Port Town: Difference between revisions

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** Port Prospect in ''[[Dragon Quest VIII]]''.
** Port Prospect in ''[[Dragon Quest VIII]]''.
** Port Llaffan and Bloomingdale in ''[[Dragon Quest IX]]''.
** Port Llaffan and Bloomingdale in ''[[Dragon Quest IX]]''.
* Summers in ''[[Earthbound]]''.
* Summers in ''[[EarthBound]]''.
* Izoold and Palmacosta in ''[[Tales of Symphonia]]''.
* Izoold and Palmacosta in ''[[Tales of Symphonia]]''.
* Venezia in ''[[Tales of Phantasia]]''.
* Venezia in ''[[Tales of Phantasia]]''.
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* Selbina and Mhaura in ''[[Final Fantasy XI]]''. Selbina only goes to Mhaura, but Mhaura swaps trips between Selbina and [[The Empire|Aht Urhgan]].
* Selbina and Mhaura in ''[[Final Fantasy XI]]''. Selbina only goes to Mhaura, but Mhaura swaps trips between Selbina and [[The Empire|Aht Urhgan]].
* Balfonheim in ''[[Final Fantasy XII]]''.
* Balfonheim in ''[[Final Fantasy XII]]''.
* Port Sarim, Rellekka and Catherby in ''[[Runescape]]''. Port Phasmatys also, although it's a combination of Port Town and [[Ghost Town]].
* Port Sarim, Rellekka and Catherby in ''[[RuneScape]]''. Port Phasmatys also, although it's a combination of Port Town and [[Ghost Town]].
* Saith in ''[[Lunar: The Silver Star]]''.
* Saith in ''[[Lunar: The Silver Star]]''.
* Mactan Base, Cádiz Base and Planet Toledo from ''[[Freelancer]]'' are like staging areas within missions.
* Mactan Base, Cádiz Base and Planet Toledo from ''[[Freelancer]]'' are like staging areas within missions.
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* Beloveno from ''[[Albion]]'' is the largest settlement in the entire game. The large port takes up 25% of the map. The rest is a maze of buildings. If you didn't use the map for instant travel in the first town, you will use it here.
* Beloveno from ''[[Albion]]'' is the largest settlement in the entire game. The large port takes up 25% of the map. The rest is a maze of buildings. If you didn't use the map for instant travel in the first town, you will use it here.
* One in each ''[[Guild Wars]]'' campaign: Lion's Arch in ''Prophecies'', Kaineng Center in ''Factions'', and Kamadan in ''Nightfall''. If you purchase more than one campaign, you can travel between them using these cities.
* One in each ''[[Guild Wars]]'' campaign: Lion's Arch in ''Prophecies'', Kaineng Center in ''Factions'', and Kamadan in ''Nightfall''. If you purchase more than one campaign, you can travel between them using these cities.
* Jolly Roger's Lagoon from ''[[Banjo-Kazooie|Banjo-Tooie]]'' is definitely this.
* Jolly Roger's Lagoon from ''[[Banjo-Kazooie|Banjo-Tooie]]'' is definitely this.
* ''[[The Elder Scrolls IV: Oblivion]]'' has Anvil as the main seaport, although the Imperial City has a river-based dock as well. You don't really travel anywhere from them in the unmodded version, although a few mods have you start the game by getting off a boat in Anvil.
* ''[[The Elder Scrolls IV: Oblivion]]'' has Anvil as the main seaport, although the Imperial City has a river-based dock as well. You don't really travel anywhere from them in the unmodded version, although a few mods have you start the game by getting off a boat in Anvil.
* Brimloch Roon in ''[[Wizards and Warriors]]''.
* Brimloch Roon in ''[[Wizards and Warriors]]''.
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[[Category:Tropes At Sea]]
[[Category:Tropes At Sea]]
[[Category:Video Game Settings]]
[[Category:Video Game Settings]]
[[Category:Port Town]]
[[Category:{{PAGENAME}}]]

Revision as of 10:50, 10 April 2017

"Hey, where am I?"

"You wanna know where you are? Hahaha! In Port Royal!"
—Intro to "Port Royal" by Running Wild

Usually coupled with an island and much larger than the First Town, this is usually just where the characters are going to Get on the Boat to the next continent. Otherwise expect a fishing village and a beach, perhaps with a floating fish monster. If the boat doesn't leave fast enough to get wrecked at sea, the Port Town suffers this fate instead.

Often the Port Town will only let you Get on the Boat after doing a quest, usually as a way to assure the game you're ready to move ahead to an area where you might not be able to backtrack to. If the Port Town is host to an unsavory or criminal subdistract filled with smugglers, privateers and pirates, this is the Not-So-Safe Harbor.

Examples of Port Town include: