SNK vs. Capcom SVC Chaos: Difference between revisions

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[[File:SvC_Chaos_-_SNK_vs_Capcom_MVS_8049.gif|frame]]
[[File:SvC_Chaos_-_SNK_vs_Capcom_MVS_8049.gif|frame]]


'''SNK vs. Capcom: SVC Chaos''', is the final [[Fighting Game]] entry for the [[SN Kvs Capcom]] series, which is also part of the [[Capcom vs. Whatever]] series. It was launched in 2003 for arcades, the [[Neo Geo]] AES, and the [[Play Station 2]] (and a year later for [[X Box]]), after SNK's bankruptcy and rebirth as SNK Playmore.
'''SNK vs. Capcom: SVC Chaos''', is the final [[Fighting Game]] entry for the [[SNK vs. Capcom]] series, which is also part of the [[Capcom vs. Whatever]] series. It was launched in 2003 for arcades, the [[Neo Geo]] AES, and the [[PlayStation 2]] (and a year later for [[Xbox]]), after SNK's bankruptcy and rebirth as SNK Playmore.


This game was notorious by breaking the trend of only [[Fighting Game]] characters for their bosses and secret characters:
This game was notorious by breaking the trend of only [[Fighting Game]] characters for their bosses and secret characters:


=== SNK side: ===
=== SNK side: ===
* [[The King of Fighters (Video Game)|The King of Fighters]]: Kyo Kusanagi, Iori Yagami and Choi Bounge
* [[The King of Fighters]]: Kyo Kusanagi, Iori Yagami and Choi Bounge
* [[Fatal Fury]]: Terry Bogard, Mai Shiranui and Kim Kaphwan
* [[Fatal Fury]]: Terry Bogard, Mai Shiranui and Kim Kaphwan
* [[Art of Fighting]]: Ryo Sakazaki, Mr. Karate and Kasumi Todoh
* [[Art of Fighting]]: Ryo Sakazaki, Mr. Karate and Kasumi Todoh
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* [[Mid Boss|Mid Bosses]]: [[Metal Slug|Mars People]], [[Fatal Fury|Geese Howard]], [[The King of Fighters|Goenitz and Orochi Iori]]
* [[Mid Boss|Mid Bosses]]: [[Metal Slug|Mars People]], [[Fatal Fury|Geese Howard]], [[The King of Fighters|Goenitz and Orochi Iori]]
* [[Final Boss]]: [[Original Generation|Serious Mr. Karate]]
* [[Final Boss]]: [[Original Generation|Serious Mr. Karate]]
* [[Bonus Boss]]: [[Athena (Video Game)|Athena]]
* [[Bonus Boss]]: [[Athena (video game)|Athena]]
=== Capcom side: ===
=== Capcom side: ===
* [[Street Fighter (Video Game)|Street Fighter]]: Ryu, Ken, Sagat
* [[Street Fighter (video game)|Street Fighter]]: Ryu, Ken, Sagat
* [[Street Fighter II (Video Game)|Street Fighter II]]: Chun-Li, Dhalsim, Guile, Balrog, Vega, M. Bison and Akuma.
* [[Street Fighter II]]: Chun-Li, Dhalsim, Guile, Balrog, Vega, M. Bison and Akuma.
* [[Street Fighter III (Video Game)|Street Fighter III]]: Hugo
* [[Street Fighter III]]: Hugo
* [[Red Earth]]: Tessa
* [[Red Earth]]: Tessa
* [[Mid Boss|Mid Bosses]]: [[Darkstalkers (Video Game)|Demitri Maximoff]], [[Mega Man Zero|Zero]], [[Street Fighter Alpha (Video Game)|Dan]] and [[Original Generation|Violent]] [[Street Fighter II the Animated Movie (Anime)|Ken]]
* [[Mid Boss|Mid Bosses]]: [[Darkstalkers|Demitri Maximoff]], [[Mega Man Zero|Zero]], [[Street Fighter Alpha|Dan]] and [[Original Generation|Violent]] [[Street Fighter II: The Animated Movie|Ken]]
* [[Final Boss]]: [[Street Fighter Alpha (Video Game)|Shin Akuma]]
* [[Final Boss]]: [[Street Fighter Alpha|Shin Akuma]]
* [[Bonus Boss]]: [[Ghosts N Goblins (Video Game)|Red Arremer]]
* [[Bonus Boss]]: [[Ghosts 'n Goblins|Red Arremer]]


The gameplay is based on that of ''The King of Fighters 2002'', and is the only game on this series to follow the traditional one-on-one battle system. The gauge system also allowed the players to execute many special attacks, plus Guard Cancels, Super Special moves and Exceeds (which also requires the player to have half of its lifebar).
The gameplay is based on that of ''The King of Fighters 2002'', and is the only game on this series to follow the traditional one-on-one battle system. The gauge system also allowed the players to execute many special attacks, plus Guard Cancels, Super Special moves and Exceeds (which also requires the player to have half of its lifebar).
----
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== [[Engrish|Play In Real Earnest]]: ==
{{tropelist|[[Engrish|Play In Real Earnest]]:}}
* [[Ambidextrous Sprite]]: Sagat's eyepatch.
* [[Ambidextrous Sprite]]: Sagat's eyepatch.
* [[Art Shift]]: One of the game's strong points are the SNK-made sprites for the Capcom characters, especially notable in the Street Fighter characters. Compare Dhalsim, for example, who has beefy muscles in the ''Alpha'' series, and his SVC sprite, which is skinny, for emphasizing the Yoga side; and Demitri, who looks even more menacing than it's 1994 sprite...
* [[Art Shift]]: One of the game's strong points are the SNK-made sprites for the Capcom characters, especially notable in the Street Fighter characters. Compare Dhalsim, for example, who has beefy muscles in the ''Alpha'' series, and his SVC sprite, which is skinny, for emphasizing the Yoga side; and Demitri, who looks even more menacing than it's 1994 sprite...
** [[Off-Model]]: ...yet they can also be inconsistent in quality. [http://images3.wikia.nocookie.net/__cb20080211015809/streetfighter/images/4/42/Ryu-snk-stand.gif Ryu's sprite], especially, appears to have been directly traced over [http://images3.wikia.nocookie.net/__cb20080211020010/streetfighter/images/7/72/Sf-ryuold.gif his anatomically questionable SFII sprite.] Same goes for Ken and Akuma, but surprisingly not for Dan.
** [[Off-Model]]: ...yet they can also be inconsistent in quality. [http://images3.wikia.nocookie.net/__cb20080211015809/streetfighter/images/4/42/Ryu-snk-stand.gif Ryu's sprite], especially, appears to have been directly traced over [http://images3.wikia.nocookie.net/__cb20080211020010/streetfighter/images/7/72/Sf-ryuold.gif his anatomically questionable SFII sprite.] Same goes for Ken and Akuma, but surprisingly not for Dan.
* [[Ascended Extra]]: [[Metal Slug|Mars People]] as a [[Mid Boss]]. The [[Ghosts N Goblins (Video Game)|Red Arremer]] is a [[Bonus Boss]].
* [[Ascended Extra]]: [[Metal Slug|Mars People]] as a [[Mid Boss]]. The [[Ghosts 'n Goblins|Red Arremer]] is a [[Bonus Boss]].
* [[Ass Kicks You]]: Earthquake.
* [[Ass Kicks You]]: Earthquake.
* [[Attract Mode]]
* [[Attract Mode]]
* [[Battle Aura]]: Demitri
* [[Battle Aura]]: Demitri
* [[Baleful Polymorph]]: Losing to either [[Marvel vs. Capcom|Firebr-I mean,]] [[Dub Name Change|Red Arremer]] or Athena results in your character being transformed into a demonic creature (vs. Arremer) or an animal (vs. Athena). A small version of this is Demitri's Midnight Bliss attack, where he transforms male characters into women (for the girls, he makes them more attractive). The change isn't permanent, thanks to Demitri's courtesy to suck your blood and blow you up before turning you back to normal.
* [[Baleful Polymorph]]: Losing to either [[Marvel vs. Capcom|Firebr-I mean,]] [[Dub Name Change|Red Arremer]] or Athena results in your character being transformed into a demonic creature (vs. Arremer) or an animal (vs. Athena). A small version of this is Demitri's Midnight Bliss attack, where he transforms male characters into women (for the girls, he makes them more attractive). The change isn't permanent, thanks to Demitri's courtesy to suck your blood and blow you up before turning you back to normal.
* [[Combat Tentacles]]: The only plausible explanation as to how Mars People made the cut over [[Metal Slug|Marco Rossi]].
* [[Combat Tentacles]]: The only plausible explanation as to how Mars People made the cut over [[Metal Slug|Marco Rossi]].
* [[Damn You Muscle Memory]]: The game tried to keep some of the medium attacks as SNK-style command moves (a direction + a button) with hit-and-miss results; many of those could now be canceled into, but the inputs often conflicted with instinctive 2D fighter reflexes (such as holding back to block).
* [[Damn You, Muscle Memory!]]: The game tried to keep some of the medium attacks as SNK-style command moves (a direction + a button) with hit-and-miss results; many of those could now be canceled into, but the inputs often conflicted with instinctive 2D fighter reflexes (such as holding back to block).
* [[Desperation Attack]]: The Exceed ultras, inherited from ''[[Art of Fighting]]'' and ''[[Fatal Fury]]'''s similar modes. Its execution at the end of a match is required for the fights against the [[Bonus Boss|Bonus Bosses]].
* [[Desperation Attack]]: The Exceed ultras, inherited from ''[[Art of Fighting]]'' and ''[[Fatal Fury]]'''s similar modes. Its execution at the end of a match is required for the fights against the [[Bonus Boss|Bonus Bosses]].
* [[Dialogue Tree]]: All of the pre-fighting chats among characters.
* [[Dialogue Tree]]: All of the pre-fighting chats among characters.
* [[Even Evil Has Standards|Even The Satsui No Hadou Has Standards]]: Akuma shows his disdain for child abuse with this winquote:
* [[Even Evil Has Standards|Even The Satsui No Hadou Has Standards]]: Akuma shows his disdain for child abuse with this winquote:
{{quote| ''"Defeating you takes less effort than smacking a baby. Not that I'd ever do that!"''}}
{{quote|''"Defeating you takes less effort than smacking a baby. Not that I'd ever do that!"''}}
* [[Everything's Better With Spinning]]: To the point of being able to create tornadoes. (Choi)
* [[Everything's Better with Spinning]]: To the point of being able to create tornadoes. (Choi)
* [[First Installment Wins]]: On the Capcom side, nine out of twelve characters are from ''[[Street Fighter II (Video Game)|Street Fighter II]]''.<ref>Ryu, Ken and Sagat are technically from the first ''Street Fighter'', but their character designs here are based on their ''II'' incarnations.</ref> This is especially noticeable when compared to the SNK side, which is instead filled to the brim with [[Ensemble Darkhorse|Ensemble Darkhorses]].
* [[First Installment Wins]]: On the Capcom side, nine out of twelve characters are from ''[[Street Fighter II]]''.<ref>Ryu, Ken and Sagat are technically from the first ''Street Fighter'', but their character designs here are based on their ''II'' incarnations.</ref> This is especially noticeable when compared to the SNK side, which is instead filled to the brim with [[Ensemble Darkhorse|Ensemble Darkhorses]].
* [[Gainaxing]]: Mai. (obviously)
* [[Gainaxing]]: Mai. (obviously)
* [[Gender Bender]]: Demitri's Midnight Bliss.
* [[Gender Bender]]: Demitri's Midnight Bliss.
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* [[Golden Ending]]: The game will show you this for the character you've chosen if you defeat the [[Bonus Boss]].
* [[Golden Ending]]: The game will show you this for the character you've chosen if you defeat the [[Bonus Boss]].
* [[Gratuitous English]]: BATTORU CHIRU DON<ref>Battle 'til you drop</ref>
* [[Gratuitous English]]: BATTORU CHIRU DON<ref>Battle 'til you drop</ref>
* [[The Jimmy Hart Version]]: The song for the Power Generation Room stage sounds kinda like [[Unreal Tournament (Video Game)|Foregone Destruction]].
* [[The Jimmy Hart Version]]: The song for the Power Generation Room stage sounds kinda like [[Unreal Tournament|Foregone Destruction]].
** The train stage theme is a rather odd re-arrangement of Geese's theme.
** The train stage theme is a rather odd re-arrangement of Geese's theme.
* [[Motor Mouth]]: The announcer.
* [[Motor Mouth]]: The announcer.
* [[No Plot, No Problem]]: Subverted. The game never told you what was happening before you pressed the Start button, but seemingly tried to 'spice it up' which pre-battle dialogues and endings. And even then, nobody will tell you [[After the End|why you have to fight in a postapocalyptic world]]. The comic book adaptation gives you a better understanding of the game's story.
* [[No Plot, No Problem]]: Subverted. The game never told you what was happening before you pressed the Start button, but seemingly tried to 'spice it up' which pre-battle dialogues and endings. And even then, nobody will tell you [[After the End|why you have to fight in a postapocalyptic world]]. The comic book adaptation gives you a better understanding of the game's story.
* [[Obvious Beta]]: It's not a secret to those who dug deeper into this game, that pretty much everything in it could be as good as in ''[[Capcom vs. SNK 2 Mark of the Millennium (Video Game)|Capcom vs.SNK 2]]''.
* [[Obvious Beta]]: It's not a secret to those who dug deeper into this game, that pretty much everything in it could be as good as in ''[[Capcom vs. SNK 2 Mark of the Millennium|Capcom vs.SNK 2]]''.
* [[Original Generation]]: To an extent, Violent Ken, based on the [[Brainwashed and Crazy]] version of Ken from ''[[Street Fighter II the Animated Movie (Anime)|Street Fighter II the Animated Movie]]'', and Serious Mr. Karate, a beefed up version of Mr. Karate, being variants created only for their sole appearances.
* [[Original Generation]]: To an extent, Violent Ken, based on the [[Brainwashed and Crazy]] version of Ken from ''[[Street Fighter II: The Animated Movie|Street Fighter II the Animated Movie]]'', and Serious Mr. Karate, a beefed up version of Mr. Karate, being variants created only for their sole appearances.
* [[Please Put Some Clothes On]]: Mai seems to get a ''lot'' of this.
* [[Please Put Some Clothes On]]: Mai seems to get a ''lot'' of this.
* [[Real Is Brown]]: Most of the backgrounds have been done in one and the same gray tone. Compared to ''KoF2002'' and ''2003'', however, it's [[Darker and Edgier]] and includes a few, in not none, living beings. Good luck finding one.
* [[Real Is Brown]]: Most of the backgrounds have been done in one and the same gray tone. Compared to ''KoF2002'' and ''2003'', however, it's [[Darker and Edgier]] and includes a few, in not none, living beings. Good luck finding one.
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* [[Sesquipedalian Loquaciousness]]: In the pre-match dialogues, so much it's funny (especially when people like Balrog and Dan [[Sophisticated As Hell|mix it with street-level talk]]). And that's without mentioning Sagat's "supercillious jester" to Mr. Karate.
* [[Sesquipedalian Loquaciousness]]: In the pre-match dialogues, so much it's funny (especially when people like Balrog and Dan [[Sophisticated As Hell|mix it with street-level talk]]). And that's without mentioning Sagat's "supercillious jester" to Mr. Karate.
* [[She's a Man In Japan|She's a Man in Spain]]: Thanks to inconsistency in the localization, Tessa is ported as a man in the Spanish translation.
* [[She's a Man In Japan|She's a Man in Spain]]: Thanks to inconsistency in the localization, Tessa is ported as a man in the Spanish translation.
* [[Shout Out]]: Check [[Capcom vs. Whatever/Shout Out|the page]].
* [[Shout-Out]]: Check [[Capcom vs. Whatever/Shout Out|the page]].
* [[SNK Boss]]: Both pairs of [[Final Boss|Final Bosses]] and [[Bonus Boss|Bonus Bosses]].
* [[SNK Boss]]: Both pairs of [[Final Boss|Final Bosses]] and [[Bonus Boss|Bonus Bosses]].
* [[Spiritual Successor]]: ''[[Neo Geo Battle Coliseum (Video Game)|Neo Geo Battle Coliseum]]''. And yes, that one uses recycled sprites from its predecessor.
* [[Spiritual Successor]]: ''[[Neo Geo Battle Coliseum]]''. And yes, that one uses recycled sprites from its predecessor.
* [[The Starscream]]: Balrog becomes this in his ending by {{spoiler|taking control of Shadaloo. He even wears an uniform reminiscent of Bison's one, only sleeveless}}.
* [[The Starscream]]: Balrog becomes this in his ending by {{spoiler|taking control of Shadaloo. He even wears an uniform reminiscent of Bison's one, only sleeveless}}.
* [[Stripperific]]: Mai, Shiki, and Athena.
* [[Stripperific]]: Mai, Shiki, and Athena.
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** The game has stage names such as "Green of forest", "The village in the maniac world", and "Nude palace".
** The game has stage names such as "Green of forest", "The village in the maniac world", and "Nude palace".
** Ciel refers to Akuma as a murderous martial artist who has lived since Japan's feudal age. In reality, Ciel was referring to his fighting style, which was a murderous martial ''art'' founded during Japan's feudal age.
** Ciel refers to Akuma as a murderous martial artist who has lived since Japan's feudal age. In reality, Ciel was referring to his fighting style, which was a murderous martial ''art'' founded during Japan's feudal age.
** [[Spell My Name With an "S"]]: As an example, there's the [[Japanese Ranguage|misspelling]] of [[Street Fighter Alpha (Video Game)|Juli]]'s name, (as Juri) which wouldn't hurt as much, until, seven years later, another Juri makes her debut in ''[[Street Fighter IV (Video Game)|Super Street Fighter IV]]''. And no, they aren't related in any way aside of being Shadaloo members.
** [[Spell My Name with an "S"]]: As an example, there's the [[Japanese Ranguage|misspelling]] of [[Street Fighter Alpha|Juli]]'s name, (as Juri) which wouldn't hurt as much, until, seven years later, another Juri makes her debut in ''[[Street Fighter IV|Super Street Fighter IV]]''. And no, they aren't related in any way aside of being Shadaloo members.
* [[Visual Pun]]: Balrog wears M. Bison's outfit when he takes over Shadaloo in his ending. It becomes hilarious when you realize that Balrog technically is "M. Bison" in Japan.
* [[Visual Pun]]: Balrog wears M. Bison's outfit when he takes over Shadaloo in his ending. It becomes hilarious when you realize that Balrog technically is "M. Bison" in Japan.


{{reflist}}
{{reflist}}
[[Category:SNK]]
[[Category:Shin Nihon Kikaku]]
[[Category:Neo Geo]]
[[Category:Neo Geo]]
[[Category:Capcom vs. Whatever]]
[[Category:Capcom vs. Whatever]]
[[Category:Play Station 2]]
[[Category:PlayStation 2]]
[[Category:Fighting Game]]
[[Category:Fighting Game]]
[[Category:X Box]]
[[Category:Xbox]]
[[Category:SNK Vs Capcom SVC Chaos]]
[[Category:Video Game]]
[[Category:Video Game]][[Category:Pages with comment tags]]
[[Category:SNK vs. Capcom SVC Chaos]]

Latest revision as of 14:17, 18 December 2023


SNK vs. Capcom: SVC Chaos, is the final Fighting Game entry for the SNK vs. Capcom series, which is also part of the Capcom vs. Whatever series. It was launched in 2003 for arcades, the Neo Geo AES, and the PlayStation 2 (and a year later for Xbox), after SNK's bankruptcy and rebirth as SNK Playmore.

This game was notorious by breaking the trend of only Fighting Game characters for their bosses and secret characters:

SNK side:

Capcom side:

The gameplay is based on that of The King of Fighters 2002, and is the only game on this series to follow the traditional one-on-one battle system. The gauge system also allowed the players to execute many special attacks, plus Guard Cancels, Super Special moves and Exceeds (which also requires the player to have half of its lifebar).


  • Ambidextrous Sprite: Sagat's eyepatch.
  • Art Shift: One of the game's strong points are the SNK-made sprites for the Capcom characters, especially notable in the Street Fighter characters. Compare Dhalsim, for example, who has beefy muscles in the Alpha series, and his SVC sprite, which is skinny, for emphasizing the Yoga side; and Demitri, who looks even more menacing than it's 1994 sprite...
  • Ascended Extra: Mars People as a Mid Boss. The Red Arremer is a Bonus Boss.
  • Ass Kicks You: Earthquake.
  • Attract Mode
  • Battle Aura: Demitri
  • Baleful Polymorph: Losing to either Firebr-I mean, Red Arremer or Athena results in your character being transformed into a demonic creature (vs. Arremer) or an animal (vs. Athena). A small version of this is Demitri's Midnight Bliss attack, where he transforms male characters into women (for the girls, he makes them more attractive). The change isn't permanent, thanks to Demitri's courtesy to suck your blood and blow you up before turning you back to normal.
  • Combat Tentacles: The only plausible explanation as to how Mars People made the cut over Marco Rossi.
  • Damn You, Muscle Memory!: The game tried to keep some of the medium attacks as SNK-style command moves (a direction + a button) with hit-and-miss results; many of those could now be canceled into, but the inputs often conflicted with instinctive 2D fighter reflexes (such as holding back to block).
  • Desperation Attack: The Exceed ultras, inherited from Art of Fighting and Fatal Fury's similar modes. Its execution at the end of a match is required for the fights against the Bonus Bosses.
  • Dialogue Tree: All of the pre-fighting chats among characters.
  • Even The Satsui No Hadou Has Standards: Akuma shows his disdain for child abuse with this winquote:

"Defeating you takes less effort than smacking a baby. Not that I'd ever do that!"

  1. Ryu, Ken and Sagat are technically from the first Street Fighter, but their character designs here are based on their II incarnations.
  2. Battle 'til you drop