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The first in the groundbreaking ''[[Dragon Quest (Video Game)|Dragon Quest]]'' series, ''Dragon Quest I'' (called ''[[Market Based Title|Dragon Warrior]]'' in the US when it was first brought over) is the story of the descendant of Loto (or Erdrick, in the original English rerelease), who has been summoned by the king of Alefgard to rescue his daughter and defeat the Dragonlord/Dracolord, who is threatening the kingdom.
The first in the groundbreaking ''[[Dragon Quest]]'' series, '''Dragon Quest I''' (called '''[[Market-Based Title|Dragon Warrior]]''' in the US when it was first brought over) is the story of the descendant of Loto (or Erdrick, in the original English rerelease), who has been summoned by the king of Alefgard to rescue his daughter and defeat the Dragonlord/Dracolord, who is threatening the kingdom.


Yeah, that's pretty much it. It barely rises above the level of [[Excuse Plot]], but considering it was essentially the first to even try to on a console (it was originally made in 1986), it was incredibly groundbreaking at the time. Essentially the first console [[RPG]]. Especially as Nintendo ''gave away copies'' to people who made subscriptions to ''[[Nintendo Power]]''. The console RPG craze began because Nintendo had [[It Will Never Catch On|so little faith in the genre's appeal to Western audiences]] that they were giving away cartridges to bolster magazine sales. And it worked - this was pretty much the first RPG Westerners ever played, and it seems a lot of people liked it.
Yeah, that's pretty much it. It barely rises above the level of [[Excuse Plot]], but considering it was essentially the first to even try to on a console (it was originally made in 1986), it was incredibly groundbreaking at the time. Essentially the first console [[RPG]]. Especially as Nintendo ''gave away copies'' to people who made subscriptions to ''[[Nintendo Power]]''. The console RPG craze began because Nintendo had [[It Will Never Catch On|so little faith in the genre's appeal to Western audiences]] that they were giving away cartridges to bolster magazine sales. And it worked - this was pretty much the first RPG Westerners ever played, and it seems a lot of people liked it.


{{tropenamer}}
----
* [[But Thou Must!]]
=== This game is the [[Trope Namer]] for: ===

* [[But Thou Must]]
* [[Metal Slime]]
* [[Metal Slime]]


{{tropelist}}
=== It also provides examples of: ===
* [[American Kirby Is Hardcore]]: The [http://dragon-quest.org/wiki/File:Dw1boxart.jpg American box art]{{Dead link}} depicts the same scene as the Japanese box- the blue-and-red hero, the Green Dragon, and a castle- but with realistically proportioned characters and a broader color palette.

* [[American Kirby Is Hardcore]]: The [http://dunmancalling.files.wordpress.com/2010/08/dragon_warrior_box_us.jpg American box art] depicts the same scene as the Japanese box- the blue-and-red hero, the Green Dragon, and a castle- but with realistically proportioned characters and a broader color palette.
* [[Artifact of Death]]: The Cursed/Death Necklace and the Cursed Belt. Oddly enough, if you don't equip them, shopkeepers pay good money for them. Considering how early you can acquire them, it's reasonable to repeatedly enter the (low-leveled) dungeon to acquire more belts to sell for lots of cash.
* [[Artifact of Death]]: The Cursed/Death Necklace and the Cursed Belt. Oddly enough, if you don't equip them, shopkeepers pay good money for them. Considering how early you can acquire them, it's reasonable to repeatedly enter the (low-leveled) dungeon to acquire more belts to sell for lots of cash.
* [[Awesome Yet Practical]]: Hurtmore, which can take huge chunks of health out of anything that isn't immune to magic. Once you get it, grinding goes quite a bit faster.
* [[Awesome Yet Practical]]: Hurtmore, which can take huge chunks of health out of anything that isn't immune to magic. Once you get it, grinding goes quite a bit faster.
* [[Boring Return Journey]]: The game does not conclude with the defeat of the [[Big Bad]]. You complete the game by returning to visit the king. You can go anywhere you like before doing this, including visiting towns to receive thanks from all the people you've saved. While getting to the [[Big Bad]] involves thousands of random battles, after his defeat, there are none to be found, even in the dungeons, since apparently defeating the boss results in the elimination of all his [[Mook|Mooks]].
* [[Boring Return Journey]]: The game does not conclude with the defeat of the [[Big Bad]]. You complete the game by returning to visit the king. You can go anywhere you like before doing this, including visiting towns to receive thanks from all the people you've saved. While getting to the [[Big Bad]] involves thousands of random battles, after his defeat, there are none to be found, even in the dungeons, since apparently defeating the boss results in the elimination of all his [[Mook|Mooks]].
* [[But Thou Must]]: The line itself comes from talking to the princess after you save her. She asks: "Dost thou love me?" The answer to saying no is: "But thou must," and her asking again until you pick yes.
* [[But Thou Must!]]: The line itself comes from talking to the princess after you save her. She asks: "Dost thou love me?" The answer to saying no is: "But thou must", and her asking again until you pick yes.
* [[The Chosen One]]: You play as the descendant of your country's legendary hero.
* [[The Chosen One]]: You play as the descendant of your country's legendary hero.
* [[Depending On the Writer]]: The hero is either from a small village in Torland who washed up on the shores of Alefgard (Alfregard in the GBC version) ''or'' an Alefgard native who had been training for the day he might be able to fight. Either way, he was already aware of his lineage, despite not having any way to prove it until he found his ancestor's seal in a perilous poison swamp. [[Hilarious in Hindsight|You'd think they'd keep family trees]]. At least ''his'' descendants actually had his gear as family treasures.
* [[Depending on the Writer]]: The hero is either from a small village in Torland who washed up on the shores of Alefgard (Alfregard in the GBC version) ''or'' an Alefgard native who had been training for the day he might be able to fight. Either way, he was already aware of his lineage despite not having any way to prove it until he found his ancestor's seal in a perilous poison swamp. [[Hilarious in Hindsight|You'd think they'd keep family trees]]. At least ''his'' descendants actually had his gear as family treasures.
* [[The Dev Team Thinks of Everything]]: If you are carrying the princess with you to Charlock Castle and talk to the Dragonlord, he actually thanks you for saving him the trouble of having her transported there.
* [[The Dev Team Thinks of Everything]]: If you are carrying the princess with you to Charlock Castle and talk to the Dragonlord, he actually thanks you for saving him the trouble of having her transported there.
* [[Dragon Their Feet]]: In the Japanese version, the Dragonlord's pet superdragon showed up after you killed him.
* [[Dub Name Change]]: Loto was renamed Erdrick, Lars was renamed Lorik, Dracolord was renamed as the Dragonlord, and Lora was renamed Gwaelin.
* [[Dub Name Change]]: Loto was renamed Erdrick, Lars was renamed Lorik, Dracolord was renamed as the Dragonlord, and Lora was renamed Gwaelin.
* [[Easter Egg]]:
* [[Easter Egg]]: In the original NES version, there are many references to people looking for 'Nester', until you eventually find him and he asks if anyone has been searching for him. Nester was the name of a comic strip character in Nintendo Power magazine.
** In the original NES version, there are many references to people looking for 'Nester', until you eventually find him and he asks if anyone has been searching for him. Nester was the name of a comic strip character in Nintendo Power magazine.
** You also can run into a character named Howard, who is named after Nester's partner in the comic.
** You also can run into a character named Howard, who is named after Nester's partner in the comic.
** As mentioned under [[Guide Dang It|Guide Dang It!]], the name you give your hero can have an effect on your base stats and leveling rate. Perhaps unsurprisingly, "Loto" is one of the best names to pick.
** Returning to Hauksness after defeating the Dragonlord will let you meet the ghost of Garin (the bard whose tomb you explored earlier in the game to obtain his Silver Harp), who shares with you the tragic story of Hauksness' past as a busy, bustling town before it was destroyed.
* [[Evil Sorcerer]]: The Dragonlord.
* [[Evil Sorcerer]]: The Dragonlord.
* [[Exactly What It Says On the Tin]]: The basic damage spell is called Hurt. The stronger version is called Hurtmore.
* [[Exactly What It Says on the Tin]]:
** The basic damage spell in the NES version is called HURT. It hurts enemies. The stronger version is called HURTMORE. It hurts enemies more. Similarly, there's HEAL and HEALMORE.
** You are on a quest to slay a dragon/a warrior who slays dragons.
** You are on a quest to slay a dragon/a warrior who slays dragons.
* [[Fisher King]]: Defeat the Dragonlord, and not only do all of the other monsters disappear from the game, but the poisonous swamps will be replaced by fields of flowers.
* [[Fisher King]]: Defeat the Dragonlord, and not only do all of the other monsters disappear from the game, but the poisonous swamps will be replaced by fields of flowers.
* [[Flaming Sword]]: The second most powerful weapon you can wield. The best one is [[Infinity Plus One Sword|Erdrick's sword]].
* [[Flaming Sword]]: The second most powerful weapon you can wield. The best one is [[Infinity+1 Sword|Erdrick's sword]].
* [[Forced Level Grinding]]: If there wasn't any in this game, you'd likely be able to beat it in half an hour.
* [[Forced Level Grinding]]: If there wasn't any in this game, you'd likely be able to beat it in half an hour. For example, people have run thousands of simulations on emulators, and determined that the Dragonlord is completely impossible to defeat at level 17 or below in the NES version, since you absolutely ''must'' have Healmore to stand a chance against the Dragonlord's dragon form. However, with a tool-assisted run (manipulating luck beyond reasonable means), [http://tasvideos.org/1482M.html the game can be completed at level 7].
* [[Getting Crap Past the Radar]]: In the first town, you can meet up with an ardent female admirer who will "tag along". If you spend a night while she's with you, the dialog strongly suggests you and the admirer had a night of wild sex. This can also happen while you are escorting Princess Lora.
** In fact, people have run thousands of simulations on emulators, and determined that the Dragonlord is completely impossible to defeat at level 17 or below in the NES version, since you absolutely ''must'' have Healmore to stand a chance against the dragon.
{{quote|'''Innkeeper''': Good morning. You were up late!}}
** Though in a tool-assisted run (manipulating luck beyond reasonable means), [http://tasvideos.org/1482M.html the game can be completed at level 7].
* [[Getting Crap Past the Radar]]: In the first town, you can meet up with an ardent female admirer who will "tag along." If you spend a night while she's with you, the dialog strongly suggests you and the admirer had a night of wild sex. This can also happen while you are escorting Princess Lora.
{{quote| '''Innkeeper''': Good morning. You were up late!}}
** In the GBC version, you can actually spend the night at the inn with ''both of them'' in tow and the above message will occur. Talk about Pimpin'.
** In the GBC version, you can actually spend the night at the inn with ''both of them'' in tow and the above message will occur. Talk about Pimpin'.
* [[The Dragon|The (Green) Dragon]]
* [[The Dragon|The (Green) Dragon]]
* [[Guide Dang It]]: Your name actually affects your base stats and stat growth.
* [[Guide Dang It]]: Your name actually affects your base stats and stat growth.
* [[Heroic Mime]]: Averted, but only at the very end of the game, till then it’s played straight.
* [[Heroic Mime]]: Averted, but only at the very end of the game, till then it’s played straight.
* [[Infinity Minus One Sword]]: There's two of them in this one, but for different categories. The [[Flaming Sword]] is your sword version, with a +28 boost to your attack and has a special action when used as an item. The magic armor is your armor version, with a +24 boost to your armor and gives you a [[Healing Factor]] of one [[Hit Point]] regained every four steps. And what could be better than that?
* [[Infinity-1 Sword]]: There's two of them in this one, but for different categories. The [[Flaming Sword]] is your sword version, with a +28 boost to your attack and has a special action when used as an item. The magic armor is your armor version, with a +24 boost to your armor and gives you a [[Healing Factor]] of one [[Hit Point]] regained every four steps. And what could be better than that?
* [[Infinity Plus One Sword]]: Erdrick's Sword and Armor, that's what! They give you a +40 Attack bonus and a +28 bonus to armor, respectively. The armor quadruples the rate of your [[Healing Factor]] to one [[Hit Point]] healed every step, while the sword was just plain [[Cool Sword|cool]] in addition to being powerful.
* [[Infinity+1 Sword]]: Erdrick's Sword and Armor, that's what! They give you a +40 Attack bonus and a +28 bonus to armor, respectively. The armor quadruples the rate of your [[Healing Factor]] to one [[Hit Point]] healed every step, while the sword was just plain [[Cool Sword|cool]] in addition to being powerful.
* [[Level Grinding]]: Sweet merciful God, so much in the NES version...
* [[Level Grinding]]: Sweet merciful God, so much in the NES version...
* [[Magic Knight]]: You, obviously. This game established all three traditions of making the player character a [[Magic Knight]], tying when you learn spells to your level and learning Heal at level 3 as your first spell. The spells are...
* [[Magic Knight]]: You, obviously. This game established all three traditions of making the player character a [[Magic Knight]], tying when you learn spells to your level and learning Heal at level 3 as your first spell. The spells are...
** [[Healing Hands]] (Heal and Healmore, learned at levels 3 and 17, respectively)
** [[Healing Hands]]: Heal and Healmore, learned at levels 3 and 17, respectively.
** [[Playing With Fire]] (Hurt and Hurtmore (Firebal and Firebane in the GBC version), learned at levels 4 and 19, respectively)
** [[Playing with Fire]]: Hurt and Hurtmore (Firebal and Firebane in the GBC version), learned at levels 4 and 19, respectively.
** [[Standard Status Effects]] (Sleep, learned at level 7, and actually useful for once)
** [[Standard Status Effects]]: Sleep, learned at level 7, and actually useful for once.
** [[Light Em Up]] (Radiant, learned at level 9)
** [[Light'Em Up]]: Radiant, learned at level 9.
** [[Anti Magic]] (Stopspell, learned at level 10)
** [[Anti-Magic]]: Stopspell, learned at level 10.
** [[Teleportation]] (Outside and Return, learned at levels 12 and 13, respectively. Outside simply teleports you out of whatever cave you're in, while Return takes you all the way back to the town where you start the game.)
** [[Teleportation]]: Outside and Return, learned at levels 12 and 13, respectively. Outside simply teleports you out of whatever cave you're in, while Return takes you all the way back to the town where you start the game.
** There's also a spell called Repel which lowers the rate of [[Random Encounters]] learned at level 15.
** There's also a spell called Repel which lowers the rate of [[Random Encounters]] learned at level 15.
* [[Market Based Title]]: The original release and the Game Boy Color re-release were titled ''Dragon Warrior'' due to [[Dungeons and Dragons (Tabletop Game)|TSR]] holding the trademark to ''Dragon Quest''. Since [[Square Enix]] has subsequently acquired the trademark from them, any future release would bear the ''DQ'' name.
* [[Market-Based Title]]: The original release and the Game Boy Color re-release were titled ''Dragon Warrior'' due to [[Dungeons & Dragons|TSR]] holding the trademark to ''Dragon Quest''. Since [[Square Enix]] has subsequently acquired the trademark from them, any future release would bear the ''Dragon Quest'' name.
* [[Mascot Mook]]: Slimes (though several others, including wyverns/chimerae and drakees/drackys give them a run for their money).
* [[Mascot Mook]]: Slimes (though several others, including wyverns/chimerae and drakees/drackys give them a run for their money).
* [[Metal Slime]]: The [[Trope Namer]], also the Goldman/Gold Golem.
* [[Metal Slime]]: The [[Trope Namer]], also the Goldman/Gold Golem.
* [[Money Spider]]: That the Goldman/Gold Golem gives a lot of wealth upon defeat makes sense. That it's [[Fridge Logic|all in coinage does not.]] Everything else also drops coins.
* [[Money Spider]]: That the Goldman/Gold Golem gives a lot of wealth upon defeat makes sense. That it's [[Fridge Logic|all in coinage does not.]] Everything else also drops coins.
* [[Multiple Endings]]: There's one [[Nonstandard Game Over|bad ending]] ( {{spoiler|Try to join the Dragonlord.}}) and [[Older Than They Think|three good endings]]: save the princess and return her to the King before defeating the Dragonlord, return the princess after defeating the Dragonlord, or don't save the princess. The (minimalist) end game cut scene varies a bit for each ending. In the last one, [[Cutting Off the Branches|the hero travels off to faroff lands alone]].
* [[Multiple Endings]]: There's one [[Nonstandard Game Over|bad ending]] ({{spoiler|try to join the Dragonlord}}) and [[Older Than They Think|three good endings]]: save the princess and return her to the King before defeating the Dragonlord, return the princess after defeating the Dragonlord, or don't save the princess. The (minimalist) end game cut scene varies a bit for each ending. In the last one, [[Cutting Off the Branches|the hero travels off to faroff lands alone]].
* [[Nice Job Breaking It Hero]]: We learn in ''[[Dragon Quest III (Video Game)|Dragon Quest III]]'' that the Golem was created by one of Cantlin's/Mercado's townspeople to protect the town. Oops.
* [[Nice Job Breaking It, Hero]]: We learn in ''[[Dragon Quest III]]'' that the Golem was created by one of Cantlin's/Mercado's townspeople to protect the town. Oops.
* [[Nonstandard Game Over]]: {{spoiler|If you accept the Dragonlord's offer to rule together in the NES version, you get a badly translated speech, the text turns your-HP-are-low red, and the game freezes. This was changed in the remakes}}.
* [[No Ontological Inertia]]: The second the final boss is defeated random encounters vanish and the poisonous swamps are replaced with pretty flowers.
* [[No Ontological Inertia]]: The second the final boss is defeated random encounters vanish and the poisonous swamps are replaced with pretty flowers.
* [[Nonstandard Game Over]]: {{spoiler|If you accept the Dragonlord's offer to rule together in the NES version, you get a badly translated speech, the text turns your-HP-are-low red, and the game freezes. This was changed in the remakes.}}
* [[One Winged Angel]]: "The Dragonlord hath revealed his true self!"
* [[One-Winged Angel]]: "The Dragonlord hath revealed his true self!"
* [[Orcus on His Throne]]: The Dragonlord pretty much just sits in his castle all game and waits for you to come and kick his arse.
** Originally this was a case of [[Dragon Their Feet]]. In the Japanese version, this was the Dragonlord's Superdragon pet that attacks you after he goes down rather quickly. However, it seems that the writers went "[[Ascended Fanon|Sure, Why Not?]]" and later depictions has this as being one of his forms.
* [[Orcus On His Throne]]: The Dragonlord pretty much just sits in his castle all game and waits for you to come and kick his arse.
* [[Palette Swap]]: Only the Dragonlord gets an exclusive sprite in-battle.
* [[Palette Swap]]: Only the Dragonlord gets an exclusive sprite in-battle.
* [[Recurring Riff]]: Many of the game's tunes (most prominently, the main theme and the level up theme) are used in all the subsequent installments, with the main theme gaining a new intro in ''IV'' and another new intro in ''IX''. The game over theme has begun to make a comeback in more recent games as well after ''II'' and several installments after it used longer and more complex game over tracks.
* [[Recurring Riff]]: Many of the game's tunes (most prominently, the main theme and the level up theme) are used in all the subsequent installments, with the main theme gaining a new intro in ''IV'' and another new intro in ''IX''. The game over theme has begun to make a comeback in more recent games as well after ''II'' and several installments after it used longer and more complex game over tracks.
* [[Scaled Up]]: See [[One-Winged Angel]] above.
* [[Remade for The Export]]: The US version of the game received a graphical facelift as well as a battery-backed save instead of a 20-character long password system used in the JP version (speakers of that language could only save their game this way on the MSX port).
* [[Useless Useful Spell]]:
* [[Scaled Up]]: See [[One Winged Angel]] above.
* [[Useless Useful Spell]]: Averted! The good news: Yuji Horii was (and more than likely still is) a fan of Wizardry and Ultima, both of which had useful status spells. Mute/Stopspell and Sleep were two very handy spells taken from them. The bad news? Your enemies can also use them.
** Averted! The good news: Yuji Horii was (and more than likely still is) a fan of ''Wizardry'' and ''Ultima'', both of which had useful status spells. Mute/Stopspell and Sleep were two very handy spells taken from them. The bad news? Your enemies can also use them. Worst news: guess who can surprise you, use sleep on the first turn, and continually wail on you before you can even act? [[That One Boss]], that's who.
** With frequent abuse of save states and a generous amount of patience, the Sleep spell can make any battle a guaranteed victory. No enemy is completely immune to the Sleep spell, so if you cast it enough times, it will eventually stick. Moreover, unlike in most RPGs, a successful physical attack will not awaken the target. Whether or not they awaken is randomly determined ''each turn''. So, you can [[Save Scumming]] your way to victory by saving state before selecting your command each turn, ensuring that you will (eventually) put the enemy to sleep and they will not ever wake up. Through this method, you can beat the game as soon as you get this spell.
** Worst news: Guess who can surprise you, use sleep on the first turn, and continually wail on you before you can even act? [[That One Boss]], that's who.
* [[We Can Rule Together]]: The Dragonlord makes this offer to you when you confront him. Most players just select no and get on with the battle, but if you accept, you get a [[Nonstandard Game Over]] (except in the SNES version where he wakes up in a town near the [[Big Bad]]'s castle, where the innkeeper says that he had a [[Bad Dreams|Bad Dream]]). This is quite jarring, considering the time it took to get to the castle and then go down to the lowest floor. The Dragonlord then says "[[I Can Rule Alone]]" though: the very next thing you see is red text.
** With frequent abuse of save states and a generous amount of patience, the Sleep spell can make any battle a guaranteed victory. No enemy is completely immune to the Sleep spell, so if you cast it enough times, it will eventually stick. Moreover, unlike in most RPGs, a successful physical attack will not awaken the target. Whether or not they awaken is randomly determined ''each turn''. So, you can [[Save Scumming]] your way to victory by saving state before selecting your command each turn, ensuring that you will (eventually) put the enemy to sleep and they will not ever wake up. Through this method, you can beat the game as soon as you get this spell.
* [[What Happened to the Mouse?]]: Where's Loto's Shield (i.e. the Shield of Heroes)? The absence of his helmet was understandable, since it was just an iron mask, but the shield was a special magical talisman like the sword and armor.
* [[We Can Rule Together]]: The Dragonlord makes this offer to you when you confront him. Most players just select no and get on with the battle, but if you accept, you get a [[Nonstandard Game Over]] (except in the SNES version where he wakes up in a town near the Big Bad's castle, where the innkeeper says that he had a Bad Dream).
* [[With This Herring]]: Let's put it this way: your first set of armor is called "clothes". Which you start the game without. This had led some amused players to believe you're having audiences with the king and fighting slimes in your bare butt until you get it.
** The Dragonlord then says "[[I Can Rule Alone]]," though; the very next thing you see is red text.
* [[Ye Olde Butcherede Englishe]]: Dropped in the [[Game Boy Color]] remake though.
* [[What Happened to The Mouse]]: Where's Loto's Shield (i.e. the Shield of Heroes)? The absence of his helmet was understandable, since it was just an iron mask, but the shield was a special magical talisman like the sword and armor.
* [[With This Herring]]
* [[Ye Olde Butcherede Englishe]]: Dropped in the [[Game Boy Color]] remake, though.


{{reflist}}
{{reflist}}
[[Category:Dragon Quest]]
[[Category:Video Game]]
[[Category:Fantasy Video Games]]
[[Category:Eastern RPG]]
[[Category:Nintendo Entertainment System]]
[[Category:Game Boy Color]]
[[Category:Game Boy Color]]
[[Category:Nintendo Entertainment System]]
[[Category:Eastern RPG]]
[[Category:MSX]]
[[Category:MSX]]
[[Category:Fantasy Video Games]]
[[Category:PC-98]]
[[Category:Dragon Quest (Video Game)]]
[[Category:Super Nintendo Entertainment System]]
[[Category:Dragon Quest I]]
[[Category:Mobile Phone Game]]
[[Category:Video Game]]
[[Category:Wii]]
[[Category:Android Games]]
[[Category:IOS Games]]
[[Category:{{PAGENAME}}]]

Latest revision as of 12:02, 21 February 2019

The first in the groundbreaking Dragon Quest series, Dragon Quest I (called Dragon Warrior in the US when it was first brought over) is the story of the descendant of Loto (or Erdrick, in the original English rerelease), who has been summoned by the king of Alefgard to rescue his daughter and defeat the Dragonlord/Dracolord, who is threatening the kingdom.

Yeah, that's pretty much it. It barely rises above the level of Excuse Plot, but considering it was essentially the first to even try to on a console (it was originally made in 1986), it was incredibly groundbreaking at the time. Essentially the first console RPG. Especially as Nintendo gave away copies to people who made subscriptions to Nintendo Power. The console RPG craze began because Nintendo had so little faith in the genre's appeal to Western audiences that they were giving away cartridges to bolster magazine sales. And it worked - this was pretty much the first RPG Westerners ever played, and it seems a lot of people liked it.

Dragon Quest I is the Trope Namer for:
Tropes used in Dragon Quest I include:
  • American Kirby Is Hardcore: The American box art [dead link] depicts the same scene as the Japanese box- the blue-and-red hero, the Green Dragon, and a castle- but with realistically proportioned characters and a broader color palette.
  • Artifact of Death: The Cursed/Death Necklace and the Cursed Belt. Oddly enough, if you don't equip them, shopkeepers pay good money for them. Considering how early you can acquire them, it's reasonable to repeatedly enter the (low-leveled) dungeon to acquire more belts to sell for lots of cash.
  • Awesome Yet Practical: Hurtmore, which can take huge chunks of health out of anything that isn't immune to magic. Once you get it, grinding goes quite a bit faster.
  • Boring Return Journey: The game does not conclude with the defeat of the Big Bad. You complete the game by returning to visit the king. You can go anywhere you like before doing this, including visiting towns to receive thanks from all the people you've saved. While getting to the Big Bad involves thousands of random battles, after his defeat, there are none to be found, even in the dungeons, since apparently defeating the boss results in the elimination of all his Mooks.
  • But Thou Must!: The line itself comes from talking to the princess after you save her. She asks: "Dost thou love me?" The answer to saying no is: "But thou must", and her asking again until you pick yes.
  • The Chosen One: You play as the descendant of your country's legendary hero.
  • Depending on the Writer: The hero is either from a small village in Torland who washed up on the shores of Alefgard (Alfregard in the GBC version) or an Alefgard native who had been training for the day he might be able to fight. Either way, he was already aware of his lineage despite not having any way to prove it until he found his ancestor's seal in a perilous poison swamp. You'd think they'd keep family trees. At least his descendants actually had his gear as family treasures.
  • The Dev Team Thinks of Everything: If you are carrying the princess with you to Charlock Castle and talk to the Dragonlord, he actually thanks you for saving him the trouble of having her transported there.
  • Dub Name Change: Loto was renamed Erdrick, Lars was renamed Lorik, Dracolord was renamed as the Dragonlord, and Lora was renamed Gwaelin.
  • Easter Egg:
    • In the original NES version, there are many references to people looking for 'Nester', until you eventually find him and he asks if anyone has been searching for him. Nester was the name of a comic strip character in Nintendo Power magazine.
    • You also can run into a character named Howard, who is named after Nester's partner in the comic.
    • As mentioned under Guide Dang It!, the name you give your hero can have an effect on your base stats and leveling rate. Perhaps unsurprisingly, "Loto" is one of the best names to pick.
    • Returning to Hauksness after defeating the Dragonlord will let you meet the ghost of Garin (the bard whose tomb you explored earlier in the game to obtain his Silver Harp), who shares with you the tragic story of Hauksness' past as a busy, bustling town before it was destroyed.
  • Evil Sorcerer: The Dragonlord.
  • Exactly What It Says on the Tin:
    • The basic damage spell in the NES version is called HURT. It hurts enemies. The stronger version is called HURTMORE. It hurts enemies more. Similarly, there's HEAL and HEALMORE.
    • You are on a quest to slay a dragon/a warrior who slays dragons.
  • Fisher King: Defeat the Dragonlord, and not only do all of the other monsters disappear from the game, but the poisonous swamps will be replaced by fields of flowers.
  • Flaming Sword: The second most powerful weapon you can wield. The best one is Erdrick's sword.
  • Forced Level Grinding: If there wasn't any in this game, you'd likely be able to beat it in half an hour. For example, people have run thousands of simulations on emulators, and determined that the Dragonlord is completely impossible to defeat at level 17 or below in the NES version, since you absolutely must have Healmore to stand a chance against the Dragonlord's dragon form. However, with a tool-assisted run (manipulating luck beyond reasonable means), the game can be completed at level 7.
  • Getting Crap Past the Radar: In the first town, you can meet up with an ardent female admirer who will "tag along". If you spend a night while she's with you, the dialog strongly suggests you and the admirer had a night of wild sex. This can also happen while you are escorting Princess Lora.

Innkeeper: Good morning. You were up late!

    • In the GBC version, you can actually spend the night at the inn with both of them in tow and the above message will occur. Talk about Pimpin'.
  • The (Green) Dragon
  • Guide Dang It: Your name actually affects your base stats and stat growth.
  • Heroic Mime: Averted, but only at the very end of the game, till then it’s played straight.
  • Infinity-1 Sword: There's two of them in this one, but for different categories. The Flaming Sword is your sword version, with a +28 boost to your attack and has a special action when used as an item. The magic armor is your armor version, with a +24 boost to your armor and gives you a Healing Factor of one Hit Point regained every four steps. And what could be better than that?
  • Infinity+1 Sword: Erdrick's Sword and Armor, that's what! They give you a +40 Attack bonus and a +28 bonus to armor, respectively. The armor quadruples the rate of your Healing Factor to one Hit Point healed every step, while the sword was just plain cool in addition to being powerful.
  • Level Grinding: Sweet merciful God, so much in the NES version...
  • Magic Knight: You, obviously. This game established all three traditions of making the player character a Magic Knight, tying when you learn spells to your level and learning Heal at level 3 as your first spell. The spells are...
    • Healing Hands: Heal and Healmore, learned at levels 3 and 17, respectively.
    • Playing with Fire: Hurt and Hurtmore (Firebal and Firebane in the GBC version), learned at levels 4 and 19, respectively.
    • Standard Status Effects: Sleep, learned at level 7, and actually useful for once.
    • Light'Em Up: Radiant, learned at level 9.
    • Anti-Magic: Stopspell, learned at level 10.
    • Teleportation: Outside and Return, learned at levels 12 and 13, respectively. Outside simply teleports you out of whatever cave you're in, while Return takes you all the way back to the town where you start the game.
    • There's also a spell called Repel which lowers the rate of Random Encounters learned at level 15.
  • Market-Based Title: The original release and the Game Boy Color re-release were titled Dragon Warrior due to TSR holding the trademark to Dragon Quest. Since Square Enix has subsequently acquired the trademark from them, any future release would bear the Dragon Quest name.
  • Mascot Mook: Slimes (though several others, including wyverns/chimerae and drakees/drackys give them a run for their money).
  • Metal Slime: The Trope Namer, also the Goldman/Gold Golem.
  • Money Spider: That the Goldman/Gold Golem gives a lot of wealth upon defeat makes sense. That it's all in coinage does not. Everything else also drops coins.
  • Multiple Endings: There's one bad ending (try to join the Dragonlord) and three good endings: save the princess and return her to the King before defeating the Dragonlord, return the princess after defeating the Dragonlord, or don't save the princess. The (minimalist) end game cut scene varies a bit for each ending. In the last one, the hero travels off to faroff lands alone.
  • Nice Job Breaking It, Hero: We learn in Dragon Quest III that the Golem was created by one of Cantlin's/Mercado's townspeople to protect the town. Oops.
  • Nonstandard Game Over: If you accept the Dragonlord's offer to rule together in the NES version, you get a badly translated speech, the text turns your-HP-are-low red, and the game freezes. This was changed in the remakes.
  • No Ontological Inertia: The second the final boss is defeated random encounters vanish and the poisonous swamps are replaced with pretty flowers.
  • One-Winged Angel: "The Dragonlord hath revealed his true self!"
  • Orcus on His Throne: The Dragonlord pretty much just sits in his castle all game and waits for you to come and kick his arse.
  • Palette Swap: Only the Dragonlord gets an exclusive sprite in-battle.
  • Recurring Riff: Many of the game's tunes (most prominently, the main theme and the level up theme) are used in all the subsequent installments, with the main theme gaining a new intro in IV and another new intro in IX. The game over theme has begun to make a comeback in more recent games as well after II and several installments after it used longer and more complex game over tracks.
  • Scaled Up: See One-Winged Angel above.
  • Useless Useful Spell:
    • Averted! The good news: Yuji Horii was (and more than likely still is) a fan of Wizardry and Ultima, both of which had useful status spells. Mute/Stopspell and Sleep were two very handy spells taken from them. The bad news? Your enemies can also use them. Worst news: guess who can surprise you, use sleep on the first turn, and continually wail on you before you can even act? That One Boss, that's who.
    • With frequent abuse of save states and a generous amount of patience, the Sleep spell can make any battle a guaranteed victory. No enemy is completely immune to the Sleep spell, so if you cast it enough times, it will eventually stick. Moreover, unlike in most RPGs, a successful physical attack will not awaken the target. Whether or not they awaken is randomly determined each turn. So, you can Save Scumming your way to victory by saving state before selecting your command each turn, ensuring that you will (eventually) put the enemy to sleep and they will not ever wake up. Through this method, you can beat the game as soon as you get this spell.
  • We Can Rule Together: The Dragonlord makes this offer to you when you confront him. Most players just select no and get on with the battle, but if you accept, you get a Nonstandard Game Over (except in the SNES version where he wakes up in a town near the Big Bad's castle, where the innkeeper says that he had a Bad Dream). This is quite jarring, considering the time it took to get to the castle and then go down to the lowest floor. The Dragonlord then says "I Can Rule Alone" though: the very next thing you see is red text.
  • What Happened to the Mouse?: Where's Loto's Shield (i.e. the Shield of Heroes)? The absence of his helmet was understandable, since it was just an iron mask, but the shield was a special magical talisman like the sword and armor.
  • With This Herring: Let's put it this way: your first set of armor is called "clothes". Which you start the game without. This had led some amused players to believe you're having audiences with the king and fighting slimes in your bare butt until you get it.
  • Ye Olde Butcherede Englishe: Dropped in the Game Boy Color remake though.