Dragon Quest VII

Everything About Fiction You Never Wanted to Know.

The first Dragon Quest game on the PlayStation, Dragon Quest VII: Warriors of Eden tells the story of a simple fisherman's son. His two best friends are Prince Kiefer, a Rebel Prince who regularly flouts his father's restrictions, and Maribel, the spoiled Tsundere daughter of the richest merchant in town. Theirs is an idyllic lifestyle, with no monsters haunting the countryside, no threats to their kingdom...

...And no other countries or continents beyond their small stretch of land.

See, during the final showdown between Good and Evil, most of the world got sealed away by the Demon Lord... and God never got around to fixing things. Whoops. Of course, that's where our hero comes into play, as he and his friends stumble across a great secret hidden in their island's Ancient Ruins and have to Set Right What Once Went Wrong via Time Travel. Or something like that, anyway.

Dragon Quest VII introduced the concept of 'Party Chat' to the series. By selecting 'Talk' whenever you weren't facing an NPC, your party members would comment on whatever just happened. This wasn't restricted to major plot events, either; Kiefer, Maribel and the others almost always had something to say about even the most minor NPC's 'Welcome to Corneria'. This feature made it into Dragon Quest VIII and several of the remakes of earlier games.

Tropes used in Dragon Quest VII include:
  • After the End: Your little island is the only part of the world that wasn't sealed away. The game starts with one little island with two towns, a castle and a fishing village, and a ruins that everyone is forbidden to enter. This is the actual After the End. The rest of the story is nothing but saving each island before it was lost.
  • All of the Other Reindeer: Oh, Dragon Quest VII adores this one: there's Pamala in Engow, Zebbot and Eri in Falrish, Baloch in Litorud, Sieben and his pets in Loomin, Firia in Gorges, Lief in Labres...
    • Firia deserves special mention here because it turns out she's not an outsider at all. She was just born without wings, and her worthless father decided to 'raise her as an orphan' and let her little sister treat her like a slave rather than admit she's his daughter by blood. She takes the news surprisingly well; your party, on the other hand, gets righteously upset.
  • And I Must Scream: In one village, everyone was turned to stone by the Gray Rain... and have been worn away by the seasons for decades, rendering it impossible to save anyone. With one exception...
    • The worst part about this is that they glow at night. Poor Clayman assumes this is their hatred for him radiating off of them. In reality, they are just trying to pass on their memories so they can "die" in peace.
    • Later on, you come across a village that was just hit by the Gray Rain, and can get revenge on the monster responsible before saving everyone.
  • Anti-Grinding: Until you reach certain late-game areas or Disc 2, each area you visit has a Level Cap on how far you can take your class/skill grinding. You aren't really informed of this; battles simply stop counting towards your class mastery. Thankfully, it takes longer to level up in this game compared to nearly all other Dragon Quest games. There is no restriction for your character's battle level though.
  • Apologetic Attacker: The first world-sector boss is Matilda who refuses to fight. This becomes a cross between Tear Jerker and free exp...
  • Arbitrary Headcount Limit: Like usual, you can only have four heroes in your party. The game handles this by having party members leave for various reasons at certain points: Kiefer permanently leaves shortly before you gain access to the Shrine of Dharma and character classes; Maribel leaves after the events in Past!Mardra, opening a place for Aira to join almost immediately afterward; Melvin gets isolated from your team during the start of Disc 2, allowing Maribel to rejoin you... You do eventually get the chance to choose your team, but really, given that you've only got five heroes total... a fifth slot in battle would've saved a lot of headaches.
  • Badass Bookworm: Quite a few NPC allies and helpers qualify, but none as much Saide. He filled a house with books on other cities and traveling and is one damn good brawler.
  • Badass Grandpa: Melvin.
  • Badass Normal: Kiefer, as he never learns any spells, although he does gain a flaming sword technique. Some of your NPC allies also qualify.
    • Sharkeye, or at least his crew, qualify. You later realize Borkano was this all along.
  • Big Badass Wolf: The White Wolves of Orph. Also, Gabo.
  • Big Beautiful Woman: Mollie, the hero's mother. In addition to being a Supreme Chef, she's noted to have aged quite gracefully by some NPCs.
  • Big Damn Heroes: Most of the time, your heroes arrive just in time to save various towns and lands from destruction and despair. Most of the time.
