What Measure Is a Non-Human?: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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{{trope}}
{{trope}}
[[File:cit_kyouran_kazoku_nikki_-_catgirl_vs_mandrake_-_will_it_blend.jpg|link=Kyouran Kazoku Nikki|right|Proposed alternate measure: [[Will It Blend|Will it]] [http://www.willitblend.com/ blend?]]
[[File:cit kyouran kazoku nikki - catgirl vs mandrake - will it blend.jpg|link=Kyouran Kazoku Nikki|frame|Proposed alternate measure: [[Will It Blend|Will it]] [https://web.archive.org/web/20131103203513/http://www.willitblend.com/ blend]?]]
]


{{quote|''"Boy, [[Just a Machine|if those employees weren't robots]], I would have looked like some kind of serial killer or something, eh?"''|'''Dr. McNinja''', ''[[The Adventures of Dr. McNinja (Webcomic)|The Adventures of Dr. McNinja]]''}}
{{quote|''"Boy, [[Just a Machine|if those employees weren't robots]], I would have looked like some kind of serial killer or something, eh?"''
|'''Dr. McNinja''', ''[[The Adventures of Dr. McNinja]]''}}


There is an [[Sorting Algorithm of Mortality|invisible value]] placed on the existence of non-human characters in fiction, compared to the value of the life of a human. Killing/destroying one may or may not be the same thing as [[Thou Shalt Not Kill|killing a human]]. The difference between [[Not Even Human]] on one end of the scale and [[Not Quite Human]] on the other can be a very fine one, and where a series chooses to draw that line can vary as wildly as the writers' imaginations.
There is an [[Sorting Algorithm of Mortality|invisible value]] placed on the existence of non-human characters in fiction, compared to the value of the life of a human. Killing/destroying one may or may not be the same thing as [[Thou Shalt Not Kill|killing a human]]. The difference between [[Not Even Human]] on one end of the scale and [[Not Quite Human]] on the other can be a very fine one, and where a series chooses to draw that line can vary as wildly as the writers' imaginations.
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Intelligence and emotions, and whether the character in question is actually alive in the conventional sense, are usually what dictate the morality of the situation. But more often than not, it's based upon how human-like the character is (an issue further explored in [http://www.fanboy.com/2010/01/are-humans-biased-to-thinking-that-only-humanoids-are-intelligent.html this blog post]). The sliding scale usually goes something like this:
Intelligence and emotions, and whether the character in question is actually alive in the conventional sense, are usually what dictate the morality of the situation. But more often than not, it's based upon how human-like the character is (an issue further explored in [http://www.fanboy.com/2010/01/are-humans-biased-to-thinking-that-only-humanoids-are-intelligent.html this blog post]). The sliding scale usually goes something like this:


* Obviously nonliving things like inanimate objects do not figure into this at all... Unless you're in an [[Everything Talks]] situation where the objects are given names, faces, personalities, and so on. And especially if, in the case of the broken-down cars in ''[[The Brave Little Toaster]]'' and Jessie from ''[[Toy Story]] 2'', they sing sad, sad songs about the day their owners threw them away. Mileage on a [[Companion Cube]] may vary, though usually if it gets destroyed/damaged, other ''characters'' will react as if you'd just killed something that was alive.
* Obviously nonliving things like inanimate objects do not figure into this at all... Unless you're in an [[Everything Talks]] situation where the objects are given names, faces, personalities, and so on. And especially if, in the case of the broken-down cars in ''[[The Brave Little Toaster]]'' and Jessie from ''[[Toy Story (franchise)|Toy Story]] 2'', they sing sad, sad songs about the day their owners threw them away. Mileage on a [[Companion Cube]] may vary, though usually if it gets destroyed/damaged, other ''characters'' will react as if you'd just killed something that was alive.
** Special exceptions may apply in the case of great historical and cultural treasures, usually because someone who values them may opt for a [[Heroic Sacrifice]] rather than allow them to be destroyed.
** Special exceptions may apply in the case of great historical and cultural treasures, usually because someone who values them may opt for a [[Heroic Sacrifice]] rather than allow them to be destroyed.
* Robots and Artificial Intelligence stories examine this quite a lot in their plots, possibly because of the writings of [[Isaac Asimov]]. Good robots and other [[Mechanical Lifeforms]] are considered people most of the time. Killing one is generally the karmic equivalent of killing a human the same way -- except that it is easier to show them getting hurt (think of poor Bishop in ''[[Alien (Film)|Aliens]]''), which gets awkward. [[Mecha Mooks]] and bad robots almost always have a very low value in this regard, even if they demonstrate [[Ridiculously Human Robots|obvious personalities, emotions]], and [[Creative Sterility|humanlike intelligence]]. Regardless, robots are the most frequent victims of the "[[How Did You Know I Didn't|How Did You Know That Mook]] [[Not Even Human|Wasn't Human]]?" "[[How Did You Know I Didn't|I Didn't!]]" trope. It's [[Just a Machine]], after all. It probably helps that when a robot dies [[We Can Rebuild Him]] more easily than [[Came Back Wrong|bring back a human]] (which is a souce of superiority as well: human life is more complicated, probably because robots are ''always'' written as not having [[Our Souls Are Different|souls]] even if they are sentient), making them more expendable.
* Robots and Artificial Intelligence stories examine this quite a lot in their plots, possibly because of the writings of [[Isaac Asimov]]. Good robots and other [[Mechanical Lifeforms]] are considered people most of the time. Killing one is generally the karmic equivalent of killing a human the same way—except that it is easier to show them getting hurt (think of poor Bishop in ''[[Alien (franchise)|Aliens]]''), which gets awkward. [[Mecha-Mooks]] and bad robots almost always have a very low value in this regard, even if they demonstrate [[Ridiculously-Human Robots|obvious personalities, emotions]], and [[Creative Sterility|humanlike intelligence]]. Regardless, robots are the most frequent victims of the "[[How Did You Know? I Didn't.|How Did You Know That Mook]] [[Not Even Human|Wasn't Human]]?" "[[How Did You Know? I Didn't.|I Didn't!]]" trope. It's [[Just a Machine]], after all. It probably helps that when a robot dies [[We Can Rebuild Him]] more easily than [[Came Back Wrong|bring back a human]] (which is a souce of superiority as well: human life is more complicated, probably because robots are ''always'' written as not having [[Our Souls Are Different|souls]] even if they are sentient), making them more expendable.
* [[The Undead|Undead]] beings like [[Dem Bones|skeletons]], [[Zombie Apocalypse|zombies, ghouls]], and victims of certain strains of [[The Virus]] do not blip ''at all'' in this value (despite still being Homo Sapiens). There's hardly any controversy about it either,probably because they're trying to kill you. In fact, killing one is seen as only helping along a [[Undeath Always Ends|natural process]].
* [[The Undead|Undead]] beings like [[Dem Bones|skeletons]], [[Zombie Apocalypse|zombies, ghouls]], and victims of certain strains of [[The Virus]] do not blip ''at all'' in this value (despite still being Homo Sapiens). There's hardly any controversy about it either,probably because they're trying to kill you. In fact, killing one is seen as only helping along a [[Undeath Always Ends|natural process]].
** There are some exceptions in the very, very rare works where the zombies are not entirely mindless and retain a bit more personality and/or self-control. One example of this (albeit one that some viewers found ridiculous) is the 2008 remake of ''Day of the Dead''. It is eventually revealed that certain zombies not only don't eat people, but are completely non-violent. Because of this, multiple characters argue over whether or not it's okay to kill them. They ''are'' [[Carnivore Confusion|zombies]], but they aren't hurting anyone. More on this in the Film section.
** There are some exceptions in the very, very rare works where the zombies are not entirely mindless and retain a bit more personality and/or self-control. One example of this (albeit one that some viewers found ridiculous) is the 2008 remake of ''Day of the Dead''. It is eventually revealed that certain zombies not only don't eat people, but are completely non-violent. Because of this, multiple characters argue over whether or not it's okay to kill them. They ''are'' [[Carnivore Confusion|zombies]], but they aren't hurting anyone. More on this in the Film section.
