Roleplaying Games: Difference between revisions

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A role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
A role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.


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Despite this variety of forms, some game forms such as trading card games and wargames that are related to role-playing games may not be included. Role-playing activity may sometimes be present in such games, but it is not the primary focus. The term is also sometimes used to describe roleplay simulation games and exercises used in teaching, training, and academic research.
Despite this variety of forms, some game forms such as trading card games and wargames that are related to role-playing games may not be included. Role-playing activity may sometimes be present in such games, but it is not the primary focus. The term is also sometimes used to describe roleplay simulation games and exercises used in teaching, training, and academic research.


'''Subgenres:'''
Sub Genres:


* [[Tabletop RPG]]: A tabletop role-playing game, pen-and-paper role-playing game, or table-talk role-playing game is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization,[1] and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.
* [[Tabletop RPG]]: A tabletop role-playing game, pen-and-paper role-playing game, or table-talk role-playing game is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.


* [[Console RPG|Console RPGs]] often focus on cinematic narratives and memorable characters, usually (but not always) with more linear gameplay and less direct customization than Computer RPGs; Console RPGs typically feel like visual novels, movies or anime. Until recently, most such games came from Japan, and are thus nicknamed [[JRPG|JRPGs]]. A good point of distinction is that Computer RPGs typically have some Character Customization, whereas an Console RPG will more likely have a preformed Player Character, who might have some customization applied to their abilities but always looks the same. Console RPGs tend to use a turn based or pseudo turn based system where the player individually inputs actions for every character in the team each turn. Good examples of this genre are the Final Fantasy, Dragon Quest, and Pokémon franchises.
* [[Console RPG]]s often focus on cinematic narratives and memorable characters, usually (but not always) with more linear gameplay and less direct customization than Computer RPGs; Console RPGs typically feel like visual novels, movies or anime. Until recently, most such games came from Japan, and are thus nicknamed [[JRPG]]s. A good point of distinction is that Computer RPGs typically have some Character Customization, whereas an Console RPG will more likely have a preformed Player Character, who might have some customization applied to their abilities but always looks the same. Console RPGs tend to use a turn based or pseudo turn based system where the player individually inputs actions for every character in the team each turn. Good examples of this genre are the ''[[Final Fantasy]], [[Dragon Quest]]'', and ''[[Pokémon]]'' franchises.


* [[Computer RPG|Computer RPGs]] often focus on greater character customization and free-roaming exploration. The main character in this genre tend to have little predefined personality, allowing the player to decide the personality and characterization of the main character via interactive dialogue. Computer RPGs tend to bear a great resemblance to Tabletop RPGs. Examples of this genre include the Baldur's Gate series, Mass Effect, and The Elder Scrolls series.
* [[Computer RPG]]s often focus on greater character customization and free-roaming exploration. The main character in this genre tend to have little predefined personality, allowing the player to decide the personality and characterization of the main character via interactive dialogue. Computer RPGs tend to bear a great resemblance to Tabletop RPGs. Examples of this genre include the ''[[Baldur's Gate]]'' series, ''[[Mass Effect]]'', and ''[[The Elder Scrolls]]'' series.


* [[Action RPG|Action RPGs]] use the combat interface of an Action Game (usually Fighting Game or Third Person Shooter combat), incorporating the experience and item systems of a traditional RPG. Action RPGs often overlap or are related to games with RPG Elements, as Action RPGs are essentially an in-between, or RPGs with Shooter Elements. As such, distinguishing between Action RPGs and games that simply have RPG Elements is hard, but typically Action RPGs have all skills be viable options for winning the game, whereas games with RPG Elements focus more extensively on action. The best example of this genre is the original Deus Ex.
* [[Action RPG]]s use the combat interface of an Action Game (usually Fighting Game or Third Person Shooter combat), incorporating the experience and item systems of a traditional RPG. Action RPGs often overlap or are related to games with RPG Elements, as Action RPGs are essentially an in-between, or RPGs with Shooter Elements. As such, distinguishing between Action RPGs and games that simply have RPG Elements is hard, but typically Action RPGs have all skills be viable options for winning the game, whereas games with RPG Elements focus more extensively on action. The best example of this genre is the original Deus Ex.


* [[Tactical RPG]]: What separates the Tactical RPG subgenre from other RPGs is that they tend to greatly resemble [[Strategy Game]]s, but with RPG Elements.


* [[Strategy RPG]]s closely resemble Real Time Strategy or [[Tabletop RPG]]s. The distinction separates games that are on a grid system with standard Console RPG characters (with abilities, more attack options, and so on) and games that are on a grid system but characters are more properly units (they typically have only base attacks, may not have equipment, and so on). A good comparison would be ''[[Final Fantasy Tactics]]'' to the ''[[Fire Emblem]]'' series.
* [[Tactical RPG]]: What seperates the Tactical RPG subgenre from other RPGs is that they tend to greatly resemble Strategy Games, but with RPG Elements.


* [[Roguelike]]s take their name from the early 1980s ASCII graphics game Rogue. They are defined by the combination of randomly generated worlds and permanent death, meaning that every time time your character dies you have to start completely over in a different set of levels. The focus also tends to be much more on very complex [[Nintendo Hard]] gameplay than story.
* [[Strategy RPG|Strategy RPGs]] closely resemble Real Time Strategy or [[Tabletop RPG|Tabletop RPGs]]. The distinction separates games that are on a grid system with standard Console RPG characters (with abilities, more attack options, and so on) and games that are on a grid system but characters are more properly units (they typically have only base attacks, may not have equipment, and so on). A good comparison would be Final Fantasy Tactics to the Fire Emblem series.


* [[Massively Multiplayer Online Role Playing Game]]s (MMORPGs) can be any of the above genres, though they gravitate around a fusion of Action and Computer RPGs (as the [[Trope Maker]] ''[[Ultima Online]]'' arose out of a Computer RPG series). They also have their own distinct elements, mainly focusing around large boss battles known as "raids" and [[Player Versus Player]] interactions, as well as more tedious grinding such as fetching [[Twenty Bear Asses]].
* [[Roguelike|Roguelikes]] take their name from the early 1980s ASCII graphics game Rogue. They are defined by the combination of randomly generated worlds and permanent death, meaning that every time time your character dies you have to start completely over in a different set of levels. The focus also tends to be much more on very complex Nintendo Hard gameplay than story.


{{tropelist}}
* [[Massively Multiplayer Online Role Playing Game|Massively Multiplayer Online Role Playing Games]] can be any of the above genres, though they gravitate around a fusion of Action and Computer RPGs (as the Trope Maker Ultima Online arose out of a Computer RPG series). They also have their own distinct elements, mainly focusing around large boss battles known as "raids" and Player Versus Player interactions, as well as more tedious grinding such as fetching [[Twenty Bear Asses]].
* [[Actually Four Mooks]] <br />An enemy appears as a single sprite, but turns out to be a whole party of baddies in actual combat.

* [[Adam Smith Hates Your Guts]] <br />The farther you get in a game, the more expensive stuff will be.
=== Tropes that are commonly found in Role Playing Games: ===

* [[Actually Four Mooks]] <br />An enemy appears as a single sprite, but turns out to be a whole party of baddies in actual combat.
* [[Adam Smith Hates Your Guts]] <br />The farther you get in a game, the more expensive stuff will be.
* [[Alliance Meter]]<br />Getting the in-game factions to like or hate you
* [[Alliance Meter]]<br />Getting the in-game factions to like or hate you
* [[All in a Row]] <br />The party follows behind the leader like a lot of little ducklings.
* [[All in a Row]] <br />The party follows behind the leader like a lot of little ducklings.
* [[An Adventurer Is You]] <br />A description of the class-based systems common to many Role Playing Games.
* [[An Adventurer Is You]] <br />A description of the class-based systems common to many Role Playing Games.
* [[A Homeowner Is You]] <br />You get to buy a house, basically just because.
* [[A Homeowner Is You]] <br />You get to buy a house, basically just because.
* [[All Swords Are the Same]] <br />All weapons of a specific type look and play exactly the same.
* [[All Swords Are the Same]] <br />All weapons of a specific type look and play exactly the same.
* [[Arbitrary Gun Power]] <br />Video game guns don't kill instantly, they do HP damage.
* [[Arbitrary Gun Power]] <br />Video game guns don't kill instantly, they do HP damage.
* [[Arbitrary Headcount Limit]] <br />Arbitrary requirement that stops you from having too many characters in a party or unit.
* [[Arbitrary Headcount Limit]] <br />Arbitrary requirement that stops you from having too many characters in a party or unit.
** [[Lazy Backup]] <br />If you're only allowed to take three out of eighteen party members into battle, you get a [[Game Over]] if those three are killed, even if the other characters are nearby and could logically [[The Cavalry|step in]] to finish the job.
** [[Lazy Backup]] <br />If you're only allowed to take three out of eighteen party members into battle, you get a [[Game Over]] if those three are killed, even if the other characters are nearby and could logically [[The Cavalry|step in]] to finish the job.
* [[Background Music Override]] <br />Let's keep the [[Crowning Music of Awesome]] going through this sequence's battles instead of the [[Battle Theme Music]].
* [[Background Music Override]] <br />Let's keep the [[Crowning Music of Awesome]] going through this sequence's battles instead of the [[Battle Theme Music]].
* [[Bag of Holding]] <br />An object capable of holding other objects in [[Hammerspace]].
* [[Bag of Holding]] <br />An object capable of holding other objects in [[Hammerspace]].
* [[Bag of Sharing]] <br />There are many characters but they share one inventory.
* [[Bag of Sharing]] <br />There are many characters but they share one inventory.
* [[Bag of Spilling]] <br />Said sharing most likely won't happen between sequels.
* [[Bag of Spilling]] <br />Said sharing most likely won't happen between sequels.
* [[Battle Theme Music]] <br />Feel those awesome riffs, man!
* [[Battle Theme Music]] <br />Feel those awesome riffs, man!
* [[Beef Gate]] <br />The game prevents you from going to places out of order by putting very tough enemies in the way.
* [[Beef Gate]] <br />The game prevents you from going to places out of order by putting very tough enemies in the way.
* [[Betting Minigame]] <br />Let's pause our quest to play craps!
* [[Betting Minigame]] <br />Let's pause our quest to play craps!
* [[Black and White Magic]] <br />Hmm, do I get to roast the bad guys or heal the good guys?
* [[Black and White Magic]] <br />Hmm, do I get to roast the bad guys or heal the good guys?
** [[Black Mage]] <br />Prefers his bad guys extra cripsy.
** [[Black Mage]] <br />Prefers his bad guys extra cripsy.
** [[White Mage]] <br />Keeps the good guys from becoming extra crispy; may also stock a [[Holy Hand Grenade]] for emergencies.
** [[White Mage]] <br />Keeps the good guys from becoming extra crispy; may also stock a [[Holy Hand Grenade]] for emergencies.
* [[But Thou Must!]] <br />A dialogue tree where your choices are irrelevant, because the game will not proceed until you pick the 'intended' option (or ignore your decision altogether).
* [[But Thou Must!]] <br />A dialogue tree where your choices are irrelevant, because the game will not proceed until you pick the 'intended' option (or ignore your decision altogether).
* [[Capital City]] <br />The biggest city in the game, the center of everything.
* [[Capital City]] <br />The biggest city in the game, the center of everything.
* [[Character Level]] <br />You level up as you gain [[Experience Points]].
* [[Character Level]] <br />You level up as you gain [[Experience Points]].
* [[Combination Attack]] <br />A special attack that occurs when two or more characters use certain attacks at the same time or in rapid succession.
* [[Combination Attack]] <br />A special attack that occurs when two or more characters use certain attacks at the same time or in rapid succession.
* [[Convenient Questing]] <br />Your next destination will be the closest area that you haven't been able to get to before.
* [[Convenient Questing]] <br />Your next destination will be the closest area that you haven't been able to get to before.
* [[Critical Encumbrance Failure]] <br />You're perfectly fine with 87 pounds of weight, but add [[Wafer-Thin Mint|one more item]] and you'll collapse in a heap.
* [[Critical Encumbrance Failure]] <br />You're perfectly fine with 87 pounds of weight, but add [[Wafer-Thin Mint|one more item]] and you'll collapse in a heap.
* [[Critical Hit]] <br />An attack randomly does extra (often double) damage.
* [[Critical Hit]] <br />An attack randomly does extra (often double) damage.
* [[Damage Increasing Debuff]] <br />A negative status ailment which in some way increases the damage its subject takes.
* [[Damage Increasing Debuff]] <br />A negative status ailment which in some way increases the damage its subject takes.
* [[Damage Over Time]] <br />A unit receives a negative status that inflicts a small amount of damage at regular intervals.
* [[Damage Over Time]] <br />A unit receives a negative status that inflicts a small amount of damage at regular intervals.
* [[Defend Command]] <br />A command that lets you take less damage, but you don't get to do anything else in the meantime.
* [[Defend Command]] <br />A command that lets you take less damage, but you don't get to do anything else in the meantime.
* [[Diminishing Returns for Balance]] <br />As you increase your stats, each increase has less effect, forcing you to balance your stats more.
* [[Diminishing Returns for Balance]] <br />As you increase your stats, each increase has less effect, forcing you to balance your stats more.
* [[Disc One Final Dungeon]] <br />A dungeon that pretends to be the last one in the game, but is nowhere near it.
* [[Disc One Final Dungeon]] <br />A dungeon that pretends to be the last one in the game, but is nowhere near it.
* [[Disc One Nuke]] <br />An exploit where a powerful item or technique is achieved early on in the game.
* [[Disc One Nuke]] <br />An exploit where a powerful item or technique is achieved early on in the game.
* [[Dronejam]] <br />When annoying [[NPC|NPCs]] get in your way and prevent you from getting where you need to go.
* [[Dronejam]] <br />When annoying [[NPC|NPCs]] get in your way and prevent you from getting where you need to go.
* [[Dude, Where's My Respect?]] <br />You've saved the world, but durnit, you're not too good to deliver my apples to the baker!
* [[Dude, Where's My Respect?]] <br />You've saved the world, but durnit, you're not too good to deliver my apples to the baker!
* [[Dungeon Maintenance]] <br />Game mechanics may be a given to the players, but they're a lot of work for the locals.
* [[Dungeon Maintenance]] <br />Game mechanics may be a given to the players, but they're a lot of work for the locals.
* [[Easing Into the Adventure]] <br />Before you start the adventure properly, you'll be shown cavorting around your tiny home town.
* [[Easing Into the Adventure]] <br />Before you start the adventure properly, you'll be shown cavorting around your tiny home town.
* [[An Economy Is You]] <br />All stores in a city are centered around selling things you in particular will need.
* [[An Economy Is You]] <br />All stores in a city are centered around selling things you in particular will need.
* [[Elemental Crafting]] <br />The most important aspect of a piece of armor? What material it's made from!
* [[Elemental Crafting]] <br />The most important aspect of a piece of armor? What material it's made from!
* [[Equipment Spoiler]] <br />Finding an unusable piece of equipment means that someone able to use it will join the party at some point.
* [[Equipment Spoiler]] <br />Finding an unusable piece of equipment means that someone able to use it will join the party at some point.
* [[Evolving Attack]] <br />Your attacks and skills can [[Level Up]] on their own, if you use them enough.
* [[Evolving Attack]] <br />Your attacks and skills can [[Level Up]] on their own, if you use them enough.
* [[Experience Points]] <br />You get them by killing enemies (or possibly completing other tasks or objectives), and when you get enough your [[Character Level]] or abilities increase.
* [[Experience Points]] <br />You get them by killing enemies (or possibly completing other tasks or objectives), and when you get enough your [[Character Level]] or abilities increase.
** [[Experience Booster]] <br />You get more [[Experience Points]] when this is in effect.
** [[Experience Booster]] <br />You get more [[Experience Points]] when this is in effect.
** [[Tech Points]] <br />Like [[Experience Points]], but they're only good for unlocking abilities.
** [[Tech Points]] <br />Like [[Experience Points]], but they're only good for unlocking abilities.
* [[Exponential Potential]] <br />As you level up, you get so many spells that gameplay starts getting confusing.
* [[Exponential Potential]] <br />As you level up, you get so many spells that gameplay starts getting confusing.
* [[Fairy Battle]] <br />Something that looks like a normal random encounter, but isn't.
* [[Fairy Battle]] <br />Something that looks like a normal random encounter, but isn't.
* [[Fake Longevity]] <br />Things that pad out a game's length so they can brag about having "100 hours of gameplay!"
* [[Fake Longevity]] <br />Things that pad out a game's length so they can brag about having "100 hours of gameplay!"
* [[Fake Ultimate Mook]] <br />A massive, terrifying monster that is surprisingly easy to defeat.
* [[Fake Ultimate Mook]] <br />A massive, terrifying monster that is surprisingly easy to defeat.
* [[Fantasy Character Classes]] <br />The most common character classes in a medieval fantasy setting.
* [[Fantasy Character Classes]] <br />The most common character classes in a medieval fantasy setting.
* [[Fetch Quest]] <br />A subquest unimportant to the actual plot which must be completed to continue.
* [[Fetch Quest]] <br />A subquest unimportant to the actual plot which must be completed to continue.
** [[Broken Bridge]] <br />Any arbitrary obstacle that blocks your progress until you finish a [[Fetch Quest]] or something.
** [[Broken Bridge]] <br />Any arbitrary obstacle that blocks your progress until you finish a [[Fetch Quest]] or something.
* [[Fight Woosh]] <br />Graphic effect that happens when you go into a [[Random Encounter]].
* [[Fight Woosh]] <br />Graphic effect that happens when you go into a [[Random Encounter]].
* [[Follow the Plotted Line]] <br />You somehow always end up where the plot says you should be, no matter how little sense it makes that you should be there.
* [[Follow the Plotted Line]] <br />You somehow always end up where the plot says you should be, no matter how little sense it makes that you should be there.
* [[Game System]]
* [[Game System]]
** [[Point Build System]]
** [[Point Build System]]
** [[Character Class System]]
** [[Character Class System]]
*** [[Class and Level System]]
*** [[Class and Level System]]
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* [[Gladiator Subquest]] <br />At some point, you will have to fight in an arena in gladiatorial combat. Either as part of the main quest or as a subquest.
* [[Gladiator Subquest]] <br />At some point, you will have to fight in an arena in gladiatorial combat. Either as part of the main quest or as a subquest.
* [[Get on the Boat]] <br />In an RPG, at some point you will have to cross the ocean to reach another continent.
* [[Get on the Boat]] <br />In an RPG, at some point you will have to cross the ocean to reach another continent.
* [[Global Airship]] <br />A mode of transport that lets you reach any part of the world map easily.
* [[Global Airship]] <br />A mode of transport that lets you reach any part of the world map easily.
* [[Good Morning, Crono]] <br />The main character starts the game in bed, as his mother or friend wakes him up.
* [[Good Morning, Crono]] <br />The main character starts the game in bed, as his mother or friend wakes him up.
* [[Go Wait Outside]] <br />You are asked to wait outside while something is finished; even if you come back in immediately, it's already done.
* [[Go Wait Outside]] <br />You are asked to wait outside while something is finished; even if you come back in immediately, it's already done.
* [[Guest Star Party Member]] <br />Someone who joins your party temporarily as a "guest".
* [[Guest Star Party Member]] <br />Someone who joins your party temporarily as a "guest".
* [[Guns Are Worthless]] <br />In RPG systems, guns are generally weaker than swords.
* [[Guns Are Worthless]] <br />In RPG systems, guns are generally weaker than swords.
* [[Health Damage Asymmetry]] <br />Playable characters have low health, high damage output, while monsters have high health, low damage output.
* [[Health Damage Asymmetry]] <br />Playable characters have low health, high damage output, while monsters have high health, low damage output.
* [[Heroes Prefer Swords]] <br />In an RPG, the main character always uses a sword.
* [[Heroes Prefer Swords]] <br />In an RPG, the main character always uses a sword.
* [[Hit Points]] <br />A number attributed to your health that indicates how close to death you are.
* [[Hit Points]] <br />A number attributed to your health that indicates how close to death you are.
* [[Impossible Item Drop]] <br />Enemies drop weapons that they could not plausibly have.
* [[Impossible Item Drop]] <br />Enemies drop weapons that they could not plausibly have.
* [[Improbable Power Discrepancy]] <br />Enemies are given statistics based on how powerful you are expected to be at that point, not how strong that enemy would be based on common sense.
* [[Improbable Power Discrepancy]] <br />Enemies are given statistics based on how powerful you are expected to be at that point, not how strong that enemy would be based on common sense.
* [[Inevitable Tournament]] <br />If there is a fighting tournament held somewhere in the game, chances are 99% that you will compete in it.
* [[Inevitable Tournament]] <br />If there is a fighting tournament held somewhere in the game, chances are 99% that you will compete in it.
* [[Inexplicable Treasure Chests]] <br />Where did they come from? Who put them there? Why does nobody else but you ever open them?
* [[Inexplicable Treasure Chests]] <br />Where did they come from? Who put them there? Why does nobody else but you ever open them?
* [[Infinity+1 Sword]] <br />The absolute most awesome weapon EVER! You must collect [[Twenty Bear Asses|twenty thousand bear asses first.]]
* [[Infinity+1 Sword]] <br />The absolute most awesome weapon EVER! You must collect [[Twenty Bear Asses|twenty thousand bear asses first.]]
* [[Informed Equipment]] <br />Characters' equipment won't show up visually on their character model; they may be wearing Diamond Armor, but it looks like the same old [[Stripperiffic]] costume to me...
* [[Informed Equipment]] <br />Characters' equipment won't show up visually on their character model; they may be wearing Diamond Armor, but it looks like the same old [[Stripperiffic]] costume to me...
* [[Inn Security]] <br />Whenever the plot requires a stay at the inn, you will always wake up in the middle of the night for a plot event.
* [[Inn Security]] <br />Whenever the plot requires a stay at the inn, you will always wake up in the middle of the night for a plot event.
* [[Irrelevant Sidequest]] <br />Everyone seems to constantly ask you to do sidequests that have absolutely nothing to do with your main objective.
* [[Irrelevant Sidequest]] <br />Everyone seems to constantly ask you to do sidequests that have absolutely nothing to do with your main objective.
* [[Item Crafting]] <br />Creating your own items and equipment out of handy-dandy ingredients.
* [[Item Crafting]] <br />Creating your own items and equipment out of handy-dandy ingredients.
** [[Just Add Water]] <br />Items can generally be created by just sticking two or three things together and hitting "MIX".
** [[Just Add Water]] <br />Items can generally be created by just sticking two or three things together and hitting "MIX".
* [[Job System]] <br />[[Eastern RPG]] system whereby classes have distinct equipment and abilities but can be changed at any time.
* [[Job System]] <br />[[Eastern RPG]] system whereby classes have distinct equipment and abilities but can be changed at any time.
* [[Joined Your Party]] <br />You now have 18 party members! Good luck figuring out [[Arbitrary Headcount Limit|which ones to use.]]
* [[Joined Your Party]] <br />You now have 18 party members! Good luck figuring out [[Arbitrary Headcount Limit|which ones to use.]]
* [[Karl Marx Hates Your Guts]] <br />Where it's impossible to make money because everything always costs the same, so you can never sell at a profit.
* [[Karl Marx Hates Your Guts]] <br />Where it's impossible to make money because everything always costs the same, so you can never sell at a profit.
* [[Kleptomaniac Hero]] <br />Looting is a very important aspect of RPG. Everything that's not nailed down is yours to take.
* [[Kleptomaniac Hero]] <br />Looting is a very important aspect of RPG. Everything that's not nailed down is yours to take.
* [[Last-Disc Magic]] <br />In [[Eastern RPG|Eastern RPGs]], although magic is usually less efficient than melee attacks, a spell or set of spells later in the game will be much better than the rest.
* [[Last-Disc Magic]] <br />In [[Eastern RPG|Eastern RPGs]], although magic is usually less efficient than melee attacks, a spell or set of spells later in the game will be much better than the rest.
* [[Law of Cartographical Elegance]] <br />Land masses will never extend across the edge of the (usually square) [[World Map]].
* [[Law of Cartographical Elegance]] <br />Land masses will never extend across the edge of the (usually square) [[World Map]].
* [[Leaked Experience]] <br />Characters not in the active party will get some percentage of the experience that the active party gets.
* [[Leaked Experience]] <br />Characters not in the active party will get some percentage of the experience that the active party gets.
* [[Let's Split Up, Gang!]] <br />At some point your party will be split up into two or more independent groups.
* [[Let's Split Up, Gang!]] <br />At some point your party will be split up into two or more independent groups.
* [[Level Grinding]] <br />You gain statistics and abilities by killing monsters over and over again.
* [[Level Grinding]] <br />You gain statistics and abilities by killing monsters over and over again.
* [[Level Scaling]] <br />As you level up, so do your enemies.
* [[Level Scaling]] <br />As you level up, so do your enemies.
* [[Level Up At Intimacy 5]] <br />As you build an emotional (or sexual) relationship with an in-game NPC, your character gets physically stronger or gains skills because of it.
* [[Level Up At Intimacy 5]] <br />As you build an emotional (or sexual) relationship with an in-game NPC, your character gets physically stronger or gains skills because of it.
** [[More Friends More Benefits]] <br />Games where the best result can be gotten by seducing or wooing every single person who seems even remotely interested in you.
** [[More Friends, More Benefits]] <br />Games where the best result can be gotten by seducing or wooing every single person who seems even remotely interested in you.
* [[Linear Warriors, Quadratic Wizards]] <br />Melee classes are better at lower levels, while wizards are better at higher ones.
* [[Linear Warriors, Quadratic Wizards]] <br />Melee classes are better at lower levels, while wizards are better at higher ones.
* [[Low Level Advantage]] <br />Don't level up as much as possible for optimal advantage.
* [[Low Level Advantage]] <br />Don't level up as much as possible for optimal advantage.
* [[Mass Monster Slaughter Sidequest]] <br />Annoying quest to kill X number of a specific enemy, frequently [[Random Encounter|randomly encountered]] enemies.
* [[Mass Monster Slaughter Sidequest]] <br />Annoying quest to kill X number of a specific enemy, frequently [[Random Encounter|randomly encountered]] enemies.
* [[Match Maker Quest]]<br />A Quest where the player helps an [[NPC]] win over their true love.
* [[Match Maker Quest]]<br />A Quest where the player helps an [[NPC]] win over their true love.
* [[Metal Slime]] <br />A monster that appears and runs away very quickly, is hard to kill, but gives very good reward if you do kill it.
* [[Metal Slime]] <br />A monster that appears and runs away very quickly, is hard to kill, but gives very good reward if you do kill it.
* [[The Minion Master]] <br />A player character whose role is to create many, many NPC [[Mooks|minions]].
* [[The Minion Master]] <br />A player character whose role is to create many, many NPC [[Mooks|minions]].
* [[Modern Day Sci Fi RPG Class Equivalents]] <br />A collection of classes or class-equivalents for non-fantasy RPG-settings.
* [[Modern Day Sci Fi RPG Class Equivalents]] <br />A collection of classes or class-equivalents for non-fantasy RPG-settings.
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* [[Monster Allies]] <br />Where monsters fight alongside the party instead of against it.
* [[Monster Allies]] <br />Where monsters fight alongside the party instead of against it.
* [[Mutually Exclusive Party Members]] <br />Certain characters will refuse to join you if other characters are already in the party, or will leave when someone else joins. Sometimes controlled by the plot, but other times it's just that the two simply can't be in the party together.
* [[Mutually Exclusive Party Members]] <br />Certain characters will refuse to join you if other characters are already in the party, or will leave when someone else joins. Sometimes controlled by the plot, but other times it's just that the two simply can't be in the party together.
* [[News Travels Fast]] <br />As soon as something important happens in the plot, everyone in the world will know about it.
* [[News Travels Fast]] <br />As soon as something important happens in the plot, everyone in the world will know about it.
* [[Nintendo Hard]] <br />Want to defeat that [[Bonus Boss]]? Get ready for a ''[[Marathon Boss|long]]'' and ''[[Harder Than Hard|brutally hard]]'' battle.
* [[Nintendo Hard]] <br />Want to defeat that [[Bonus Boss]]? Get ready for a ''[[Marathon Boss|long]]'' and ''[[Harder Than Hard|brutally hard]]'' battle.
* [[No Hero Discount]] <br />Even though you're out there saving the world and their lives, shopkeepers will still charge you full price.
* [[No Hero Discount]] <br />Even though you're out there saving the world and their lives, shopkeepers will still charge you full price.
* [[Nominal Importance]] <br />Only people that are relevant to the plot or a [[Sidequest]] will be blessed with names. Everyone else will be [[Nameless Narrative]] or be referred to with [[Everyone Calls Him "Barkeep"|generic or descriptive titles.]]
* [[Nominal Importance]] <br />Only people that are relevant to the plot or a [[Sidequest]] will be blessed with names. Everyone else will be [[Nameless Narrative]] or be referred to with [[Everyone Calls Him "Barkeep"|generic or descriptive titles.]]
* [[No Experience Points for Medic]] <br />Only killing nets a character rewards, healing and defending don't.
* [[No Experience Points for Medic]] <br />Only killing nets a character rewards, healing and defending don't.
* [[No Stat Atrophy]] <br />Once you raise a stat, it will never go down again.
* [[No Stat Atrophy]] <br />Once you raise a stat, it will never go down again.
* [[Now Where Was I Going Again?]] <br />OK, I saved my game three months ago and I'm picking the game up again... so where was I supposed to go?
* [[Now Where Was I Going Again?]] <br />OK, I saved my game three months ago and I'm picking the game up again... so where was I supposed to go?
* [[One Man Party]] <br />An RPG where one character can easily become far stronger than the rest of his party.
* [[One Man Party]] <br />An RPG where one character can easily become far stronger than the rest of his party.
* [[One Size Fits All]] <br />Clothing and armour can be worn by anyone, regardless of its source or the wearer's size or gender.
* [[One Size Fits All]] <br />Clothing and armour can be worn by anyone, regardless of its source or the wearer's size or gender.
* [[Opening the Sandbox]] <br />The point in a game where you're finally able to do all the sidequests, go anywhere on the map, and so on.
* [[Opening the Sandbox]] <br />The point in a game where you're finally able to do all the sidequests, go anywhere on the map, and so on.
* [[Optional Party Member]] <br />Someone who may not join your party, if you don't fulfil the requirements to get them.
* [[Optional Party Member]] <br />Someone who may not join your party, if you don't fulfil the requirements to get them.
* [[Overly-Long Fighting Animation]] <br />An animation attack in which the [[Rule of Cool]] is applied in excess, making it just too long.
* [[Overly-Long Fighting Animation]] <br />An animation attack in which the [[Rule of Cool]] is applied in excess, making it just too long.
* [[Pamphlet Shelf]] <br />Whenever you see a bookshelf, there will never be more than one book (and often one line) that you can read.
* [[Pamphlet Shelf]] <br />Whenever you see a bookshelf, there will never be more than one book (and often one line) that you can read.
* [[Parabolic Power Curve]] <br />A situation where, as your character gains levels, they begin getting less effective in certain tasks.
* [[Parabolic Power Curve]] <br />A situation where, as your character gains levels, they begin getting less effective in certain tasks.
* [[Party in My Pocket]] <br />Only the main character is shown walking around; other party members will appear when needed, or even walk out of his body.
* [[Party in My Pocket]] <br />Only the main character is shown walking around; other party members will appear when needed, or even walk out of his body.
* [[Perpetually Static]] <br />Rules in an [[MMORPG]] that prevents the game from being changed unduly by the players.
* [[Perpetually Static]] <br />Rules in an [[Massively Multiplayer Online Role Playing Game|MMORPG]] that prevents the game from being changed unduly by the players.
* [[Player Party]] <br />A set of characters whom you control together throughout the game.
* [[Player Party]] <br />A set of characters whom you control together throughout the game.
* [[Player Personality Quiz]] <br />A quiz during character creation that determines your alignment or statistics.
* [[Player Personality Quiz]] <br />A quiz during character creation that determines your alignment or statistics.
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* [[Plot Tunnel]] <br />Linear plot sequence that forces you to put your usual sidequests on hold while important plot events develop.
* [[Plot Tunnel]] <br />Linear plot sequence that forces you to put your usual sidequests on hold while important plot events develop.
** [[Point of No Return]] <br />There is no turning back once you cross this line near the end of the game -- you can only finish the game or die trying.
** [[Point of No Return]] <br />There is no turning back once you cross this line near the end of the game -- you can only finish the game or die trying.
* [[Power Equals Rarity]] <br />The more powerful an item/Mon/etc. is in a game, the harder it is to find.
* [[Power Equals Rarity]] <br />The more powerful an item/Mon/etc. is in a game, the harder it is to find.
* [[Preexisting Encounters]] <br />Encounters with enemies which you can see coming (as opposed to [[Random Encounters]]).
* [[Preexisting Encounters]] <br />Encounters with enemies which you can see coming (as opposed to [[Random Encounters]]).
* [[Prestige Class]] <br />A character can choose to advance from a basic starting class to a more powerful, but more specialised class.
* [[Prestige Class]] <br />A character can choose to advance from a basic starting class to a more powerful, but more specialised class.
* [[Quest Giver]] <br />An [[NPC]] designated somehow as someone who will give you a sidequest.
* [[Quest Giver]] <br />An [[NPC]] designated somehow as someone who will give you a sidequest.
* [[Rainbow Pimp Gear]] <br />When players equip their characters with gear solely based on stat bonuses [[Rummage Sale Reject|without consideration to how it will look on them.]]
* [[Rainbow Pimp Gear]] <br />When players equip their characters with gear solely based on stat bonuses [[Rummage Sale Reject|without consideration to how it will look on them.]]
* [[Random Encounters]] <br />Encounters with monsters that occur randomly as the player travels.
* [[Random Encounters]] <br />Encounters with monsters that occur randomly as the player travels.
* [[Randomly Drops]] <br />You have a 1 in 128,983,234 chance of getting the [[Infinity+1 Sword]] from that [[Metal Slime]]. Happy grinding!
* [[Randomly Drops]] <br />You have a 1 in 128,983,234 chance of getting the [[Infinity+1 Sword]] from that [[Metal Slime]]. Happy grinding!
* [[Rat Stomp]] <br />Rats - the ultimate noob enemy.
* [[Rat Stomp]] <br />Rats - the ultimate noob enemy.
* [[Relationship Values]] <br />A usually hidden meter that measures the depth of your relationship to other characters.
* [[Relationship Values]] <br />A usually hidden meter that measures the depth of your relationship to other characters.
* [[Required Party Member]] <br />Someone who you have to have in your group, usually due to plot reasons.
* [[Required Party Member]] <br />Someone who you have to have in your group, usually due to plot reasons.
** [[Can't Drop the Hero]] <br />The main hero of an RPG can never be taken out of the active party.
** [[Can't Drop the Hero]] <br />The main hero of an RPG can never be taken out of the active party.
* [[Restart At Level One]] <br />When a powerful character is given a plot-powered "level down" so he isn't statistically overpowered.
* [[Restart At Level One]] <br />When a powerful character is given a plot-powered "level down" so he isn't statistically overpowered.
* [[Romance Sidequest]] <br />A sidequest which has the player character enter a romantic relationship with a party member or [[NPC]].
* [[Romance Sidequest]] <br />A sidequest which has the player character enter a romantic relationship with a party member or [[NPC]].
* [[RPG Elements]] <br />Where a non-RPG is given some aspects of one (menu battles, equipment, levels).
* [[RPG Elements]] <br />Where a non-RPG is given some aspects of one (menu battles, equipment, levels).
* [[RP Gs Equal Combat]] <br />The only way to get equipment, skills and levels is to fight things.
* [[RPGs Equal Combat]] <br />The only way to get equipment, skills and levels is to fight things.
* [[Resources Management Gameplay]]
* [[Resources Management Gameplay]]
* [[Save Point]] <br />A specific spot where the player is allowed to save their game and restart it should they get a [[Game Over]].
* [[Save Point]] <br />A specific spot where the player is allowed to save their game and restart it should they get a [[Game Over]].
* [[Scratch Damage]] <br />All successful attacks must inflict some damage, no matter how little.
* [[Scratch Damage]] <br />All successful attacks must inflict some damage, no matter how little.
* [[Sidequest]] <br />Any part of a video game that is not required to complete the game.
* [[Sidequest]] <br />Any part of a video game that is not required to complete the game.
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* [[The Six Stats]] <br />The six attributes that help or hinder you in gameplay.
* [[The Six Stats]] <br />The six attributes that help or hinder you in gameplay.
* [[Skill Point Reset]]<br />Optional reset of a [[Player Character]]'s skill and ability scores, allowing you to redistribute them.
* [[Skill Point Reset]]<br />Optional reset of a [[Player Character]]'s skill and ability scores, allowing you to redistribute them.
* [[Sole Entertainment Option]] <br />In the entire in-game world, there is only one kind of entertainment or only one city where you can find it.
* [[Sole Entertainment Option]] <br />In the entire in-game world, there is only one kind of entertainment or only one city where you can find it.
* [[So Long and Thanks For All the Gear]] <br />A party member leaves the party for some part of the game, taking whatever you equipped them with in the process. Hope it wasn't anything you needed!
* [[So Long and Thanks For All the Gear]] <br />A party member leaves the party for some part of the game, taking whatever you equipped them with in the process. Hope it wasn't anything you needed!
* [[Sorry I'm Late]] <br />When you're separated from your party, they will join up with you in the course of one or more random encounters.
* [[Sorry I'm Late]] <br />When you're separated from your party, they will join up with you in the course of one or more random encounters.
* [[Sorting Algorithm of Evil]] <br />Villains must appear in strictly ascending order by menace.
* [[Sorting Algorithm of Evil]] <br />Villains must appear in strictly ascending order by menace.
* [[Standard RPG Items]] <br />We got potions, ethers, remedies, and revives, and dangit if they aren't all the same color!
* [[Standard RPG Items]] <br />We got potions, ethers, remedies, and revives, and dangit if they aren't all the same color!
* [[Standard Status Effects]] <br />If you're poisoned, blinded, mute, and confused... better take it easy on the [[Mushroom Samba|magic mushrooms]].