  • Blessed with Suck: In the Deja tribe, two special bloodlines are maintained as according to prophecy, descendants of both bloodlines will eventually be called upon to perform a special ceremony. ...A ceremony that will only work once. And nobody's sure just when that duty will need to be performed.
    • Then there's Coastal, where any babies born there are cursed to turn into hideous monsters and run away from their parents on the first full moon after their birth.
  • Boisterous Bruiser: Kiefer, through and through.
  • Bonus Boss: God. Literally.
  • Book Ends: The game begins in Fishbell during the Amitt Harvest when Mollie gives you a Fishsub to deliver to your father Borkano, but he sails off before you have a chance to give it to him. You also discover Maribel stowing away on his ship and she promptly gets kicked off. Later at the start of disc 2 after the first fight with Orgodemir and resurrecting "God", you are given another Fishsub by Mollie to deliver to Borkano but this time it actually gets delivered. Then after the rematch with Orgodemir, the annual Amitt Harvest begins again and once again you are given another Fishsub to deliver to your father but this time she makes one for you to bring with you on your first fishing voyage with your father. Once again, you find Maribel stowing away on the ship but before she gets kicked off, Borkano allows her to stay on just this once.
  • Bragging Rights Reward: Your reward for beating the bonus bosses? God moves to your immigrant town.
  • Brainwashed and Crazy: Don't drink the water in Krage.
  • Broken Bridge: Will be fixed tomorrow. If you can get to it.
  • Calling the Old Man Out: An interesting variation in Gorges: Grandma Pendragon calls out her pathetic son over his treatment of his daughter, Firia. The asshole definitely deserves it.
  • Can't Catch Up: For a many a player, Maribel can become this. Some try to get her out of this, others know of her leave ahead of time, and purposefully ditch her. Regardless, all of her stats end up lower than anyone's save MP, Intelligence, and Style.
  • Changeling Fantasy: An odd twist. He was conceived and gestated for seven months centuries ago, and was then transported to the womb of the woman who gave birth to him when his genetic mother turned into a mermaid. His real father, of course, is a Pirate.
  • Childhood Friend Romance: See the Love Dodecahedron below, despite the participants being older than children. Also, Kiefer's departure does this to quite a few people. The Hero (no, not in a Ho Yay way) has both allies and NPCs able to see how sad he is to lose his good friend. Although the tablet found in the epilogue is comforting, to say the least. Leeza, Kiefer's sister and only other genuine friend and supporter, is technically hit by this too. She's noted to be depressed until Aira is hired at the castle, and she can finally truly be happy again as she both comes to terms with Kiefer's new life and having a friend/descendant in Aira, who is also pleased by this, never having had siblings or a real home of her own.
    • Maribel can be a straighter example, and can even be hit by this TWICE. This depends on the player's view of her and Kiefer (though she mentions him A LOT in Party Chat, particularly after he leaves) and how close the Hero may actually be to Princess Michaela.
  • Chivalrous Pervert: Kiefer flirts shamelessly, but won't go any further.
  • Collection Sidequest: One Sidequest sees you founding and expanding your own town. To do so, you travel around Present Time searching for Immigrants, who randomly appear in various 'hot spots' in different villages. Oh, and collect enough of different types of Immigrants, and your town will turn out extra-special...
    • The Monster Park Sidequest, meanwhile, has you recruiting monsters. Not for battle partners like in other installments, mind; just for the park. Oh, and you need to find Blueprints for the various parts of the park, first. And if you manage to recruit every monster available? You get a Momento of Chibi.
  • Conspicuous CG: With the sprites rendered in classic Toriyama-style 2D looking very much like upgraded Dragon Quest VI sprites as well as 3D backgrounds and attacks... it can look a bit... style-breaking.
  • Continuity Nod: Numerous to earlier games, as usual, including some of the names of minor characters. Most notable is the return of the town-building sidequest from Dragon Quest III.
  • Cool Boat: The Marle de Dragonne, which is more of a floating castle than anything else. It is, more or less two boats, glued together by the castle in the middle. It even has its own Awesome Music. Now that's one Nice Boat.
  • Crazy Prepared: SAIDE. The guy is implied to have never been outside of the desert, but is strong as heck for an NPC, has some mad skills, and hasn't even started on his first real adventure until the end of the game. Sure, he's Hadeed's descendant, but Hadeed was never as strong as Saide despite having more fighting experience than Saide!
  • Cut and Paste Environments: The bonus dungeons. Both of them.
  • Darker and Edgier: This may just be the darkest Dragon Quest ever. While previous and future entries often dealt with some rather dark materiel, Dragon Quest VII dives headlong into stuff like racism, slavery, multiple acts of genocide, horrific natural disasters and more.
  • Did You Just Punch Out Cthulhu?: God was defeated!
  • Dojikko: Aimy of Litorud looks like this at first, falling down the stairs every morning... But that's not entirely her fault.
  • Doom Magnet: Loomin's an entire town suffering from this. And no, it's not a Doomed Hometown, either. Unless you screw up.
  • Dying Like Animals: The Hero and his party are the only people in the world capable of fighting monsters and winning. Eventually, this starts to get annoying.
  • Everything Trying to Kill You: Up to and including wine bottles, books, pots, wells and columns.
  • A Fete Worse Than Death: The Festival of Engow, which involves throwing torches into the volcano -- something the local Big Bad plans to turn to his advantage by stoking an EvilFlame and setting off an eruption.
  • Fiery Redhead: Maribel.
  • Fluffy Fashion Feathers: The Angel leotard has a bunch of feathers arranged like a Showgirl Skirt. But this is just in the artwork, not the game itself.
  • Fortune Teller: Pamala of Engow. She's stuck playing The Cassandra when you first meet, warning of disaster that you have to avert. Later, she comes back into play a couple more times.
  • Free Rotating Camera: Some areas lock it though.
  • Game-Breaking Bug: In the 3DS version, there are certain missable cutscenes that, if one goes back and triggers them at the end of the game while Maribel is in the party, will boot her back to her house and superimpose her on the character left there, causing the party to lower to three people (the hero and the two non-Maribel swappables not in her house) and preventing the left behind character from being interacted with. Saving while the game is in this state results in no known way of returning to a four person party. Fighting Orgodemir like this, meanwhile, crashes the game.
  • Genre Savvy: Some enemies and bosses mid-game use Falcon Slash, a weaker variant. A later few use Sword Dance without mercy.
  • Getting Crap Past the Radar: Talking to everyone, both the various NPCs and your own party via Party Chat, results in a lot of questionable scenes. In one instance, you can talk to two kids trying unsuccessfully to milk a cow. Your party observes among themselves that said cow is male, and Melvin comments that he milked many a teat in his day.
  • God Is Evil: Subverted: the God you first resurrect is actually the Demonlord in disguise.
    • Also, the real God is a Bonus Boss, and when you fight him, it's just a friendly test of strength in combat. He even looks pretty friendly. Although, he acts VERY condescending to the party when you talk to him. He does honestly care about humans, he just finds it tiring to speak to creatures which are essentially ants to him.
  • The Gods Must Be Lazy: Turns out God won the war against the Demon Lord, but after sealing him away and recovering, he decided to let humanity and the four elemental spirits clean up the fallout themselves in spite of being both stronger than the Demon Lord and free to fix the problems created by the sealing of the world.
      • Likely justified. If he did too much, they would become over-reliant on him, and thus wouldn't be able to grow as a people.
    • You actually get the opportunity to call God out on this when you meet him as the Bonus Boss. He responds by telling you that you do not realize what true suffering is as he prepares to visit upon you the full wrath of God!
      • He's probably half-serious though. Given that he's God and all, and he did take out Orgodemir, it just left him needing to take a quick breather, which is roughly what his match with you does at most. Besides, he tells jokes and uses Boxer Dance! That alone is a sign that he's just sparring with you.
  • Gotta Catch Em All: The map pieces, which you need to unlock new areas.
  • Groundhog Day Loop: One region is stuck in this, prompting further Timey-Wimey Ball antics trying to hunt down the cause.
  • Guide Dang It: Many map pieces, which are needed to advance the plot, are hidden in out-of-the-way places. This fortunately becomes averted in the 3DS version, which will often direct you to the next tablet fragment, but even then a player may find themselves confused onto just what these hints mean.
    • Want the best monster class-forms or the town-type of your choice? You're gonna need a guide.
    • At one point late in the game, you must use the Empty Bottle to collect Rainbow Dew. The Rainbow Dew could be collected hours earlier... but the game doesn't really direct you to do so or tell you just where you can find it. Fortunately, it's out of the way.
    • Hybrid skills are mentioned PSX version's manual, but it never explains exactly how to get them. After reaching a certain rank in a class, the character will be mentioned as having "matured"; the character must then immediate switch to the other class and mature in order to learn the skill. The 3DS version gets rid of hybrid skills, simply relocating them to the classes' main skillsets. However, in doing so, they ended up introducing a different problem...
      • In the 3DS version, intermediate and advanced human vocations have powerful spells and skills that are locked (e.g. only the Monster Masher can use breath attacks they learn, and etc). This means that if you master a vocation and switch to another one, you lose the ability to use those powerful skills. Monster vocations have the benefit of learning some of those skills permanently, but again, the game never explains this outright.
  • Hello, Insert Name Here: Once again, your hero.
  • Heroic Mime: Lampshaded by the Party Talk feature; your allies frequently prompt you to respond, or react as if you had actually said something to them... or just given them a Meaningful Look or two.
  • Hot Dad: Borkano, arguably (well, his Japanese name is pronounced Volcano). He's no spring chicken, but he's extremely charismatic (even the King turns to him for help first), and quite a few women still wish they could have been married to him.
    • Amusingly played with when comparing his son to him. People wonder why he doesn't look much like him.
      • It's because he grows up to look like his OTHER Hot Dad, Sharkeye of the Marle de Dragonne Clan.
  • I'm a Humanitarian: Monsters boast about eating people alive.
  • Jack of All Stats: Your hero, naturally. Dharma lets him become The Ace easier than other characters.
  • Jerkass: HONDARA. Also, that warrior in the pink armor. After having his abilities stripped of him, he takes the demons up on their offer to use the Soulshatter Sword to shatter five souls, with his justification being that he deserves better than everyone else in the Penal Town. The last soul shattered ends up being Neris' kid brother Zaji. You meet up with him again later, and not only is he not the least bit repentant for what he's done, he actually mocks Neris for wanting revenge.
    • The present day Mayor of Labres is this, Crazy Prepared, and Ax Crazy. He feared someone was going to find the tablet eventually, and had a giant axe ready so smash it to bits when they did. Why he did has no real justification either.
    • Pendragon/Preator in past Aeolus Vale. He disowned his own daughter for being born without wings by telling her that she was a human orphan that he was kind enough to take in, and is so fearful of having his cover on this lie broken that he doesn't even want to tell her when the heroes need her to open a door that ONLY a member of the Cirrus tribe can open. His own mother constantly calls him out on how big of a cowardly asshole he is though.
  • Jerk with a Heart of Gold: "The Pink Soldier" dies protecting another man from a monster attack, which is the only time he ever thinks for anyone other than himself.
  • Jumped At the Call: Kiefer. He's so excited by the prospect of adventure, that after your first actual fight (against mere slimes, no less), he goes into a hysterical laughing fit from the adrenaline rush.
    • After Dragon Quest Monsters: Caravan Heart, we know the reasons behind all this: he'd been transported to Alefgard as a child, and has been bored stiff with the lack of adventure ever since.
  • Killer Robot: The Mechsoldiers assaulting Falrish. Comes complete with Turned Against Their Masters/Hoist by His Own Petard when the strongest Mechsoldier crushes the monster commanding them.
  • Knight Templar Parent: The King of Estard, who forbids Kiefer from helping to restore the world. Not that it stops him. Tragically, by the time he comes around and is willing to give Kiefer his blessing, it's too late...
  • Love At First Sight: Michaela has elements of this with the hero. What really hits it off for her are his age similarity to her (a breath of fresh air when your castle if full of older people) and kind-nature. Though it's never really explored much, the Hero is noted by allies to get a bit shy around her when Party Chatting, and is said to be rather happy to be kissed by her in the epilogue. This is all to Maribel's chagrin, of course.
  • Love Dodecahedron: Hoo boy. In Verdham: Iwan has an Arranged Marriage with Linda, but Linda loves his gardener, Pepe. Iwan's maid Kaya loves him, and jokes about poisoning everyone to get what she wants. Linda and Kaya both pressure Pepe to fight for her, but he cracks under the pressure of trying to please everyone and leaves town so she can marry and live well. Nobody's happy, and even Maribel and Kiefer get pissed at the non-solution.
    • And It Got Worse, folks. We get to visit Verdham down the road, and we get to see the results of the fact that everyone went stupid the last time you were here: Iwan loses the house and is worthless, Kaya has married the new owner of the house, we find out that her poisoning jokes weren't exactly jokes, Linda abandoned her family to become a nun at a convent overlooking Pepe's estate at Mentare and recently passed away pining for Pepe, and Pepe has become a confirmed bachelor. Perhaps it's for the best that Verdham in the present is a ruin, with only the decaying herb garden left to mark that it even existed.
  • Magic Knight: Melvin, who is more magic-centric. Aira, is more combat centric.
  • Metamorphosis: Little Gabo got hit by this.
  • Nice Job Breaking It, Hero: Make the wrong choices in certain cases, and...
  • One Man Party: Amazingly, it's not the hero. Protip: Despite it being completely against common sense, teach Gabo healing spells. He's the only character that never leaves your party, including the main character, and running out of healers sucks.
  • Only Sane Man: In Krage, only the elderly mayor manages to resist the poisoned water long enough for you to retrieve the cure, and only he drinks the Holy Dew willingly.
  • Our Souls Are Different: They can be sucked out by a magical sword. And restored by stabbing the victim with the same blade.
  • Papa Wolf: Borkano. The remaining sea-monsters in the world are why he's so against you and Maribel traveling with him.
    • In a later example, he's rescued by Sharkeye, after its implied that he's been fighting monsters on the sea -ALONE- for a good while no less.
  • Parental Obliviousness: Subverted; the heroes' parents find out what they're doing early on and cope with it... to varying degrees.
  • Pet Baby Wild Animal: Sieble does this twice, with Rocky the Bombcrag and Chibi the larval Hellworm. Um... yeah. Guy has exotic tastes.
  • Plot Hole: After your first fight (against Slimes, of course), Kiefer's reaction suggests this is the first time he's ever encountered monsters, let alone fought some. Then Caravan Heart came out...
  • Power Fist: Gabo/Ruff uses claw versions. They do look like powerfists in the game, but the icon and artwork shows them as claws. His high strength still lets him give a good haymaker though!
  • Precision F-Strike: Averted. A lot of other "bad words" are used though. Even by Gabo. Pretty jarring considering the NES and GBC entries...
  • Prolonged Prologue: You need to spend at least two hours of gameplay to get into a first dungeon and first battle with a slime.
  • The Quisling: In Dune, Hadeed insists that Queen Ferid has become this. Ultimately, she's a sympathetic example, struggling to protect her people while undermining the monsters wherever possible.
  • Raised by Natives: Firia, a sweet little girl adopted by Pendragon, the leader of the winged Lefa tribe. She faces constant bullying by her peers and step-sister, and copes as best she can... And then the whole thing gets turned on its head by her father admitting that she's not adopted. He IS her father -- she was just born without wings, and the cowardly dumbass thought it was better to let her grow up treated like an outsider than admit she was really his own.
  • Raised by Wolves: Gabo, with good reason: he IS a wolf.
  • Real Men Wear Pink: Played with; the party meets a warrior in pink armor who's headed to the Shrine of Dharma to change classes. He's stripped of his powers by the monsters' trap and shunted to the shanty town like everyone else. He then goes mad and takes the demons up on their soul-stealing deal, and is ultimately killed during an uprising... But dies while defending another man, who is inspired by his sacrifice and calls him a hero.
  • Rebellious Princess:
    • Kiefer hits every part of this trope's description save gender.
    • Later on there's Aira of the Deja tribe, who's just as rebellious. There's a reason for that.
    • Maribel is a Mayor's daughter. Pretty close.
  • Redundant Researcher: The desert scholar.
  • Replacement Goldfish: Eri, for Jerkass Zebbot's dead wife.
  • Ripple-Effect-Proof Memory: Possessed only by your party and the other people on your island.
  • Robot Maid: Eri. Not a Ridiculously-Human Robots.
  • Rule of Funny: WHEE!! I'm selling my old weapons to a CHICKEN!! Wait, he used to be a human? Oh well. How much for this Copper Sword? Cock-a-doodle-do!
  • Sadly Mythtaken: Happens in-universe; thanks to Time Travel, the heroes witness several events which are then twisted by the passage of time, leading to various effects. In at least one instance, the twisting is deliberate to guard the town's reputation.
  • Satan: Orgodemir is clearly meant to be a parallel to him.
    • He's certainly cruel enough. Not to mention, extremely prideful.
  • Sealed Good in a Can: The hero Melvin was sealed away in case the Demon Lord happened to rise again.
  • Shoot the Dog: In Loomin, the townsfolk ask you do this to Chibi, Sieble's beloved baby Hellworm. It's clearly the wrong choice, however, and results in a BAD END for all involved.
  • Shout-Out: The man who tasks you with building your own town? SimCity.
  • The Slacker: Hondara, the hero's worthless wannabe Con Man uncle. Your mother frequently worries that her son might turn out the same way. The Holy Water he offers to sell you, though? The real deal. Surprises the hell out of his neighbors. The Hot Stone he's trying to pawn off also turns out to be very significant to the plot.
  • So Long and Thanks For All the Gear: Averted: when Kiefer leaves, he gives back all the equipment you gave him.
    • Played straight with Maribel, with no warning. Hope she wasn't carrying anything useful, like the Bless Staff or Tiny Medals... or that empty bottle.
      • Is that true? As far as I could tell, she returned any key items (but kept anything else).
  • Squishy Wizard: Maribel has elements of this, though the game's job system lets you compensate for this to some degree if you want.
  • Star-Crossed Lovers: Several.
  • Talking Is a Free Action: You can talk to your other party members at any time, even during battle! ...However, if you choose to talk three times in a single turn instead of selecting your actions for that round, the enemy gets a free round of attacks.
  • Time Skip: Aside from the obvious, you get to revisit a few 'past time' towns while working on other villages in the region. One case gives you an update on the Love Dodecahedron mentioned above: Iwan married Linda, but lost his family fortune and now works for the new rich guy in town; Linda's become a Missing Mom and left her resentful son with Iwan; Kaya married the new guy and is slowly poisoning him as revenge in Iwan's name...
  • Timey-Wimey Ball: Oh yeah.
  • Torches and Pitchforks: Shows up in Labres, when the citizens try lynching a monster that's holed up in the church. Turns out, however, that the 'monster' is the kindly priest, who voluntarily changed into a monster to protect them for as long as he lived as a mute, hideous demon.
  • Town with a Dark Secret: A minor version, but still irritating: Present day Labres turned the tale of how they nearly killed the priest who sacrificed so much to protect them into a yarn about them protecting the priest from 'evil travelers', and treat the family that's been passing down the truth like freaks. While you can expose the truth, the adults just keep covering it up -- but hey, at least the kids find out what really happened and decide to work to overturn those lies.
  • Tragic Monster: Matilda. Her fate leaves your little group a bit shaken and forces them to recognize that their quest is Not a Game.
  • Translation Train Wreck: There are numerous typos in the English version, but given the sheer amount of text they had to translate...
  • Triang Relations: Layla and Jann are in a relationship, but there are complications even before Kiefer enters the equation...
  • Tsundere: Maribel, who's heavy on the tsun-tsun and not so much with the dere-dere for most of the game.
  • Two Guys and a Girl: Your hero, Kiefer and Maribel. Then, Hero, Maribel and Gabo.
  • Video Game 3D Leap: The leap was very minor in this case, with Dragon Quest VIII seeing the full presentation upgrade.
  • Water Source Tampering: Krage's sole source of water is a single well in the middle of town. Then it gets spiked with a poison that everyone believe that they're the Demon Lord. Considerable amounts of Stupid Evil antics ensue until your merry band is able to do anything about it.
  • Wild Child: Gabo.
  • Winged Humanoid: The Lefa Tribe of Gorges.
  • Xanatos Gambit: Played by GOD of all people. Blocked entirely for plot contents. God has set up his battle with Orgodemir so that his four Spirits can be revived if they fell. He sealed his warrior Melvin away for the Hero to gain and add strength to his party. The Hero was about to be born in a Doomed Hometown, but God saved him and moved him to the continent of Estard in the future when the Ruins could be used. The Hero was originally a child marked with the Aqua Spirit's brand - but only half, his father Sharkeye was not killed, only Sealed in ice until needed so that the Hero can gain the entire seal. Estard on the other hand was the ONLY island that was spared from Orgodemir's destruction. On that island was the Ruins that allow the Hero to go into the past and save all the worlds. The shards to get to each world are arranged in difficulty to allow the Hero to grow. Then right after the Hero has killed Orgodemir, the revival ceremony to revive God is allowed to finally work. Sadly right after that is the Body Snatcher incident but... God's Gambit works perfectly.
  • Your Princess Is in Another Castle:
    • Great job, you resurrected God! Wait a minute... he's starting to enslave everyone... and seal off the world again.
    • Congratulations! You've just destroyed the Demon King and finally brought peace to the world. Except you're still on Disc 1.
    • You have just killed the monster causing darkness around Nottagen. Wait a moment, why is it still ruined? Back to fix it! Well, now you saved them from a man-eating plant. Now let's see what... wait, why are they still ruined?