** There are other exceptions in cases where someone close to the hero of a story gets [[What Happened to Mommy|turned into a zombie or in-world equivalent]]. The good guys usually can't bring themselves to pull the trigger on what is still outwardly a loved one. This often leads to a [[Shoot the Dog]] moment. A major factor in this is whether or not the infected person's [[Our Souls Are Different|mind or soul]] has been irretrievably destroyed by whatever overtook them, which often leads to a [[Find the Cure]] situation. (Too damn bad about [[What Measure Is a Mook|all the nameless assimilated people]].)
** There are other exceptions in cases where someone close to the hero of a story gets [[What Happened to Mommy?|turned into a zombie or in-world equivalent]]. The good guys usually can't bring themselves to pull the trigger on what is still outwardly a loved one. This often leads to a [[Shoot the Dog]] moment. A major factor in this is whether or not the infected person's [[Our Souls Are Different|mind or soul]] has been irretrievably destroyed by whatever overtook them, which often leads to a [[Find the Cure]] situation. (Too damn bad about [[What Measure Is a Mook?|all the nameless assimilated people]].)
* Vampires, while they are technically among the undead, have variable ranges simply because they usually have more personality. Most characters can kill them anyway even if they're [[Technical Pacifist|Technical Pacifists]]. Certain depictions of [[Batman (Comic Book)|Batman]] and King Graham from ''[[King's Quest]]'' have killed off [[Dracula]] with favorable karmic results, even when killing ''anything'' is anathema to them. The idea here, as well as with the other undead mentioned above, may be "Well, technically, they're ''already'' dead, so it's okay! And anyway, Vampires are [[Always Chaotic Evil]]!"
* Vampires, while they are technically among the undead, have variable ranges simply because they usually have more personality. Most characters can kill them anyway even if they're [[Technical Pacifist]]s. Certain depictions of [[Batman]] and King Graham from ''[[King's Quest]]'' have killed off [[Dracula]] with favorable karmic results, even when killing ''anything'' is anathema to them. The idea here, as well as with the other undead mentioned above, may be "Well, technically, they're ''already'' dead, so it's okay! And anyway, Vampires are [[Exclusively Evil]]!"
** Expect that last detail to [[Van Helsing Hate Crimes|make things awkward]] in fiction where there are [[Friendly Neighborhood Vampires|good vampires]], or vampires who aren't evil, [[Carnivore Confusion|just hungry]], operating in the same world.
** Expect that last detail to [[Van Helsing Hate Crimes|make things awkward]] in fiction where there are [[Friendly Neighborhood Vampires|good vampires]], or vampires who aren't evil, [[Carnivore Confusion|just hungry]], operating in the same world.
*** It should also be mentioned that a typical way for a Vampire to die (turning to dust/ash) also means that it's a lot easier to ''show'' a Vampire dying or being killed onscreen. Considering that the original way of killng a vampire was far more complicated and involved (i.e.: you had to turn it to ash [[Kill It With Fire|the hard way]]), it should probably be the other way around: that Vampires started dying that way ''because'' it was safer to show on TV.
*** It should also be mentioned that a typical way for a Vampire to die (turning to dust/ash) also means that it's a lot easier to ''show'' a Vampire dying or being killed onscreen. Considering that the original way of killng a vampire was far more complicated and involved (i.e.: you had to turn it to ash [[Kill It with Fire|the hard way]]), it should probably be the other way around: that Vampires started dying that way ''because'' it was safer to show on TV.
** Special mention must be made of [[Beta Baddie|Beta Baddies]] as they are often on the same level as vampires on this scale (and more than a few vampires have been Beta Baddies). These are characters who ''would'' be considered normal people were it not for a [[Uncanny Valley|few very strange differences]]. The troubling part is this: even though they often look like normal people, even if they go on and on about how [[I Just Want to Be Normal|they wish they were normal people]] (and they often gain the audience's sympathy in the process), '''none''' of the heroes seem to take any of this into consideration and dispatch them with clean consciences. Eerily, some fiction in which Beta Baddies appear even [[Lampshade Hanging|acknowledges]] how twisted this is -- and let the good guys blithely kill then off anyway. (Hi, [[Kingdom Hearts|Sora]].)
** Special mention must be made of [[Beta Baddie]]s as they are often on the same level as vampires on this scale (and more than a few vampires have been Beta Baddies). That's when [[Uniqueness Value]] looks the other way. These are characters who ''would'' be considered normal people were it not for a [[Uncanny Valley|few very strange differences]]. The troubling part is this: even though they often look like normal people, even if they go on and on about how [[I Just Want to Be Normal|they wish they were normal people]] (and they often gain the audience's sympathy in the process), '''none''' of the heroes seem to take any of this into consideration and dispatch them with clean consciences. Eerily, some fiction in which Beta Baddies appear even [[Lampshade Hanging|acknowledges]] how twisted this is—and let the good guys blithely kill them off anyway. (Hi, [[Kingdom Hearts|Sora]]. Also, corny enough to be parodied in ''[[Girl Genius|Ferretina, the Weasel Queen]]'')
* On to living things. The value of the life of a non-human [[Animal Motifs|animal]] in fiction, distressingly, tends to relate directly to how much humans like said animal. Thus dogs are protected by [[Infant Immortality]] but [[Reptiles Are Abhorrent|snakes]], spiders and [[Bug War|insects]] are trampled without a second thought. Sadly, this is [[Truth in Television]]. To paraphrase an old Dennis Leary routine about the Endangered Species Act, "You ''know'' how this is going to end! Eventually, [[Humans Are Bastards|only the cute and cool animals will get to live!"]]
* On to living things. The value of the life of a non-human [[Animal Motifs|animal]] in fiction, distressingly, tends to relate directly to how much humans like said animal. Thus dogs are protected by [[Infant Immortality]] but [[Reptiles Are Abhorrent|snakes]], spiders and [[Bug War|insects]] are trampled without a second thought. Sadly, this is [[Truth in Television]]. To paraphrase an old Dennis Leary routine about the Endangered Species Act, "You ''know'' how this is going to end! Eventually, only the [[What Measure Is a Non-Cute?|cute]] and cool animals will get to live!"
** There is also the fact that when a character ceases to be human, they no longer matter. And the fact that it is totally wrong to treat humans like cattle but fine for any other species.
** There is also the fact that when a character ceases to be human, they no longer matter. And the fact that it is totally wrong to treat humans like cattle but fine for any other species.
* Not that they appear much as characters in fiction, but [[That Poor Plant|plants, protists, fungi, bacteria, and so on and so forth]] do not count ''at all'' on this scale.
* Not that they appear much as characters in fiction, but [[That Poor Plant|plants, protists, fungi, bacteria, and so on and so forth]] do not count ''at all'' on this scale.
** Justified in that, since they don't have brains or nervous systems, plants are probably NOT sentient and probably don't know or care that they're being killed (in other words, it's like destroying an inanimate, non-living object). See [http://www.skepdic.com/plants.html here], the madsci posts[http://madsci.org/posts/archives/2003-05/1051832770.Bt.r.html here], [http://madsci.org/posts/archives/2004-12/1102560471.Bt.r.html here], [http://www.madsci.org/posts/archives/2009-10/1255363711.Bt.r.html here] and [http://www.madsci.org/posts/archives/2009-11/1257738036.Bt.r.html here], and other sources [http://www.scientificamerican.com/blog/post.cfm?id=plants-cannot-think-and-remember-bu-2010-07-16 here] and [http://www.nytimes.com/2008/06/10/science/10plant.html?_r=1&pagewanted=2 here].
** Justified in that, since they don't have brains or nervous systems, plants are probably NOT sentient and probably don't know or care that they're being killed (in other words, it's like destroying an inanimate, non-living object). See [http://www.skepdic.com/plants.html here], the madsci posts [http://madsci.org/posts/archives/2003-05/1051832770.Bt.r.html here], [http://madsci.org/posts/archives/2004-12/1102560471.Bt.r.html here], [http://www.madsci.org/posts/archives/2009-10/1255363711.Bt.r.html here] and [http://www.madsci.org/posts/archives/2009-11/1257738036.Bt.r.html here], and other sources [http://www.scientificamerican.com/blog/post.cfm?id=plants-cannot-think-and-remember-bu-2010-07-16 here] and [http://www.nytimes.com/2008/06/10/science/10plant.html?_r=1&pagewanted=2 here].
*** Just for the sake of pointing it out, people who've interpreted certain reactions plants have to external stimuli as signs of plant sentience might be the closest there's ever been to a literal example of the trope [[Epileptic Trees]].
*** Just for the sake of pointing it out, people who've interpreted certain reactions plants have to external stimuli as signs of plant sentience might be the closest there's ever been to a literal example of the trope [[Epileptic Trees]].
*** If a [[Soapbox Sadie]] is present, though, you can get a major talking-to for this, but it's never really taken seriously, like the character, and is often played for comedy. However, [[Avatar|burning down a forest]] is often a [[Moral Event Horizon]], but that's a different level altogether.
*** If a [[Soapbox Sadie]] is present, though, you can get a major talking-to for this, but it's never really taken seriously, like the character, and is often played for comedy. However, [[Avatar|burning down a forest]] is often a [[Moral Event Horizon]], but that's a different level altogether.
*** Even a plant's life may be deemed quite valuable if it's known to be of an endangered species.
*** Even a plant's life may be deemed quite valuable if it's known to be of an [[Uniqueness Value|endangered species]].
* [[Monster of the Week|Monsters Of The Week]], [[Robeast|Giant Monsters]] and [[Big Creepy Crawlies]] are generally treated as huge pests and exterminated as such without much controversy, typically in self defense. There are some exceptions. If you are a monster, the more you resemble a more conventional specimen of the creature you are based upon, the fewer people you directly harm, and (most importantly) the more personality you have, the better your chances are for surviving. Some human or other will recognize that you are merely misunderstood and may try to help you. Of course, if you eat ''that'' human, you're pretty much boned.
* [[Monster of the Week|Monsters Of The Week]], [[Robeast|Giant Monsters]] and [[Big Creepy-Crawlies]] are generally treated as huge pests and exterminated as such without much controversy, typically in self defense. There are some exceptions. If you are a monster, the more you resemble a more conventional specimen of the creature you are based upon, the fewer people you directly harm, and (most importantly) the more personality you have, the better your chances are for surviving. Some human or other will recognize that you are merely misunderstood and may try to help you. Of course, if you eat ''that'' human, you're pretty much boned.
* If the [[Big Bad]] is revealed to be [[Not Even Human|non-human]] as a [[Tomato Surprise]] or [[One Winged Angel|assuming his monstrous true form]], it usually makes it OK to kill them if it wasn't before.
