix that does not use the Japanese‐sounding instruments of Ecruteak’s version.
Tropes used in HeartGold and SoulSilver:
  • Aerith and Bob: The protagonists. Ethan (Hibiki), Lyra (Kotone) and the rival, whose default name is Soul in HeartGold, and Heart in SoulSilver. He doesn’t have an official stated name, but the defaults definitely make him stand out. His in‐game data has him as “Silver,” the accepted Fan Nickname, which isn’t any more conventional.
    • And then there’s the other Fan Nickname, ???, due to the placeholder for his name before it his name is chosen, though the remakes changed his placeholder name to “Passerby Boy.”
  • Apathetic Citizens: Subverted. At one point you dress up as a Team Rocket member. You can interact with the citizens of Goldenrod, although you can’t leave the city, and what do they do when they see you? Tell you that you could be doing good instead. There is also a brief mention of the trainers at the Gym trying to stop Team Rocket when they take over Goldenrod, but they are completely ineffective.
  • The Artifact: Subversion. A guy in the first PokéMart claims his Pokémon nearly fainted on the field because of poison, as in Generation IV, Poison will automatically wear off after the Pokémon’s HP reaches 1.
    • Lampshaded when you get to Indigo Plateau. In the original games there was a nice man who would have his Abra teleport you home, since you couldn’t fly between Kanto and Johto and thus your only other way back until you beat the Elite Four was walking back. In the remakes you can now use Fly to get back, but the old man is still there offering his services… only to note that because of Fly most trainers turn him down. (In fact, the game doesn’t even let you take him up on his offer, not offering a Yes/No choice after he’s finished talking.)
      • The games however does manage to find a use for Abra’s Teleport. A guy and his Abra (possibly copycats of the two at Indigo Plateau or the actual two) are the only way to leave the Sinjoh Ruins (from the nearby cabin) without going thru the whole ceremony with Arceus in the Sinjoh Ruins.
  • But Thou Must!: As of Crystal and continuing into Generation III and Generation IV, you’re required to face the version mascot due to the plot. The remakes force you to do the same before you can set out for the Indigo Plateau, though there’s no real reason why you can’t put it off.
    • The Hoenn and Sinnoh games at least had some justification for this, but the Johto remakes don’t even bother. Ethan or Lyra will just block your way to Kanto until you go meet with the Kimono Girls and battle Ho‐oh/Lugia.
  • Chekhov's Gun: The random candy bar you got in Mahogany Town in Johto can be traded to a Kanto NPC for the TM for Explosion, the most powerful (albeit suicidal) move in the game.
    • In addition, in the Gen V games, this otherwise useless candy bar is used to wake up a Zen Mode Darmanitan. However, the item cannot be transferred from HGSS.
  • Circling Birdies:
    • In the minigames, the player’s Pokémon get circling Psyduck when stunned.
    • In the PokéWalker, the player’s one Pokémon gets circling stars when KOed by a wild Pokémon.
  • Chiptune: While the original games had this by definition, here in Generation IV, after acquiring all 8 Kanto Gym badges, an NPC in Game Freak HQ will reward you with the “GB Sounds” item that allows you to switch to remakes of the original chiptunes at will while exploring Kanto or Johto. (It even includes chiptune renditions for areas that were added since the originals, like the Johto Safari Zone and Global Trade Station.)
  • Copy Protection: ROMs randomly freeze up within minutes of beginning gameplay, making progress in the game nearly impossible for would‐be pirates.
  • Disc One Nuke
    • Many Pokéwalker Pokés can become this, easily allowing the player to obtain a good variety of Pokémon with great moves early in the game. if you’re lucky, you can get a powerful Kangaskhan on your very first stroll.
    • The impossibility to lose coins and higher use of skill in the international versions of the game corner turn Dratini (normally quite expensive/hard to gamble for) into one of these. They start with Thunder Wave [2] and Dragon Rage [3], has a typing that resists most early game attacks, and has the Shed Skin ability, giving it a chance to cure standard stats effects each turn. It can also later on evolve into one of the more powerful Pokémon in the game.
    • Not to mention that if you trade over an event Arceus, it’s possible to get one of Sinnoh’s legendary dragons before the first Gym. A legendary dragon that shares your ID number, in fact, meaning that it will never disobey you. Like Dratini above, the Sinnoh dragons stay useful throughout the whole game, on account of being legendary and all.
    • Thanks to the Pal Park you can trade over your end‐of‐game level Pokémon teams from FireRed/LeafGreen as soon as you set foot in Kanto (provided you’re willing to walk/bike to Fuchsia first thing), allowing you to blow through the majority of the region’s Gym Leaders fairly easily.
    • Also, the Safari Zone in Johto opens after defeating Chuck, and by completing two very easy tasks you can catch a Larvitar, Gen II’s pseudo‐legendary, MUCH earlier than it appears in the wild. Raise it diligently and you’ll have a very powerful Tyranitar before the Elite Four or even the eighth Gym.
  • Even Evil Has Standards: One man in Goldenrod considers himself a bad guy, but says he won’t hang out with someone in Team Rocket.
  • Feelies: The Pokéwalker.
  • Forced Tutorial: Just like in the originals, your mother insists on telling you how to use the phone. Just like in every Pokémon game, someone has to show you how to catch Pokémon. This gets very tedious, because your pseudo‐rival will show you how to catch Pokémon, realize that you weren’t in battle mode and therefore “didn’t see it,” and then you have to stand around some more while he/she shows you again.
  • Getting Crap Past the Radar:
    • A double battle with a young couple on route 47 is a rather tongue in cheek version. The girl sends out an Onix, while the guy sends out a Cloyster.
  • Guide Dang It:
    • Gym Leader rematches. Before you can request another fight, you have to get them registered in your Pokégear. To do that, you have to talk to them after meeting certain criteria. Problem is, you have to meet them at certain locations (some of which are rather obscure) at a certain time on a certain day of the week, instead of simply talking to them at their respective Gym. There’s even a couple that are gotten from an NPC other than the Gym Leader. Good luck finding all of them without a guide, even with the NPC that will randomly call you to give info about a random Leader. A good example of this is Jasmine, who appears at the Olivine City Diner between 13:00–14:00. Said diner is not important in the least outside of this one time and looks like a normal house, so you may not have just overlooked it every time you were in town.
    • Want to find a specific Pokémon in the Johto Safari Zone? Unlike previous generations, your Pokédex area listing doesn’t include the Safari Zone, so you’re on your own. After acquiring the National Pokédex, you can customize the Safari Zone using “blocks” to attract different species (mostly Hoenn or Sinnoh region Mons) that wouldn’t normally appear at all, but again, good luck trying to attract a specific one without consulting a strategy guide for help.
  • Lampshade Hanging:
    • The starting favor from Elm is changed from the player fetching an object that turns out to be an egg from Mr. Pokémon for Elm, to Elm asking the player to walk a Pokémon for him. When contacted by Mr. Pokémon in the scene, Elm thinks he is just bugging him about “another egg” (as Pokémon eggs are common knowledge since Generation II–III). This is a holdover from the Crystal version, where Elm asks a similar favor before he gets Mr. Pokémon’s email.
    • The man before the Elite Four offers to teleport you back to New Bark Town, but notes no one takes him up on his offer because everyone wanting to go there just flew there. Completely true. It doesn’t help (or, for the player character, hurt) that the Indigo Plateau seems to be the one place in the entire game from which a person can fly to any region in Johto or Kanto. Sorry, Goldenrod City–Saffron City mass transit!
    • Steven from Ruby/Sapphire makes a cameo in this game; when you first meet him, he mentions how all the trainers who gave him a hard fight looked very similar to each other.
  • Kansai Regional Accent: Numerous characters speak with either a Kansai–ben accent or another sort of accent. Kurt, Whitney, Bill, etc.
  • Late Arrival Spoiler: In the original Gold/Silver, you only found out you could revisit Kanto from Red/Blue near the “end” of the game when an NPC stops you on your trip to Victory Road to tell you “you’ve just taken your first step into Kanto! Check your map!” In the remakes, everybody knows that Johto and Kanto are neighboring regions. It’s pretty obvious after examining the world map (moving the cursor to the right side changes the “Johto” text to “Kanto” even if there are no Kanto locations marked yet), and not too far into the game people start mentioning places in Kanto you may come across during your travels. Even before the remakes were released, one of the trailers showed the protagonist taking the Magnet Train along with images of Pallet Town and other famous landmarks from Kanto.
  • Legitimate Businessmen's Social Club: “Just a Souvenir Shop. Nothing Suspicious About it. No Need to be Alarmed” in Mahogany Town.
  • Lost Forever: Mr. Pokémon gives you the Exp. Share if you trade him a Red Scale obtained from battling the Red Gyarados. If you happen to NOT talk to him in between the time you battle the Red Gyarados and receive a Kanto Starter Pokémon from Professor Oak, he’ll give you the orb needed to catch Kyogre/Groudon instead, leaving the Exp. share unobtainable. However, another Exp. Share can be obtained from Goldenrod Radio Tower Lottery if the player can match 3 digits.
  • Luck-Based Mission: Voltorb Flip, bring something of a cross between Picross and Minesweeper, can become this. A little logical deduction can improve your chances of avoiding the Voltorb, but clearing the board (which is required to earn higher payouts) almost always ends up requiring a guess between two or three cards, and hoping you pick right.
  • Remake Difficulty Spike:
    • The Gym Leaders are noticeably more difficult than they were in the second generation, thanks to abilities (Bugsy’s Scyther has “Technician,” increasing its Quick Attack by 50%, and Whitney’s Miltank has “Scrappy” (how fitting), enabling it to hit Ghosts who would otherwise be immune to Normal attacks) and better AI tactics (like the “Spore Punch” combo, where Chuck’s Poliwrath puts your Pokémon to sleep so they can’t disrupt its powerful Focus Punches) or simply because the elemental types are better balanced than originally, and this works out in the AI’s favor quite often. Even the physical/special split introduced in Generation IV seems to favor the AI (for example, “Flame Wheel” now relies on Cyndaquil’s physical Attack, which is lower than its Special Attack).
    • Kanto received a huge difficulty spike in the remakes, compared to the original where everyone was level 30 or so: All trainers are now in the Lv.45–50 range, and the Gym Leaders are in the 50–60 range. Red’s Pokémon are in the 80s, with his Pikachu being level 88, the highest level Pokémon used by a non‐player Trainer in the entire main series!
  • Retcon: A lot of it due to the story being reworked to be taking place around the same time as Generation IV and after Generation III.
  • Retraux: HeartGold and SoulSilver have a key item called the GB Sounds (which is unlocked by getting all 16 badges) that, when activated, makes almost all overworld and battle music 8‐bit, even for (some) tracks that didn’t exist in any 8‐bit Pokémon games (i.e. music originating in those games, other DS games, or the GBA games). Every Sunday the music radio station plays 8‐bit tracks not accessible with the GB Sounds (i.e. music that only plays prior to obtaining the GB Sounds or music from radio stations, which aren’t affected by the GB Sounds).
  • Shout-Out: There’s a Super Nerd on Route 8 in Kanto who asks “How does the magnet train work?” before the battle begins.
  • Sidetracked by the Gold Saucer: Voltorb Flip, which the Japanese can’t play on their copies. Even in‐universe, as the character that usually advises you about the local gym leader is too busy playing the game to show up at the Celadon City gym.
  • Spear Counterpart: The Bird Keepers in the remakes seem to be this to Bird Keepers of Diamond, Pearl, and Platinum, which had female Bird Keepers instead of male ones like the rest of the series (including these games), as they have the same clothing and hair color. However, since the Vs. Recorder upload data is shared with Platinum, the female Bird Keepers still appear in the Battle Frontier.
  • Stealth Mook: Features an unusual variant: The Fuchsia Gym Trainers all disguise themselves as their leader Janine, who has taken over now that her father has become an Elite Four member. In order to unmask the real Janine, you're expected to talk your way through the gym, which means fighting her Gym Trainers - however, Janine always waits in the same spot, making it trivial to skip them if you're so inclined.
  • Stop Poking Me: Talking to your Pokémon too much leads to it getting angry and defiant, even if it’s at maximum happiness.
  • Suspiciously Specific Denial: In the remakes, the shop that’s a front for Team Rocket features a sign on the door that reads “Just a Souvenir Shop. Nothing Suspicious about It. No Need to Be Alarmed.”
  • Video Game Caring Potential: Done with the Walking Pokémon feature. You can’t help but feel warm and fuzzy when you check on your Pokémon’s status and they spontaneously hug you.
  • Villains Out Shopping: If you enter the department store while dressed as a Team Rocket member, one of the people remarks, “I never thought about it, but Team Rocket does go shopping…” Not a literal example of the trope, but close enough to count.
  1. Individual Value, which vary between Pokémon and modify base stats
  2. Causes Paralysis with 100% base Accuracy, giving a 1/4 chance of the opponent not moving, plus lowers their Speed to 1/4th normal and makes capturing wild Pokémon 1.5 times as likely
  3. Always does 40 damage at a point in the game where few foes have more than 40 HP, and it is quite a bit into the game before mons with more than 80 HP are common