* [[Standard Status Effects]] <br />If you're poisoned, blinded, mute, and confused... better take it easy on the [[Mushroom Samba|magic mushrooms]].
* [[Starter Equipment]]<br />The equipment you're given by default at the begining of the game.
* [[Starter Equipment]]<br />The equipment you're given by default at the begining of the game.
* [[Stat Grinding]] <br />As you do specific actions, your statistics related to those actions will increase.
* [[Stat Grinding]] <br />As you do specific actions, your statistics related to those actions will increase.
* [[Statistically Speaking]] <br />No matter how high your strength, speed, etc. goes, you still will not be able to, for example, just smash that [[Insurmountable Waist High Fence]] to pieces.
* [[Statistically Speaking]] <br />No matter how high your strength, speed, etc. goes, you still will not be able to, for example, just smash that [[Insurmountable Waist High Fence]] to pieces.
* [[Take Your Time]] <br />The only time you actually need to hurry is if there's an [[Timed Mission|onscreen timer]] counting down.
* [[Take Your Time]] <br />The only time you actually need to hurry is if there's an [[Timed Mission|onscreen timer]] counting down.
* [[Talk to Everyone]] <br />It's the only way to get that sneaky clue about the dinosaurs!
* [[Talk to Everyone]] <br />It's the only way to get that sneaky clue about the dinosaurs!
* [[A Taste of Power]] <br />Where you are given a strong character or ability early on, but lose it quickly.
* [[A Taste of Power]] <br />Where you are given a strong character or ability early on, but lose it quickly.
* [[There Are No Bedsheets]] <br />When a character lies down on a bed, they will never get into sheets or blankets, but just lie on top of it.
* [[There Are No Bedsheets]] <br />When a character lies down on a bed, they will never get into sheets or blankets, but just lie on top of it.
* [[There Are No Tents]] <br />You can only rest the night at an inn; you can't just set up camp somewhere.
* [[There Are No Tents]] <br />You can only rest the night at an inn; you can't just set up camp somewhere.
* [[Thriving Ghost Town]] <br />Cities and towns are much, much smaller than they should be for sustainability.
* [[Thriving Ghost Town]] <br />Cities and towns are much, much smaller than they should be for sustainability.
* [[Took a Shortcut]] <br />You spent all that time going through the dungeon and beating all the puzzles, so how the heck did these guys get here first?
* [[Took a Shortcut]] <br />You spent all that time going through the dungeon and beating all the puzzles, so how the heck did these guys get here first?
* [[Trauma Inn]] <br />Got killed in combat? Just spend a night at the inn, and you'll be healed up by morning!
* [[Trauma Inn]] <br />Got killed in combat? Just spend a night at the inn, and you'll be healed up by morning!
* [[Treacherous Quest-Giver]] <br />The person who sends you off to kill the [[Big Bad]] is actually manipulating you for their own unsavory ends.
* [[Treacherous Quest-Giver]] <br />The person who sends you off to kill the [[Big Bad]] is actually manipulating you for their own unsavory ends.
* [[Twenty Bear Asses]] <br />Annoying [[Fetch Quest]] where you have to collect a certain number of whatever item, usually dropped by randomly encountered enemies.
* [[Twenty Bear Asses]] <br />Annoying [[Fetch Quest]] where you have to collect a certain number of whatever item, usually dropped by randomly encountered enemies.
* [[24-Hour Armor]] <br />You wear your armor everywhere. You eat with it, you sleep with it, you take baths in it.
* [[24-Hour Armor]] <br />You wear your armor everywhere. You eat with it, you sleep with it, you take baths in it.
* [[Underground Monkey]] <br />Enemy types get recycled from one area to another, with stronger stats.
* [[Underground Monkey]] <br />Enemy types get recycled from one area to another, with stronger stats.
* [[Universal Poison]] <br />There is only one type of poison, and generally one type of antidote for it.
* [[Universal Poison]] <br />There is only one type of poison, and generally one type of antidote for it.
* [[Vendor Trash]] <br />An item that's useless for anything but selling for cash.
* [[Vendor Trash]] <br />An item that's useless for anything but selling for cash.
* [[The Very Definitely Final Dungeon]] <br />The [[Final Boss]] lives here; you'll know it when you see it.
* [[The Very Definitely Final Dungeon]] <br />The [[Final Boss]] lives here; you'll know it when you see it.
* [[Video Game Geography]] <br />The world map is square and wraps around on both edges. How exactly does that work? Who cares?
* [[Video Game Geography]] <br />The world map is square and wraps around on both edges. How exactly does that work? Who cares?
* [[Video Game Weapon Stats]] <br />Common attributes for weapons.
* [[Video Game Weapon Stats]] <br />Common attributes for weapons.
* [[Villain Forgot to Level Grind]] <br />Where the villain is still at the same level he was at ten hours ago, but the heroes are ten levels higher and therefore beat him handily.
* [[Villain Forgot to Level Grind]] <br />Where the villain is still at the same level he was at ten hours ago, but the heroes are ten levels higher and therefore beat him handily.
* [[Wallet of Holding]] <br />Where you can collect millions of gold coins and not have your pants fall down.
* [[Wallet of Holding]] <br />Where you can collect millions of gold coins and not have your pants fall down.
* [[Warp Whistle]] <br />Instantaneously teleport to any location you've been to before.
* [[Warp Whistle]] <br />Instantaneously teleport to any location you've been to before.
* [[We Buy Anything]] <br />Want to sell that rusty suit of armor at a grocery store? They'll take it, no questions asked!
* [[We Buy Anything]] <br />Want to sell that rusty suit of armor at a grocery store? They'll take it, no questions asked!
* [[We Cannot Go on Without You]] <br />You get a [[Game Over]] when the main character is killed, regardless of how many of his companions are still alive or whether they can quickly revive him.
* [[We Cannot Go on Without You]] <br />You get a [[Game Over]] when the main character is killed, regardless of how many of his companions are still alive or whether they can quickly revive him.
* [[Welcome to Corneria]] <br />[[NPC|NPCs]] keep saying the same thing over and over again.
* [[Welcome to Corneria]] <br />[[NPC|NPCs]] keep saying the same thing over and over again.
* [[You All Look Familiar]] <br />There are only a few NPC models; you'll see it repeated over and over again.
* [[You All Look Familiar]] <br />There are only a few NPC models; you'll see it repeated over and over again.
* [[Zip Mode]] <br />A subtype known as Dash Mode is extremely popular: holding a button will make the party run. May increase the chance of [[Random Encounter|Random Encounters]]
* [[Zip Mode]] <br />A subtype known as Dash Mode is extremely popular: holding a button will make the party run. May increase the chance of [[Random Encounter]]s


{{reflist}}
{{reflist}}
[[Category:About Roleplaying Games]]
[[Category:Roleplaying Games]]
[[Category:Pages needing more categories]]
[[Category:Game Tropes]]
[[Category:Video Game Genres]]

Latest revision as of 12:53, 8 October 2020


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    /wiki/Roleplaying Gameswork

    A role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

    There are several forms of RPG. The original form, sometimes called the tabletop RPG, is conducted through discussion, whereas in live action role-playing games (LARP) players physically perform their characters' actions. In both of these forms, an arranger called a game master (GM) usually decides on the rules and setting to be used and acts as referee, while each of the other players plays the role of a single character.

    Several varieties of RPG also exist in electronic media, such as multi-player text-based MUDs and their graphics-based successors, massively multiplayer online role-playing games (MMORPGs). Role-playing games also include single-player offline role-playing video games in which players control a character or team who undertake quests, and may include capabilities that advance using statistical mechanics. These games often share settings and rules with tabletop RPGs, but emphasize character advancement more than collaborative storytelling.

    Despite this variety of forms, some game forms such as trading card games and wargames that are related to role-playing games may not be included. Role-playing activity may sometimes be present in such games, but it is not the primary focus. The term is also sometimes used to describe roleplay simulation games and exercises used in teaching, training, and academic research.

    Subgenres:

    • Tabletop RPG: A tabletop role-playing game, pen-and-paper role-playing game, or table-talk role-playing game is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.
    • Console RPGs often focus on cinematic narratives and memorable characters, usually (but not always) with more linear gameplay and less direct customization than Computer RPGs; Console RPGs typically feel like visual novels, movies or anime. Until recently, most such games came from Japan, and are thus nicknamed JRPGs. A good point of distinction is that Computer RPGs typically have some Character Customization, whereas an Console RPG will more likely have a preformed Player Character, who might have some customization applied to their abilities but always looks the same. Console RPGs tend to use a turn based or pseudo turn based system where the player individually inputs actions for every character in the team each turn. Good examples of this genre are the Final Fantasy, Dragon Quest, and Pokémon franchises.
    • Computer RPGs often focus on greater character customization and free-roaming exploration. The main character in this genre tend to have little predefined personality, allowing the player to decide the personality and characterization of the main character via interactive dialogue. Computer RPGs tend to bear a great resemblance to Tabletop RPGs. Examples of this genre include the Baldur's Gate series, Mass Effect, and The Elder Scrolls series.
    • Action RPGs use the combat interface of an Action Game (usually Fighting Game or Third Person Shooter combat), incorporating the experience and item systems of a traditional RPG. Action RPGs often overlap or are related to games with RPG Elements, as Action RPGs are essentially an in-between, or RPGs with Shooter Elements. As such, distinguishing between Action RPGs and games that simply have RPG Elements is hard, but typically Action RPGs have all skills be viable options for winning the game, whereas games with RPG Elements focus more extensively on action. The best example of this genre is the original Deus Ex.
    • Tactical RPG: What separates the Tactical RPG subgenre from other RPGs is that they tend to greatly resemble Strategy Games, but with RPG Elements.
    • Strategy RPGs closely resemble Real Time Strategy or Tabletop RPGs. The distinction separates games that are on a grid system with standard Console RPG characters (with abilities, more attack options, and so on) and games that are on a grid system but characters are more properly units (they typically have only base attacks, may not have equipment, and so on). A good comparison would be Final Fantasy Tactics to the Fire Emblem series.
    • Roguelikes take their name from the early 1980s ASCII graphics game Rogue. They are defined by the combination of randomly generated worlds and permanent death, meaning that every time time your character dies you have to start completely over in a different set of levels. The focus also tends to be much more on very complex Nintendo Hard gameplay than story.
    Tropes used in Roleplaying Games include: