Power Systems: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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[[File:Quirks Infobox.png|thumb|350px|link=My Hero Academia|Just your average Quirks.]]
[[File:Quirks Infobox.png|thumb|350px|link=My Hero Academia|Just your average Quirks.]]
Superpowers within a setting that go by a universal term by the characters who are bestowed and use them.
Superpowers within a setting go by a universal term.


Superpowers within a setting go by a universal term. They have the common trait of these powers granting unique abilities. Depending on the media, characters with [[One Person, One Power|one superpower]] or a [[Combo-Platter Powers|combo platter of superpowers]]. When there are people with one superpower per person, then the one person they will only have that superpower. If [[Superpower Lottery|they are lucky enough]], some people can get a [[Swiss Army Superpower|versatile one]]. A combo platter of powers can come into three possible forms. The first form is where the superpower grants different abilities. The second form is other powers within a setting that one person can gain rather than just one superpower. The third form is where a superpower gives passive abilities when a person has one. The trope can be found in most Eastern media such as [[anime]], [[manga]], and [[Light Novels|light novels]] while rarely seen in Western media.
They have the common trait of these powers granting unique abilities. Depending on the media, a setting can have characters with [[One Person, One Power|one superpower]] or a [[Combo-Platter Powers|combo platter of powers]]. When there are people with one superpower per person, then the person will only have that superpower. If [[Superpower Lottery|they are lucky enough]], some people can get a [[Swiss Army Superpower|versatile one]]. A combo platter of powers can come into three forms. The first form is where the superpower grants different abilities. The second form is other powers within a setting that one person can gain instead of just one superpower. The third form is where a superpower gives passive abilities when a person has one. The trope can be found in most Eastern media such as [[anime]], [[manga]], and [[Light Novels|light novels]] while rarely seen in Western media.


Exclusivity in a power is usually a result of [[Superpower Lottery]] being very random at least in details, though it may also happen due to a person [[Bequeathed Power|giving their power away to someone else]]. A milder case of exclusivity is powers [[Superpowerful Genetics|naturally restricted to specific bloodlines]], though even those may at least express differently, including occasional [[Muggle Born of Mages|duds]]. See also [[Personality Powers]].
Exclusivity in powers are usually a result of [[Superpower Lottery]] being very random at least in details, though it may also happen due to a person [[Bequeathed Power|giving their power away to someone else]]. A milder case of exclusivity is powers [[Superpowerful Genetics|naturally restricted to specific bloodlines]], though even those may at least express differently, including occasional [[Muggle Born of Mages|duds]]. See also [[Personality Powers]].


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== [[Anime]] and [[Manga]] ==
== [[Anime]] and [[Manga]] ==
==[[Anime and Manga]]==
* [[Supernatural Martial Arts|Nen]], from ''[[Hunter X Hunter]]'', is a technique to use one's [[Battle Aura|aura]] for different applications. Depending on what Nen Category a person is born under, [[Combo-Platter Powers|they can access diverse abilities]].
* [[Supernatural Martial Arts|Nen]], from ''[[Hunter X Hunter]]'', is a technique to use one's [[Battle Aura|aura]] for different applications. Depending on what Nen Category a person is born under, [[Combo-Platter Powers|they can access diverse abilities]].
* 80% of the population is born with a [[Superpowerful Genetics|Quirk]] in ''[[My Hero Academia]]'', a superhuman power based on genetics. Quirks fall into three types: Emitter, Transformation, and Mutant, plus [[One Person, One Power|one person has one Quirk]].
* 80% of the population is born with a [[Superpowerful Genetics|Quirk]] in ''[[My Hero Academia]]'', a superhuman power based on genetics. Quirks fall into three types: Emitter, Transformation, and Mutant, plus [[One Person, One Power|one person has one Quirk]].
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* Ninjas like ''[[Naruto]]'' utilize Justu, magical arts they use in combat from their [[Ki|chakra]]. Jutsu comes into three categories: [[Supernatural Martial Arts|Taijutsu]], [[Master of Illusion|Genjutsu]], and [[Stock Super Powers|Ninjutsu]].
* Ninjas like ''[[Naruto]]'' utilize Justu, magical arts they use in combat from their [[Ki|chakra]]. Jutsu comes into three categories: [[Supernatural Martial Arts|Taijutsu]], [[Master of Illusion|Genjutsu]], and [[Stock Super Powers|Ninjutsu]].
** [[Superpowerful Genetics|Kekkei Genkai]] are unique abilities based on the hereditary within ninja clans. Ninjas inherit one Kekkei Genkai and naturally develop these powers with age and experience.
** [[Superpowerful Genetics|Kekkei Genkai]] are unique abilities based on the hereditary within ninja clans. Ninjas inherit one Kekkei Genkai and naturally develop these powers with age and experience.
* In ''[[Psyren]]'', [[Psychic Powers|PSI]] is the ability that Psychicers have wield psychic powers that fall into three basic types: [[Personality Powers|Burst]], [[Telepathy|Trance]], and [[Supernatural Martial Arts|Rise]].
* In ''[[Psyren]]'', [[Psychic Powers|PSI]] is the ability that Psychicers wield psychic powers that fall into three basic types: [[Personality Powers|Burst]], [[Telepathy|Trance]], and [[Supernatural Martial Arts|Rise]].
* Abnormalities are superhuman abilities possessed by a few humans called Abnormals in the world of ''[[Medaka Box]]''. These superpowers are based on Abnormals' mental development and [[One Person, One Power|each Abnormal would only have one Abnormality]].
* Abnormalities are superhuman abilities possessed by a few humans called Abnormals in the world of ''[[Medaka Box]]''. These superpowers are based on Abnormals' mental development and [[One Person, One Power|each Abnormal would only have one Abnormality]].
** Minuses are Abnormalities corrupted by the mental negativity of the users. Unlike regular Abnormalities, these powers are based on the mental environment involved in a person's development.
** Minuses are Abnormalities corrupted by the mental negativity of the users. Unlike regular Abnormalities, these powers are based on the mental environment involved in a person's development.
** [[Semantic Superpower|Styles]] are the manipulation of language for different effects, created to fight on par to Abnormalities.The superpowers are not exclusive like Abnormalities where everyone can gain one or more, [[Combo-Platter Powers|even an Abnormal]].
** [[Semantic Superpower|Styles]] are the manipulation of language for different effects, created to fight on par with Abnormalities.The superpowers are not exclusive like Abnormalities where everyone can gain one or more, [[Combo-Platter Powers|even an Abnormal]].
* [[The Power of Blood|Branches of Sin]] that people called Deadmen wield in ''[[Deadman Wonderland]]''. [[One Person, One Power|Each Deadman has one Branch of Sin]] whose blood turns into a weapon or attack.
* [[The Power of Blood|Branches of Sin]] that people called Deadmen wield in ''[[Deadman Wonderland]]''. [[One Person, One Power|Each Deadman has one Branch of Sin]] whose blood turns into a weapon or attack.
* In ''[[Book of Bantorra]]'', Magical Rights are individual magic that a person can possess. [[One Person, One Power|One person has one Magical Right]] except for [[Cannibalism Superpower|Book]] [[Combo-Platter Powers|Eaters]].
* In the ''[[Book of Bantorra]]'', Magical Rights are individual magic that a person can possess. [[One Person, One Power|One person has one Magical Right]] except for [[Cannibalism Superpower|Book]] [[Combo-Platter Powers|Eaters]].
* The Demon Slaying Corp uses forms of swordsmanship called [[Charles Atlas Superpower|Breath Styles]] to slay Demons during post-World War Japan in ''[[Demon Slayer Yaiba|Demon Slayer]]''. The swordsmanship use specific and concentrated breath patterns that increase oxygen in the blood for a unique physical superhuman ability but with [[Necessary Drawback|drawbacks]].
* The Demon Slaying Corp uses forms of swordsmanship called [[Charles Atlas Superpower|Breath Styles]] to slay Demons during post-World War Japan in ''[[Demon Slayer Yaiba|Demon Slayer]]''. The swordsmanship uses specific and concentrated breath patterns that increase oxygen in the blood for a unique physical superhuman ability but with [[Necessary Drawback|drawbacks]].
** [[Power Tattoo|Demon Slayer Marks]] are markings that can appear on a strong Demon Slayer's body. These marks can give improved physical abilities and upgrades Breath Styles.
**[[Power Tattoo|Demon Slayer Marks]] are markings that can appear on a strong Demon Slayer's body. These marks can give improved physical abilities and upgrades Breath Styles.
** Blood Demon Arts are unique spells that Demons can develop through different means. Most of these monsters have [[One Person, One Power|one Blood Demon Art]], but some can have more.
** Blood Demon Arts are unique spells that Demons can develop through different means. Most of these monsters have [[One Person, One Power|one Blood Demon Art]], but some can have more.
* [[Personality Powers|Powers]] are mysterious abilities based on their will, beliefs, and experience that people can awaken in the world of ''[[The Seven Deadly Sins]]''.[[One Person, One Power| Each person has one superpower]] but can develop [[Swiss Army Superpower|different techniques from them]].
* [[Personality Powers|Powers]] are mysterious abilities based on their will, beliefs, and experience that people can awaken in the world of ''[[The Seven Deadly Sins]]''.[[One Person, One Power| Each person has one superpower]] but can develop [[Swiss Army Superpower|different techniques from them]].
** [[Curse|Commandments]] are ten curses with an absolute function based on a rule that can affect anyone who breaks it, even its user. There is also how a warrior with a Commandment gains [[Combo-Platter Powers|demonic abilities]].
** [[Curse|Commandments]] are ten curses with an absolute function based on a rule that can affect anyone who breaks it, even its user. There is also how a warrior with a Commandment gains [[Combo-Platter Powers|demonic abilities]].
** Graces are four blessings made by the Supreme Deity of the Goddess Clan. These powers give their user a unique ability while also [[Combo-Platter Powers|passively augmenting their magical and physical strength]].
** Graces are four blessings made by the Supreme Deity of the Goddess Clan. These powers give their user a unique ability while also [[Combo-Platter Powers|passively augmenting their magical and physical strength]].
* In ''[[Edens Zero]]'', some people have Ether Gears, which are individual superpowers made by having Ether flowing through the body.
* In ''[[Edens Zero]]'', some people have Ether Gears, which are individual superpowers made by having [[Background Magic Field|Ether]] flowing through the body.
* In ''[[Problem Children are Coming from Another World, Aren't They?|Mondaiji]]'', people in the world of Little Garden have Gifts that are special abilities to participate in Gift Games. A person can gain[[Combo-Platter Powers| an unlimited number of them]].
* In ''[[Problem Children are Coming from Another World, Aren't They?|Mondaiji]]'', people in the world of Little Garden have Gifts that are special abilities to participate in Gift Games. A person can gain[[Combo-Platter Powers| an unlimited number of them]].
* From''[[ Yu Yu Hakusho]]'', [[Personality Powers|Territories]] are supernatural powers that some humans have due to being in the Demon's Door's vicinity and are used within a specific range.
* From''[[ Yu Yu Hakusho]]'', [[Personality Powers|Territories]] are supernatural powers that some humans have due to being in the Demon's Door's vicinity and are used within a specific range.
* Aliens have Space Pheromones or SPH, natural chemicals secreted by aliens in ''[[ēlDLIVE]]''. Space Pheromones grant [[Combo-Platter Powers|different abilities]] based on the species.
* Aliens have [[Potent Pheromones|Space Pheromones or SPH]], natural chemicals secreted by aliens in ''[[ēlDLIVE]]''. Space Pheromones grant [[Combo-Platter Powers|different abilities]] based on the species.
* [[Personality Powers|Minimums]], from ''[[Hamatora]]'', are unique abilities that a small percentage of the population has called Minimum Holders. The Minimum Holder's ego determines their superpower and can only hold [[One Person, One Power|one Minimum]].
* [[Personality Powers|Minimums]], from ''[[Hamatora]]'', are unique abilities that a small percentage of the population has called Minimum Holders. The Minimum Holder's ego determines their superpower and can only hold [[One Person, One Power|one Minimum]].
* The world of ''[[Black God]]'' has Exceeds, abilities granted to Tera Guardians through a human contract. Each Exceed is unique to a Tera Guardian and [[One Person, One Power|each have one]].
* The world of ''[[Black God]]'' has Exceeds, abilities granted to Tera Guardians through a human contract. Each Exceed is unique to a Tera Guardian and [[One Person, One Power|each have one]].
* In ''[[Fire Force]]'', [[Playing with Fire|Ignition Abilities]] allow Third Generations to produce fire from their body. Some Ignition Abilities can even make plasma, [[Shock and Awe|electricity]], and [[Selective Magnetism|electromagnetism]].
* In ''[[Fire Force]]'', [[Playing with Fire|Ignition Abilities]] allow Third Generations to produce fire from their body. Some Ignition Abilities can even make plasma, [[Shock and Awe|electricity]], and [[Selective Magnetism|electromagnetism]].
** Adolla Burst is another ability that certain Third Generation can awaken to by creating a connection with a being from [[Alternate Dimension|Adolla]]. Adolla Bursts upgrades Ignition Abilities to an extra-dimensional level.
** Adolla Burst is another ability that certain Third Generations can awaken to by creating a connection with a being from [[Alternate Dimension|Adolla]]. Adolla Bursts upgrades Ignition Abilities to an extra-dimensional level.
* In ''[[Gate Keepers]]'', Gates are doors that give extra-dimensional energy to a person and manifest as a unique superpower.
* In ''[[Gate Keepers]]'', Gates are doors that give extra-dimensional energy to a person and manifest as a unique superpower.
* Authorities are divine powers of Gods, Heretic Gods, and ''[[Campione!|Campiones.]]'' Gods can hold [[Combo-Platter Powers|multiple Authorities]] but Campiones would need to slay different Heretic Gods to have more than one.
* Authorities are divine powers of Gods, Heretic Gods, and ''[[Campione!|Campiones.]]'' Gods can hold [[Combo-Platter Powers|multiple Authorities]] but Campiones would need to slay different Heretic Gods to have more than one.
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* Each King in ''[[K]]'' grants an Aura to their Clan for incredible powers. Depending on the King, Aura can manifest [[Combo-Platter Powers|different abilities]].
* Each King in ''[[K]]'' grants an Aura to their Clan for incredible powers. Depending on the King, Aura can manifest [[Combo-Platter Powers|different abilities]].
* Norito are extraordinary powers that women known as ''[[Sekirei]]'' activate through a specific person's kiss. It is implied that a Sekirei can have[[Combo-Platter Powers| more than one Norito]].
* Norito are extraordinary powers that women known as ''[[Sekirei]]'' activate through a specific person's kiss. It is implied that a Sekirei can have[[Combo-Platter Powers| more than one Norito]].
* People on the scattered islands of'' [[Esprit]]'' have [[Personality Powers|Jinxes]], special abilities brought out by a person's faith. [[One Person, One Power|One person can have only one Jinx]].
* People on the scattered islands of'' [[Esprit]]'' have [[Personality Powers|Jinxes]]; special abilities brought out by a person's faith. [[One Person, One Power|One person can have only one Jinx]].
* A ''[[Needless|Needless ]]''have a Fragment, which is a unqiue superpower and the source of it. [[One Person, One Power|One Needless have one Fragment]] but also [[Combo-Platter Powers|passive physical superpowers]].
*''[[NEEDLESS|Needless]] ''have a Fragment, which is a unique superpower and the source of it. [[One Person, One Power|Each one has one Fragment]] but also [[Combo-Platter Powers|passive physical superpowers]].
* From ''[[Re:Zero]]'', Authorities are supernatural abilities wielded by a compatible host and are shaped by their desires the [[Combo-Platter Powers|powers]].
* From ''[[Re:Zero]]'', Authorities are supernatural abilities wielded by a compatible host and are shaped by their desires the [[Combo-Platter Powers|powers]].


== [[Comic Books]] ==
== [[Comic Books]] ==
* Miracles, from the manfra,<ref>''Manfra'' are French comic books inspired by and styled after [[Manga]].</ref> ''[[Radiant]]'', are powers that do not use Fantasia but stem from a different source. Each person has [[One Person, One Power|one Miracle]], but all of them are [[Swiss Army Superpower|versatile in combat]], especially against magic
* Miracles, from the manfra,<ref>''Manfra'' are French comic books inspired by and styled after [[Manga]].</ref> ''[[Radiant]]'', are powers that do not use Fantasia but stem from a different source. Each person has [[One Person, One Power|one Miracle]], but all of them are [[Swiss Army Superpower|versatile in combat]], especially against magic
* The Dom, from Monster Allergy, are special powers used by Tamers and are inherited from parent to child which fall into five abilities, giving them [[Combo-Platter Powers|various powers]].
* The Dom, from Monster Allergy, are special powers used by Tamers and are inherited from parent to child, which falls into five abilities, giving them [[Combo-Platter Powers|various powers]].


== [[Fan Works]] ==
== [[Fan Works]] ==
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== [[Literature]] ==
== [[Literature]] ==
* From ''[[Miss Peregrine's Home for Peculiar Children]]'', Peculiarities are special powers that manifest in Peculiars. Each [[One Person, One Power|Peculiar has one Peculiarity]] and come in five categories.
* From ''[[Miss Peregrine's Home for Peculiar Children]]'', Peculiarities are special powers that manifest in Peculiars. Each [[One Person, One Power|Peculiar has one Peculiarity]] and comes in five categories.
* In ''[[Graceling]]'', Graces are unique and strange skills owned by people known as Gracelings. Graces vary for each person, and [[One Person, One Power|each has one ability]].
* In ''[[Graceling]]'', Graces are unique and strange skills owned by people known as Gracelings. Graces vary for each person, and [[One Person, One Power|each has one ability]].
* The Power are supernatural abilities teenagers gained from living in barrier sealed Perdido Beach in ''[[Gone (novel)|Gone]]''. [[One Person, One Power|Each teenager has one superpower]] where some are similar, but others are different.
* The Power are supernatural abilities teenagers gained from living in barrier sealed Perdido Beach in ''[[Gone (novel)|Gone]]''. [[One Person, One Power|Each teenager has one superpower]] where some are similar, but others are different.
** Morphs are superpowers similar but different from The Power. They are called Morphs due to how they can [[Animorphism|transform]] [[Animorphism|into an animal or alien creature]] and [[Combo-Platter Powers|other superpowers]].
** Morphs are superpowers similar but different from The Power. They are called Morphs due to how they can [[Animorphism|transform]] [[Animorphism|into an animal or alien creature]] and [[Combo-Platter Powers|other superpowers]].
* In the ''[[Alcatraz Series]]'', [[Semantic Superpower|Talents]] are supernatural abilities that the Smedry Family are biologically born with one to fight evil librarians. Talents sound mundane but have semantic effects where [[One Person, One Power|each member has one Talent]] but shows [[Swiss Army Superpower|versatility]].
* In the ''[[Alcatraz Series]]'', [[Semantic Superpower|Talents]] are supernatural abilities that the Smedry Family are biologically born with one to fight evil librarians. Talents sound mundane but have semantic effects where [[One Person, One Power|each member has one Talent]] but shows [[Swiss Army Superpower|versatility]].
* In ''[[Vampire Academy]]'', [[Elemental Powers|Elements]] are magics that allow Moroi manipulate five elements and each can use [[Combo-Platter Powers|all of the elemental powers]] but [[Crippling Overspecialization|specialize in one of them]].
* In ''[[Vampire Academy]]'', [[Elemental Powers|Elements]] are magic's that allow Moroi to manipulate five elements and each can use [[Combo-Platter Powers|all of the elemental powers]] but [[Crippling Overspecialization|specialize in one of them]].
* In ''[[The True Game]]'' trilogy, Talents are magical powers that humans possess in the Land of True Game. There are 13 Talents where a person can be [[One Person, One Power|born with one of them]].
* In ''[[The True Game]]'' trilogy, Talents are magical powers that humans possess in the Land of True Game. There are 13 Talents where a person can be [[One Person, One Power|born with one of them]].
* [[Extra Ore Dinary|Allomancy]] is a magic people can use by 'burning' metal to use physical and mental effects along with other applications. [[One Person, One Power|A person can usually burn one metal]] is called a Misting while one who can [[Combo-Platter Powers|burn all the metals]] is a ''[[Mistborn]]''.
* [[Extra Ore Dinary|Allomancy]] is a magic people can use by 'burning' metal to use physical and mental effects along with other applications. [[One Person, One Power|A person can usually burn one metal]] is called a Misting, while one who can [[Combo-Platter Powers|burn all the metals]] is a ''[[Mistborn]]''.
* Talents are magical abilities humans can have if born in ''[[Xanth]]''. There is a myriad of Talents and no two people have the same one.
* Talents are magical abilities humans can have if born in ''[[Xanth]]''. There is a myriad of Talents and no two people have the same one.
* From the ''[[Wheel of Time]]'', Talents are special abilities people have when they use [[Magic by Any Other Name|the Channeling]]. They cannot be learned and are an natural way of using a Weave.
* From the ''[[Wheel of Time]]'', Talents are special abilities people have when they use [[Magic by Any Other Name|the Channeling]]. They cannot be learned and are a natural way of using a Weave.
* [[Superpowerful Genetics|Legacies]] are superhuman powers that Loric Gardes inherit and develop them when they have matured in the ''[[I Am Number Four|Lorien Legacies]]'' series. All Gardes have the shared Legacy of [[Telekinesis]] and gain [[Combo-Platter Powers|other unique Legacies]] later on.
* [[Superpowerful Genetics|Legacies]] are superhuman powers that Loric Gardes inherit and develop them when they have matured in the ''[[I Am Number Four|Lorien Legacies]]'' series. All Gardes have the shared Legacy of [[Telekinesis]] and gain [[Combo-Platter Powers|other unique Legacies]] later on.


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* In ''[[Digital Devil Saga]]'', Atma is a virus that can cause humans to transform into an [[Our Demons Are Different|Atma Avatar]], a monstrous form with magical powers.
* In ''[[Digital Devil Saga]]'', Atma is a virus that can cause humans to transform into an [[Our Demons Are Different|Atma Avatar]], a monstrous form with magical powers.
* [[Guardian Entity|Persona]], from the ''[[Persona (video game)|Persona]]'' series, are manifestations of a person's personality as a "mask" to help face difficulties in life. Personas come from the Collective Unconscious and are based on mythological archetypes. Personas grant unique powers plus influence their users' physical and mental attributes.
* [[Guardian Entity|Persona]], from the ''[[Persona (video game)|Persona]]'' series, are manifestations of a person's personality as a "mask" to help face difficulties in life. Personas come from the Collective Unconscious and are based on mythological archetypes. Personas grant unique powers plus influence their users' physical and mental attributes.
* Evilities, introduced in the ''[[Disgaea 3: Absence of Justice]]'' series, passive abilities where a character can equip two at a time. There are two kinds which are Unique and Generic. Unique Evilities depend on the classes while anyone can access Generic Evilities.
* Evilities, introduced in the ''[[Disgaea 3: Absence of Justice]]'' series, passive abilities where a character can equip two at a time. There are two kinds which are Unique and Generic. Unique Evilities depend on the classes, while anyone can access Generic Evilities.
** Overloads, introduced in ''[[Disgaea 5: Alliance of Vengeance]]'', are exclusive powers held by Overlords or a Demon with Overlord-class power.
**[[Limit Break|Overloads]], introduced in ''[[Disgaea 5: Alliance of Vengeance]]'', are exclusive secret skills held by Overlords or a being with Overlord-class power.
* Fighting Spirits, introduced in ''[[Inazuma Eleven]] GO'', are users' spirits manifested in a physical form. Fightings Spirits are used to perform powerful [[Signature Move|Special Moves]] and fight other Fighting Spirits.
* Fighting Spirits, introduced in ''[[Inazuma Eleven]] GO'', are users' spirits manifested in a physical form. Fightings Spirits are used to perform powerful [[Signature Move|Special Moves]] and fight other Fighting Spirits.
** [[Fusion Dance|Mix n' Match]] is a technique to fuse a person's aura to another individual. Mix n' Matches activation causes a person's appearance changes while also gaining their physical attributes plus a new Special Move.
**[[Fusion Dance|Mix n' Match]] is a technique to fuse a person's aura with another individual. Mix n' Matches activation causes a person's appearance changes while also gaining their physical attributes plus a new Special Move.
** [[Animorphism|Totems]] introduced in ''GO Galaxy'' is an ability that allows a user to transform into an animal. The transformation is temporary and gain another Special Move plus particular Totems also grants a Soul Strike, techniques similar to Special Moves but more potent.
** [[Animorphism|Totems]] introduced in ''GO Galaxy'' is an ability that allows a user to transform into an animal. The transformation is temporary and gains another Special Move plus particular Totems also grants a Soul Strike, techniques similar to Special Moves but more potent.
* EXS Abilities, from ''[[Under Night In-Birth]]'', are powers that allow In-Births to manifest EXS (energy found in all earthly matter) as a unique ability. The use of these abilities also gives superhuman physical abilities.
* EXS Abilities, from ''[[Under Night In-Birth]]'', are powers that allow In-Births to manifest EXS (energy found in all earthly matter) as a unique ability. The use of these abilities also gives superhuman physical abilities.
* In the ''[[Suikoden]]'' series, [[Instant Runes|Runes]] are used to summon magical spells and come into four types: Common Runes, Unique Runes, True Runes, and a fourth class that doesn't fit in the others.
* In the ''[[Suikoden]]'' series, [[Instant Runes|Runes]] are used to summon magical spells and come into four types: Common Runes, Unique Runes, True Runes, and a fourth class that doesn't fit in the others.
* The ''[[Azure Striker Gunvolt]]'' series has [[Psychic Powers|Septima]], ESP that humans known as Adepts can use in the form of different superpowers. Some Adepts have common Septima, but others may have more varied powers.
* The ''[[Azure Striker Gunvolt]]'' series has [[Psychic Powers|Septima]], ESP that humans known as Adepts can use in the form of different superpowers. Some Adepts have common Septima, but others may have more varied powers.



== [[Visual Novel]]s ==
== [[Visual Novel]]s ==
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* From ''[[Kubera]]'', Transcendental Skills are divine abilities only used by [[Our Gods Are Greater|Gods]], [[Shape Shifter|Sura]], and [[Half-Human Hybrid|Halfs]] (human-sura hybrids). There are two types of Transcendental Skill: General and Unique. The three races can use General Types, but Unique types are exclusive to Gods.
* From ''[[Kubera]]'', Transcendental Skills are divine abilities only used by [[Our Gods Are Greater|Gods]], [[Shape Shifter|Sura]], and [[Half-Human Hybrid|Halfs]] (human-sura hybrids). There are two types of Transcendental Skill: General and Unique. The three races can use General Types, but Unique types are exclusive to Gods.
* In ''[[God of Highschool]]'', [[Willing Channeler|Borrowed Powers]] are abilities from supernatural entities (like monsters, gods, and historical figures) that made a contract with a person. A person that uses a Borrowed Power can create unique powers depending on their imagination and the entity that falls into six classes.
* In ''[[God of Highschool]]'', [[Willing Channeler|Borrowed Powers]] are abilities from supernatural entities (like monsters, gods, and historical figures) that made a contract with a person. A person that uses a Borrowed Power can create unique powers depending on their imagination and the entity that falls into six classes.
* Passive Skills in the ''[[Zero Game]]'', are abilities that players gain once they participate in this game. Each player has [[One Person, One Power|one Passive Skill]] but also can have an Ability.
** Abilities are powers bought from the Ability Shop where each player can have one Ability at a time.
* Shinsu Quality, from ''[[Tower of God]]'', is [[Background Magic Field|Shinsu]] that carries unique qualities that can be controlled by few people. Once a person finds a Shinsu Quality that suits them, the user can manifest into a power that is either [[Elemental Powers|elemental]] or non-elemental characteristics.
* In ''[[Awaken]]'', Ripples are the movement of Flux (the flow of consciousness penetrates from living organisms). They are manifestations of Flux through a person's Field of Awareness and classified into four types, and two types can combine into different sub-types.
* In ''[[Awaken]]'', Ripples are the movement of Flux (the flow of consciousness penetrates from living organisms). They are manifestations of Flux through a person's Field of Awareness and classified into four types, and two types can combine into different sub-types.
* From ''[[Scoob and Shag]]'', Ballyhoos are powers made from channeled fandom for cartoon characters that create an alien race's unique abilities. [[One Person, One Power|Each alien has one Ballyhoo]] and is named after a broadcasting or animation term. They also come into two types, Physical (Ballyhoos that have physical effects) and Energy (metaphysical Ballyhoos with semantic effects).
* From ''[[Scoob and Shag]]'', Ballyhoos are powers made from channeled fandom for cartoon characters that create an alien race's unique abilities. [[One Person, One Power|Each alien has one Ballyhoo]] and is named after a broadcasting or animation term. They also come into two types, Physical (Ballyhoos that have physical effects) and Energy (metaphysical Ballyhoos with semantic effects).
* Passive Skills in the ''[[Zero Game]]'', are abilities that players gain once they participate in this game. Each player has [[One Person, One Power|one Passive Skill]] but also can have an Ability.
** Abilities are powers bought from the Ability Shop where each player can have one Ability at a time.
* Shinsu Quality, from ''[[Tower of God]]'', is [[Background Magic Field|Shinsu]] that carries unique qualities that can be controlled by few people. Once a person finds a Shinsu Quality that suits them, the user can manifest into a power that is either [[Elemental Powers|elemental]] or non-elemental characteristics


== [[Web Originals]] ==
== [[Web Originals]] ==
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* [[Elemental Powers|Bending]], from ''[[Avatar: The Last Airbender]]'', is the [[Supernatural Martial Arts|art]] of manipulating one of four elements of Air, Water, Earth, and Fire that certain people called Benders. The Avatar is the only one who can [[Combo-Platter Powers|bend all four elements while having other abilities]].
* [[Elemental Powers|Bending]], from ''[[Avatar: The Last Airbender]]'', is the [[Supernatural Martial Arts|art]] of manipulating one of four elements of Air, Water, Earth, and Fire that certain people called Benders. The Avatar is the only one who can [[Combo-Platter Powers|bend all four elements while having other abilities]].
* ''[[Disney Fairies]]'' have Talents, which are abilities and [[Elemental Powers|elemental powers]] assigned to each fairy. Depending on the fairy, they can have a Talent that gives them [[Combo-Platter Powers|multiple powers]].
* ''[[Disney Fairies]]'' have Talents, which are abilities and [[Elemental Powers|elemental powers]] assigned to each fairy. Depending on the fairy, they can have a Talent that gives them [[Combo-Platter Powers|multiple powers]].
* [[Power Tattoo|Belly Badges]], from the ''[[Care Bears]]'' series, are images on a Care Bears' and Care Bear Cousins' stomachs that show their personality and a unique power to each bear.
* [[Power Tattoo|Belly Badges]], from the ''[[Care Bears]]'' series, are images on Care Bears' and Care Bear Cousins' stomachs that show their personality and unique power to each bear.



{{reflist}}
{{reflist}}

Revision as of 16:32, 1 September 2021

Just your average Quirks.

Superpowers within a setting go by a universal term.

They have the common trait of these powers granting unique abilities. Depending on the media, a setting can have characters with one superpower or a combo platter of powers. When there are people with one superpower per person, then the person will only have that superpower. If they are lucky enough, some people can get a versatile one. A combo platter of powers can come into three forms. The first form is where the superpower grants different abilities. The second form is other powers within a setting that one person can gain instead of just one superpower. The third form is where a superpower gives passive abilities when a person has one. The trope can be found in most Eastern media such as anime, manga, and light novels while rarely seen in Western media.

Exclusivity in powers are usually a result of Superpower Lottery being very random at least in details, though it may also happen due to a person giving their power away to someone else. A milder case of exclusivity is powers naturally restricted to specific bloodlines, though even those may at least express differently, including occasional duds. See also Personality Powers.

Examples of Power Systems include:

Advertising

Anime and Manga

Anime and Manga

Comic Books

  • Miracles, from the manfra,[1] Radiant, are powers that do not use Fantasia but stem from a different source. Each person has one Miracle, but all of them are versatile in combat, especially against magic
  • The Dom, from Monster Allergy, are special powers used by Tamers and are inherited from parent to child, which falls into five abilities, giving them various powers.

Fan Works

Film

Literature

Music

New Media

Newspaper Comics

Oral Tradition, Folklore, Myths and Legends

Pinball

Podcasts

Professional Wrestling

Puppet Shows

Radio

Recorded and Stand Up Comedy

Tabletop Games

Theatre

Video Games

  • From the Blazblue series, Drives are the manifestation of a soul's power using a force known as Blue that comes from another dimension.
  • In Digital Devil Saga, Atma is a virus that can cause humans to transform into an Atma Avatar, a monstrous form with magical powers.
  • Persona, from the Persona series, are manifestations of a person's personality as a "mask" to help face difficulties in life. Personas come from the Collective Unconscious and are based on mythological archetypes. Personas grant unique powers plus influence their users' physical and mental attributes.
  • Evilities, introduced in the Disgaea 3: Absence of Justice series, passive abilities where a character can equip two at a time. There are two kinds which are Unique and Generic. Unique Evilities depend on the classes, while anyone can access Generic Evilities.
  • Fighting Spirits, introduced in Inazuma Eleven GO, are users' spirits manifested in a physical form. Fightings Spirits are used to perform powerful Special Moves and fight other Fighting Spirits.
    • Mix n' Match is a technique to fuse a person's aura with another individual. Mix n' Matches activation causes a person's appearance changes while also gaining their physical attributes plus a new Special Move.
    • Totems introduced in GO Galaxy is an ability that allows a user to transform into an animal. The transformation is temporary and gains another Special Move plus particular Totems also grants a Soul Strike, techniques similar to Special Moves but more potent.
  • EXS Abilities, from Under Night In-Birth, are powers that allow In-Births to manifest EXS (energy found in all earthly matter) as a unique ability. The use of these abilities also gives superhuman physical abilities.
  • In the Suikoden series, Runes are used to summon magical spells and come into four types: Common Runes, Unique Runes, True Runes, and a fourth class that doesn't fit in the others.
  • The Azure Striker Gunvolt series has Septima, ESP that humans known as Adepts can use in the form of different superpowers. Some Adepts have common Septima, but others may have more varied powers.

Visual Novels

  • Noble Phantasms, from the Fate series, can come in the form of powers based on the legend related to the Servant along with their summoned class.

Web Animation

  • From RWBY, Aura is the manifestation of one's soul that allows for different abilities. The use of Aura differs from each individual due to factors like experience and skill. One particular form of Aura is called Semblance.
    • Semblances is an ability based on a person's innate and personal power, which is unique but others are similar. For example, Harriet of the Ace Ops in V7 makes it clear she's met other people besides Ruby with a Super Speed Semblance like her own, and that there's something different about Ruby's speed. A person can have one Semblance but most have versatile applications. In combination with what Aura can do, a person can have a mix of powers.
  • Epithets from Epithet Erased are powers that people called Inscribed have attached to their souls. An Epithet comes from a single word which grants their ability but can show versatility with imagination and training.

Web Comics

  • Abilities in The Gamer webtoon are powers in the setting that comes in two types, Natural and Acquired:
    • Natural Abilities are bestowed by Gaia and based on the person's most traumatizing experience. The main protagonist has the titular ability due to his gaming obsession.
    • Acquired Abilities are magic and martial arts developed by groups in the Abyss. Anyone can gain these abilities through training and study. Natural Abilities are exclusive to those blessed by Gaia has granted while anyone can learn Acquired Abilities, even Natural Ability users.
  • From Hardcore Leveling Warrior, Personal Attributes are in-game skills randomly gained when a player creates a character in the VRMMO, Lucid Adventure. Each player has one of these skills that fall into five types.
  • From Kubera, Transcendental Skills are divine abilities only used by Gods, Sura, and Halfs (human-sura hybrids). There are two types of Transcendental Skill: General and Unique. The three races can use General Types, but Unique types are exclusive to Gods.
  • In God of Highschool, Borrowed Powers are abilities from supernatural entities (like monsters, gods, and historical figures) that made a contract with a person. A person that uses a Borrowed Power can create unique powers depending on their imagination and the entity that falls into six classes.
  • Passive Skills in the Zero Game, are abilities that players gain once they participate in this game. Each player has one Passive Skill but also can have an Ability.
    • Abilities are powers bought from the Ability Shop where each player can have one Ability at a time.
  • Shinsu Quality, from Tower of God, is Shinsu that carries unique qualities that can be controlled by few people. Once a person finds a Shinsu Quality that suits them, the user can manifest into a power that is either elemental or non-elemental characteristics.
  • In Awaken, Ripples are the movement of Flux (the flow of consciousness penetrates from living organisms). They are manifestations of Flux through a person's Field of Awareness and classified into four types, and two types can combine into different sub-types.
  • From Scoob and Shag, Ballyhoos are powers made from channeled fandom for cartoon characters that create an alien race's unique abilities. Each alien has one Ballyhoo and is named after a broadcasting or animation term. They also come into two types, Physical (Ballyhoos that have physical effects) and Energy (metaphysical Ballyhoos with semantic effects).

Web Originals

Western Animation

  1. Manfra are French comic books inspired by and styled after Manga.