* If the [[Big Bad]] is revealed to be [[Not Even Human|non-human]] as a [[Tomato Surprise]] or [[One-Winged Angel|assuming his monstrous true form]], it usually makes it OK to kill them if it wasn't before.
* [[Rubber Forehead Aliens]] rarely have this problem - as their actors are obviously human, it is easy to transfer the value (this is largely why the trope persists even into the modern, CG-heavy era). [[Humanoid Animals]] and [[Half Human Hybrid|Half Human Hybrids]] tend to get the same protection as a normal human... but it depends on how humanlike they are. If they take up a form that isn't bipedal, rely on their instincts too much, or otherwise start toward the [[Talking Animal]] side of things, they can quickly reach the level of monsters-of-the-week.
* [[Rubber Forehead Aliens]] rarely have this problem - as their actors are obviously human, it is easy to transfer the value (this is largely why the trope persists even into the modern, CG-heavy era). [[Humanoid Animals]] and [[Half-Human Hybrid|Half Human Hybrids]] tend to get the same protection as a normal human... but it depends on how humanlike they are. If they take up a form that isn't bipedal, rely on their instincts too much, or otherwise start toward the [[Talking Animal]] side of things, they can quickly reach the level of monsters-of-the-week.
* As far as other fantastic races, it often seems that the morality of killing the race depends on how much they resemble humans either culturally or physically. [[Five Races|Dwarves, elves, gnomes and halflings]] all look relatively human, and so killing them is bad, but the bestial-looking [[Always Chaotic Evil|orcs, goblins and trolls]] are evil and should be killed. Other races who obviously are not human, but possess cultural traits such as music or clothing styles that the human audience can easily recognize or identify with, are also given preferential treatment over whatever evil races exist.
* As far as other fantastic races, it often seems that the morality of killing the race depends on how much they resemble humans either culturally or physically. [[Five Races|Dwarves, elves, gnomes and halflings]] all look relatively human, and so killing them is bad, but the bestial-looking [[Exclusively Evil|orcs, goblins and trolls]] are evil and should be killed. Other races who obviously are not human, but possess cultural traits such as music or clothing styles that the human audience can easily recognize or identify with, are also given preferential treatment over whatever evil races exist.
* And then there is an uncomfortable border line occupied by characters who ''are'' human -- but since they aren't "normal", they aren't considered as such. Good [[Cyborg|Cyborgs]], if the brain is still intact, are almost always considered human, except by the persecutors who harass them. Bad Cyborgs are treated on the same scale as [[Mecha Mooks]]. Other "partially disembodied" entities, whether they [[Brainina Jar|once were humans]] or [[Wetware CPU|were made like that]] run the entire spectrum from being accepted as variant humans to "kill them just to end their supposedly nightmarish existence and go drink some [[Brain Bleach]]". The same can be said for [[Transhuman]] characters.
* And then there is an uncomfortable border line occupied by characters who ''are'' human—but since they aren't "normal", they aren't considered as such. Good [[Cyborg]]s, if the brain is still intact, are almost always considered human, except by the persecutors who harass them. Bad Cyborgs are treated on the same scale as [[Mecha-Mooks]]. Other "partially disembodied" entities, whether they [[Brain In a Jar|once were humans]] or [[Wetware CPU|were made like that]] run the entire spectrum from being accepted as variant humans to "kill them just to end their supposedly nightmarish existence and go drink some [[Brain Bleach]]". The same can be said for [[Transhuman]] characters.
** [[Cloning Blues|Clones]], [[All the Myriad Ways|parallel universe duplicates]], and other [[Doppelganger|Doppelgangers]] are [[Expendable Clone|often considered expendable]], even if they absolutely ''are'' biologically human and independent individuals with unique personalities. Restoring an AI from a backup copy is often treated like a [[Disney Death]]. This is all provided at least one "instance" of each character survives. ("Sorry, but we only need one flannel shirt-wearing comic relief guy.") The thing is, [http://freefall.purrsia.com/ff400/fv00383.htm it should be more like a twin sibling dying,] instead it's a more casual [[Immortal Life Is Cheap]]. See also [[Angsty Surviving Twin]].
** [[Cloning Blues|Clones]], [[All the Myriad Ways|parallel universe duplicates]], and other [[Doppelganger]]s are [[Expendable Clone|often considered expendable]], even if they absolutely ''are'' biologically human and independent individuals with unique personalities. Restoring an AI from a backup copy is often treated like a [[Disney Death]]. This is all provided at least one "instance" of each character survives. ("Sorry, but we only need one flannel shirt-wearing comic relief guy.") The thing is, [http://freefall.purrsia.com/ff400/fv00383.htm it should be more like a twin sibling dying] rather than a more casual [[Immortal Life Is Cheap]]. See also [[Angsty Surviving Twin]]. Curiously, characters stumbling on "their own" corpses are more likely to be inconvenienced.
* Supernatural entities vary depending on alignment. Typically demons are on the same level as undead.
* Supernatural entities vary depending on alignment. Typically demons are on the same level as undead. This may depend on exactly how much the characters (and the authors) are unwilling to [[Rogues Gallery|see them again and again]]. Of course, in many settings killing such creatures ''permanently'' can be practically impossible anyway.


This is often one of the reasons why [[Humans Are Bastards]]. It can get especially awkward, however, when it happens in works of fiction where many of the ''heroes'' aren't human either, leading to uncomfortable [[Fridge Logic]].
This is often one of the reasons why [[Humans Are the Real Monsters|Humans Are Bastards]]. It can get especially awkward, however, when it happens in works of fiction where many of the ''heroes'' aren't human either, leading to uncomfortable [[Fridge Logic]].


In general, the more thought that is put into the script, the more value nonhuman life will have. This trope is often used as a metaphor for the [[Real Life]] issues of animal and human rights. See also [[That Poor Plant]], [[Of the People]], [[Zombie Advocate]] and [[Van Helsing Hate Crimes]]. The flipside of sorts is [[What Measure Is a Non Super]]. Related tropes are [[Uncanny Valley]], [[They Would Cut You Up]], and [[Emergency Transformation]]. Contrast with [[Androids Are People Too]].
In general, the more thought that is put into the script, the more value nonhuman life will have. This trope is often used as a metaphor for the [[Real Life]] issues of animal and human rights. See also [[That Poor Plant]], [[Of the People]], [[Zombie Advocate]] and [[Van Helsing Hate Crimes]]. The flipside of sorts is [[What Measure Is a Non Super]]. Related tropes are [[Uncanny Valley]], [[They Would Cut You Up]], and [[Emergency Transformation]]. Contrast with [[Androids Are People, Too]].


For cases in which this treatment applies to characters who ''are'' human, see [[What Measure Is a Mook]], [[Moral Myopia]], [[Immortal Life Is Cheap]], and [[A Million Is a Statistic]].
For cases in which this treatment applies to characters who ''are'' human, see [[What Measure Is a Mook?]], [[Moral Myopia]], [[Immortal Life Is Cheap]], and [[A Million Is a Statistic]].


{{noreallife|We're not aware of non-human sapience.}} This is supposed to be a metaphor for real life issues, not an actual real life issue.
[[No Real Life Examples Please]]
{{examples|Examples belong in subpages:}}


* [[What Measure Is a Non Human/Advertising|Advertising]]
* [[What Measure Is a Non Human/Anime And Manga|Anime And Manga]]
* [[What Measure Is a Non Human/Comic Books|Comic Books]]
* [[What Measure Is a Non Human/Fairytales|Fairytales]]
* [[What Measure Is a Non Human/Fanfic|Fanfiction]]
* [[What Measure Is a Non Human/Film|Film]]
* [[What Measure Is a Non Human/Literature|Literature]]
* [[What Measure Is a Non Human/Live Action TV|Live Action TV]]
** [[What Measure Is a Non Human/Star Trek|Star Trek]]
* [[What Measure Is a Non Human/Machinima|Machinima]]
* [[What Measure Is a Non Human/Tabletop Games|Tabletop Games]]
* [[What Measure Is a Non Human/Theatre|Theatre]]
* [[What Measure Is a Non Human/Toys|Toys]]
* [[What Measure Is a Non Human/Video Games|Video Games]]
* [[What Measure Is a Non Human/Web Comics|Web Comics]]
* [[What Measure Is a Non Human/Web Original|Web Original]]
* [[What Measure Is a Non Human/Western Animation|Western Animation]]
** [[What Measure Is a Non Human/DC Animated Universe|DC Animated Universe]]
* [[What Measure Is a Non Human/Meta|Meta]]


{{examples on subpages}}
{{reflist}}
{{reflist}}
[[Category:No Real Life Examples Please]]
[[Category:{{PAGENAME}}]]
[[Category:Otherness Tropes]]
[[Category:Alien Tropes]]
[[Category:What Measure Is an Index]]
[[Category:Laws and Formulas]]
[[Category:Animal Tropes]]
[[Category:Animal Tropes]]
[[Category:Alien Tropes]]
[[Category:Humans Are Indexed]]
[[Category:Double Standard]]
[[Category:Double Standard]]
[[Category:Fantastic Sapient Species Tropes]]
[[Category:Fantastic Sapient Species Tropes]]
[[Category:Human Rights Issues]]
[[Category:Humans Are Indexed]]
[[Category:Laws and Formulas]]
[[Category:Otherness Tropes]]
[[Category:Philosophy Tropes]]
[[Category:Philosophy Tropes]]
[[Category:Human Rights Issues]]
[[Category:This Index Asked You a Question]]
[[Category:index]]
[[Category:What Measure Is an Index?]]
[[Category:What Measure Is A Non Human]]
[[Category:Trope]]

Latest revision as of 19:19, 5 February 2022

Proposed alternate measure: Will it blend?

"Boy, if those employees weren't robots, I would have looked like some kind of serial killer or something, eh?"

There is an invisible value placed on the existence of non-human characters in fiction, compared to the value of the life of a human. Killing/destroying one may or may not be the same thing as killing a human. The difference between Not Even Human on one end of the scale and Not Quite Human on the other can be a very fine one, and where a series chooses to draw that line can vary as wildly as the writers' imaginations.

Intelligence and emotions, and whether the character in question is actually alive in the conventional sense, are usually what dictate the morality of the situation. But more often than not, it's based upon how human-like the character is (an issue further explored in this blog post). The sliding scale usually goes something like this:

  • Obviously nonliving things like inanimate objects do not figure into this at all... Unless you're in an Everything Talks situation where the objects are given names, faces, personalities, and so on. And especially if, in the case of the broken-down cars in The Brave Little Toaster and Jessie from Toy Story 2, they sing sad, sad songs about the day their owners threw them away. Mileage on a Companion Cube may vary, though usually if it gets destroyed/damaged, other characters will react as if you'd just killed something that was alive.
    • Special exceptions may apply in the case of great historical and cultural treasures, usually because someone who values them may opt for a Heroic Sacrifice rather than allow them to be destroyed.
  • Robots and Artificial Intelligence stories examine this quite a lot in their plots, possibly because of the writings of Isaac Asimov. Good robots and other Mechanical Lifeforms are considered people most of the time. Killing one is generally the karmic equivalent of killing a human the same way—except that it is easier to show them getting hurt (think of poor Bishop in Aliens), which gets awkward. Mecha-Mooks and bad robots almost always have a very low value in this regard, even if they demonstrate obvious personalities, emotions, and humanlike intelligence. Regardless, robots are the most frequent victims of the "How Did You Know That Mook Wasn't Human?" "I Didn't!" trope. It's Just a Machine, after all. It probably helps that when a robot dies We Can Rebuild Him more easily than bring back a human (which is a souce of superiority as well: human life is more complicated, probably because robots are always written as not having souls even if they are sentient), making them more expendable.
  • Undead beings like skeletons, zombies, ghouls, and victims of certain strains of The Virus do not blip at all in this value (despite still being Homo Sapiens). There's hardly any controversy about it either,probably because they're trying to kill you. In fact, killing one is seen as only helping along a natural process.
    • There are some exceptions in the very, very rare works where the zombies are not entirely mindless and retain a bit more personality and/or self-control. One example of this (albeit one that some viewers found ridiculous) is the 2008 remake of Day of the Dead. It is eventually revealed that certain zombies not only don't eat people, but are completely non-violent. Because of this, multiple characters argue over whether or not it's okay to kill them. They are zombies, but they aren't hurting anyone. More on this in the Film section.
    • There are other exceptions in cases where someone close to the hero of a story gets turned into a zombie or in-world equivalent. The good guys usually can't bring themselves to pull the trigger on what is still outwardly a loved one. This often leads to a Shoot the Dog moment. A major factor in this is whether or not the infected person's mind or soul has been irretrievably destroyed by whatever overtook them, which often leads to a Find the Cure situation. (Too damn bad about all the nameless assimilated people.)
  • Vampires, while they are technically among the undead, have variable ranges simply because they usually have more personality. Most characters can kill them anyway even if they're Technical Pacifists. Certain depictions of Batman and King Graham from King's Quest have killed off Dracula with favorable karmic results, even when killing anything is anathema to them. The idea here, as well as with the other undead mentioned above, may be "Well, technically, they're already dead, so it's okay! And anyway, Vampires are Exclusively Evil!"
    • Expect that last detail to make things awkward in fiction where there are good vampires, or vampires who aren't evil, just hungry, operating in the same world.
      • It should also be mentioned that a typical way for a Vampire to die (turning to dust/ash) also means that it's a lot easier to show a Vampire dying or being killed onscreen. Considering that the original way of killng a vampire was far more complicated and involved (i.e.: you had to turn it to ash the hard way), it should probably be the other way around: that Vampires started dying that way because it was safer to show on TV.
    • Special mention must be made of Beta Baddies as they are often on the same level as vampires on this scale (and more than a few vampires have been Beta Baddies). That's when Uniqueness Value looks the other way. These are characters who would be considered normal people were it not for a few very strange differences. The troubling part is this: even though they often look like normal people, even if they go on and on about how they wish they were normal people (and they often gain the audience's sympathy in the process), none of the heroes seem to take any of this into consideration and dispatch them with clean consciences. Eerily, some fiction in which Beta Baddies appear even acknowledges how twisted this is—and let the good guys blithely kill them off anyway. (Hi, Sora. Also, corny enough to be parodied in Ferretina, the Weasel Queen)
  • On to living things. The value of the life of a non-human animal in fiction, distressingly, tends to relate directly to how much humans like said animal. Thus dogs are protected by Infant Immortality but snakes, spiders and insects are trampled without a second thought. Sadly, this is Truth in Television. To paraphrase an old Dennis Leary routine about the Endangered Species Act, "You know how this is going to end! Eventually, only the cute and cool animals will get to live!"
    • There is also the fact that when a character ceases to be human, they no longer matter. And the fact that it is totally wrong to treat humans like cattle but fine for any other species.
  • Not that they appear much as characters in fiction, but plants, protists, fungi, bacteria, and so on and so forth do not count at all on this scale.
    • Justified in that, since they don't have brains or nervous systems, plants are probably NOT sentient and probably don't know or care that they're being killed (in other words, it's like destroying an inanimate, non-living object). See here, the madsci posts here, here, here and here, and other sources here and here.
      • Just for the sake of pointing it out, people who've interpreted certain reactions plants have to external stimuli as signs of plant sentience might be the closest there's ever been to a literal example of the trope Epileptic Trees.
      • If a Soapbox Sadie is present, though, you can get a major talking-to for this, but it's never really taken seriously, like the character, and is often played for comedy. However, burning down a forest is often a Moral Event Horizon, but that's a different level altogether.
      • Even a plant's life may be deemed quite valuable if it's known to be of an endangered species.
  • Monsters Of The Week, Giant Monsters and Big Creepy-Crawlies are generally treated as huge pests and exterminated as such without much controversy, typically in self defense. There are some exceptions. If you are a monster, the more you resemble a more conventional specimen of the creature you are based upon, the fewer people you directly harm, and (most importantly) the more personality you have, the better your chances are for surviving. Some human or other will recognize that you are merely misunderstood and may try to help you. Of course, if you eat that human, you're pretty much boned.
  • If the Big Bad is revealed to be non-human as a Tomato Surprise or assuming his monstrous true form, it usually makes it OK to kill them if it wasn't before.
  • Rubber Forehead Aliens rarely have this problem - as their actors are obviously human, it is easy to transfer the value (this is largely why the trope persists even into the modern, CG-heavy era). Humanoid Animals and Half Human Hybrids tend to get the same protection as a normal human... but it depends on how humanlike they are. If they take up a form that isn't bipedal, rely on their instincts too much, or otherwise start toward the Talking Animal side of things, they can quickly reach the level of monsters-of-the-week.
  • As far as other fantastic races, it often seems that the morality of killing the race depends on how much they resemble humans either culturally or physically. Dwarves, elves, gnomes and halflings all look relatively human, and so killing them is bad, but the bestial-looking orcs, goblins and trolls are evil and should be killed. Other races who obviously are not human, but possess cultural traits such as music or clothing styles that the human audience can easily recognize or identify with, are also given preferential treatment over whatever evil races exist.
  • And then there is an uncomfortable border line occupied by characters who are human—but since they aren't "normal", they aren't considered as such. Good Cyborgs, if the brain is still intact, are almost always considered human, except by the persecutors who harass them. Bad Cyborgs are treated on the same scale as Mecha-Mooks. Other "partially disembodied" entities, whether they once were humans or were made like that run the entire spectrum from being accepted as variant humans to "kill them just to end their supposedly nightmarish existence and go drink some Brain Bleach". The same can be said for Transhuman characters.
  • Supernatural entities vary depending on alignment. Typically demons are on the same level as undead. This may depend on exactly how much the characters (and the authors) are unwilling to see them again and again. Of course, in many settings killing such creatures permanently can be practically impossible anyway.

This is often one of the reasons why Humans Are Bastards. It can get especially awkward, however, when it happens in works of fiction where many of the heroes aren't human either, leading to uncomfortable Fridge Logic.

In general, the more thought that is put into the script, the more value nonhuman life will have. This trope is often used as a metaphor for the Real Life issues of animal and human rights. See also That Poor Plant, Of the People, Zombie Advocate and Van Helsing Hate Crimes. The flipside of sorts is What Measure Is a Non Super. Related tropes are Uncanny Valley, They Would Cut You Up, and Emergency Transformation. Contrast with Androids Are People, Too.

For cases in which this treatment applies to characters who are human, see What Measure Is a Mook?, Moral Myopia, Immortal Life Is Cheap, and A Million Is a Statistic.

No real life examples, please; We're not aware of non-human sapience. This is supposed to be a metaphor for real life issues, not an actual real life issue.

Examples of What Measure Is a Non-Human? are listed on these subpages: